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The Photographers Eye: Instantly Understand Composition & Design for Better Photography (The Photographer's Eye #5)

by Michael Freeman

Taking a new look at composition, the theme of his bestselling classic The Photographer's Eye, Michael Freeman now explores the visual mechanics of photography in its own native terms. Lushly illustrated with straight-to-the-point diagrams and graphic deconstructions, this new, digitally remastered edition speaks in that intuitive, visual, and instantaneous language in which photographers think and work.Each section is organized into discrete units that articulate a working method for communicating particular ideas and capturing certain subjects. Dive into beautiful images and explore how each compositional element is placed and arranged in relationship to each other. Examine the outtakes from each shoot to understand why one particular image succeeded, compared to those shot before and after. Track the viewer's eye as it moves throughout the photo to see the optical dynamics held within each frame. And most of all, internalize this graphic language so you can instantly recognise amazing and powerful shots as they appear in your own viewfinder.

The Photographic Garden: Mastering the Art of Digital Garden Photography

by Matthew Benson

The garden is a rich canvas of visual ideas, all waiting to be skillfully captured and evoked by the camera. With in-depth discussions on creative technique and technical literacy, The Photographic Garden is an inspiring guide for understanding the complexities of light and design in the garden and a primer on the latest digital image-making tools, from cameras to postproduction software. Professional photographer Matthew Benson shows you how to become a better, more intuitive artist in the landscape; helps you foster a deeper understanding of design and aesthetics; and encourages you to develop your own visual sensibility—through hundreds of his own thoughtprovoking, evocative garden images. You'll learn how to explore the garden with your camera; how to apply the fundamentals of composition, light, and color to image-making; and how to use digital technology to improve and enhance (and even rescue!) the images you've taken. Most of all, you'll be motivated to see like a camera, work like a professional, and imagine and create like an artist.

The Photography Bible

by Michael Freeman

Created by expert professional photographer Michael Freeman, this convenient book is divided into the four essential areas for photographers to understand; the exposure, light & lighting, composition and editing. It's quick and easy to refer to in the field, by the computerIn a convenient take-anywhere format, this book packs in a lot of value for anyone interested in photography, and without skimping on quality. You'll find how to get great portraits, perfect landscapes and take outstanding artistic compositions; important information whatever camera you choose.

The Photoshop CS4 Companion for Photographers: Portable Photoshop Advice You Can Take Anywhere

by Derrick Story

"Derrick shows that Photoshop can be friendly as well as powerful. In part, he does that by focusing photographers on the essential steps of an efficient workflow. With this guide in hand, you'll quickly learn how to leverage Photoshop CS4's features to organize and improve your pictures." -- John Nack, Principal Product Manager, Adobe Photoshop & Bridge Many photographers -- even the pros -- feel overwhelmed by all the editing options Photoshop provides. The Photoshop CS4 Companion for Photographers pares it down to only the tools you'll need most often, and shows you how to use those tools as part of an efficient and enjoyable workflow. This book explains an easy method for processing your images using the new user-friendly features that come with Photoshop CS4, including Adobe Bridge, Photo Downloader, and Adobe Camera Raw. A perfect fit for your laptop bag, this guide is designed to help you process photos in the field. Professional photographer and bestselling author Derrick Story teaches you how to quickly and efficiently organize and edit your photos without compromising the originals. With this book, you will: Import your images and apply metadata with Photo Downloader Rate your images and add keywords with Adobe Bridge Make basic (and reversible) edits with Adobe Camera Raw, such as cropping, color balance, and tonal adjustments Use advanced ACR tools for black & white conversion, spot removal, batch processing, and more Refine your images with Photoshop using adjustment layers, masking, and smart objects Apply advanced Photoshop techniques for retouching portaits, swapping colors, correcting lens distortion, and much more To use Photoshop effectively, photographers must know which tools they really need and which ones they don't. The Photoshop CS4 Companion for Photographers gives you the knowledge to create your own efficient path to great-looking photos.

