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WALCOM: Algorithms and Computation
by Rossella Petreschi Mohammad KaykobadThis book constitutes the proceedings of the 10th International Workshop on Algorithms and Computation, WALCOM 2016, held in Kathmandu, Nepal, in March 2016. The 27 full papers presented together with 4 invited talks were carefully reviewed and selected from 68 submissions. The papers cover a wide range of topics such as approximation algorithms, computational complexity, computational geometry, data structures, graph algorithms, graph coloring, graph exploration, and online algorithms.
WALCOM: Algorithms and Computation
by Sheung-Hung Poon Md. Saidur Rahman Hsu-Chun YenThis book constitutes the proceedings of the 11th International Workshop on Algorithms and Computation, WALCOM 2017, held in Hsinchu, Taiwan, in March 2017. The 35 full papers presented together with three invited talks were carefully reviewed and selected from 83 submissions. The papers are organized in topical sections on invited talks; computational geometry; combinatorial optimization; graph drawing; graph algorithms; space-efficient algorithms; computational complexity; approximation algorithms.
WALCOM: 12th International Conference, WALCOM 2018, Dhaka, Bangladesh, March 3-5, 2018, Proceedings (Lecture Notes in Computer Science #10755)
by M. Sohel Rahman Wing-Kin Sung Ryuhei UeharaThis book constitutes the proceedings of the 12th International Workshop on Algorithms and Computation, WALCOM 2018, held in Dhaka, Bangladesh, in March 2018.The 22 full papers presented were carefully reviewed and selected from 50 submissions. The papers cover diverse areas of algorithms and computation, such as approximation algorithms, computational geometry, combinatorial algorithms, computational biology, computational complexity, data structures, graph and network algorithms, and online algorithms.
WALCOM: 14th International Conference, WALCOM 2020, Singapore, Singapore, March 31 – April 2, 2020, Proceedings (Lecture Notes in Computer Science #12049)
by Kunihiko Sadakane M. Sohel Rahman Wing-Kin SungThis book constitutes the refereed proceedings of the 14th International Conference on Algorithms and Computation, WALCOM 2020, held in Singapore in March/April 2020. The 23 full and 4 short papers presented were carefully reviewed and selected from 66 submissions. The papers focus on algorithmic graph theory and combinatorics, computational biology, computational geometry, data structures, experimental algorithm methodologies, graph algorithms, graph drawing, parallel and distributed algorithms, network optimization.
WALCOM: 15th International Conference and Workshops, WALCOM 2021, Yangon, Myanmar, February 28 – March 2, 2021, Proceedings (Lecture Notes in Computer Science #12635)
by Ryuhei Uehara Seok-Hee Hong Subhas C. NandyThis book constitutes the proceedings of the 15th International Conference on Algorithms and Computation, WALCOM 2021, which was planned to take place in Yangon, Myanmar in February/March 2021. The conference changed to an online format due to the COVID-19 pandemic. The 24 full papers included in this volume were carefully reviewed and selected from a total of 60 submissions. They cover diverseareas of algorithms and computation, such as approximation algorithms, algorithmic graph theory and combinatorics, combinatorial algorithms, combinatorial optimization, computational biology, computational complexity, computational geometry, discrete geometry, data structures, experimental algorithm methodologies, graph algorithms, graph drawing, parallel and distributed algorithms, parameterized algorithms, parameterized complexity, network optimization, online algorithms, randomized algorithms, and string algorithms.
WALCOM: 18th International Conference and Workshops on Algorithms and Computation, WALCOM 2024, Kanazawa, Japan, March 18–20, 2024, Proceedings (Lecture Notes in Computer Science #14549)
by Ryuhei Uehara Katsuhisa Yamanaka Hsu-Chun YenThis book constitutes the refereed proceedings of the 18th International Conference and Workshops on Algorithms and Computation, WALCOM 2024, held in Kanazawa, Japan, during March 18–20, 2024. The 28 full papers presented in this book, together with two extended abstracts of invited talks, were carefully reviewed and selected from 80 submissions. They cover diverse areas of algorithms and computation, that is, approximation algorithms, algorithmic graph theory and combinatorics, combinatorial algorithms, combinatorial optimization, computational biology, combinatorial reconfiguration, computational complexity, computational geometry, discrete geometry, data structures, experimental algorithm methodologies, graph algorithms, graph drawing, parallel and distributed algorithms, parameterized algorithms, parameterized complexity, network optimization, online algorithms, randomized algorithms, and string algorithms.
