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Beginning WSO2 ESB

by Kasun Indrasiri

Gain a strong foundation of core WSO2 ESB concepts and acquire a proven set of guidelines designed to get you started with WSO2 ESB quickly and efficiently. This book focuses on the various enterprises integration capabilities of WSO2 ESB along with a broad range of examples that you can try out. From beginning to the end, Beginning WSO2 ESB effectively guides you in gradually building expertise in enterprise integration with WSO2 ESB for your SOA infrastructure. Nowadays successful enterprises rely heavily on how well the underlying software applications and services work together to produce a unified business functionality. This enterprise integration is facilitated by an Enterprise Service Bus (ESB). This book provides comprehensive coverage of the fundamentals of the WSO2 ESB and its capabilities, through real-world enterprise integration use cases. What You'll Learn Get started with WSO2 ESB Discover message processing techniques with WSO2 ESB Integrate REST and SOAP services Use enterprise messaging techniques: JMS, AMQP, MQTT Manage file-based integration and integrate with proprietary systems such as SAP Extend and administrate WSO2 ESB Who This Book Is For: All levels of IT professionals from developers to integration architects who are interested in using WSO2 ESB for their SOA infrastructure.

Beginning Web Programming with HTML, XHTML, and CSS

by Jon Duckett

What is this book about?Beginning Web Programming with HTML, XHTML, and CSS teaches you how to write Web pages using HTML, XHTML, and CSS. It follows standards-based principles, but also teaches readers ways around problems they are likely to face using (X)HTML.While XHTML is the "current" standard, the book still covers HTML because many people do not yet understand that XHTML is the official successor to HTML, and many readers will still stick with HTML for backward compatibility and simpler/informal Web pages that don't require XHTML compliance.The book teaches basic principles of usability and accessibility along the way, to get users into the mode of developing Web pages that will be available to as many viewers as possible from the start. The book also covers the most commonly used programming/scripting language -- JavaScript -- and provides readers with a roadmap of other Web technologies to learn after mastering this book to add more functionality to their sites.

Beginning Windows 10: Do More with Your PC

by Mike Halsey

Beginning Windows 10 takes you through the new features of this amazing new operating system, revealing some of its surprising capabilities, and helping you customize it to suit you. Whether you are new to Windows, or you want to get up to speed with the latest features and changes, this book has everything you need to get started. Author Mike Halsey shows you how to create an environment for school, work, and play that puts the important things at your fingertips, while combining them in ways you never thought possible. Learn how to carry your personalized Windows experience with you as part of your Microsoft account instead of having it tied to one device, while also keeping everything safe, secure and backed up, so you can enjoy peace of mind with your new PC. With the right start, your PC can become a tool that works for you, not against you, and leaves more of your time and energy free for the things that matter to you. Beginning Windows 10 shows you how. What you'll learn About the ins and outs of the Windows 10 interface and its new features How to personalize your Windows experience to give trouble-free performance How to manage your Microsoft account across different devices and services in the home, at work, and on the move How to maximize your productivity with Windows 10 How to secure and configure Windows 10 to guarantee a safe and secure experience How to use, hack and manipulate Windows to enable advanced customization Who this book is for Beginning Windows 10 is for people new to Windows or who want to get up to speed with the latest version. This book also can help people who already know how to perform routine tasks learn how to get more out of Windows, their computer and their time. Whether you want to get up and running with Windows 10, or want to go to the next level and learn useful ways to minimize problems, maximize performance, and optimize your overall Windows experience, this book is for you. Table of Contents Chapter 1: Introducing Windows 10 Chapter 2: Finding your Way Around Windows 10 Chapter 3: Connecting to Networks and the Internet Chapter 4: Sharing with Family and Friends Chapter 5: Organizing and Searching Your PC and the Internet Chapter 6: Managing Your Windows Ecosystem and Devices Chapter 7: Printing and Managing Printers Chapter 8: Having Fun with Games, Photos, Music, and Video Chapter 9: Maximizing Your Productivity Chapter 10: Personalizing Your Windows Experience Chapter 11: Making Windows 10 More Accessible and Easier to Use Chapter 12: Keeping Yourself, Your Files and Your Computer Safe Chapter 13: Maintaining and Backing up Your Computer and Files Chapter 14: Advanced Configuration and Customization Chapter 15: Getting Started with Virtualization Chapter 16: Installing Windows 10 on Your Computer Appendix A: Windows 10 Touch Gestures Appendix B: Windows 10 Shortcut Keys Appendix C: Advanced Query Syntax for Search Appendix D: Windows 10 Features by Edition Appendix E: Upgrading Your Computer