The Photoshop Darkroom 2: Creative Digital Transformations

by Harold Davis

Award-winning photography/design team Harold and Phyllis Davis are back with a brand new volume in their new Photoshop Darkroom series. Picking up where their best-selling first book left off, The Photoshop Darkroom 2: Advanced Digital Post-Processing will show you everything you need to know to take your digital imaging skills to the next level. Great photographers know that the best images begin well before the shutter clicks, and certainly well before Photoshop boots up. Harold takes a step back, and shares his helpful tips for capturing the most compelling images possible by keeping in mind what type of post-processing you'll do before you start shooting. You'll also find complete coverage of important topics such as compositing, working with layers, and HDR. Packed with tons of eye-popping images which have won Harold national acclaim, this is a fantastic resource for photographers who want to think outside the box and create truly stunning artwork.

The Physical Nature of Information: A Short Course

by Gregory Falkovich

Applications of information theory span a broad range of disciplines today. This book presents a unified treatment of the subject for students and practitioners in the sciences. It teaches the tools universally used by physicists working on quantum computers and black holes, engineers designing self-driving cars, traders perfecting market strategies, chemists playing with molecules, biologists studying cells and living beings, linguists analyzing languages, and neuroscientists figuring out how the brain works. No matter what area of science you specialize in, The Physical Nature of Information unlocks the power of information theory to test the limits imposed by uncertainty. Provides a panoramic approach to information theory Draws on examples from physics, engineering, biology, economics, and linguistics Applications range from thermodynamics and statistical mechanics to dynamical chaos, information and communication theories, and quantum information Includes materials for lectures and tutorials along with exercises with detailed solutions Can be used to design a one-semester introductory course Ideal for self-study by graduate students and advanced undergraduates Invaluable for scholars seeking new research opportunities

The Physics of Computing

by Luca Gammaitoni

This book presents a self-contained introduction to the physics of computing, by addressing the fundamental underlying principles that involve the act of computing, regardless of the actual machine that is used to compute. Questions like “what is the minimum energy required to perform a computation?”, “what is the ultimate computational speed that a computer can achieve?” or “how long can a memory last”, are addressed here, starting from basic physics principles. The book is intended for physicists, engineers, and computer scientists, and it is designed for self-study by researchers who want to enter the field or as the main text for a one semester course at advanced undergraduate or graduate level. The theoretical concepts presented in this book are systematically developed from the very beginning, which only requires basic knowledge in physics and mathematics.

The Picture Book of Quantum Mechanics

by Hans Dieter Dahmen Siegmund Brandt

The aim of this book is to explain the basic concepts and phenomena of quantum mechanics by means of visualization. Computer-generated illustrations in color are used extensively throughout the text, helping to establish the relation between quantum mechanics--wave functions, interference, atomic structure, and so forth--and classical physics--point mechanics, statistical mechanics, and wave optics. Even more important, by studying the pictures in parallel with the text, readers develop an intuition for such notoriously abstract phenomena as the tunnel effect excitation and decay of metastable states wave-packet motion within a well systems of distinguishable and indistinguishable particles free wave packets and scattering in 3 dimensions angular-momentum decomposition stationary bound states in various 3-dimensional potentials hybrid states Kepler motion of wave packets in the Coulomb field spin and magnetic resonance Illustrations from experiments in a variety of fields, including chemistry, and molecular, atomic, nuclear, and particle physics, underline the basic as well as the practical importance of quantum mechanics. In the present, fourth edition all computer graphics are presented in full color. It also contains additional physics topics such as hybridization. Praise for Previous Editions "The book is highly recommended as a complement to any standard textbook in quantum mechanics, but it will also be valuable to all of us who studied quantum mechanics without the pictures." -- International Journal of Quantum Chemistry "This book would be an excellent basis for the study of special topics in a quantum physics course. Most serious students of physics and all of their teachers will want to consider having this orderly and graphic outline of introductory quantum theory at their fingertips." -- American Journal of Physics "Their aim is the presentation of the 'principal ideas of wave mechanics' in such a way that students can build a quantum intuition out of their graphics." -- Scientific American "This is a unique book. It does not provide a complete course in quantum theory, but as a companion work of reference it should be quite useful to students in providing insights into the dynamical structure of the theory." -- Nature