Walking Bassics: The Fundamentals Of Jazz Bass Playing
by Ed Fuqua Sher MusicThis book gives you all the basic principles underlying solid walking bass lines. Comprehensive, easy to understand, with page after page of great transcriptions of the author's walking lines on the accompanying CD. The CD of NY professional jazz players can also be used as a swinging play-along CD. Endorsed by Eddie Gomez, Jimmy Haslip, John Goldsby, etc.
Walking Robots into Real World: Proceedings of the CLAWAR 2024 Conference, Volume 1 (Lecture Notes in Networks and Systems #1114)
by Manuel F. Silva Karsten Berns Mohammad Osman Tokhi Rüdiger Dillmann Arne RoennauThe book is also a good source for courses in robotics and automation, control engineering, mechanical engineering, and mechatronics. CLAWAR 2024 is the 27th International Conference Series on Climbing and Walking Robots and Mobile Machine Support Technologies. The conference is organized by CLAWAR Association in collaboration with the RPTU Kaiserslautern-Landau and FZI Center for Information Technology, Germany, during September 4–6, 2024. CLAWAR 2024 provides the latest research and development findings and state-of-the-art insights into the mobile robotics and associated technologies in a diverse range of application scenarios, within the framework of “walking robots into real world.” The topics covered include AI-based systems and solutions, biologically inspired systems and solutions, human-like robots, innovative grippers, innovative robot design, planetary exploration, planning and control, prosthetics and rehabilitation, quadruped robots, and robotic applications. The intended readership includes participants of CLAWAR 2024 conference, worldwide researchers, scientists, and educators in the areas of robotics and related topics.
Walling Out the Insiders: Controlling Access to Improve Organizational Security
by Michael ErbschloeInsider threats are everywhere. To address them in a reasonable manner that does not disrupt the entire organization or create an atmosphere of paranoia requires dedication and attention over a long-term. Organizations can become a more secure, but to stay that way it is necessary to develop an organization culture where security concerns are inherent in all aspects of organization development and management. While there is not a single one-size-fits-all security program that will suddenly make your organization more secure, this book provides security professionals and non-security managers with an approach to protecting their organizations from insider threats.
Wandering Games
by Melissa KagenAn analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death.Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of &“wandering games,&” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven&’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen&’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.
Wandering Towards a Goal: How Can Mindless Mathematical Laws Give Rise To Aims And Intention? (The Frontiers Collection)
by Anthony Aguirre Brendan Foster Zeeya MeraliThis collection of prize-winning essays addresses the controversial question of how meaning and goals can emerge in a physical world governed by mathematical laws. What are the prerequisites for a system to have goals? What makes a physical process into a signal? Does eliminating the homunculus solve the problem? The three first-prize winners, Larissa Albantakis, Carlo Rovelli and Jochen Szangolies tackle exactly these challenges, while many other aspects (agency, the role of the observer, causality versus teleology, ghosts in the machine etc.) feature in the other award winning contributions. All contributions are accessible to non-specialists.These seventeen stimulating and often entertaining essays are enhanced versions of the prize-winning entries to the FQXi essay competition in 2017.The Foundational Questions Institute, FQXi, catalyzes, supports, and disseminates research on questions at the foundations of physics and cosmology, particularly new frontiers and innovative ideas integral to a deep understanding of reality, but unlikely to be supported by conventional funding sources.
The War Against the BBC: How an Unprecedented Combination of Hostile Forces Is Destroying Britain's Greatest Cultural Institution... And Why You Should Care
by Patrick Barwise Peter YorkThere's a war on against the BBC. It is under threat as never before. And if we lose it, we won't get it back.The BBC is our most important cultural institution, our best-value entertainment provider, and the global face of Britain. It's our most trusted news source in a world of divisive disinformation. But it is facing relentless attacks by powerful commercial and political enemies, including deep funding cuts - much deeper than most people realise - with imminent further cuts threatened. This book busts the myths about the BBC and shows us how we can save it, before it's too late.
