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SugarCRM For Dummies

by Karen S. Fredricks

SugarCRM is an innovative customer relationship management software solution that enhances your company's marketing effectiveness, drives sales performance, improves customer satisfaction, and provides executive insight into business performance. SugarCRM For Dummies will show you to take advantage of this free, open source CRM application to boost your sales and please your customers.This guide helps you choose the flavor of Sugar you need, acquire and deploy it, set up accounts and contacts, and organize your day. You'll first learn how to install SugarCRM, customize user preferences, create databases, and import contacts from other software. Next, you'll discover how to extend SugarCRM's capabilities to meet needs unique to your business. You'll also find out how to:Schedule appointments, link them to records and notes, and organize your sales opportunitiesBuild campaigns, track their success, and grow your contact list with Web-to-lead formsManage customer issues and forums to exterminate software bugsSend e-newsletters and automate customer e-mail communication with templatesTake advantage of a complete recipe book for SugarCRM administratorsImprove sales performance with SugarCRMProvide great service to your customersDevelop searchable libraries and FAQsCreate and share documentsSugarCRM For Dummies will get you quickly up to speed on this customer relationship management software so you can enhance your business.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Summary and Analysis of Dark Territory: Based on the Book by Fred Kaplan

by Worth Books

So much to read, so little time? This brief overview of Dark Territory: The Secret History of Cyber War tells you what you need to know—before or after you read Fred Kaplan’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of Dark Territory includes: Historical contextChapter-by-chapter overviewsProfiles of the main charactersDetailed timeline of key eventsImportant quotesFascinating triviaGlossary of termsSupporting material to enhance your understanding of the original workAbout Dark Territory by Fred Kaplan: Dark Territory traces the secret history of US intelligence in the Internet age and describes how cyberwarfare has evolved since the 1980s. Pulitzer Prize–winning journalist and Slate columnist Fred Kaplan reveals the major players, events, and technologies that have transformed the nature of war from being about bombs and bullets to bits and bytes. Although Edward Snowden brought it into the public spotlight, the National Security Agency’s operations have been involved in US and international policy for years through secret operations, espionage, and counterintelligence. Dark Territory is the covert and dangerous history of a war very few knew was being waged that continues to shape our future. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.

Summary and Analysis of Streaming, Sharing, Stealing: Big Data and the Future of Entertainment

by Worth Books

So much to read, so little time? This brief overview of Streaming, Sharing, Stealing tells you what you need to know—before or after you read Michael D. Smith’s and Rahul Telang’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of Michael D. Smith and Rahul Telang’s Streaming, Sharing, Stealing includes: Historical context, Chapter-by-chapter summaries, Character profiles, Important quotes, Fascinating trivia, Glossary of terms, Supporting material to enhance your understanding of the original work. About Streaming, Sharing, Stealing by Michael D. Smith and Rahul Telang: There is a new world order in the entertainment industry. Digital technology has contributed to an explosion of content in the entertainment business as Netflix, Amazon, and Apple upend traditional entertainment, changing the way in which television, film, music, and books are made and consumed. In Streaming, Sharing, Stealing: Big Data and the Future of Entertainment, authors Smith and Telang document this massive change and demonstrate conclusively that making data-driven decisions and understanding customer behavior are the keys to the new marketplace. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.

Summary and Analysis of The Tetris Effect: Based on the Book by Dan Ackerman

by Worth Books

So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know—before or after you read Dan Ackerman’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of The Tetris Effect includes: Historical contextChapter-by-chapter summariesProfiles of the main charactersDetailed timeline of key eventsImportant quotesFascinating triviaGlossary of termsSupporting material to enhance your understanding of the original workAbout The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman: In his book The Tetris Effect, Dan Ackerman provides an informative, intriguing account of the history of one of the world’s most popular video games. The surprising story begins in Soviet Russia, where computer researcher Alexey Pajitnov programmed the first version of Tetris using outdated software—before it spread westward and went viral. As the addictive game grew in popularity around the world, so did the fight for its ownership. Learn about the early days of Cold War–era computer programming, the people and companies who sought control of the intellectual property, and how playing Tetris physically impacts our brains. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.

