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wxPython 2.8 Application Development Cookbook

by Cody Precord

Written in cookbook style, this book offers learning and techniques through recipes. It contains step-by-step instructions for developers who want to build feature-rich desktop applications in wxPython. The book is designed in such a way that you can refer to things chapter by chapter, and read them in no particular order. This book is written for python programmers wanting to develop GUI applications. Basic knowledge of Python is required.

wxPython Application Development Cookbook

by Cody Precord

Over 80 step-by-step recipes to get you up to speed with building your own wxPython applications About This Book * This book empowers you to create rich cross-platform graphical user interfaces using Python * It helps you develop applications that can be deployed on Windows, OSX, and Linux * The recipes in the book involve real-world applications, giving you a first-hand experience of the practical scenarios Who This Book Is For For those who are familiar with programming in Python and want to start building applications with graphical user interfaces, this book will get you up and running quickly. A basic understanding of the Python programming language and object-oriented concepts are all that is needed. What You Will Learn * Create full featured user interfaces * Design and develop custom controls * Deploy and distribute wxPython applications to Windows, Macintosh OS X, Linux, and other UNIX-like environments * Handle and respond to application events * Manage and display data using grids * Interact with web services from your GUI * Use Paint events to draw custom displays * Support the display of user interfaces in multiple languages In Detail wxPython is a GUI toolkit for the Python programming language built on top of the cross-platform wxWidgets GUI libraries. wxPython provides a powerful set of tools that allow you to quickly and efficiently building applications that can run on a variety of different platforms. Since wxWidgets provides a wrapper around each platform's native GUI toolkit, the applications built with wxPython will have a native look and feel wherever they are deployed. This book will provide you with the skills to build highly functional and native looking user interfaces for Python applications on multiple operating system environments. By working through the recipes, you will gain insights into and exposure to creating applications using wxPython. With a wide range of topics covered in the book, there are recipes to get the most basic of beginners started in GUI programming as well as tips to help experienced users get more out of their applications. The recipes will take you from the most basic application constructs all the way through to the deployment of complete applications. Style and approach This book is a collection of step-by-step recipes that introduce the various components and concepts of wxPython in a conversational and easy-to-follow way. Each recipe contains coded examples along with detailed explanations about the key points of each topic. Each topic is designed to introduce and show you how to use a single feature from the wxPython library.

Wydajne aplikacje internetowe. Przewodnik

by Ilya Grigorik

"Buduj wydajne aplikacje internetowe!Aplikacje internetowe systematycznie wypieraj? swoje klasyczne odpowiedniki. Edytory tekstu, programy graficzne czy systemy CRM w wersji online nikogo ju? nie zaskakuj?. Coraz bardziej skomplikowane narz?dzia dost?pne za po?rednictwem przegl?darki internetowej wymagaj? od deweloperów znakomitej znajomo?ci protoko?ów HTTP, XHR, WebSocket i nie tylko. Dzi?ki tej wiedzy s? oni w stanie tworzy? wydajne aplikacje, które spe?ni? oczekiwania u?ytkowników.Ta ksi??ka to najlepsze ?ród?o informacji po?wi?cone protoko?om internetowym. Przygotowana przez in?yniera Google’a, odpowiedzialnego za wydajno??, zawiera szereg cennych informacji, które pozwol? Ci ulepszy? Twoje w?asne aplikacje. W trakcie lektury dowiesz si?, jak osi?gn?? optymaln? wydajno?? protoko?ów TCP, UDP i TLS oraz jak wykorzysta? mo?liwo?ci sieci mobilnych 3G/4G. W kolejnych rozdzia?ach zaznajomisz si? z histori? protoko?u HTTP, poznasz jego mankamenty oraz sposoby rozwi?zywania problemów. Zorientujesz si? te? w nowo?ciach, jakie ma wprowadzi? HTTP w wersji 2.0. W ko?cu odkryjesz, co mog? Ci zaoferowa? WebSocket oraz WebRTC, a dodatkowo poznasz skuteczne techniki strumieniowania danych w sieci Internet. Ksi??ka ta jest obowi?zkow? lektur? dla ka?dego programisty tworz?cego aplikacje internetowe!Dzi?ki tej ksi??ce: poznasz najlepsze techniki optymalizacji ruchu w sieci wykorzystasz potencja? sieci bezprzewodowych oraz mobilnych zaznajomisz si? z histori? protoko?u HTTP i jego mankamentami zobaczysz, jak nawi?za? po??czenie peer-to-peer za pomoc? WebRTC zbudujesz wydajn? aplikacj? internetow?Poznaj niuanse pozwalaj?ce na zbudowanie szybkiej aplikacji internetowej!"

