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Writing API Tests with Karate: Enhance your API testing for improved security and performance

by Benjamin Bischoff Peter Thomas

Unlock the full potential of Karate with this comprehensive guide to effortlessly setup, write, run, optimize, and report test resultsPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesExplore the capabilities of the Karate framework for effective software testingLearn how to integrate Karate tests into projects and CI/CD pipelinesExplore lesser-known Karate modules such as Karate UI and Karate GatlingBook DescriptionSoftware in recent years is moving away from centralized systems and monoliths to smaller, scalable components that communicate with each other through APIs. Testing these communication interfaces is becoming increasingly important to ensure the security, performance, and extensibility of the software. A powerful tool to achieve safe and robust applications is Karate, an easy-to-use, and powerful software testing framework. In this book, you'll work with different modules of karate to get tailored solutions for modern test challenges. You'll be exploring interface testing, UI testing as well as performance testing. By the end of this book, you'll be able to use the Karate framework in your software development lifecycle to make your APIs and applications robust and trustworthy.What you will learnUnderstand the basic concepts of Karate and its functionalityIntegrate and use it effectively to solve your testing needsExtend Karate and customize its functionality for your use casesExplore different testing methods and their use casesRun your tests to check the software development lifecycleGet to know more about Karate's UI and performance test approachesWho this book is forThis book is for QA engineers and developers who are familiar with APIs and want to make them safer and more secure by applying automated tests with the help of a lightweight and modern framework - Karate.

Writing Better Requirements

by Richard Stevenson Ian F. Alexander

If you are involved in the systems engineering process in any company, you will learn how to write requirements to get the system you want.

Writing Community Change: Designing Technologies for Citizen Action

by Jeffrey T. Grabill

A book on writing for community change by use of information technology.

Writing Compilers and Interpreters

by Ronald Mak

Long-awaited revision to a unique guide that covers both compilers and interpreters Revised, updated, and now focusing on Java instead of C++, this long-awaited, latest edition of this popular book teaches programmers and software engineering students how to write compilers and interpreters using Java. You?ll write compilers and interpreters as case studies, generating general assembly code for a Java Virtual Machine that takes advantage of the Java Collections Framework to shorten and simplify the code. In addition, coverage includes Java Collections Framework, UML modeling, object-oriented programming with design patterns, working with XML intermediate code, and more.

Writing Computer Code: Learn the Language of Computers!

by Eva Holland Chris Minnick

A technology book for kids! Learning how to code can be like learning a foreign language.This book serves as an excellent guide to help you start writing in the odd-looking languages that make the web work. Follow simple steps as you work with real code to build your own web robots. Create your robot--write code that builds your robot's body and structure Give your bot some style--add code lines that customize your robot's color and shape Get your robot moving--finish off your robot with code that teaches it how to dance Technology Requirements: Hardware - PC or tablet with Internet connection running Windows 7 or higher or Mac with Internet connection running Mac OS X 10.7 or higher Software - Web browser to access JSFiddle.net: Google ChromeTM, Mozilla Firefox, Apple Safari, Microsoft Edge, or Microsoft Internet Explorer version 9.0 or higher

Writing Effective E-Mail: Improving Your Electronic Communication

by Nancy Flynn Tom Flynn

The revised edition of Writing Effective E-Mail includes an added emphasis on how to avoid workplace disasters such as lost sales, customer service nightmares--and in the worst cases--lawsuits and financial losses, triggered by careless or poorly written e-mails. This book will also guide you in writing a comprehensive and effective e-mail policy for your organization.

Writing Essentials: A Norton Pocket Guide

by Dawn Rodriguez Myron C. Tuman

Writing Essentials combines the essentials of grammar, punctuation, mechanics, and documentation with practical suggestions for writing online.<P> From online prewriting, drafting, group workshopping, revising, and editing, to database searching, navigating the Internet, documenting online sources, and designing documents, Writing Essentials offers practical, hands-on advice for using computers throughout the writing process.

