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The Student's Introduction to Mathematica®
by Bruce F. Torrence Eve A. TorrenceThe unique feature of this compact student's introduction is that it presents concepts in an order that closely follows a standard mathematics curriculum, rather than structure the book along features of the software. As a result, the book provides a brief introduction to those aspects of the Mathematica software program most useful to students. The second edition of this well loved book is completely rewritten for Mathematica 6 including coverage of the new dynamic interface elements, several hundred exercises and a new chapter on programming. This book can be used in a variety of courses, from precalculus to linear algebra. Used as a supplementary text it will aid in bridging the gap between the mathematics in the course and Mathematica. In addition to its course use, this book will serve as an excellent tutorial for those wishing to learn Mathematica and brush up on their mathematics at the same time.
The Stuff Games Are Made Of (Playful Thinking)
by Pippin BarrA deep dive into practical game design through playful philosophy and philosophical play.What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small.Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr&’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.
The Stuff of Bits: An Essay on the Materialities of Information (The\mit Press Ser.)
by Paul DourishAn argument that the material arrangements of information—how it is represented and interpreted—matter significantly for our experience of information and information systems.Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society. In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital.
The Subjective Value of Privacy: Assessing Individuals’ Calculus of Costs and Benefits in the Context of State Surveillance (Wahlen und politische Einstellungen)
by Lukas AntoineThis book critically examines the subjective value of privacy in the context of state surveillance, exploring how individuals assess costs and benefits of surveillance. It delves into the complex relationship between attitudes towards privacy, security, and state surveillance and challenges the conventional privacy versus security trade-off through three empirical studies. The first study finds that security justifications for surveillance indeed influence public support for surveillance, particularly in liberal democracies. The second study reveals how financial costs and personal convenience influence support for surveillance. The third study suggests that privacy attitudes may be a stable personality trait, influencing decisions across various contexts. By employing cross-comparative analysis and experimental designs, this book enhances our understanding of privacy's subjective value, refines theoretical frameworks, and offers insights into individual decision-making about privacy. By highlighting the dynamic nature of privacy preferences, this work reveals limitations of simplistic theoretical models and sets the stage for future research in the privacy-security nexus.
The Successful Software Manager: The definitive guide to growing from developer to manager
by Herman FungA developer's guide to successfully managing teams, customers, and software projects Key Features A complete guide to managing developer teams, software projects, customers, and users Transition successfully from a technical role to management Develop crucial skills to enhance your performance and advance your career Book Description The Successful Software Manager is a comprehensive and practical guide to managing software developers, software customers, and the process of deciding what software needs to be built. It explains in detail how to develop a management mindset, lead a high-performing developer team, and meet all the expectations of a good manager. The book will help you whether you've chosen to pursue a career in management or have been asked to "act up" as a manager. Whether you're a Development Manager, Product Manager, Team Leader, Solution Architect, or IT Director, this is your indispensable guide to all aspects of running your team and working within an organization and dealing with colleagues, customers, potential customers, and technologists, to ensure you build the product your organization needs. This book is the must-have authoritative guide to managing projects, managing people, and preparing yourself to be an effective manager. The intuitive real-life examples will act as a desk companion for any day-to-day challenge, and beyond that, Herman will show you how to prepare for the next stages and how to achieve career success. What you will learn Decide if moving to management is right for you Develop the skills required for management Lead and manage successful software development projects Understand the various roles in a technical team and how to manage them Motivate and mentor your team Deliver successful training and presentations Lead the design process with storyboards and personas, and validate your solution Who this book is for Development Managers, Product Managers, Team Leaders, Solution Architects, or IT Directors who want to effectively manage colleagues, customers, potential customers, and technologists.