Beginning Windows 8 Application Development

by Zoltan Arvai David Fulop Istv?n Nov?k György Bal Ssy

Learn to use exciting new development tools and create applications for Windows 8If you're a beginning developer, there's no better place to get up to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft experts provides a complete course in Windows 8 programming, helping you take full advantage of the innovative new SDK. Written in an easy-to-read style, this book is packed with reusable examples that showcase the endless possibilities of the Windows SDK and also introduces the new Windows 8 app store. It explains how to set up the development environment and covers user interface design, using special effects and graphics, working with C# and C++, and much more.Provides a complete introduction to the Windows SDK and Windows 8, starting with setting up the development environment and building your first applicationCovers user interface design, touch- and event-driven design elements, leveraging windows-based services, and offline application development with HTML 5Explores creating C# applications for the Windows 8 system, XNA 4 and Silverlight 5 considerations, and the role of C++Shows how to debug, certify and deploy your applicationsIntroduces the new Windows 8 app store and offers advice on marketing your appsBeginning Windows 8 Application Development is perfect for anyone who's ready to get started developing apps for the exciting new Windows 8 OS.

Beginning Windows 8 Data Development: Using C# and JavaScript

by Vinodh Kumar

This book introduces novice developers to a range of data access strategies for storing and retreiving data both locally and remotely. It provides you with a range of fully working data access solutions and the insight you need to know when, and how, to apply each of the techniques to best advantage. Focussing specifically on how the Windows 8 app developer can work with the Windows Runtime (often called Windows RT) framework this book provides careful analysis of the many options you have open to you, along with a comparision of their strengths and weaknesses under different conditions. With the days of a single database being the right choice for almost all development projects long gone. You will lean that the right choice for your app now depends on a variety of factors and getting it right will be critical to your customer's end user experience. We cover a range of data access strategies ranging from storing and retrieving data locally using the JET API, to using the most popular open and closed source database products like SQLite and SQL Server. We look at how lightweight HTML and JavaScript apps work well with equally feather-weight data stores like IndexedDB. We'll also introduce you to more advanced data access techniques like REST (JSON), WCF RIA Services, ASP. NET MVC 4 Web API and Windows Azure that can hugely expand the horizons of what it is possible for your app to do as storage - and even processing - are taken beyond the confines of your user's device. By the time you have read this book you will be familiar with the key data access considerations you will need to evaluate as you build you apps and you will be able to confidently select the data access architecture that is most appropriate to the app you want to build. What you'll learn Understand the data access capability of WinRT Explore the various data access strategies Understand local storage in Windows 8 Apps Discover how to use HTML5 indexedDB as an offline database Use SQLite and SQL Server with Windows 8 Apps Develop ASP. NET MVC 4 Web API data stores Learn how to consume data through a WCF Service Integrate your app with Public Web Services using REST See how SQL Azure can extend your Windows 8 Apps Who this book is for This book is for all the . NET, iOS, Android and Windows Phone app developers looking to develop data driven Windows 8 style apps. You should be comfortable with basic programming concepts and have worked with simple data stores previously. Table of Contents Introducing Windows 8 development from a data perspective Windows 8 Modern app data access strategies Selecting the right strategy for your app Local Data Access I : JET API Local Data Access: II: IndexedDB Dealing with Application Data WCF RIA Services ASP. NET Web API SQL Databases Windows Phone 8 Data Access

Beginning Windows 8.1

by Mike Halsey

Windows 8 has been described by Microsoft as its boldest' Windows release ever and the 8. 1 update enhances the paradigm further. Beginning Windows 8. 1 takes you through the new features and helps you get more out of the familiar to reveal the fullest possibilities for this amazing new operating system. You will learn, with non-technical language used throughout, how to get up and running in the new Windows interface, minimize downtime, maximize productivity, and harness the features you never knew existed to take control of your computer and enjoy the peace of mind and excitement that comes with it. From tips and tweaks to easy-to-follow guides and detailed descriptions, this book takes you inside Windows 8. 1 to discover the true power and flexibility that lies within, and guides you at your own pace through getting the very best from it. "

Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

by Sean Ong

Develop applications and experiences for Microsoft's HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience

Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

by Sean Ong Varun Kumar Siddaraju

Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided.Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.What You Will LearnPrototype ideas quickly for the HoloLens 2 and Windows mixed reality devicesGet started with Unity, the preferred tool for developing 3D experiencesLocate and import 3D models for your project, or make your ownUse spatial sound, voice commands, gestures, hand tracking, and eye trackingBuild with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy wayPublish to the Windows Store and make money from your appWho This Book Is ForProgrammers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.