Wydajne witryny internetowe. Przyspieszanie dzia?ania serwisów WWW

by Steve Souders

Poznaj metody przyspieszania dzia?ania witryn internetowychJak zredukowa? ilo?? ??da? HTTP?W jaki sposób skompresowa? przesy?ane dane?Jak zoptymalizowa? interfejsy w technologii Ajax?Tempo rozwoju internetu przeros?o naj?mielsze oczekiwania. Ka?dego dnia w sieci pojawiaj? si? nowe witryny WWW i aplikacje internetowe, przyci?gaj?ce rzesze u?ytkowników. Niestety, nadal najwi?kszym problemem internautów jest niska przepustowo?? ??czy, która cz?sto skutecznie zniech?ca do korzystania z bardziej rozbudowanych serwisów internetowych. Przed projektantami witryn WWW oraz twórcami interfejsów u?ytkownika dla aplikacji sieciowych stoi powa?ne wyzwanie - trzeba zoptymalizowa? i przyspieszy? funkcjonowanie tego, co u?ytkownik widzi w przegl?darce. W ci?gu ostatnich kilku lat pojawi?o si? sporo ciekawych rozwi?za?, znacznie u?atwiaj?cych ten proces, lecz stworzenie naprawd? wydajnego przegl?darkowego interfejsu u?ytkownika wymaga opanowania wielu zagadnie?.Ksi??ka "Wydajne witryny internetowe. Przyspieszanie dzia?ania serwisów WWW" to kompleksowy przegl?d i omówienie czynników sk?adaj?cych si? na optymalny interfejs u?ytkownika aplikacji internetowej. Czytaj?c j?, dowiesz si?, jak przyspieszy? dzia?anie witryn WWW poprzez ograniczanie ilo?ci przesy?anych danych, buforowanie ich i kompresowanie, optymalne rozmieszczenie elementów graficznych i zdefiniowanie stylów CSS. Nauczysz si? tak?e ogranicza? rozmiary skryptów, korzysta? z technologii Ajax i przyspiesza? dzia?anie elementów utworzonych za pomoc? programu Adobe Flash.Ograniczanie ilo?ci ??da? HTTPKorzystanie z nag?ówka ExpiresStosowanie kompresji GZIPOdpowiednie umieszczanie definicji stylów oraz kodów skryptów w dokumentach HTMLOptymalne korzystanie z CSSStosowanie zewn?trznych plików ze skryptamiRedukcja ilo?ci zapyta? DNSBuforowanie zapyta? Ajax Twórz wydajne i szybko dzia?aj?ce witryny internetowe.

Wyra?enia regularne. Leksykon kieszonkowy. Wydanie II

by Tony Stubblebine

Poznaj wyra?enia regularne, aby wykorzysta? moc ich mo?liwo?ci w najpopularniejszych j?zykach programowania! Chcesz pozna? przepisy na wyra?enia regularne? Chcesz wykorzystywa? mo?liwo?ci Unicode w j?zyku Ruby, Java, Perl, PHP, Pyton, C oraz .NET? Chcesz wiedzie?, jak stosowa? wyra?enia regularne zaimplementowane w ró?nych j?zykach programowania? Wyra?enia regularne s? narz?dziem umo?liwiaj?cym analiz? i modyfikowanie tekstu przez dopasowywanie wzorców. S? one ?a?cuchem znaków zawieraj?cym kombinacj? normalnych znaków oraz specjalnych metaznaków i metasekwencji, a dopasowywanie wzorców polega na odszukaniu fragmentu ?a?cucha opisywanego przez wyra?enie regularne. Wyra?enia te znajduj? zastosowanie przy sprawdzaniu warto?ci zmiennych, zmianie formatu, przeprowadzaniu z?o?onych operacji wyszukiwania oraz weryfikowaniu poprawno?ci danych tekstowych. Ksi??ka "Wyra?enia regularne. Leksykon kieszonkowy" stanowi podr?czny niezb?dnik dla wszystkich pisz?cych programy przetwarzaj?ce teksty. Oprócz zagadnie? podstawowych, takich jak sk?adnia wyra?e? regularnych oraz operacje, w których s? wykorzystywane, leksykon zawiera inne niezwykle pomocne i bardziej zaawansowane informacje dotycz?ce na przyk?ad narz?dzi obs?ugi wyra?e? w j?zyku Ruby oraz na serwerze WWW Apache. Czytaj?c t? ksi??k?, nie tylko zdob?dziesz konkretn? wiedz?, ale równie? niezb?dne umiej?tno?ci praktyczne -- mi?dzy innymi dowiesz si?, jak wykorzysta? znajomo?? wyra?e? regularnych we wszystkich ?rodowiskach. Metaznaki, tryby oraz konstrukcje Reprezentacja i klasy znaków Komentarze i modyfikatory trybów Narz?dzia obs?ugi wyra?e? regularnych w j?zyku Ruby oraz na serwerze WWW Apache Operatory wyra?e? regularnych w j?zyku Perl 5.8 Obiekty i metody do obs?ugi wyra?e? regularnych w j?zyku JavaScript Funkcje obs?ugi wyra?e? regularnych w j?zyku PHP i edytorze vi Obiekty i funkcje wyra?e? regularnych w j?zyku Pyton Programy obs?ugiwane z wiersza polece? Wyra?enia regularne to nieocenione narz?dzia w pracy programisty -- nie mo?esz si? bez nich obej??!