The Successful Virtual Classroom: How to Design and Facilitate Interactive and Engaging Live Online Learning
by Darlene Christopher Karen HYDERDesigners and facilitators must adapt their programs and delivery styles to be effective in the new medium that is virtual training.Virtual training gives learning professionals unprecedented flexibility, making it possible to reach participants globally and unite physically dispersed teams. This book goes beyond introducing the technology, to offer trainers proven techniques tailored specifically to engage live online audiences. In Successful Virtual Classroom, you will learn how to: Make the most of virtual classroom features such as content and screen sharing, annotation tools, polls, and breakout rooms Weave chat responses into the discussion Compensate for the absence of body language Monitor feedback Engage individuals with different learning styles Encourage audience contribution Meet the unique needs of global participants Packed with easy-to-use tools, checklists, and worksheets--as well as case studies from?Oracle,?UPS, and more--the book introduces the PREP model for planning, rehearsing, executing, and then conducting a postmortem following the training event.Featuring icebreakers and interactive exercises designed for an online environment, Successful Virtual Classroom helps you create programs that truly drive learner engagement.
The Super-Evolution of Semiconductors (Synthesis Lectures on Engineering, Science, and Technology)
by Tadahiro KurodaThis book presents the author’s view of how the global semiconductor industry will evolve, based on recent megatrends not only in the industry but also in society, including the rapid proliferation of AI, the global semiconductor shortage, the rising importance of semiconductors in the value chain, and the movement to democratize semiconductors. It describes and explains major transformations taking place in the industry as a result, which necessitate significant changes not only to its technology but also its economic model and industrial structure. Finally, the book elaborates on the author’s theory of super-evolution of semiconductors that will lead to the success of the industry in the emerging knowledge-based digital society.
The SuperCollider Book, second edition
by Scott Wilson Nick Collins David CottleA comprehensive update of the essential reference to SuperCollider, with new material on machine learning, musical notation and score making, SC Tweets, alternative editors, parasite languages, non-standard synthesis, and the cross-platform GUI library.SuperCollider is one of the most important domain-specific audio programming languages, with wide-ranging applications across installations, real-time interaction, electroacoustic pieces, generative music, and audiovisuals. Now in a comprehensively updated new edition, The SuperCollider Book remains the essential reference for beginners and advanced users alike, offering students and professionals a user-friendly guide to the language’s design, syntax, and use. Coverage encompasses the basics as well as explorations of advanced and cutting-edge topics including microsound, sonification, spatialization, non-standard synthesis, and machine learning. Second edition highlights: • New chapters on musical notation and score making, machine learning, SC Tweets, alternative editors, parasite languages, non-standard synthesis, SuperCollider on small computers, and the cross-platform GUI library• New tutorial on installing, setting up, and running the SuperCollider IDE• Technical documentation of implementation and information on writing your own unit generators• Diverse artist statements from international musicians• Accompanying code examples and extension libraries
The Superior Project Manager: Global Competency Standards and Best Practices (PM Solutions Research)
by Frank ToneyDescribes global best practices, competencies, and standards of superior project organizations based on research conducted by the Top 500 Project Management Forum. It emphasizes the selection process, performance evaluation, and personnel development to provide the key elements for adjusting and adapting to flexible conditions. The text also highli
The Superior Project Organization: Global Competency Standards and Best Practices (PM Solutions Research)
by Frank ToneyThis text describes global best practices, competencies, and standards of superior project organizations based on research conducted by the Top 500 Project Management Forum. It details the results of seven years of benchmarking and the bottom line value of project organizations in large functional enterprises. The text also highlights enhancements in professional image, job performance, and personal earnings.