Summary and Analysis of The Upstarts: Based on the Book by Brad Stone (Smart Summaries)

by Worth Books

So much to read, so little time? This brief overview of The Upstarts tells you what you need to know—before or after you read Brad Stone&’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of The Upstarts: How Uber, Airbnb, and the Killer Companies of the New Silicon Valley Are Changing the World includes: Chapter-by-chapter overviewsCharacter profilesDetailed timeline of eventsImportant quotesFascinating triviaGlossary of termsSupporting material to enhance your understanding of the original work About The Upstarts by Brad Stone: Brad Stone&’s The Upstarts: How Uber, Airbnb, and the Killer Companies of the New Silicon Valley Are Changing the World is a detailed account of the founding of Uber and Airbnb, as well as each company&’s climb from small startup to transportation and hospitality powerhouse. The Upstarts provides insight into the early lives of entrepreneurs Travis Kalanick and Brian Chesky, including their forays into new business ventures, some successful, most of them not. Stone points out the amazing parallels between the two tech companies as they fight for startup capital, wrestle to find the right framework for their products and organizations, and bring in the talent and technology needed to support those offerings. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.

Summary of a Forum on Spectrum Management Policy Reform

by Committee on Wireless Technology Prospects Policy Options

In 2003, the Department of Commerce’s Spectrum Policy Initiative was established with the objective of promoting a more efficient and beneficial use of the spectrum. As part of that Initiative, a series of public forums about spectrum management policy was held. The Computer Science and Telecommunications Board was asked to organize one of these forums, a public forum to gather the views of a variety of government and private sector stakeholders about the impact of spectrum policy on their activities. This report presents a summary of those views. Among those included are those representing national defense, homeland security, aviation, science, public safety, amateur radio, cellular voice and data, and terrestrial broadcast uses of the spectrum. Although prepared by the NRC, the report does not present NRC findings or recommendations. A broader study of spectrum policy, including findings and recommendations, will be issued in early 2005.

Summary of a Workshop on Information Technology Research for Crisis Management

by Committee on Computing Communications Research to Enable Better Use of Information Technology in Government

This workshop summary was produced in the course of a broader study that is exploring how information technology research can foster new and improved government services, operations, and interactions with citizens. This workshop summary examines how this technology can contribute to more-effective response and recovery efforts to crises such as natural disasters or terrorist attacks, as well as to mitigation and preparedness in order to reduce the impact of these events.

Summary of a Workshop on Software Certification and Dependability

by Committee on Certifiably Dependable Software Systems

Certification of critical software systems (e.g., for safety and security) is important to help ensure their dependability. Today, certification relies as much on evaluation of the software development process as it does on the system’s properties. While the latter are preferable, the complexity of these systems usually makes them extremely difficult to evaluate. To explore these and related issues, the National Coordination Office for Information technology Research and Development asked the NRC to undertake a study to assess the current state of certification in dependable systems. The study is in two phases: the first to frame the problem and the second to assess it. This report presents a summary of a workshop held as part of the first phase. The report presents a summary of workshop participants’ presentations and subsequent discussion. It covers, among other things, the strengths and limitations of process; new challenges and opportunities; experience to date; organization context; and cost-effectiveness of software engineering techniques. A consensus report will be issued upon completion of the second phase.

Summary of a Workshop on the Technology, Policy, and Cultural Dimensions of Biometric Systems

by National Research Council of the National Academies

Biometrics—the use of physiological and behavioral characteristics for identification purposes—has been promoted as a way to enhance security and identification efficiency. There are questions, however, about, among other issues, the effectiveness of biometric security measures, usability, and the social impacts of biometric technologies. To address these and other important questions, the NRC was asked by DARPA, the DHS, and the CIA to undertake a comprehensive assessment of biometrics that examines current capabilities, future possibilities, and the role of the government in their developments. As a first step, a workshop was held at which a variety of views about biometric technologies and systems were presented. This report presents a summary of the workshop’s five panels: scientific and technical challenges; measurement, statistics, testing, and evaluation; legislative, policy, human, and cultural factors; scenarios and applications; and technical and policy aspects of information sharing. The results of this workshop coupled with other information will form the basis of the study’s final report.

