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The World of Assassin's Creed Valhalla: Journey to the North--Logs and Files of a Hidden One
by Rick BarbaA full-color, oversized hardcover tome that chronicles Viking culture, history, lore, and mythology amid the action and drama of Assassin&’s Creed Valhalla.Ubisoft and Dark Horse Books present The World of Assassin's Creed Valhalla, a journal kept by Hytham himself, which allows readers to experience Assassin&’s Creed Valhalla as they've never seen before.Discover the history and culture of the Raven Clan Vikings as they struggle against the Order of the ancients. Get an in-depth view at the setting of the game with descriptions and depictions of in-game characters and locals as the Vikings move from Norway to England, Ireland, and Francia. What best-kept secrets will you uncover at Hytham&’s side?
World of Business with Data and Analytics (Studies in Autonomic, Data-driven and Industrial Computing)
by Neha Sharma Mandar BhatavdekarThis book covers research work spanning the breadth of ventures, a variety of challenges and the finest of techniques used to address data and analytics, by subject matter experts from the business world. The content of this book highlights the real-life business problems that are relevant to any industry and technology environment. This book helps us become a contributor to and accelerator of artificial intelligence, data science and analytics, deploy a structured life-cycle approach to data related issues, apply appropriate analytical tools & techniques to analyze data and deliver solutions with a difference. It also brings out the story-telling element in a compelling fashion using data and analytics. This prepares the readers to drive quantitative and qualitative outcomes and apply this mindset to various business actions in different domains such as energy, manufacturing, health care, BFSI, security, etc.
World of Computing: A Primer Companion For The Digital Age
by Gerard O'ReganThis engaging work provides a concise introduction to the exciting world of computing, encompassing the theory, technology, history, and societal impact of computer software and computing devices. Spanning topics from global conflict to home gaming, international business, and human communication, this text reviews the key concepts unpinning the technology which has shaped the modern world.Topics and features: introduces the foundations of computing, the fundamentals of algorithms, and the essential concepts from mathematics and logic used in computer science; presents a concise history of computing, discussing the historical figures who made important contributions, and the machines which formed major milestones; examines the fields of human−computer interaction, and software engineering; provides accessible introductions to the core aspects of programming languages, operating systems, and databases; describes the Internet revolution, the invention of the smartphone, and the rise of social media, as well as the Internet of Things and cryptocurrencies; explores legal and ethical aspects of computing, including issues of hacking and cybercrime, and the nature of online privacy, free speech and censorship; discusses such innovations as distributed systems, service-oriented architecture, software as a service, cloud computing, and embedded systems; includes key learning topics and review questions in every chapter, and a helpful glossary.Offering an enjoyable overview of the fascinating and broad-ranging field of computing, this easy-to-understand primer introduces the general reader to the ideas on which the digital world was built, and the historical developments that helped to form the modern age.
The World of Cyberpunk 2077
by Marcin BatyldaAn insightful, captivatingly designed, full-color book that transports readers to the futuristic megalopolis of Night City--the epicenter of the vibrant new action-RPG from CD Projekt Red.Step into the year 2077, a world dotted with dystopian metropoles where violence, oppression, and cyberware implants aren't just common--they're necessary tools to get ahead. Delve into incisive lore to discover how the economic decline of the United States created a crippling dependence on devious corporations and birthed the Free State of California. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077. Dark Horse Books and CD Projekt Red present The World of Cyberpunk 2077--an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited follow-up from the creators of The Witcher video game series.
The World of Dual-Brain
by Weizhi ZhangThis book leaves the template of the inertia of natural human society and traditional ideological thinking, to illustrate the mechanism of the generation of the Sociality Brain and to explore the construction path of the human-computer symbiosis order. At the same time, this book proposes concepts including ‘wisdom sharing system’, ‘the Sociality Brain’, ‘dual-brain world’, ‘off-site economic civilization’, ‘basic contradictions in the intelligent world’, and ‘class analysis and division of the dual-brain world’, etc. This is a philosophical thinking about the intelligent world beyond the categories of natural human society and biological brain.