Wyra?enia regularne. Wprowadzenie

by Michael Fitzgerald

Wyra?enia regularne to wzorce, które pozwalaj? opisa? ?a?cuchy znaków. Brzmi to gro?nie, wygl?da jeszcze gorzej, ale ka?dy programista pr?dzej czy pó?niej si? z nimi spotka i… doceni ich pot?g?! Ci??ko sobie wyobrazi? wyszukiwanie, zast?powanie oraz sprawdzanie poprawno?ci danych bez wykorzystania potencja?u wyra?e? regularnych. Czas po?wi?cony na ich opanowanie zwróci si? b?yskawicznie i z nawi?zk?!Ta wspania?a ksi??ka wprowadzi Ci? w ?wiat wyra?e? regularnych szybko i bezbole?nie. Ju? za chwil? wykorzystasz podstawowe elementy wyra?e?, a ka?dy kolejny rozdzia? dostarczy Ci coraz bardziej zaawansowanych narz?dzi. W trakcie lektury nauczysz si? korzysta? z granic, klas znaków, grup i odniesie?. Ponadto dowiesz si?, jak wykorzysta? mo?liwo?ci Perla w zakresie transformacji tekstów. Ksi??ka ta jest wyj?tkowym podr?cznikiem, który musi znale?? si? na pó?ce ka?dego programisty!Sprawd? ju? teraz:potencja?, jaki kryj? wyra?enia regularnemetody szybkiego wyszukiwania i zast?powania ci?gów znakówsposoby korzystania z wyra?e? w ró?nych j?zykach programowaniamo?liwo?ci wyra?e? regularnych w zakresie kontroli poprawno?ci wprowadzonych danych Zaoszcz?d? czas dzi?ki wyra?eniom regularnym!

Wyrażenia regularne. Receptury (in Polish)

by Steven Levithan Jan Goyvaerts

Wyraenie regularne (ang. regexp) to inaczej wzorzec, ktry okrela zbir dopasowanych acuchw znakw. Brzmi to prosto. Jednak przy pierwszym spotkaniu z wyraeniami wcale tak...

Wysoko wydajne MySQL. Optymalizacja, archiwizacja, replikacja. Wydanie II

by Jeremy D. Zawodny Peter Zaitsev Arjen Lentz Baron Schwartz Vadim Tkachenko Derek J. Balling

Poznaj zaawansowane techniki i nieznane mo?liwo?ci MySQL! Jak za pomoc? MySQL budowa? szybkie i niezawodne systemy?Jak przeprowadza? testy wydajno?ci?Jak optymalizowa? zaawansowane funkcje zapyta??MySQL jest ci?gle udoskonalanym i rozbudowywanym oprogramowaniem. Stale zwi?ksza si? tak?e liczba jego u?ytkowników, w?ród których nie brak wielkich korporacji. Wynika to z niezawodno?ci i ogromnej, wci?? rosn?cej wydajno?ci tego systemu zarz?dzania. MySQL sprawdza si? tak?e w bardzo wymagaj?cych ?rodowiskach, na przyk?ad aplikacjach sieciowych, ze wzgl?du na du?? elastyczno?? i mo?liwo?ci, takie jak zdolno?? wczytywania silników magazynu danych jako rozszerze? w trakcie dzia?ania bazy.Ksi??ka "Wysoko wydajne MySQL. Optymalizacja, archiwizacja, replikacja. Wydanie II" szczegó?owo prezentuje zaawansowane techniki, dzi?ki którym mo?na w pe?ni wykorzysta? ca?y potencja?, drzemi?cy w MySQL. Omówiono w niej praktyczne, bezpieczne i pozwalaj?ce na osi?gni?cie du?ej wydajno?ci sposoby skalowania aplikacji. Z tego przewodnika dowiesz si?, w jaki sposób projektowa? schematy, indeksy i zapytania. Poznasz tak?e zaawansowane funkcje MySQL, pozwalaj?ce na uzyskanie maksymalnej wydajno?ci. Nauczysz si? tak dostraja? serwer MySQL, system operacyjny oraz osprz?t komputerowy, aby wykorzystywa? pe?ni? ich mo?liwo?ci. Architektura MySQLTesty wydajno?ci i profilowanieOptymalizacja schematu i indeksowanieOptymalizacja wydajno?ci zapyta?Przechowywanie koduUmieszczanie komentarzy w kodzie sk?adowymKonfiguracja serweraDostrajanie i optymalizacja wyszukiwania pe?notekstowegoSkalowalno?? i wysoka dost?pno??Wydajno?? aplikacjiKopia zapasowa i odzyskiwanieInterfejs SQL dla polece? spreparowanychBezpiecze?stwo Twórz doskonale dostrojone aplikacje MySQL