Summary of a Workshop on Using Information Technology to Enhance Disaster Management

by National Research Council of the National Academies

The National Academies Press (NAP)--publisher for the National Academies--publishes more than 200 books a year offering the most authoritative views, definitive information, and groundbreaking recommendations on a wide range of topics in science, engineering, and health. Our books are unique in that they are authored by the nation's leading experts in every scientific field.

Summary Of A Workshop On Software-intensive Systems And Uncertainty At Scale

by National Research Council of the National Academies

The growing scale and complexity of software-intensive systems are introducing fundamental new challenges of uncertainty and scale that are particularly demanding for defense systems. To assist in meeting these challenges, the Department of Defense asked the NRC to assess the nature of U.S. national investment in software research. As part of this study, a workshop was held to examine uncertainty at scale in current and future software-intensive systems. This report presents a summary of the workshop discussions that centered on process, architecture, and the grand scale; DoD software challenges for future systems; agility at scale; quality and assurance with scale and uncertainty; and enterprise scale and beyond. The report also offers a summary of key themes emerging from the workshop: architectural challenges in large-scale systems; the need for software engineering capability; and open questions and research opportunities.

Summer of Simulation: 50 Years of Seminal Computer Simulation Research (Simulation Foundations, Methods and Applications)

by John Sokolowski Umut Durak Navonil Mustafee Andreas Tolk

This book is based on the “Summer Simulation Multi-Conference” (SCSC), which has been a prominent platform for the dissemination of scholarly research in the M&S community for the last 50 years. In keeping with the conference’s seasonal title, the authors have called this half-century “the summer of simulation,” and it has led not only to simulation-based disciplines but also simulation as a discipline. This book discusses contributions from the SCSC in four sections. The first section is an introduction to the work. The second section is devoted to contributions from simulation research fellows who were associated with the SCSC, while the third section features the SCSC’s most influential contributions. Lastly, the fourth section includes contributions from the best papers in the last five years.Features:• A comprehensive volume dedicated to one of the simulation domain’s major conferences: the SCSC• Offers a scientometric analysis of the SCSC• Revisits high-impact topics from 50 years of the SCSC• Includes chapters by simulation research fellows associated with the SCSC• Presents updated best-paper contributions from the recent conferenceThis work will be of value to anyone interested in the evolution of modeling and simulation over the last fifty years. Readers will gain a perspective on what drove this evolution, and develop an understanding of the key contributions that allowed this technology to grow into its own academic discipline and profession.

Summoners War La Guía no Oficial del Juego

by Sergio Yagüe-Pasamón Joshua Abbott

¡Con mi guía no oficial, aprenderás absolutamente todo sobre este juego! Las estrategias mencionadas en esta guía son conocidas únicamente por los jugadores de élite que han conseguido las mejores puntuaciones y te llevarán a nuevas cuotas de éxito en el juego. Esta guía cubre lo siguiente: - Estrategias para novatos. - Todo sobre los monstruos - Como vencer a tus oponentes en los duelos - Como ganar oro. - Todo sobre el mapa. - Trucos, hacks y modificaciones para hacer el juego más fácil. - ¡Secretos, consejos y trucos utilizados por jugadores profesionales! - Estrategias generales del juego. - ¡Y mucho más! ¡Cómprala ahora y no te quedes atascado intentando acabar un nivel o perdiendo todas tus vidas! ¡Conviértete en un jugador de altas puntuaciones hoy mismo! Descargo de responsabilidad: Este producto no está asociado, afiliado, respaldado, revisado, examinado, certificado o promocionado por su creador original, Com2us. Esta guía debe usarse como referencia y no pretende modificar o alterar el juego de forma alguna. Todos los contenidos de la misma deben usarse bajo tu responsabilidad.

Sums of Squares of Integers

by Carlos J. Moreno Samuel S. Wagstaff Jr.