The World of Emotions
by Osho International Foundation OshoThe World of Emotions: A unique set of tools for everybody who is interested in improving human relations, and a great help in understanding where we are all coming from and what makes us tick. Full of simple, practical suggestions for creating a milieu of friendliness around yourself that is honest, sincere, and accepting of all our human frailties. One of the greatest challenges we face in life is learning how to handle and transform emotions. In this small book, Osho takes the reader step by step toward a deeper understanding of the inner world of emotions - where they come from, what types of situations can trigger them, and why they so often take us by surprise. We are taught that anger is bad, and we resolve not to be angry - but still it happens! Why is that? The first step in understanding is to identify and become aware of the conflicts between our intellectual understandings and the emotional realities that so often dominate our lives, between what we think and what we what we feel. Once the roots of this conflict are clearly seen and understood, the split can be healed. And the powerful life
A World of Fiction: Digital Collections and the Future of Literary History (Digital Humanities)
by Katherine BodeDuring the 19th century, throughout the Anglophone world, most fiction was first published in periodicals. In Australia, newspapers were not only the main source of periodical fiction, but the main source of fiction in general. Because of their importance as fiction publishers, and because they provided Australian readers with access to stories from around the world—from Britain, America and Australia, as well as Austria, Canada, France, Germany, New Zealand, Russia, South Africa, and beyond—Australian newspapers represent an important record of the transnational circulation and reception of fiction in this period. Investigating almost 10,000 works of fiction in the world’s largest collection of mass-digitized historical newspapers (the National Library of Australia’s Trove database), A World of Fiction reconceptualizes how fiction traveled globally, and was received and understood locally, in the 19th century. Katherine Bode’s innovative approach to the new digital collections that are transforming research in the humanities are a model of how digital tools can transform how we understand digital collections and interpret literatures in the past.
The World of Games: XXIII Professional Culture of the Specialist of the Future, Volume 2 (Lecture Notes in Networks and Systems #829)
by Daria Bylieva Alfred NordmannThis book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.
The World of Games: XXIII Professional Culture of the Specialist of the Future, Volume 1 (Lecture Notes in Networks and Systems #830)
by Daria Bylieva Alfred NordmannThis book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.
The World of Minecraft (Minecraft)
by Mojang ABUncover the history of one of the most influential games of all time in The World of Minecraft. Explore how the critically acclaimed game evolved from a one-person project in 2009 to the global gaming phenomenon it is today. The World of Minecraft is the definitive account of the game&’s history, combining exclusive interviews from the Mojang studio and recollections from long-standing members of the gaming community. Read the stories behind mods like Feed The Beast, the growth of community-defining servers like Hypixel, and YouTube channels like The Yogscast, plus a personal account from Lydia Winters on the creation of Alex, the impact of Minecraft charity Block by Block, the origin of the phantom, and many more insights.This must-have collector&’s item includes a foreword from chief creative officer Jens &“Jeb&” Bergensten and an afterword from vanilla Minecraft game director Agnes Larsson, plus original concept art, beautifully detailed renders, and previously unseen archive materials that illustrate how the game has developed over its first fifteen years. Journey back into past eras of the game and look to the future in this comprehensive chronicle of Minecraft&’s story.