Wyznania mówcy. Spraw, by ludzie Ci? s?uchali

by Scott Berkun

Sztuka bycia gwiazd? wyst?pie? publicznych Jak hipnotyzowa? s?uchaczy i porywa? t?umyJak by? rozlu?nionym, zabawnym i kompetentnym mówc?Jak stosowa? podr?czne sztuczki zawodowcówScott Berkun prezentuje przyst?pny i praktyczny poradnik, pozwalaj?cy roz?o?y? sztuk? przemawiania na czynniki pierwsze i dog??bnie j? zrozumie?. Szerokie do?wiadczenie autora u?atwia zrozumienie l?ku przed wyst?powaniem publicznym, gdy? wi?kszo?? tego, czego si? obawiamy, istnieje wy??cznie w naszym umy?leMichael Lopp, autor ksi??ki Managing HumansCyceron powiedzia?, ?e nale?y sprawi?, aby s?uchacze byli uwa?ni, otwarci oraz ufni. Jak to osi?gn??? Po pierwsze nale?y unika? pretensjonalnych nawi?za? do martwych ludzi. Po drugie nale?y przeczyta? przydatny i zabawny poradnik przemawiania, napisany przez Scotta BerkunaJay Heinrichs, autor ksi??ki Thank You for ArguingSpó?​niasz si? na w?asn? prelekcj?, laptop zaczyna podejrzanie dymi?, na sali jest dziesi?? osób, spo?ród których po?owa przysypia, a reszta ?mieje si? szyderczo, stres parali?uje Ci struny g?osowe, a na dodatek gdzie? w okolicy podst?pnie czai si? szef, czekaj?c na Twoj? wpadk?. A jednak mimo to przeprowadzasz znakomit? i profesjonaln? prezentacj?, a zebrani skanduj? Twoje imi?, prosz?c o wi?cej. Przesada? Mo?e tylko odrobin?.Autor tego hipnotycznego poradnika doskonale zna si? na rzeczy — w trakcie swojej kariery wyg?osi? setki wyk?adów i prze?y? wi?kszo?? nieprzyjemnych, tragicznych czy kr?puj?cych sytuacji, które na ogó? przera?aj? przysz?ych i niedosz?ych mówców. Praktyczne lekcje i zaskakuj?ce wyznania pozwol? Ci popatrze? z zupe?nie innej perspektywy na sztuk? przemówie? publicznych, perswazji, skutecznej komunikacji, uczenia si? oraz nauczania. Chcesz si? uczy?? Ucz si? od mistrza.Dowiedz si?, jak nie zanudzi? s?uchaczy na ?mier?.Odkryj, co robi?, kiedy sprawy id? nie po Twojej my?li.Sprawd?, jak nauczy? innych czegokolwiek.Poznaj sztuk? odpowiadania na niewygodne pytania.Naucz si? pokonywa? l?k i parali?uj?cy strach.Oce?, czego mo?esz nauczy? si?, ?ledz?c wyst?py komików."Przeczyta?am pierwsz? stron?, wy??czy?am telefon i komputer, bo wiedzia?am, ?e nie ma si? co rozprasza?, ta ksi??ka to naprawd? CO?!" -- http://onepress.pl/recenzjamiwypu.phtml">tak o ksi??ce Scotta Berkuna pisze polska bestsellerowa autorka>>