Writing Excel Macros with VBA

by Steven Roman

Newly updated for Excel 2002, Writing Excel Macros with VBA, 2nd Edition provides Excel power-users, as well as programmers who are unfamiliar with the Excel object model, with a solid introduction to writing Visual Basic for Applications (VBA) macros and programs for Excel. In particular, the book focuses on:The Visual Basic Editor and the Excel VBA programming environment. Excel features a complete, state-of-the-art integrated development environment for writing, running, testing, and debugging VBA macros. The VBA programming language, the same programming language used by the other applications in Microsoft Office XP and 2000, as well as by the retail editions of Visual Basic 6.0. The Excel object model, including new objects and new members of existing objects in Excel 2002. Excel exposes nearly all of its functionality through its object model, which is the means by which Excel can be controlled programmatically using VBA. While the Excel object model, with 192 objects, is the second largest among the Office applications, you need to be familiar with only a handful of objects to write effective macros. Writing Excel Macros focuses on these essential objects, but includes a discussion of many more objects as well. Writing Excel Macros with VBA, 2nd Edition is written in a terse, no-nonsense manner that is characteristic of Steven Roman's straightforward, practical approach. Instead of a slow-paced tutorial with a lot of handholding, Roman offers the essential information about Excel VBA that you must master to write macros effectively. This tutorial is reinforced by interesting and useful examples that solve common problems you're sure to have encountered. Writing Excel Macros with VBA, 2nd Edition is the book you need to delve into the basics of Excel VBA programming, enabling you to increase your power and productivity.

Writing Excel Macros with VBA, 2nd Edition

by Steven Roman

Newly updated for Excel 2002, Writing Excel Macros with VBA, 2nd Edition provides Excel power-users, as well as programmers who are unfamiliar with the Excel object model, with a solid introduction to writing Visual Basic for Applications (VBA) macros and programs for Excel. In particular, the book focuses on: * The Visual Basic Editor and the Excel VBA programming environment. Excel features a complete, state-of-the-art integrated development environment for writing, running, testing, and debugging VBA macros. The VBA programming language, the same programming language used by the other applications in Microsoft Office XP and 2000, as well as by the retail editions of Visual Basic 6.0. The Excel object model, including new objects and new members of existing objects in Excel 2002. Excel exposes nearly all of its functionality through its object model, which is the means by which Excel can be controlled programmatically using VBA. While the Excel object model, with 192 objects, is the second largest among the Office applications, you need to be familiar with only a handful of objects to write effective macros. Writing Excel Macros focuses on these essential objects, but includes a discussion of many more objects as well. Writing Excel Macros with VBA, 2nd Edition is written in a terse, no-nonsense manner that is characteristic of Steven Roman's straightforward, practical approach. Instead of a slow-paced tutorial with a lot of handholding, Roman offers the essential information about Excel VBA that you must master to write macros effectively. This tutorial is reinforced by interesting and useful examples that solve common problems you're sure to have encountered. Writing Excel Macros with VBA, 2nd Edition is the book you need to delve into the basics of Excel VBA programming, enabling you to increase your power and productivity.

Writing for Animation, Comics, and Games

by Christy Marx

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Writing for Animation, Comics, and Games

by Christy Marx

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Writing for Computer Science

by Justin Zobel

All researchers need to write or speak about their work, and to have research that is worth presenting. Based on the author's decades of experience as a researcher and advisor, this third edition provides detailed guidance on writing and presentations and a comprehensive introduction to research methods, the how-to of being a successful scientist. Topics include: · Development of ideas into research questions; · How to find, read, evaluate and referee other research; · Design and evaluation of experiments and appropriate use of statistics; · Ethics, the principles of science and examples of science gone wrong. Much of the book is a step-by-step guide to effective communication, with advice on: · Writing style and editing; · Figures, graphs and tables; · Mathematics and algorithms; · Literature reviews and referees' reports; · Structuring of arguments and results into papers and theses; · Writing of other professional documents; · Presentation of talks and posters. Written in an accessible style and including handy checklists and exercises, Writing for Computer Science is not only an introduction to the doing and describing of research, but is a valuable reference for working scientists in the computing and mathematical sciences.

Writing for Games: Theory and Practice

by Hannah Nicklin

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

Writing For The Mass Media (Ninth Edition)

by James G. Stovall

A clear and effective introduction to media writing Writing for the Mass Media offers clear writing, simple organization, abundant exercises, and precise examples that give students information about media writing and opportunities to develop their skills as professional writers. With a focus on a converged style of media writing, and converting that style into real work, this ninth edition maintains its classic and effective text/workbook format while staying ahead of the curve and preparing students for their future careers. MyCommunicationLab is an integral part of the Stovall program. MediaShare allows students to post speeches and share them with classmates and instructors. Interactive videos provide students with the opportunity to watch and evaluate sample speeches. Online self-assessments and pre- and post-tests help students assess their comfort level with public speaking and their knowledge of the material.