War Games (Quick Takes: Movies and Popular Culture)
by Jonna EagleThe word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.
War Games (SideStreets)
by Jacqueline GuestRyan Taber's father is about to deploy for his first tour of duty with the Canadian army in Afghanistan. Ryan lives his days on an army base in Alberta, and spends his evenings at the CyberKnights cafe, playing his favourite video game, Desert Death. At CyberKnights, Ryan meets the Desert Death ultimate champion and becomes entangled in a world of danger and deceit that begins to resemble the very real circumstances his father is facing overseas.
War Play
by Corey MeadA behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD. Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.
War with Russia: From Putin & Ukraine to Trump & Russiagate
by Stephen F. CohenAre we in a new Cold War with Russia? How does a new Cold War affect the safety and security of the United States? Does Vladimir Putin really want to destabilize the West?America is in a new Cold War with Russia even more dangerous than the one the world barely survived in the twentieth century. The Soviet Union is gone, but the two nuclear superpowers are again locked in political and military confrontations, now from Ukraine to Syria. All of this is exacerbated by Washington’s war-like demonizing of the Kremlin leadership and by Russiagate’s unprecedented allegations. US mainstream media accounts are highly selective and seriously misleading. American “disinformation,” not only Russian, is a growing peril. In War With Russia?, Stephen F. Cohen—the widely acclaimed historian of Soviet and post-Soviet Russia—gives readers a very different, dissenting narrative of this more dangerous new Cold War from its origins in the 1990s, the actual role of Vladimir Putin, and the 2014 Ukrainian crisis to Donald Trump’s election and today’s unprecedented Russiagate allegations. Cohen’s views have made him, it is said, “America’s most controversial Russia expert.” Some say this to denounce him, others to laud him as a bold, highly informed critic of US policies and the dangers they have helped to create.War With Russia? gives readers a chance to decide for themselves who is right: are we living, as Cohen argues, in a time of unprecedented perils at home and abroad?
Warcraft: The Sundering
by Richard A. KnaakThe hour of wrath draws near. . . The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths. . . WARCRAFTIn the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour. . . where past and future collide!THE SUNDERINGAn original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
Warcraft: Of Blood and Honor
by Chris MetzenReveals part of the rich backstory of the worldwide bestelling computer game--an essential omnibus for the millions of WarCraft game players.
The Warcraft Civilization: Social Science in a Virtual World (The\mit Press Ser.)
by William Sims BainbridgeAn exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future.World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war.What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
Warcross (Warcross #1)
by Marie Lu<P>From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths. <P>For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. <P>To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation. Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire. <P><b>A New York Times Bestseller</b>
Warehousing and Material Handling Systems for the Digital Industry: The New Challenges for the Digital Circular Economy
by Riccardo Manzini Riccardo AccorsiThis book illustrates innovative support-decision models, methods, and advanced automation and robotic technologies aimed at enhancing the overall performance of Warehousing and Material Handling (WMH) in terms of time and space efficiency, service levels, labor safety, and ergonomics. It provides a collection of cutting-edge issues commonly faced in warehousing systems worldwide, along with a structured set of methodologies and technological solutions to address them.Warehousing and Material Handling (WMH) are pivotal processes within supply chain and production systems. They involve the handling, consolidation, and storage of goods such as raw materials, parts, components, and finished products within distribution centers. WMH is also a key component of distribution networks, serving as a hierarchy of facilities dedicated to receiving materials from vendors and shipping to customers while meeting service level and performance targets.The book offers readers the opportunity to explore this topic from multiple knowledge levels and perspectives. At the basic level, it introduces readers to the problems, issues, nomenclature, fundamental models, and methods to support the decision-making process. At an intermediate level, it delves into the state-of-the-art on critical issues in warehousing and material handling systems. Finally, at an advanced level, it delves into the most challenging and recent research and industry issues, addressing both providers and users of WMH solutions and technologies.The book's intended audience includes undergraduate students, graduate students, PhD students, post-doc researchers, scholars, and researchers from academia and industry. It is also relevant for practitioners and managers working in production, logistics, and supply chain environments. The authors' approach is multidisciplinary, with a special focus on logistics, automation, optimization, safety, ergonomics, and the overall sustainability of WMH systems and operations.