X-Machines for Agent-Based Modeling: FLAME Perspectives (Chapman & Hall/CRC Computer and Information Science Series)

by Mariam Kiran

From the Foreword: "This book exemplifies one of the most successful approaches to modeling and simulating [the] new generation of complex systems. FLAME was designed to make the building of large scale complex systems models straightforward and the simulation code that it generates is highly efficient and can be run on any modern technology. FLAME was the first such platform that ran efficiently on high performance parallel computers and a version for GPU technology is also available. At its heart, and the reason why it is so efficient and robust, is the use of a powerful computational model ‘Communicating X-machines’ which is general enough to cope with most types of modelling problems. As well as being increasingly important in academic research, FLAME is now being applied in industry in many different application areas. This book describes the basics of FLAME and is illustrated with numerous examples."—Professor Mike Holcombe, University of Sheffield, UK Agent-based models have shown applications in various fields such as biology, economics, and social science. Over the years, multiple agent-based modeling frameworks have been produced, allowing experts with non-computing background to easily write and simulate their models. However, most of these models are limited by the capability of the framework, the time it takes for a simulation to finish, or how to handle the massive amounts of data produced. FLAME (Flexible Large-scale Agent-based Modeling Environment) was produced and developed through the years to address these issues. This book contains a comprehensive summary of the field, covers the basics of FLAME, and shows how concepts of X-machines, can be stretched across multiple fields to produce agent models. It has been written with several audiences in mind. First, it is organized as a collection of models, with detailed descriptions of how models can be designed, especially for beginners. A number of theoretical aspects of software engineering and how they relate to agent-based models are discussed for students interested in software engineering and parallel computing. Finally, it is intended as a guide to developers from biology, economics, and social science, who want to explore how to write agent-based models for their research area. By working through the model examples provided, anyone should be able to design and build agent-based models and deploy them. With FLAME, they can easily increase the agent number and run models on parallel computers, in order to save on simulation complexity and waiting time for results. Because the field is so large and active, the book does not aim to cover all aspects of agent-based modeling and its research challenges. The models are presented to show researchers how they can build complex agent functions for their models. The book demonstrates the advantage of using agent-based models in simulation experiments, providing a case to move away from differential equations and build more reliable, close to real, models. The Open Access version of this book, available at https://doi.org/10.1201/9781315370729, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

X Power Tools

by Chris Tyler

This book puts you in charge of the most flexible and adaptable graphical interface in the computer industry. The X Window System underlies graphical desktops on Linux and Unix systems, and supports advanced features of modern graphics cards. More people use the X Window System than ever before, but there are few books about X in print. X Power Tools fills that hole with the most practical and up-to-date information available. Written in O'Reilly's popular Power Tools format, X Power Tools offers dozens of standalone articles, thoroughly cross-referenced, on useful tools and techniques for using X. This unique inside look at X gives Unix/Linux system administrators, owners of self-administered systems, and power users a lot of useful ways to harness the power of this system effectively. This book:Offers a thorough grounding in X configuration and how the system works Provides the complete ins and outs of changing a desktop's behavior, such as fonts, keyboard settings, and remote security Includes articles on how to take advantage of X's "network transparency" -- its ability to display graphical applications on a remote machine Explores intriguing areas such as using multiple monitors, building kiosks, and accessibility Features discussions on X Window innovations and the future of the system X Power Tools covers configuration and use of X, focusing on Linux but also including notes on other operating systems such as Solaris and FreeBSD. Each article in the book gives you insight into X; the entire book gives you a real grasp on this system and what you can do with it.

X-Ray Computed Tomography in Biomedical Engineering

by Robert Cierniak

Computed Tomography gives a detailed overview of various aspects of computed tomography. It discusses X-ray CT tomography from a historical point of view, the design and physical operating principles of computed tomography apparatus, the algorithms of image reconstruction and the quality assessment criteria of tomography scanners. Algorithms of image reconstruction from projections, a crucial problem in medical imaging, are considered in depth. The author gives descriptions of the reconstruction methods related to tomography scanners with a parallel X-ray beam, trough solutions with fan-shaped beam and successive modifications of spiral scanners. Computed Tomography contains a dedicated chapter for those readers who are interested in computer simulations based on studies of reconstruction algorithms. The information included in this chapter will enable readers to create a simulation environment in which virtual tomography projections can be obtained in all basic projection systems. This monograph is a valuable study on computed tomography that will be of interest to advanced students and researchers in the fields of biomedical engineering, medical electronics, computer science and medicine.

