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Unity 4.x Game AI Programming
by Thet Naing Swe Aung Sithu Kyaw Clifford PetersStep-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.
Unity 4.x Game Development by Example Beginner's Guide
by Ryan Henson CreightonThis is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you've ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.
Unity 5: Learning C# by Developing Games
by John P. Doran Greg Lukosek Chris DickinsonExplore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book * Demystify the C# programming language in Unity 5.x. * Unleash the power of Unity to create a wide variety of projects in numerous genres and formats. * Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game. Who This Book Is For Beginner level Unity developers who do not have much programming experience. What You Will Learn * Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project. * Use loops and collections efficiently in Unity to reduce the amount of code. * Create and code a good-looking functional UI system for your game. * Find out how to create exciting and interactive games using GUIs. * Work with different animation assets and components to enhance your game further. * Personalize your game by learning how to use Unity's advanced animation system. * Create, visualize, and edit animated creatures to add to your already amazing game. * Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game. * Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them. * Implement best practices for C# scripting to avoid common mistakes In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency. If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games. The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity. It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer. Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter. Style and approach This learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.
Unity 5 for Android Essentials
by Valera CogutThis book is perfect for game developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner using Unity 5. <P><P>This book assumes a basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.
Unity 5 Game Optimization
by Chris DickinsonMaster performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D EngineAbout This BookOptimize CPU cycles, memory usage, and GPU throughput for any Unity3D applicationMaster optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and ShadersA practical guide to exploring Unity Engine's many performance-enhancing methodsWho This Book Is ForThis book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.What You Will LearnUse the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve themImplement best-practices for C# scripting to avoid common pitfallsDevelop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecksEnhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaksKeep our scenes as dynamic as possible by making the most of the Physics engineOrganize, filter, and compress our art assets to maximize performance while maintaining high qualityPull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collectionGet to know the best practices for project organization to save time through an improved workflowIn DetailCompetition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come.Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets.Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.Style and approachThis book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.
Unity 5.x 2D Game Development Blueprints
by Abdelrahman Saher Francesco SapioIf you've got the basics of 2D development down, push your skills with the projects in this hands-on guide. Diversify your portfolio and learn the skills to build a range of awesome 2D game genres.
Unity 5.x Animation Cookbook
by Maciej SzczesnikA recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book * A straightforward and easy-to-follow format. * A selection of the most important tasks and problems. * Carefully organized instructions to solve problems efficiently. * Clear explanations of what you did. * Solutions that can be applied to solve real-world problems. Who This Book Is For This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary. What You Will Learn * Importing animations to Unity * Work with different animation assets and components * Create, visualize, and edit animated creatures * Animating game cut scenes * Design character actions and expressions * Create gameplay by animating characters and environments * Use animations to drive in-game logic In Detail This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently. Style and approach This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.
Unity 5.x By Example
by Alan ThornAn example-based practical guide to get you up and running with Unity 5.x About This Book * The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x * Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide * Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn * Understand core Unity concepts, such as game objects, components, and scenes * Learn level design techniques for building immersive and interesting worlds * Learn to make functional games with C# scripting * Use the toolset creatively to build games of different themes and styles * Learn to handle player controls and input functionality * Dive into the process of working with terrains and world-creation tools * Import custom content into Unity from third-party tools, such as Maya and Blender * Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Unity 5.x Game AI Programming Cookbook
by Jorge PalaciosThis book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems.
Unity 5.x Game Development Blueprints
by John P. DoranThis book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution.
Unity 5.x Shaders and Effects Cookbook
by Kenneth Lammers Alan ZucconiMaster the art of Shader programming to bring life to your Unity projects About This Book * This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes * From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results * This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics. Who This Book Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required. What You Will Learn * Understand physically based rendering to fit the aesthetic of your game * Enter the world of post-processing effects to make your game look visually stunning * Add life to your materials, complementing Shader programming with interactive scripts * Design efficient Shaders for mobile platforms without sacrificing their realism * Use state-of-the-art techniques such as volumetric explosions and fur shading * Build your knowledge by understanding how Shader models have evolved and how you can create your own * Discover what goes into the structure of Shaders and why lighting works the way it does * Master the math and algorithms behind the most used lighting models In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D--guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.
Unity AI Game Programming - Second Edition
by Ray Barrera Aung Sithu KyawLeverage the power of Unity 5 to create fun and unbelievable AI entities in your games! About This Book * Compose richer games by learning the essential concepts in artificial intelligence with exciting examples * Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever * Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn * Understand the basic terminology and concepts in game AI * Implement a basic finite state machine using state machine behaviors in Unity 5 * Create sensory systems for your AI with the most commonly used techniques * Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature * Build believable and highly-efficient artificial flocks and crowds * Create a basic behavior tree to drive a character's actions * Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making * Tie all the concepts together with examples and guides In Detail Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. Style and approach An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.