The Supervised Learning Workshop: A New, Interactive Approach to Understanding Supervised Learning Algorithms, 2nd Edition
by Benjamin Johnston Ishita Mathur Blaine Bateman Ashish Ranjan JhaCut through the noise and get real results with a step-by-step approach to understanding supervised learning algorithms Key Features Ideal for those getting started with machine learning for the first time A step-by-step machine learning tutorial with exercises and activities that help build key skills Structured to let you progress at your own pace, on your own terms Use your physical print copy to redeem free access to the online interactive edition Book Description You already know you want to understand supervised learning, and a smarter way to do that is to learn by doing. The Supervised Learning Workshop focuses on building up your practical skills so that you can deploy and build solutions that leverage key supervised learning algorithms. You'll learn from real examples that lead to real results. Throughout The Supervised Learning Workshop, you'll take an engaging step-by-step approach to understand supervised learning. You won't have to sit through any unnecessary theory. If you're short on time you can jump into a single exercise each day or spend an entire weekend learning how to predict future values with auto regressors. It's your choice. Learning on your terms, you'll build up and reinforce key skills in a way that feels rewarding. Every physical print copy of The Supervised Learning Workshop unlocks access to the interactive edition. With videos detailing all exercises and activities, you'll always have a guided solution. You can also benchmark yourself against assessments, track progress, and receive content updates. You'll even earn a secure credential that you can share and verify online upon completion. It's a premium learning experience that's included with your printed copy. To redeem, follow the instructions located at the start of your book. Fast-paced and direct, The Supervised Learning Workshop is the ideal companion for those with some Python background who are getting started with machine learning. You'll learn how to apply key algorithms like a data scientist, learning along the way. This process means that you'll find that your new skills stick, embedded as best practice. A solid foundation for the years ahead. What you will learn Get to grips with the fundamental of supervised learning algorithms Discover how to use Python libraries for supervised learning Learn how to load a dataset in pandas for testing Use different types of plots to visually represent the data Distinguish between regression and classification problems Learn how to perform classification using K-NN and decision trees Who this book is for Our goal at Packt is to help you be successful, in whatever it is you choose to do. The Supervised Learning Workshop is ideal for those with a Python background, who are just starting out with machine learning. Pick up a Workshop today, and let Packt help you develop skills that stick with you for life.
The Supply Chain in Manufacturing, Distribution, and Transportation: Modeling, Optimization, and Applications
by Kenneth D. Lawrence Ronald K. Klimberg Virginia M. MioriReporting on cutting-edge research in production, distribution, and transportation, The Supply Chain in Manufacturing, Distribution, and Transportation: Modeling, Optimization, and Applications provides the understanding needed to tackle key problems within the supply chain. Viewing the supply chain as an integrated process with regard to tactical
The Sure Thing: The Greatest Coup in Horse Racing History
by Nick Townsend__________________The bookies always win. But one man has been proving them wrong for four decades. In the summer of 1975 Barney Curley, a fearless and renowned gambler, masterminded one of the most spectacular gambles of all time with a racehorse called Yellow Sam. With a meticulous, entirely legal plan involving dozens of people, perfectly timed phone calls, sealed orders and months of preparation, Curley and Yellow Sam beat the bookmakers and cost them millions. They said that it could never happen again. But in May 2010, thirty-five years after his first coup, Curley staged the ultimate multi-million-pound-winning sequel.The Sure Thing tells the complete story of how he managed to organise the biggest gamble in racing history - and how he then followed up with yet another audacious scheme in January 2014.
The Survivor Wants to Die at the End (They Both Die at the End series #3)
by Adam SilveraThe third book in the No. 1 global bestselling They Both Die at the End series. What if you could find out your death date from a single phone call? Death-Cast is calling . . . will you answer? &‘If They Both Die at the End broke your heart and put it back together again, be prepared for this novel to do the same. A tender, sad, hopeful and youthful story that deserves as much love as its predecessor.&’ Culturefly &‘[A] heart-pounding story [full] of emotion and suspense.&’ Kirkus &‘An extraordinary book with a riveting plot.&’ Booklist Two strangers, each with their own complicated relationship to Death-Cast, help each other learn to live. Paz Dario stays up every night, waiting for the Death-Cast call that would mean he doesn&’t have to keep faking his way through this lonely life. After a devastating day, Paz decides he&’s done waiting around for Death-Cast. If they say he&’s not dying, he&’ll just have to prove them wrong. But right before Paz can die, a boy saves his life. Alano Rosa is heir to the Death-Cast empire that encourages everyone to live their best lives, but he doesn&’t feel in control of his own existence thanks to his father. And with a violent organisation called the Death Guard threatening Alano, his End Day might be closer than he thinks. It&’s time to live. Fate brings Paz and Alano together. But they must survive the tragic trials ahead so no one dies at the end. This book contains themes that some readers may find difficult. PRAISE FOR ADAM SILVERA: &‘There isn&’t a teenager alive who won't find their heart described perfectly on these pages.&’ Patrick Ness, author of The Knife of Never Letting Go &‘Adam Silvera is a master at capturing the infinite small heartbreaks of love and loss and grief.&’ Nicola Yoon, author of Everything, Everything &‘A phenomenal talent.&’ Juno Dawson, author of Clean and Wonderland &‘Bold and haunting.&’ Lauren Oliver, author of Delirium
The Sustainable Digital City
by Avi FriedmanThis book explores the rise of technology-centered urban planning and the diffusion of these practices around the world. Seven axes of urban planning have been selected to highlight how data and technology currently work and how these systems can be improved going forward. Each aspect is explored in its own chapter that combines narrative description, illustrations, and case studies to show how technology currently shapes our cities and how this may impact the urban environments. Topics include infrastructure, mobility, energy use and distribution, work, public health, and knowledge transfer among others. The book also demonstrates how these aspects are tied to and affect the four pillars of sustainability: environment, society, economy, and culture.