X-ray Imaging of the Soil Porous Architecture

by Sacha Jon Mooney Iain M. Young Richard J. Heck Stephan Peth

The advent of X-ray Computed Tomography (CT) as a tool for the soil sciences almost 40 years ago has revolutionised the field. Soil is the fragile, thin layer of material that exists above earth’s geological substrates upon which so much of life on earth depends. However a major limitation to our understanding of how soils behave and function is due to its complex, opaque structure that hinders our ability to assess its porous architecture without disturbance. X-ray imagery has facilitated the ability to truly observe soil as it exists in three dimensions and across contrasting spatial and temporal scales in the field in an undisturbed fashion. This book gives a comprehensive overview of the “state of the art” in a variety of application areas where this type of imaging is used, including soil water physics and hydrology, agronomic management of soils, and soil-plant-microbe interactions. It provides the necessary details for entry level readers in the crucial areas of sample preparation, scanner optimisation and image processing and analysis. Drawing on experts across the globe, from both academia and industry, the book covers the necessary “dos and don’ts”, but also offers insights into the future of both technology and science. The wider application of the book is provided by dedicated chapters on how the data from such imagery can be incorporated into models and how the technology can be interfaced with other relevant technical applications. The book ends with a future outlook from the four editors, each of whom has over 20 years of experience in the application of X-ray CT to soil science.

X-Risk: How Humanity Discovered Its Own Extinction

by Thomas Moynihan

How humanity came to contemplate its possible extinction.From forecasts of disastrous climate change to prophecies of evil AI superintelligences and the impending perils of genome editing, our species is increasingly concerned with the prospects of its own extinction. With humanity's future on this planet seeming more insecure by the day, in the twenty-first century, existential risk has become the object of a growing field of serious scientific inquiry. But, as Thomas Moynihan shows in X-Risk, this preoccupation is not exclusive to the post-atomic age of global warming and synthetic biology. Our growing concern with human extinction itself has a history. Tracing this untold story, Moynihan revisits the pioneers who first contemplated the possibility of human extinction and stages the historical drama of this momentous discovery. He shows how, far from being a secular reprise of religious prophecies of apocalypse, existential risk is a thoroughly modern idea, made possible by the burgeoning sciences and philosophical tumult of the Enlightenment era. In recollecting how we first came to care for our extinction, Moynihan reveals how today's attempts to measure and mitigate existential threats are the continuation of a project initiated over two centuries ago, which concerns the very vocation of the human as a rational, responsible, and future-oriented being.

x64 Assembly Language Step-by-Step: Programming with Linux (Tech Today)

by Jeff Duntemann

The long-awaited x64 edition of the bestselling introduction to Intel assembly language In the newly revised fourth edition of x64 Assembly Language Step-by-Step: Programming with Linux, author Jeff Duntemann delivers an extensively rewritten introduction to assembly language with a strong focus on 64-bit long-mode Linux assembler. The book offers a lighthearted, robust, and accessible approach to a challenging technical discipline, giving you a step-by-step path to learning assembly code that’s engaging and easy to read. x64 Assembly Language Step-by-Step makes quick work of programmable computing basics, the concepts of binary and hexadecimal number systems, the Intel x86/x64 computer architecture, and the process of Linux software development to dive deep into the x64 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries on which Linux is built. You’ll also find: A set of free and open-source development and debugging tools you can download and put to use immediately Numerous examples woven throughout the book to illustrate the practical implementation of the ideas discussed within Practical tips on software design, coding, testing, and debuggingA one-stop resource for aspiring and practicing Intel assembly programmers, the latest edition of this celebrated text provides readers with an authoritative tutorial approach to x64 technology that’s ideal for self-paced instruction.

X86 Assembly Language and C Fundamentals

by Joseph Cavanagh

The predominant language used in embedded microprocessors, assembly language lets you write programs that are typically faster and more compact than programs written in a high-level language and provide greater control over the program applications. Focusing on the languages used in X86 microprocessors, X86 Assembly Language and C Fundamentals expl

x86 Software Reverse-Engineering, Cracking, and Counter-Measures (Tech Today)