The World of MrBeast: The Ultimate Unofficial Fan Guide Packed with Facts, Stats and Quizzes (The World Of #1)
by Catherine Saunders*THE ULTIMATE UNOFFICIAL MRBEAST FAN BOOK*Discover everything there is to know about MrBeast, the biggest YouTuber the world has ever known. Follow his journey from the early days of posting gaming videos from his bedroom, to becoming the viral, worldwide sensation that he is today. Whether he's building his very own Willy Wonka's Chocolate Factory and covering people in slime, or donating millions in aid to refugees, uncover the secrets behind MrBeast's most sensational giveaways, spectacular stunts, million-dollar challenges and the inspirational videos that are helping people around the world. Put your knowledge to the test with quick quizzes, impress your friends with the most amazing quotes, and discover record-breaking stellar stats that prove that Mr Beast is the internet's biggest star!*This book has not been authorised, licensed or endorsed by MrBeast or any associated entity, nor by anyone involved in the creation or production of the MrBeast YouTube channel.Buy this book if you're looking for:- gifts for boys and girls aged 8, 9, 10, 11- a book to get kids more interested in reading- a kid-favourite gift for birthdays, holidays or Christmas or summer holidays- a book that will inspire the biggest MrBeast and YouTuber fans in your life
The World of the Witcher: Video Game Compendium
by CD Projekt RedDive deep into the world of monster hunters, as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.
The World of Tom Clancy's The Division
by UbisoftIncisive lore and detailed art in a cunningly designed hardcover that will bring readers into the ravaged streets of New York City and Washington DC as seen in Ubisoft's record-breaking videogame series!On Black Friday, a deadly biological attack was thrust upon the populace of New York. Within weeks, millions lay dead, and the city was placed under quarantine. The only force with any hope of restoring order are the embedded agents of the SHD--more commonly known as the Division. Despite the quarantine, the infection continues to spread across the country. Amidst a ruined government, a shattered infrastructure, and an eroding civilization, the Division is now called to action in Washington DC--but if the agents fail, the capital will fall, and the nation with it.The World of Tom Clancy's The Division is the meticulously crafted result of a partnership between Dark Horse books and Ubisoft Entertainment, offering readers a unique insight into the chaotic and dangerous world of the hit games. Don't miss this opportunity to learn all there is to know about the tactical methods, the high-tech tools, and the all-important mission of the Division!
World of Warcraft: Chronicle Volume 1 (World of Warcraft)
by Blizzard EntertainmentA journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover book features over twenty full-page illustrations by World of Warcraft artist Peter Lee and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
World of Warcraft: The Official Cookbook (World Of Warcraft Ser.)
by Chelsea Monroe-CasselPrepare a feast fit for a warchief with World of Warcraft: The Official Cookbook, a delicious compendium of recipes inspired by Blizzard Entertainment’s hit online game.Prepare a feast fit for a warchief with World of Warcraft: The Official Cookbook, a compendium of sweet and savory recipes inspired by the hit game from Blizzard Entertainment. Presenting delicacies favored by the Horde and the Alliance alike, this authorized cookbook teaches apprentice chefs how to conjure up a menu of food and drink from across the realm of Azeroth. Featuring food pairings for each dish, ideas for creating your own Azerothian feasts, and tips on adapting meals to specific diets, this otherworldly culinary guide offers something for everyone. The aromatic Spiced Blossom Soup is perfect for plant-loving druids, and orcs will go berserk for the fall-off-the-bone Beer-Basted Boar Ribs. With alternatives to the more obscure ingredients—just in case you don’t have Chimaerok Chops lying around—this comprehensive cookbook will ensure that you have no trouble staying Well Fed. Each chapter features dishes at a variety of skill levels for a total of more than one hundred easy-to-follow recipes for food and brews, including: • Ancient Pandaren Spices • Fel Eggs and Ham • Mulgore Spice Bread • Dragonbreath Chili • Graccu’s Homemade Meat Pie • Bloodberry Tart • Greatfather’s Winter Ale Whether you’re cooking for two or revitalizing your raid group for a late-night dungeon run, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before.
World of Warcraft Chronicle Volume 3
by Blizzard EntertainmentBlizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series!Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!
World of Warcraft Chronicle Volume 4 (World of Warcraft)
by Matt Forbeck Marty ForbeckStunning artwork and ancient mythos abound in the fourth installment of the bestselling World of Warcraft Chronicle series!In the wake of cataclysmic events across Azeroth, new adventures and old dangers await those willing to meet them. From the rediscovery of lost lands to a demonic invasion that sees Horde and Alliance banding together to a journey into the Shadowlands themselves, fans won&’t want to miss this comprehensive volume packed with fresh story insights, gorgeous original artwork, maps, cosmology charts, characterfamily trees and more!Encompassing lore from five expansions: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands!