Writing for Multimedia and the Web: A Practical Guide to Content Development for Interactive Media

by Timothy Garrand

Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media.Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design.New Sections and Completely Updated Chapters:*Writing a corporate web site: T. Rowe Price*Creating blogs and podcasts*Web writing tips from usability experts*Optimizing text for web search engines*Defining the user with use cases and user scenarios*Dealing with web editors*Software for organizing and writing interactive media content*Script formats for all types of multimedia and web projects*Writing careers

Writing for Video Game Genres: From FPS to RPG

by Wendy Despain

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

Writing Futures: Collaborative, Algorithmic, Autonomous (Studies in Computational Intelligence #969)

by Ann Hill Duin Isabel Pedersen

This book is useful to understand and write alongside non-human agents, examine the impact of algorithms and AI on writing, and accommodate relationships with autonomous agents. This ground-breaking future-driven framework prepares scholars and practitioners to investigate and plan for the social, digital literacy, and civic implications arising from emerging technologies. This book prepares researchers, students, practitioners, and citizens to work with AI writers, virtual humans, and social robots. This book explores prompts to envision how fields and professions will change. The book’s unique integration with Fabric of Digital Life, a database and structured content repository for conducting social and cultural analysis of emerging technologies, provides concrete examples throughout. Readers gain imperative direction for collaborative, algorithmic, and autonomous writing futures.

Writing Game Center Apps in iOS: Bringing Your Players Into the Game

by Vandad Nahavandipoor

Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features. How do you display players' scores and achievements? How do you create Game Center accounts and add friends? Each recipe in this book includes a simple code solution you can put to work immediately, along with a detailed discussion that offers insight into why and how the recipe works. Recipes include techniques to: Set up Game Center for an iOS App Use block objects and Grand Central Dispatch to write Game Center apps Authenticate a local player in Game Center Use iTunes Connect to create leaderboards and achievements Retrieve leaderboard and achievement information programmatically Handle players' state changes in multiplayer games

Writing GNU Emacs Extensions

by Bob Glickstein

<p>This book introduces Emacs Lisp and tells you how to make the editor do whatever you want, whether it's altering the way text scrolls or inventing a whole new "major mode." Topics progress from simple to complex, from lists, symbols, and keyboard commands to syntax tables, macro templates, and error recovery.</p>

Writing Great Specifications: Using Specification by Example and Gherkin

by Kamil Nicieja

SummaryWriting Great Specifications is an example-rich tutorial that teaches you how to write good Gherkin specification documents that take advantage of the benefits of specification by example. Foreword written by Gojko Adzic.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyThe clearest way to communicate a software specification is to provide examples of how it should work. Turning these story-based descriptions into a well-organized dev plan is another matter. Gherkin is a human-friendly, jargon-free language for documenting a suite of examples as an executable specification. It fosters efficient collaboration between business and dev teams, and it's an excellent foundation for the specification by example (SBE) process.About the BookWriting Great Specifications teaches you how to capture executable software designs in Gherkin following the SBE method. Written for both developers and non-technical team members, this practical book starts with collecting individual feature stories and organizing them into a full, testable spec. You'll learn to choose the best scenarios, write them in a way that anyone can understand, and ensure they can be easily updated by anyone.management. What's InsideReading and writing GherkinDesigning story-based test casesTeam CollaborationManaging a suite of Gherkin documentsAbout the ReaderPrimarily written for developers and architects, this book is accessible to any member of a software design team.About the AuthorKamil Nicieja is a seasoned engineer, architect, and project manager with deep expertise in Gherkin and SBE.Table of contentsIntroduction to specification by example and Gherkin PART 1 - WRITING EXECUTABLE SPECIFICATIONS WITH EXAMPLESThe specification layer and the automation layer Mastering the Given-When-Then template The basics of scenario outlines Choosing examples for scenario outlines The life cycle of executable specifications Living documentation PART 2 - MANAGING SPECIFICATION SUITES Organizing scenarios into a specification suite Refactoring features into abilities and business needs Building a domain-driven specification suite Managing large projects with bounded contexts