The Sustainable Network: The Accidental Answer for a Troubled Planet
by Sarah Sorensen"Companies with a stake in the technology industry or that have staked on the Internet (ala Google or Amazon or any of the thousands of small ecommerce companies around the world) are likely to pluck multiple nuggets of wisdom from her book."-- Heather Clancy, business journalistWhat technologies do we need to solve the complex environmental, economic, social, and political challenges facing us today? As this thought-provoking book reveals, one tool for enacting change is already at our fingertips: the global network.Consider the private domains of companies, governments, and institutions along with the public Internet: we have an immense communications network that connects billions of people in ways we never thought possible. In this book, author Sarah Sorensen clearly demonstrates why this network is the best sustainable technology available to help us tackle a wide range of problems.If each of us represents a node on this network, then it's time we realize the potential we hold. The Sustainable Network is a call to action, urging individuals, governments, markets, and organizations to put the power of this network to good use.Discover how the sustainable network connects us all, with examples of how it's already effecting changeUnderstand how this network magnifies the impact of even the smallest change and newest ideaExplore the role that various market and political forces playLearn how the network can be improved to better address environmental, economic, and social conditionsGet practical advice that you or your business can follow now
The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics
by Gianni CampionThe sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects.This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.
The Synthetic Eye: Photography Transformed in the Age of AI
by Fred RitchinA revelatory glimpse into the future of photography, one where the very nature of how images are created is fundamentally transformed by artificial intelligence. An invaluable roadmap in a new world. The revolution caused by artificial intelligence in terms of what a photograph can and cannot do is profound. This book looks at photography’s strengths, what it has meant for individuals and for society, its massive transformations caused by a variety of factors in the digital age, and the newer possibilities for image making. These include old and new media, with an emphasis on synthetic imaging as both a positive and terrifying development. In 1840, a year after photography’s invention, the painter Paul Delaroche exclaimed, “From now on, painting is dead.” Photography was quicker and cheaper as a representational medium and more realistic, its invention also liberated painters to become much more adventurous, embracing approaches that included impressionism, cubism, minimalism, and abstract expressionism. So too photographers are being challenged today. Many have responded with new strategies, but more innovation is needed. Can photographers be as radically expansive and revolutionary as painters were? Can they preserve or even expand the photograph’s role in society as a credible witness? Can the photographic image morph into forms previously unimagined? The Synthetic Eye is about this transformative revolution. How can synthetic imagery be utilized to amplify our understanding of ourselves and our worlds? Can an alternative photography deepen and expand the medium’s previous reach? What are the pitfalls? How will our senses of the real, the possible, and the actual be affected?
The Systematic Design of Instruction (Sixth Edition)
by Walter O. Dick Lou Carey James O. CareyThis classic text introduces students to the fundamentals of instructional design and helps them learn the concepts and procedures for designing, developing, and evaluating instruction for all delivery formats. The new edition builds upon the foundation of previous editions with clear discussions on the impact of critical new theories, new technologies, and the Internet. The book addresses current design processes used in instructional settings and delivery systems across many areas of curriculum and business, including Internet-based Distance Education. Hallmark Features *The text clearly describes and models the instructional design process as it is practiced in educational and business settings, allowing students easy transfer of important topics. *The conceptual base for each step in the instructional design model is clearly defined and described in an accessible manner.*Application of and decision-making about instructional design concepts are illustrated through a serial case study example carried through the steps of the design model in each chapter of the book. *Opportunities are provided for readers to apply new concepts through practice and feedback activities at the end of each chapter. *Up-to-date references and recommended readings with annotations allow students to further explore the concepts presented in the text. *This new edition uses course management technology to illustrate design. The new CourseCompass website includes: goals and objectives for each step in the model, illustrations of preinstructional materials, rubrics for evaluating products for each step in the model, concept quizzes, and much more.