Unity AI Programming Essentials
by Curtis Bennett Dan Violet SagmillerThis book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Unity Android Game Development by Example Beginner's Guide
by Thomas FinneganUnity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
Unity Animation Essentials
by Alan ThornThis book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity, 5th Edition
by Dr. Davide AversaLearn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition
by Aung Sithu Kyaw Clifford Peters Dr Davide AversaLearn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.Key FeaturesBuild richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation MeshesImplement character behaviors and simulations using the Unity Machine Learning toolkitExplore the latest Unity 2018 features to make implementation of AI in your game easierBook DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.What you will learnCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding and steering behaviorsImplement non-player character decision-making algorithms using Behavior Trees and FSMsBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI with the most commonly used techniquesConstruct decision-making systems to make agents take different actionsExplore the application of machine learning in UnityWho this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.
Unity Certified Programmer: Expert tips and techniques to pass the Unity certification exam at the first attempt
by Philip WalkerA practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key Features Discover the essentials of game scripting with Unity and C# to customize every aspect of your game Overcome challenges in Unity game development using effective techniques and easy solutions Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions Book Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API Explore Unity APIs for adding lighting, materials, and texture to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Delve into SOLID principles for writing clean and maintainable Unity applications Who this book is for The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.
Unity Certified Programmer Exam Guide: Pass the Unity certification exam with the help of expert tips and techniques, 2nd Edition
by Philip WalkerA practical guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmerKey FeaturesLearn essentials of game scripting with Unity and C# to customize aspects of your gameTackle challenges in Unity game development and the certification exam using effective techniques and solutionsPrepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questionsBook DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts to interact and use Unity's rendering APIExplore Unity APIs for adding lighting, materials, and textures to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreFocus on SOLID principles for writing clean and maintainable Unity applicationsWho this book is forThis Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.
Unity Character Animation with Mecanim
by Jamie DeanA detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book * Create and export models and animation sequences to Unity from 3ds max and Maya * Prepare character models and animation for games using Mecanim's rigging tools * Retarget, adjust, and mix and match motion capture and other animation data * Write and edit scripts compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn * Learn how to prepare a rigged character model to receive animation within Unity * Acquire efficient techniques to refine and optimize motion capture data * Retarget animation sequences between different character rigs * Discover how to rig a humanoid character and export for use in Unity * Script character interaction for a First Person character model * Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages * Learn Project Management in Unity * Understand how to set up a complex facial rig for speech * Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions * Construct a ragdoll game object and instantiate it in a game * Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity. Approaching its subject matter through a typical genre-a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity. We will demonstrate the retargeting capabilities of Mecanim's Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.
Unity Cookbook: Core Recipes for Game Developers
by Christopher CoutinhoMaster the intricacies of Unity’s character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. What You Will Learn Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience. Who This Book Is For Game developers with a foundational understanding of game development concepts, the Unity 3D engine, and C# programming. Ideal readers should have a basic grasp of Unity's interface and primary functionalities to fully benefit from the content.
Unity Cookbook: Over 160 recipes to craft your own masterpiece in Unity 2023
by null Matt Smith null Shaun Ferns null Sinéad MurphyAre you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesExplore VR and AR development to create immersive experiences that redefine gamingCraft captivating mobile games with optimized performance and user-friendly controlsElevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integrationBook DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learnCraft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlesslyEnhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agentsDiscover the power of Cinemachine in Unity for intelligent camera movementsElevate games with immersive audio, including background music and dynamic sound effectsBring your games to life with captivating visual effects, from smoke and explosions to customizable particle systemsBuild your own shaders using Unity's Shader Graph toolWho this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Unity Development Cookbook: Real-Time Solutions from Game Development to AI
by Paris Buttfield-Addison Jon Manning Tim NugentLearn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation.With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network.This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for:2D and 3D graphicsMath, physics, and character controlAnimation and movementBehavior and AISound and musicNarrative and dialogueInput and gameplayScripting and user interfaceSimulation and synthetic data creationNetworking and accessing web contentAnalytics and telemetry
Unity for Absolute Beginners
by Sue BlackmanUnity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment. What you'll learnHow to use the Unity editor, including key concepts and functionalityHow to use import, evaluate and manage resources for use in your Unity gamesHow to use the Unity API and script in Unity using C#The fundamentals of good game design and the process you need to use to make good gamesWho this book is for This book assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up to speed as quickly as possible while learning Unity in a fun and interactive environment. Table of Contents1. The Unity Editor2. Unity Basics3. Navigation and Physics4. Importing Static Assets5. Scripting with C#6. Mecanim and Animation7. Populating the Game Environment8. Weaponry and Special Effects9. Incorporating Unity 2D10. Menus and Levels11. Bonus FeaturesAppendix: Rigging with Mixamo"
Unity for Architectural Visualization
by Stefan BoeykensA tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.