World of Warcraft Não Oficial Guia Warlords of Draenor
by Márcia de Medeiros Souza Joshua AbbottCom o meu guia do jogo, você aprenderá exatamente o que precisa saber para se transformar em um excelente jogador, vencer os oponentes e ganhar toneladas de ouro! Este é uma guia completo com tudo que precisa saber sobre o jogo e MAIS! Com essa compra, você também poderá fazer um download de sua cópia gratuita do jogo. - Introdução & informações básicas. - Chegue ao nível 100. - Dicas profissionais e estratégias. - Muito fácil de seguir as instruções. - Segredos, dicas, hacks, desbloqueios, e truques usados pelos jogadores Pro! - E MUITO MAIS! Compre agora e destrua seus oponentes! Torna-se um jogador Pro hoje mesmo!
World of Warcraft Programming
by James Whitehead II Rick RoeThe #1 bestselling programming book is back with updated andexpanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largestmassively multiplayer online role-playing game. The newest release,"Wrath of the Lich King," has created a demand for updatedinformation on writing addons. This eagerly anticipated editionanswers that request and is an essential reference for creating WoWaddons.Written by a duo of authors who have each contributed a numberof successful WoW addons, the book offers an overview of Lua andXML (the programming languages used to write addons) and includescoverage of specific pitfalls and common programming mistakes-andhow to avoid them. Valuable examples show you detailed aspects ofwriting addons for WoW and demonstrate how to implement addonconcepts such as variables, slash commands, secure templates, andmore.World of Warcraft insiders share their techniques for writingaddons for both the latest version of WoW as well as the new Wrathof the Lich King expansion setGuides you through the specific nuances of the WoW API with theuse of detailed examplesDiscusses ways to distribute and host your WoW addons so otherscan download and use themExplains how to respond to events, create frames, and use theWoW API to interact with the gameYou'll be well on your way to creating exciting WoW addons withthis comprehensive reference by your side.Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.
World War 3.0: Microsoft and Its Enemies
by Ken AulettaThe Internet Revolution, like all great industrial changes, has made the world's elephantine media companies tremble that their competitors--whether small and nimble mice or fellow elephants--will get to new terrain first and seize its commanding heights. In a climate in which fear and insecurity are considered healthy emotions, corporate violence becomes commonplace. In the blink of an eye--or the time it has taken slogans such as "The Internet changes everything" to go from hyperbole to banality--"creative destruction" has wracked the global economy on an epic scale. No one has been more powerful or felt more fear or reacted more violently than Bill Gates and Microsoft. Afraid that any number of competitors might outflank them--whether Netscape or Sony or AOL Time Warner or Sun or AT&T or Linux-based companies that champion the open-source movement or some college student hacking in his dorm room--Microsoft has waged holy war on all foes, leveraging its imposing strengths. In World War 3.0, Ken Auletta chronicles this fierce conflict from the vantage of its most important theater of operations: the devastating second front opened up against Bill Gates's empire by the United States government. The book's narrative spine is United States v. Microsoft, the government's massive civil suit against Microsoft for allegedly stifling competition and innovation on a broad scale. With his superb writerly gifts and extraordinary access to all the principal parties, Ken Auletta crafts this landmark confrontation into a tight, character- and incident-filled courtroom drama featuring the best legal minds of our time, including David Boies and Judge Richard Posner. And with the wisdom gleaned from covering the converging media, software, and communications industries for The New Yorker for the better part of a decade, Auletta uses this pivotal battle to shape a magisterial reckoning with the larger war and the agendas, personalities, and prospects of its many combatants.
The World Wide Web: A True Book
by Larry Dane BrimnerA basic overview of the World Wide Web, including the history of its development and details on how to use it.