The Systemic Image: A New Theory of Interactive Real-Time Simulations
by Inge HinterwaldnerComputer simulations conceive objects and situations dynamically, in their changes and progressions. In The Systemic Image, Inge Hinterwaldner considers not only the technical components of dynamic computer simulations but also the sensory aspects of the realization. Examining the optic, the acoustic, the tactile, and the sensorimotor impressions that interactive real-time simulations provide, she finds that iconicity plays a dominant yet unexpected role. Based on this, and close readings of a series of example works, Hinterwaldner offers a new conceptualization of the relationship between systemic configuration and the iconic aspects in these calculated complexes.Hinterwaldner discusses specifications of sensorialization, necessary to make the simulation dynamic perceivable. Interweaving iconicity with simulation, she explores the expressive possibilities that can be achieved under the condition of continuously calculated explicit changes. She distinguishes among four levels of forming: the systems perspective, as a process and schema that establishes the most general framework of simulations; the mathematical model, which marks off the boundaries of the simulation's actualization; the iconization and its orientation toward the user; and interaction design, necessary for the full unfolding of the simulation. The user makes manifest what is initially latent. Viewing the simulation as an interface, Hinterwaldner argues that not only does the sensorially designed aspect of the simulation seduce the user but the user also makes an impact on the simulation -- on the dynamic and perhaps on the iconization, although not on the perspectivation. The influence is reciprocal.
The Systemic Image: A New Theory of Interactive Real-Time Simulations (The\mit Press Ser.)
by Inge HinterwaldnerA new conceptualization of the relationship between the systemic and the iconic in real-time simulations that distinguishes among four levels of forming.Computer simulations conceive objects and situations dynamically, in their changes and progressions. In The Systemic Image, Inge Hinterwaldner considers not only the technical components of dynamic computer simulations but also the sensory aspects of the realization. Examining the optic, the acoustic, the tactile, and the sensorimotor impressions that interactive real-time simulations provide, she finds that iconicity plays a dominant yet unexpected role. Based on this, and close readings of a series of example works, Hinterwaldner offers a new conceptualization of the relationship between systemic configuration and the iconic aspects in these calculated complexes.Hinterwaldner discusses specifications of sensorialization, necessary to make the simulation dynamic perceivable. Interweaving iconicity with simulation, she explores the expressive possibilities that can be achieved under the condition of continuously calculated explicit changes. She distinguishes among four levels of forming: the systems perspective, as a process and schema that establishes the most general framework of simulations; the mathematical model, which marks off the boundaries of the simulation's actualization; the iconization and its orientation toward the user; and interaction design, necessary for the full unfolding of the simulation. The user makes manifest what is initially latent. Viewing the simulation as an interface, Hinterwaldner argues that not only does the sensorially designed aspect of the simulation seduce the user but the user also makes an impact on the simulation—on the dynamic and perhaps on the iconization, although not on the perspectivation. The influence is reciprocal.
The TCP/IP Guide
by Charles M. KozierokFrom Charles M. Kozierok, the creator of the highly regarded www.pcguide.com, comes The TCP/IP Guide. This completely up-to-date, encyclopedic reference on the TCP/IP protocol suite will appeal to newcomers and the seasoned professional alike. Kozierok details the core protocols that make TCP/IP internetworks function and the most important classic TCP/IP applications, integrating IPv6 coverage throughout. Over 350 illustrations and hundreds of tables help to explain the finer points of this complex topic. The book’s personal, user-friendly writing style lets readers of all levels understand the dozens of protocols and technologies that run the Internet, with full coverage of PPP, ARP, IP, IPv6, IP NAT, IPSec, Mobile IP, ICMP, RIP, BGP, TCP, UDP, DNS, DHCP, SNMP, FTP, SMTP, NNTP, HTTP, Telnet, and much more.The TCP/IP Guide is a must-have addition to the libraries of internetworking students, educators, networking professionals, and those working toward certification.