The Planning and Management of Distance Education (Routledge Revivals)

by Greville Rumble

Originally published in 1986, The Planning and Management of Distance Education examines the problems faced by those who are setting up and managing distance education systems of various kinds. The book begins by considering definitions of distance education and various models which can be used to describe and understand distance education systems. The second chapter considers various general education models and relates these to distance education. The concepts introduced in the first two chapters form a background to the rest of the book. The next section looks at the aspirations of those setting up distance education systems, the economics and costs of such systems, and the process of planning a distance education system from scratch (chapters 3-5). Chapters 6-11 consider aspects of planning and management – organisation, staffing, planning, budgeting, the management of the academic processes related to materials development and the provision of local student services, production management (the management of materials production and distribution), operations management (the management of the delivery of student services) – and the impact of new technology on production and operations management, and finally, evaluation. The short concluding chapter draws together some of the themes running through the book.

The Platform Paradox: How Digital Businesses Succeed in an Ever-Changing Global Marketplace

by Mauro F. Guillén

Digital platforms are changing the rules of competition in the global economy. Until recently, it took Fortune 500 companies an average of 20 years to reach billion-dollar market valuations. Successful platforms now reach that milestone in an average of four years. In The Platform Paradox: How Digital Businesses Succeed in an Ever-Changing Global Marketplace, Wharton professor Mauro F. Guillén highlights a key incongruity in this new world. Most platforms considered to be successful have triumphed in only some, rather than all, parts of the world. There are very few truly global digital platforms. In more than three decades of studying multinational firms, Guillén has found they often misunderstand key aspects of what it takes to succeed globally, from culture and institutions to local competitive dynamics and pursuing markets in a logical sequence. Seeing multibillion-dollar companies like Amazon flounder in certain markets has led Guillén to research what it takes to create a successful global strategy. In The Platform Paradox, Guillén details: How the COVID-19 pandemic has accelerated digitization and forced companies like Airbnb to pivot and adapt; How platforms like Tinder and Uber have used local advantages to grow rapidly in different countries; How traditional companies have transformed themselves into digital platforms, like Lego undertaking a digital revolution to emerge from bankruptcy and become the “Apple of toys”; and The possibilities and limits to global expansion, as illustrated by companies like Zoom and Skype. In The Platform Paradox, Guillén offers an integrated framework for these platforms to identify and implement a digital platform strategy on a truly global scale.

The Platformization of the Family: Towards a Research Agenda

by Julian Sefton-Green Ola Erstad Kate Mannell

This open access book outlines how the digital platforms that mediate so many aspects of commercial and personal life have begun to transform everyday family existence. It presents theory and research methods to enable students and scholars to investigate the changes that platformization has brought to the routines and interactions of family life including intergenerational communication, interpersonal relationships, forms of care and togetherness. The book emerged from a seminar jointly funded by the Collaboration of Humanities and Social Sciences in Europe project, the Norwegian Research Council and The Australian Centre of Excellence for the Study of the Digital Child.

The Play of Political Culture, Emotion and Identity (Studies in the Psychosocial)

by Candida Yates

Offering a uniquely 'psycho-cultural' take on the emotional dynamics of UK political culture this book uses theories and research in psychoanalysis, cultural and media studies and political sociology. It explores the cultural and emotional processes that shape our relationship to politics in a media age, referencing Joanna Lumley to Nigel Farage.