by Stephanie Domas Christopher Domas

A crystal-clear and practical blueprint to software disassembly x86 Software Reverse-Engineering, Cracking, and Counter-Measures is centered around the world of disassembling software. It will start with the basics of the x86 assembly language, and progress to how that knowledge empowers you to reverse-engineer and circumvent software protections. No knowledge of assembly, reverse engineering, or software cracking is required. The book begins with a bootcamp on x86, learning how to read, write, and build in the assembly that powers a massive amount of the world’s computers. Then the book will shift to reverse engineering applications using a handful of industry favorites such as IDA, Ghidra, Olly, and more. Next, we move to cracking with techniques such as patching and key generation, all harnessing the power of assembly and reverse engineering. Lastly, we’ll examine cracking from a defensive perspective. Providing learners with techniques to be a better defender of their own software, or knowledge to crack these techniques more effectively. Assembly: computer Architecture, x86, system calls, building and linking, ASCII, condition codes, GDB, control flow, stack, calling conventions Reverse Engineering: reconnaissance, strings, RE strategy, stripping, linking, optimizations, compilers, industry tools Cracking: patching, key checkers, key generators, resource hacking, dependency walking Defense: anti-debugging, anti-tamper, packing, cryptors/decryptors, whitelist, blacklist, RASP, code signing, obfuscationA practical and hands-on resource for security professionals to hobbyists, this book is for anyone who wants to learn to take apart, understand, and modify black-box software. x86 Software Reverse-Engineering, Cracking, and Counter-Measures is a vital resource for security researchers, reverse engineers and defenders who analyze, research, crack or defend software applications.

Xamarin: Cross-Platform Mobile Application Development

by George Taskos Can Bilgin Jonathan Peppers

Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin About This Book * Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance * Learn development techniques that will allow you to use and create custom layouts for cross-platform UI * Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications * Implement application life cycle management concepts to manage cross-platform projects Who This Book Is For Mobile application developers wanting to develop skills required to steer cross-platform applications using Xamarin. What You Will Learn * Share C# code across platforms and call native Objective-C or Java libraries from C# * Submit your app to the Apple App Store and Google Play * Use the out-of-the-box services to support third-party libraries * Find out how to get feedback while your application is used by your users * Create shared data access using a local SQLite database and a REST service * Test and monitor your applications * Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications * Integrate network resources with cross-platform applications * Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin. Style and approach This course will serve as comprehensive guide for developing cross-platform applications with Xamarin with a unique approach that will engage you like never before as you create real-world cross-platform apps on your own.

Xamarin 4 By Example

by Matteo Bortolu Engin Polat

Design, develop, and publish your own mobile apps for iOS and Android using C# and Xamarin Studio About This Book * Explore the exciting features of Xamarin Studio while learning to develop your own applications * Develop a complete application from conceptualization through to publishing it on the app store * The book walks you through the basics of cross-platform development with Xamarin using examples and best practices and tips for cross platform solutions. Who This Book Is For If you want to develop your own applications and want to explore the features of Xamarin Studio, then this is the book for you. It is expected that you have a basic understanding of technologies in mobile development, but prior knowledge of Xamarin is not required. What You Will Learn * Understand the software development lifecycle for mobile applications * Use Xamarin Studio and its wide range of features to write your programs in C# * Use different options to create multi-platform applications using Xamarin and develop a cross-platform extension method * Work with Xamarin forms and various UI controls * Integrate synchronous and asynchronous communication module within your app * Render images to work with Android and iOS * Link a third-party application to your solution In Detail The mobile app market is increasing exponentially every year. Xamarin Studio with its modern and powerful IDEs makes creating applications a lot easier by simplifying the development process. Xamarin will allow you and your team to create native applications by taking advantage of one of the most evolved programming language in the world: C#. This book will provide you with the basic skills you need to start developing mobile apps using C# and Xamarin. By working through the examples in each chapter, you will gain hands-on experience of creating a complete app that is fully functional by all means. Finally, you will learn to publish the app you created on the app market. Each project in this book will take you one step closer to becoming a professional app developer. Style and approach The step-by-guide will walk you through the process of creating an application of with the help of small projects that will teach you everything you need to know to build a complete application of your own.

Xamarin 4.x Cross-Platform Application Development - Third Edition

by Jonathan Peppers

Develop powerful cross-platform applications with Xamarin About This Book • Write native cross-platform applications with Xamarin • Design user interfaces that can be shared across Android, iOS, and Windows Phone using Xamarin.Forms • Practical cross-platform development strategies Who This Book Is For If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. This book will give you a head start with cross-platform development and will be the most useful to developers who have experience with desktop applications or the web. What You Will Learn • Apple's MVC design pattern • The Android activity lifecycle • Share C# code across platforms and call native Objective-C or Java libraries from C# • Create a real web service back end in Windows Azure using SQL Azure as database storage • Set up third-party libraries such as NuGet and Objective Sharpie in many different ways, and port a desktop .NET library to Xamarin • Use Xamarin.Mobile for camera, contacts, and location In Detail Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4. Style and approach This book offers a tutorial style approach to teach you the skills required to develop end-to-end cross-platform solutions with Xamarin.