The World Wide Web: A Mass Communication Perspective
by Barbara K. Kaye Norman J. MedoffThrough an approach that is both conceptual and practical, this text helps mass communication and broadcast students understand the value and commercial uses of the World Wide Web in the mass communication professions. Students will learn to think critically about social, legal, and ethical issues related to the world wide Web, and they will get practical information about how different media domains (radio, TV, public relations, advertising) are currently using the Web for both marketing and content purposes.
World Without Mind: The Existential Threat of Big Tech
by Franklin FoerFranklin Foer reveals the existential threat posed by big tech, and in his brilliant polemic gives us the toolkit to fight their pervasive influence. Over the past few decades there has been a revolution in terms of who controls knowledge and information. This rapid change has imperiled the way we think. Without pausing to consider the cost, the world has rushed to embrace the products and services of four titanic corporations. We shop with Amazon; socialize on Facebook; turn to Apple for entertainment; and rely on Google for information. These firms sell their efficiency and purport to make the world a better place, but what they have done instead is to enable an intoxicating level of daily convenience. As these companies have expanded, marketing themselves as champions of individuality and pluralism, their algorithms have pressed us into conformity and laid waste to privacy. They have produced an unstable and narrow culture of misinformation, and put us on a path to a world without private contemplation, autonomous thought, or solitary introspection—a world without mind. In order to restore our inner lives, we must avoid being coopted by these gigantic companies, and understand the ideas that underpin their success. Elegantly tracing the intellectual history of computer science—from Descartes and the enlightenment to Alan Turing to Stuart Brand and the hippie origins of today's Silicon Valley—Foer exposes the dark underpinnings of our most idealistic dreams for technology. The corporate ambitions of Google, Facebook, Apple, and Amazon, he argues, are trampling longstanding liberal values, especially intellectual property and privacy. This is a nascent stage in the total automation and homogenization of social, political, and intellectual life. By reclaiming our private authority over how we intellectually engage with the world, we have the power to stem the tide. At stake is nothing less than who we are, and what we will become. There have been monopolists in the past but today's corporate giants have far more nefarious aims. They’re monopolists who want access to every facet of our identities and influence over every corner of our decision-making. Until now few have grasped the sheer scale of the threat. Foer explains not just the looming existential crisis but the imperative of resistance.
World Yearbook of Education 2024: Digitalisation of Education in the Era of Algorithms, Automation and Artificial Intelligence (World Yearbook of Education)
by Ben Williamson Janja Komljenovic Kalervo N. GulsonProviding a comprehensive, global overview of the digitalisation of education, the World Yearbook of Education 2024 examines the ways advanced digital technologies are transforming educational practices, institutions and policy processes.Establishing a critical research agenda for analysing the digitalisation of education, the carefully selected chapters in this collection interrogate the current impacts of new digital technologies, emerging controversies over emerging data practices and future implications of algorithmic systems, automated decision-making and AI in education. Organised into four sections, the contributions in the collection examine the following: The historical, scientific and technical foundations of contemporary digitalisation in education The political and economic dynamics that underpin the education technology industry and new platform models of education How algorithms, automation and AI support new modes of data-driven governance and control of education systems Controversies over the inequitable effects of digitalisation in education, and proposals for data justice, ethics and regulation This resource is ideal reading for researchers, students, educational practitioners and policy officials interested in understanding the future of digital technologies in education.
WorldCALL: International Perspectives on Computer-Assisted Language Learning (Routledge Studies in Computer Assisted Language Learning)
by Mike Levy Françoisee Blin Claire Bradin Siskin Osamu TakeuchiAs technological innovation continues to affect language pedagogy, there is an increasing demand for information, exemplars, analysis and guidance. This edited volume focuses on international perspectives in Computer-Assisted Language Learning (CALL) in all of its forms, including Technology Enhanced Language Learning, Network-Based Language Learning, Information and Communication Technologies for Language Learning.