Sums of Squares of Integers covers topics in combinatorial number theory as they relate to counting representations of integers as sums of a certain number of squares. The book introduces a stimulating area of number theory where research continues to proliferate. It is a book of "firsts" - namely it is the first book to combine Liouville's element

Sun Signs

by Shelley Hrdlitschka

Unable to attend school while she battles cancer, fifteen-year-old Kaleigh Wyse tries to complete her classes online Developing a science project on astrology, Kaleigh enlists other online learners as study participants. What starts as a collaborative and supportive project based on the scientific method, slowly becomes unwieldy and then flawed when it is apparent that all the project participants are hiding vital clues about their identities. As Kaleigh struggles with the effects of chemotherapy and radiation, she is forced to examine the assumptions she has made about others and the manner in which she presents herself to the world. Sun Signs is a compelling story that examines the danger of blind faith in an electronic age and the ease with which our identities, in the absence of traditional clues, can shift and change.

Sunburn: The unofficial history of the Sun newspaper in 99 headlines

by James Felton

'An astonishing piece of work' James O'Brien'This book was a delight. Funny, scathing and witty' Ian Dunt You should buy this book if: a) you dislike the Sun, but have never actually read it to know why and/or b) you're still not sure how we got into this mess. Using his famed on-the-nose commentary, Twitter legend James Felton has dissected 99 of the most outlandish stories the Sun (for a long time the biggest-selling British newspaper) has run since it became a tabloid in 1969, hoping to answer once and for all whether the press has reflected - or manipulated - the British people over the last 50 years. Included: joke-riddled and illustrated analyses of the Sun's most infamous stories about celebrities, war, royals, crime, the LGBTQ+ community, migrants, the EU, politics, bacon sandwiches and page 3.Not included: A blindfold. We suggest reading through your fingers instead. 'James Felton makes me laugh like a bellend' Robert Webb'James Felton makes me laugh every day' Marina Hyde'James never fails to make me laugh and then think, then laugh some more' Dermot O'Leary

Sunburn: The unofficial history of the Sun newspaper in 99 headlines

by James Felton

'An astonishing piece of work' James O'Brien'This book was a delight. Funny, scathing and witty' Ian Dunt You should buy this book if: a) you dislike the Sun, but have never actually read it to know why and/or b) you're still not sure how we got into this mess.Using his famed on-the-nose commentary, Twitter legend James Felton has dissected 99 of the most outlandish stories the Sun (for a long time the biggest-selling British newspaper) has run since it became a tabloid in 1969, hoping to answer once and for all whether the press has reflected - or manipulated - the British people over the last 50 years. Included: joke-riddled and illustrated analyses of the Sun's most infamous stories about celebrities, war, royals, crime, the LGBTQ+ community, migrants, the EU, politics, bacon sandwiches and page 3.Not included: A blindfold. We suggest reading through your fingers instead. 'James Felton makes me laugh like a bellend' Robert Webb'James Felton makes me laugh every day' Marina Hyde'James never fails to make me laugh and then think, then laugh some more' Dermot O'Leary

Sunburn: The unofficial history of the Sun newspaper in 99 headlines

by James Felton

JAMES FELTON'S "ASSHOLES" IS OUT NOW 'An astonishing piece of work' James O'Brien'This book was a delight. Funny, scathing and witty' Ian Dunt You should buy this book if: a) you dislike the Sun, but have never actually read it to know why and/or b) you're still not sure how we got into this mess. Using his famed on-the-nose commentary, Twitter legend James Felton has dissected 99 of the most outlandish stories the Sun (for a long time the biggest-selling British newspaper) has run since it became a tabloid in 1969, hoping to answer once and for all whether the press has reflected - or manipulated - the British people over the last 50 years. Included: joke-riddled and illustrated analyses of the Sun's most infamous stories about celebrities, war, royals, crime, the LGBTQ+ community, migrants, the EU, politics, bacon sandwiches and page 3.Not included: A blindfold. We suggest reading through your fingers instead. 'James Felton makes me laugh like a bellend' Robert Webb'James Felton makes me laugh every day' Marina Hyde'James never fails to make me laugh and then think, then laugh some more' Dermot O'Leary