Xamarin Blueprints

by Michael Williams

Leverage the power of Xamarin to create stunning cross-platform and native apps About This Book * Helps you get a clear practical understanding of creating professional-grade apps with Xamarin * Covers Xamarin.Forms, Xamarin Android, and Xamarin iOS * If you want to transform yourself from an amateur mobile developer into a professional app developer across multiple platforms, then this is the ideal book for you Who This Book Is For If you are a mobile developer looking to create interesting and fully featured apps for different platforms, then this book is the ideal solution for you. A basic knowledge of Xamarin and C# programming is assumed What You Will Learn * Discover eight different ways to create your own Xamarin applications * Improve app performance by using SQLite for data-intensive applications * Set up a simple web service to feed JSON data into mobile applications * Store files locally with Xamarin.Forms using dependency services * Use Xamarin extension libraries to create effective applications with less coding In Detail Do you want to create powerful, efficient, and independent apps from scratch that will leverage the Xamarin framework and code with C#? Well, look no further; you've come to the right place! This is a learn-as-you-build practical guide to building eight full-fledged applications using Xamarin.Forms, Xamarin Android, and Xamarin iOS. Each chapter includes a project, takes you through the process of building applications (such as a gallery Application, a text-to-speech service app, a GPS locator app, and a stock market app), and will show you how to deploy the application's source code to a Google Cloud Source Repository. Other practical projects include a chat and a media-editing app, as well as other examples fit to adorn any developer's utility belt. In the course of building applications, this book will teach you how to design and prototype professional-grade applications implementing performance and security considerations. Style and approach A project-based approach that will solve all your needs when it comes to creating native Android, iOS, and cross-platform apps efficiently and effectively.

Xamarin Cross-platform Application Development

by Jonathan Peppers

"Xamarin Cross-platform Application Development" is an end-to-end walk-through tutorial on developing applications for both iOS and Android. It offers clear and detailed explanations of each stage in the process, making it easier for you to master the creation of stable, production-ready, cross-platform apps. This book is for C# developers who are interested in mobile application development. If you have experience with desktop or web applications, this book will serve as a great tool to give you a head start with cross-platform development.

Xamarin Cross-platform Application Development - Second Edition

by Jonathan Peppers

If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. If you have experience with desktop applications or the Web, this book will give you a head start on cross-platform development.

Xamarin Cross-platform Application Development Second Edition

by Jonathan Peppers

If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. If you have experience with desktop applications or the Web, this book will give you a head start on cross-platform development.

Xamarin Cross-Platform Development Cookbook

by George Taskos

A recipe-based practical guide to get you up and running with Xamarin cross-platform development About This Book * Gain the skills and expertise to create, test, and deploy native mobile applications in the three major mobile app stores that share up to 95% of the same code * Learn development techniques that will allow you to use and create custom layouts for each platform, cross-platform UI * Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications, helping you through all stages of the software development life cycle Who This Book Is For This book is for mobile developers. You must have some basic experience of C# programming, but no previous experience with Xamarin is required. If you are just starting with C# and want to use Xamarin todevelop cross-platform apps effectively and efficiently, then this book is the right choice for you. What You Will Learn * Create and customize your cross-platform UI * Understand and explore cross-platform patterns and practices * Use the out-of-the-box services to support third-party libraries * Find out how to get feedback while your application is used by your users * Bind collections to ListView and customize its appearance with custom cells * Create shared data access using a local SQLite database and a REST service * Test and monitor your applications In Detail You can create native mobile applications using the Xamarin Forms platform for the three major platforms iOS, Android, and Windows Phone. The advantage of this is sharing as much code as you can, such as the UI, business logic, data models, SQLite data access, HTTP data access, and file storage across the three major platforms. This book provide recipes on how to create an architecture that will be maintainable, extendable, use Xamarin Forms plugins to boost productivity, customize your views per platforms, and use platform-specific implementations at runtime. We start with a simple creation of a Xamarin Forms solution with the three major platforms. We will then jump to XAML recipes and you will learn how to create a tabbed application page, and customize the style and behavior of views for each platform. Moving on, you will acquire more advanced knowledge and techniques while implementing views and pages for each platform and also calling native UI screens such as the native camera page. Further on, we demonstrate the power of architecting a cross-platform solution and how to share code between platforms, create abstractions, and inject platform-specific implementations. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. We'll then show you the power of databinding offered by Xamarin Forms and how you can create bindable models and use them in XAML. You will learn how to handle user interactions with the device and take actions in particular events. With all the work done and your application ready, you will master the steps of getting the app ready and publishing it in the app store. Style and approach This book will serve as a quick reference with a unique recipe-based approach that will engage you like never before as you create real-world cross-platform apps on your own.

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