Writing In-House Medical Device Software in Compliance with EU, UK, and US Regulations

by Philip S. Cosgriff Matthew J. Memmott

This book is a comprehensive guide to producing medical software for routine clinical use. It is a practical guidebook for medical professionals developing software to ensure compliance with medical device regulations for software products intended to be sold commercially, shared with healthcare colleagues in other hospitals, or simply used in-house.It compares requirements and latest regulations in different global territories, including the most recent EU regulations as well as UK and US regulations.This book is a valuable resource for practising clinical scientists producing medical software in-house, in addition to other medical staff writing small apps for clinical use, clinical scientist trainees, and software engineers considering a move into healthcare. The academic level is post-graduate, as readers will require a basic knowledge of software engineering principles and practice.Key Features: Up to date with the latest regulations in the UK, the EU, and the US Useful for those producing medical software for routine clinical use Contains best practice

Writing Secure Code

by Michael Howard David Leblanc

Keep black-hat hackers at bay with the tips and techniques in this entertaining, eye-opening book! Developers will learn how to padlock their applications throughout the entire development process--from designing secure applications to writing robust code that can withstand repeated attacks to testing applications for security flaws. Easily digested chapters reveal proven principles, strategies, and coding techniques. The authors--two battle-scarred veterans who have solved some of the industry's toughest security problems--provide sample code in several languages. This edition includes updated information about threat modeling, designing a security process, international issues, file-system issues, adding privacy to applications, and performing security code reviews. It also includes enhanced coverage of buffer overruns, Microsoft® .NET security, and Microsoft ActiveX® development, plus practical checklists for developers, testers, and program managers.

Writing Secure Code for Windows Vista®

by Michael Howard David Leblanc

Get the definitive guide to writing more-secure code for Windows Vista--from the authors of the award-winning Writing Secure Code, Michael Howard and David LeBlanc. This reference is ideal for developers who understand the fundamentals of Windows programming and APIs. It complements Writing Secure Code, examining the delta between Windows XP and Windows Vista security. You get first-hand insights into design decisions, lessons learned from Windows Vista development, and practical advice for solving real-world security issues. Discover how to: Develop applications to run without administrator privileges Apply best practices for using integrity controls Help protect your applications with ASLR, NX, and SafeSEH Evaluate authentication, authorization, and cryptography enhancements in Windows Vista Write services that restrict privileges and tokens--and sidestep common problems Learn how Windows Internet Explorer 7 defenses and new security features affect your development efforts PLUS--Get Microsoft Visual C#, Visual C++, and C code samples on the Web

Writing Space: Computers, Hypertext and the Remediation of Print (2nd edition)

by Jay David Bolter

When Bolter (Georgia Institute of Technology) finished the first edition in the early 1990s, the World Wide Web was only a couple years old and was still used primarily by research centers and universities. Changes in the technology, the use of it, and the perception of it has convinced him to shift the focus of the second edition to show how hypertext and other forms of electronic writing refashion the forms and genres of print.

Writing the Revolution: Wikipedia and the Survival of Facts in the Digital Age

by Heather Ford

A close reading of Wikipedia&’s article on the Egyptian Revolution reveals the complexity inherent in establishing the facts of events as they occur and are relayed to audiences near and far.Wikipedia bills itself as an encyclopedia built on neutrality, authority, and crowd-sourced consensus. Platforms like Google and digital assistants like Siri distribute Wikipedia&’s facts widely, further burnishing its veneer of impartiality. But as Heather Ford demonstrates in Writing the Revolution, the facts that appear on Wikipedia are often the result of protracted power struggles over how data are created and used, how history is written and by whom, and the very definition of facts in a digital age. In Writing the Revolution, Ford looks critically at how the Wikipedia article about the 2011 Egyptian Revolution evolved over the course of a decade, both shaping and being shaped by the Revolution as it happened. When data are published in real time, they are subject to an intense battle over their meaning across multiple fronts. Ford answers key questions about how Wikipedia&’s so-called consensus is arrived at; who has the power to write dominant histories and which knowledges are actively rejected; how these battles play out across the chains of circulation in which data travel; and whether history is now written by algorithms.

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