The Players Ball: A Genius, a Con Man, and the Secret History of the Internet's Rise

by David Kushner

&“An engrossing microcosm of the internet&’s Wild West years&” (Kirkus Reviews), award-winning journalist David Kushner tells the incredible battle between the founder of Match.com and the con man who swindled him out of the website Sex.com, resulting in an all-out war for control for what still powers the internet today: love and sex.In 1994, visionary entrepreneur Gary Kremen used a $2,500 loan to create the first online dating service, Match.com. Only five percent of Americans were using the internet at the time, and even fewer were looking online for love. He quickly bought the Sex.com domain too, betting the combination of love and sex would help propel the internet into the mainstream. Imagine Kremen&’s surprise when he learned that someone named Stephen Michael Cohen had stolen the rights to Sex.com and was already making millions that Kremen would never see. Thus follows the wild true story of Kremen&’s and Cohen&’s decade-long battle for control. In The Players Ball, author and journalist David Kushner provides a front seat to these must-read Wild West years online, when innovators and outlaws battled for power and money. This cat-and-mouse game between a genius and a con man changed the way people connect forever, and is key to understanding the rise and future of the online world. &“Kushner delivers a fast-paced, raunchy tale of sex, drugs, and dial-up.&” —Publishers Weekly

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay (Routledge Advances in Game Studies)

by Peter Zackariasson Stephen J. Webley

This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.

The Plot to Destroy Trump: How the Deep State Fabricated the Russian Dossier to Subvert the President

by Theodore Roosevelt Malloch Roger Stone

“The DEEP STATE conspired to take down TRUMP. This book fills in all the details, and names names. All Patriots need to read it.” ?Alex Jones, founder, InfowarsThe Plot to Destroy Trump exposes the deep state conspiracy to discredit and even depose the legitimately elected President Donald J. Trump with the fabricated Russian dossier, including: How the unsubstantiated accusations of collusion began with former MI6 agent Christopher Steele, Fusion GPS, and the Democratic National Convention on behalf of Hillary Clinton The opportunistic role played by Russia’s FSB and former KGB agents, according to Putin’s strategy to create chaos in the West Wikileaks, along with Fake News Award–winner CNN, BuzzFeed, and the other liberal media that all played a part in pushing the information to the American people The compromised CIA and FBI personnel who took the dossier and ran with it, despite knowing it was unverified The roles that George Papadopoulos, Carter Page, Bruce and Nellie Ohr, Paul Singer, Paul Manafort, and the Podesta brothers played?or did not play?in the conspiracy against the presidentHow does all this tie together? And what does it mean for Trump’s presidency and American democracy? Ted Malloch names the players, connects the dots, and explains who was behind the plot to create a red November. With a foreword by New York Times bestseller and Trump confidant Roger Stone, The Plot to Destroy Trump uncovers the biggest political scandal since Watergate.

The Plot to Destroy Trump: The Deep State Conspiracy to Overthrow the President

by Theodore Roosevelt Malloch

“The DEEP STATE conspired to take down TRUMP. This book fills in all the details, and names names. All Patriots need to read it.” Alex Jones, founder, Infowars With a new afterword, updated from its hardcover edition, The Plot to Destroy Trump exposes the deep state conspiracy to discredit and even depose the legitimately elected President Donald J. Trump with the fabricated Russian dossier, including: How the unsubstantiated accusations of collusion began with former MI6 agent Christopher Steele, Fusion GPS, and the Democratic National Convention on behalf of Hillary Clinton The opportunistic role played by Russia’s FSB and former KGB agents, according to Putin’s strategy to create chaos in the West Wikileaks, along with Fake News Award–winner CNN, BuzzFeed, and the other liberal media that all played a part in pushing the information to the American people The compromised CIA and FBI personnel who took the dossier and ran with it, despite knowing it was unverified The roles that George Papadopoulos, Carter Page, Bruce and Nellie Ohr, Paul Singer, Paul Manafort, and the Podesta brothers played?or did not play?in the conspiracy against the president How does all this tie together? And what does it mean for Trump’s presidency and American democracy? Ted Malloch names the players, connects the dots, and explains who was behind the plot to create a red November. With a foreword by New York Times bestseller and Trump confidant Roger Stone, The Plot to Destroy Trump uncovers the biggest political scandal since Watergate.