Warenhandel mit erhöhter Wahrscheinlichkeit: Ein Leitfaden für die Analyse der Rohstoffmärkte, die Entwicklung von Strategien, Risikomanagement.
by Carley GarnerIn der Absicht den Händler durch die Prozesse der Warenmarktanalyse, Strategieentwicklung und des Risikomanagements zu leiten, erörtert HIGHER PROBILITY COMMODITY TRADING verschiedene alternative Marktkonzepte und unkonventionelle Ansichten, wie z.B. Optionsverkaufstaktiken, die Absicherung von Futures-Positionen mit Optionen und die Kombination der Praxis von fundamentaler, technischer, saisonaler und die Stimmungsanalyse zur Beurteilung von Marktpreisänderungen.
Wargames
by Martin Van CreveldWhere did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and boardgames such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature.
Warranty Fraud Management: Reducing Fraud and Other Excess Costs in Warranty and Service Operations (Wiley and SAS Business Series)
by Matti Kurvinen Ilkka Töyrylä D. N. MurthyCut warranty costs by reducing fraud with transparent processes and balanced control Warranty Fraud Management provides a clear, practical framework for reducing fraudulent warranty claims and other excess costs in warranty and service operations. Packed with actionable guidelines and detailed information, this book lays out a system of efficient warranty management that can reduce costs without upsetting the customer relationship. You'll dig into the whole spectrum of warranty fraud, from simple sloppy procedures to systematic organized crime, and get to know the fraudulent parties, the victims, as well as the objectives and methods of the fraudulent activities in different scenarios. You'll learn how to implement controls to detect and reduce fraudulent claims and decrease the overall warranty costs. The impact of fraudulent claims is plainly spelled out alongside detailed descriptions of typical symptoms and process gaps present in diverse companies. A comprehensive, multi-modal framework for robust warranty management is presented as a template for revamping your own company's strategy. Fraudulent warranty claims occupy an estimated 3-15 percent of the average company's warranty costs, which generally average between 1-4 percent of sales. Many companies are unaware of the issue or struggle to take action against the claims for fear of upsetting business partners, or because they lack tangible evidence. This book details a robust warranty control framework that institutes transparency and control over the whole warranty chain—supporting the process far beyond just fraud reduction. Understand the different actors (customers, sales channels, service agents, warranty providers, etc.) and different forms of warranty fraud Uncover issues in your company's warranty processes Learn methods to detect and prevent fraudulent activities Implement a robust system of warranty cost control Warranty fraud is a major cost-control issue for most companies, but the sensitive nature of the topic leaves most reluctant to share their experiences and divulge their strategies. Warranty Fraud Management brings warranty fraud out into the open, and provides a clear, actionable framework for cost-savings through fraud reduction.
Warring Souls: Youth, Media, and Martyrdom in Post-Revolution Iran
by Roxanne VarziWith the first Fulbright grant for research in Iran to be awarded since the Iranian revolution in 1979, Roxanne Varzi returned to the country her family left before the Iran-Iraq war. Drawing on ethnographic research she conducted in Tehran between 1991 and 2000, she provides an eloquent account of the beliefs and experiences of young, middle-class, urban Iranians. As the first generation to have come of age entirely in the period since the founding of the Islamic Republic of Iran, twenty-something Iranians comprise a vital index of the success of the nation's Islamic Revolution. Varzi describes how, since 1979, the Iranian state has attempted to produce and enforce an Islamic public sphere by governing behavior and by manipulating images--particularly images related to religious martyrdom and the bloody war with Iraq during the 1980s--through films, murals, and television shows. Yet many of the young Iranians Varzi studied quietly resist the government's conflation of religious faith and political identity. Highlighting trends that belie the government's claim that Islamic values have taken hold--including rising rates of suicide, drug use, and sex outside of marriage--Varzi argues that by concentrating on images and the performance of proper behavior, the government's campaign to produce model Islamic citizens has affected only the appearance of religious orthodoxy, and that the strictly religious public sphere is partly a mirage masking a profound crisis of faith among many Iranians. Warring Souls is a powerful account of contemporary Iran made more vivid by Varzi's inclusion of excerpts from the diaries she maintained during her research and from journal entries written by Iranian university students with whom she formed a study group.