Super Arduino: Step-by-Step Instructions to Build Cool Gadgets

by Kenneth Hawthorn

Geek out—amazing gadget projects for Arduino beginners. Welcome to the wonderful wired world of Arduino—the flexible open-source electronics platform for creators. Become a coding superhero with Super Arduino—the easiest step-by-step, project-based guide for beginners who want to learn the latest tips and tricks while taking their DIY programming skills to the next level. Let your engineering imagination run wild. In this Arduino project workbook, you'll learn how to create great gadgets like a fabulous flag-waver, flashing disco shoes, a crazy clock, flip-a-switch with Wi-Fi, and even an echolocation distance sensor—like a bat! So what are you waiting for? Plug into Super Arduino and get the following: Calling all coders—Explore these easy-to-follow programming sketches specifically designed for Arduino beginners. Ignite your imagination—You'll make wired wearables, crazy costumes, and even home gadgets using step-by-step Arduino projects that build your skills—and coding confidence. Full-color format—From start to finish, four-color sketch images will help guide you. If you can dream it, there's a good chance you can build it—with this awesome Arduino beginner's guide.

Super Duper Extra Deluxe Essential Handbook (Pokémon)

by Scholastic

The latest edition of the bestselling Super Extra Deluxe Essential Handbook is here -- and it includes all-new Pokemon! With 640 color pages and info on more than 1,000 Pokemon, this is a must-have for Pokemon fans of all ages.Gotta catch 'em all! This revised and updated edition of the mega-bestselling Essential Handbook and Super Extra Deluxe Essential Handbook has all the stats and facts fans need about the world of Pokemon. Need-to-know info on more than 1,000 Pokemon is jam-packed into 640 illustrated, full-color pages.The handbook is easy to read and organized simply and effectively into one comprehensive, user-friendly reference book. This updated edition features tons of extra pages devoted to the newest Pokemon from the Scarlet and Violet video games. It is truly essential for Pokemon Trainers of all ages.

The Super-Evolution of Semiconductors (Synthesis Lectures on Engineering, Science, and Technology)

by Tadahiro Kuroda

This book presents the author’s view of how the global semiconductor industry will evolve, based on recent megatrends not only in the industry but also in society, including the rapid proliferation of AI, the global semiconductor shortage, the rising importance of semiconductors in the value chain, and the movement to democratize semiconductors. It describes and explains major transformations taking place in the industry as a result, which necessitate significant changes not only to its technology but also its economic model and industrial structure. Finally, the book elaborates on the author’s theory of super-evolution of semiconductors that will lead to the success of the industry in the emerging knowledge-based digital society.

Super Mario

by Jeff Ryan

The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption. .

Super Mario Bros: Le Battute & I Meme Più Divertenti

by Hiddenstuff Entertainment

Ottieni l’accesso istantaneo alle battute più divertenti su Super Mario Bros! Scoprirai le battute più divertenti di sempre su Super Mario Bros. Questo libro è composto con alcune delle battute più esilaranti su Super Mario Bros. Scopri i personaggi più popolari della Nintendo con battute e meme stupidi, ridicoli e semplicemente meravigliosi su di loro! Scarica la tua copia adesso! Compra oggi la tua copia e scopri tutte le battute più popolari su Super Mario Bros!

Super Mario Bros: Les blagues les plus drôles Et Mémés

by Hiddenstuff Entertainment

Obtenez un accès instantané aux blagues les plus marrants de Super Mario Bros! Vous allez découvrir les blagues les plus drôles de Super Mario Bros. Ce livre est empilé avec certaines des blagues les plus rigolos de Super Mario Bros. Découvrez les personnages les plus populaires de Nintendo avec des blagues et des mèmes idiots, ridicules et tout simplement hilarants à leur sujet! Téléchargez votre copie instantanément! Achetez aujourd'hui et découvrez toutes les blagues les plus populaires de mario bros! mots clés Super Mario Bros, Livres Super Mario Bros, Jeux Super Mario Bros, Blagues Super Mario, nintendo

Super Mario Encyclopedia: The Official Guide to the First 30 Years

by Nintendo

Power Up!Super Mario Encyclopedia is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Encyclopedia is the definitive resource for everything Super Mario!

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