The Pocket Lawyer for Comic Book Creators: A Legal Toolkit for Comic Book Artists and Writers

by Thomas A. Crowell, Esq.

Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and communication practices that they need to thrive in today's ever-changing, uncertain world of indie comics. Readers will learn to protect their copyrights, negotiate publishing deals, hire artists so everyone wins, and learn the ins and outs of key contracts with this helpful resource.

The Pocket Mentor for Animators (The Pocket Mentors for Games Careers)

by Hollie Newsham

Want to work as an animator in the video games industry? Then this is the book for you. This is a friendly guide to understanding the industry that offers practical advice and guidance to prepare you for the challenge!This book covers every step of the way, from picking universities through to your first year on the job. Outlining the whole job application process, with essential dos and don’ts, it also includes helpful animator-specific tips that might come in handy in those early years! Drawing from personal experience, along with interviews with ten incredibly talented people within the industry, this book ensures you feel supported and ready to enter the industry. From lessons learned to mistakes made, tackling imposter syndrome to finding friends, this book shares plenty for the reader to take away with them – even if that is just a bunch of things they know not to do . . .A beginner’s guide to life as an animator, this book is an invaluable resource for aspiring and seasoned pros alike.

The Pocket Mentor for Game Audio (The Pocket Mentors for Games Careers)

by Greg Lester Jonny Sands

Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.The book covers everything from the education you’ll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once you’re in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the book’s contents.This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.

The Pocket Mentor for Game Community Management (The Pocket Mentors for Games Careers)

by Carolin Wendt

Want to work in community management in the games industry? Then this is the book for you. Filled with practical advice and real-world examples, this guide offers a comprehensive introduction to building and nurturing vibrant gaming communities, fostering engagement, and handling challenges along the way. This book covers everything from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes tips and advice for what to do once you’re in the role, with chapters covering strategy, project management, accessibility, and dealing with trolls and toxicity. This book features insights from interviews with dozens of community managers, distilling their expertise into actionable advice. Drawing from recent job listings and seasoned community professionals’ experiences, it offers a comprehensive skill set that reflects the dynamic demands of community jobs in the gaming industry. This book will be of great interest to all beginner and aspiring games community managers.

The Pocket Mentor for Game Production (The Pocket Mentors for Games Careers)

by Doug Pennant

Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.This book covers everything from basics you’ll need to understand, how to look for and apply for job opportunities, as well as the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering the day‑to‑day of working as a game producer, how to set goals for future career progression, as well as interviews with top tips from experts in the industry.This book will be of great interest to all beginner and aspiring game producers.

The Pocket Mentor for Video Game Testing (The Pocket Mentors for Games Careers)

by Harun H. Ali

Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door. This book covers everything, from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry. This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.

The Pocket Mentor for Video Game UX UI (The Pocket Mentors for Games Careers)

by Simon Brewer

Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.This book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role’s impact, responsibilities, and perceptions have evolved. This book covers everything, from the education you’ll need to searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.

The Pocket Mentor for Video Game Writers (The Pocket Mentors for Games Careers)

by Anna Megill

Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers’ room, manage a team, create documentation for various project phases, and navigate studio politics. The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.

The Podcaster's Audio Guide

by Jay Cockburn

The Podcaster's Audio Guide is a concise introduction to simple sound engineering techniques for podcasters. This digestible guide explains the basics of audio engineering, from equipment, to recording, editing, mixing and publishing. Suitable for beginners from all backgrounds, including students and hobbyists, as well as professional content producers looking to experiment with podcasts, The Podcaster's Audio Guide is the perfect resource with cheat sheets, starting set-ups and a comprehensive jargon buster.

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