The TYPO3 Guidebook: Understand and Use TYPO3 CMS
by Felicity Brand Heather McNamee Jeffrey A. McGuireLearn how to make the most of TYPO3 – the enterprise CMS – to organize information and digital assets, and communicate globally with powerful multi-site and multilingual support. This book will show you how the TYPO3 CMS backend and frontend work from top to bottom. Content management is a core aspect of every company’s communications, whether intranets and internal digital asset repositories or public-facing product pages and online communities. The book starts with four chapters covering how TYPO3 works, giving you a high-level overview of the most important aspects you should know about, including its community and professional ecosystem. If you’ve never seen TYPO3 before, you’ll learn how to make the most of it and what makes TYPO3 different from other content management systems you may have used before. You'll then move on to 10 hands-on guides. These step-by-step tutorials show you how to work with TYPO3 CMS. Each guide is self-contained, introducing a scenario, and showing you how to solve a given problem. The guides include references to documentation, examples, code samples, and everything you need to get the job done. The TYPO3 Guidebook will help you learn how to put your creative ideas online with TYPO3. What You'll Learn Scope, plan, design, and build efficient websites and web applications with TYPO3Determine how TYPO3 can work best for you and how to avoid complicationsImplement a project from idea to launchManage client expectations and complete TYPO3 projects on time and within budgetUnderstand TYPO3 terminology in practical termsCreate TYPO3 projects using best practices and configure them efficientlyBuild integrations and features using TYPO3 Core APIs Who This Book is For Decision makers, project managers, consultants and developers
The Tableau Workshop: A practical guide to the art of data visualization with Tableau
by Sumit Gupta Shweta Sankhe-Savale JC Gillet Sylvester Pinto Kenneth Michael ChervenLearn how to bring your data to life with this hands-on guide to visual analytics with TableauKey FeaturesMaster the fundamentals of Tableau Desktop and Tableau PrepLearn how to explore, analyze, and present data to provide business insightsBuild your experience and confidence with hands-on exercises and activitiesBook DescriptionLearning Tableau has never been easier, thanks to this practical introduction to storytelling with data. The Tableau Workshop breaks down the analytical process into five steps: data preparation, data exploration, data analysis, interactivity, and distribution of dashboards. Each stage is addressed with a clear walkthrough of the key tools and techniques you'll need, as well as engaging real-world examples, meaningful data, and practical exercises to give you valuable hands-on experience.As you work through the book, you'll learn Tableau step by step, studying how to clean, shape, and combine data, as well as how to choose the most suitable charts for any given scenario. You'll load data from various sources and formats, perform data engineering to create new data that delivers deeper insights, and create interactive dashboards that engage end-users.All concepts are introduced with clear, simple explanations and demonstrated through realistic example scenarios. You'll simulate real-world data science projects with use cases such as traffic violations, urban populations, coffee store sales, and air travel delays.By the end of this Tableau book, you'll have the skills and knowledge to confidently present analytical results and make data-driven decisions.What you will learnBecome an effective user of Tableau Prep and Tableau DesktopLoad, combine, and process data for analysis and visualizationUnderstand different types of charts and when to use themPerform calculations to engineer new data and unlock hidden insightsAdd interactivity to your visualizations to make them more engagingCreate holistic dashboards that are detailed and user-friendlyWho this book is forThis book is for anyone who wants to get started on visual analytics with Tableau. If you're new to Tableau, this Workshop will get you up and running. If you already have some experience in Tableau, this book will help fill in any gaps, consolidate your understanding, and give you extra practice of key tools.
The Tactile Internet
by Tara Ali-Yahiya Wrya MonnetThe Tactile Internet will change the landscape of communication by introducing a new paradigm that enables the remote delivery of haptic data.This book answers the many questions surrounding the Tactile Internet, including its reference architecture and adapted compression methods for conveying haptic information. It also describes the key enablers for deploying the applications of the Tactile Internet.As an antecedent technology, the IoT is tackled, explaining the differences and similarities between the Tactile Internet, the Internet of Things and the Internet of Everything. The essentials of teleoperation systems are summarized and the challenges that face this paradigm in its implementation and deployment are also discussed.Finally, a teleoperation case study demonstrating an application of the Tactile Internet is investigated to demonstrate its functionalities, architecture and performance.