Beginning Windows Store Application Development-HTML and JavaScript Edition

by Scott Isaacs Kyle Burns

Beginning Windows Store Application Development - HTML and JavaScript Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices powered by Windows 8. The authors draw on their extensive practical experience to provide not only a comprehensive introduction to the model and its features, but guidance on best practices and a real-world sample application that you develop over the course of the book. Beginning Windows Store Application Development - HTML and JavaScript Edition also emphasizes how devices will be used and applications will be built in a world that has become far more connected. The book takes you beyond the syntax of any development language and examines factors such as application design, user experience, social integration, and maintaining data and settings across multiple devices.

Beginning XML 4th Edition

by Eric van der Vlist Jon Duckett David Hunter Jeff Rafter Joe Fawcett Danny Ayers Andrew Watt Linda Mckinnon

When the first edition of this book was written, XML was a relatively new language but already gaining ground fast and becoming more and more widely used in a vast range of applications. By the time of the second edition, XML had already proven itself to be more than a passing fad, and was in fact being used throughout the industry for an incredibly wide range of uses. With the third edition, it was clear that XML was a mature technology, but more important, it became evident that the XML landscape was dividing into several areas of expertise. Now in this edition, we needed to categorize the increasing number of specifications surrounding XML, which either use XML or provide functionality in addition to the XML core specification. So what is XML? It's a markup language, used to describe the structure of data in meaningful ways. Anywhere that data is input/output, stored, or transmitted from one place to another, is a potential fit for XML's capabilities. Perhaps the most well-known applications are web-related (especially with the latest developments in handheld web access--for which some of the technology is XML-based). However, there are many other non-web-based applications for which XML is useful--for example, as a replacement for (or to complement) traditional databases, or for the transfer of financial information between businesses. News organizations, along with individuals, have also been using XML to distribute syndicated news stories and blog entries. This book aims to teach you all you need to know about XML--what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations, from simple data transfer to using XML in your web pages. It answers the fundamental questions: * What is XML? * How do you use XML? * How does it work? * What can you use it for, anyway?

Beginning XML with C# 7: XML Processing and Data Access for C# Developers

by Bipin Joshi

Master the basics of XML as well as the namespaces and objects you need to know in order to work efficiently with XML. You'll learn extensive support for XML in everything from data access to configuration, from raw parsing to code documentation. You will see clear, practical examples that illustrate best practices in implementing XML APIs and services as part of your C#-based Windows 10 applications. Beginning XML with C# updates Bipin Joshi's one-of-a-kind title to the new C# 7 programming language and . NET 4. 7 Framework releases. In this update, you'll discover the tight integration of XML with ADO. NET and LINQ as well as additional . NET support for today's RESTful web services and microservices. Written by a Microsoft Certified trainer and developer, this book demystifies everything to do with XML and C# 7. What You'll Learn Discover how XML works with the . NET Framework Read, write, access, validate, and manipulate XML documents Transform XML with XSLT Use XML serialization and web services Combine XML in ADO. NET and SQL Server Create services using Windows Communication Foundation Work with LINQ Use XML with C# in Azure and more Who This Book Is For Those with experience in C# and . NET new to the nuances of using XML. Some XML experience is helpful.

Beginning XML, 5th Edition

by Joe Fawcett Danny Ayers Liam R. Quin

A complete update covering the many advances to the XML languageThe XML language has become the standard for writing documents on the Internet and is constantly improving and evolving. This new edition covers all the many new XML-based technologies that have appeared since the previous edition four years ago, providing you with an up-to-date introductory guide and reference. Packed with real-world code examples, best practices, and in-depth coverage of the most important and relevant topics, this authoritative resource explores both the advantages and disadvantages of XML and addresses the most current standards and uses of XML. Features the most updated content built on audience feedback from the previous edition as well as the vast knowledge from XML developer teams Boasts new chapters on RELAX NG and Schematron, XML functionality in databases, LINQ to XML, Jabber and XMLPP, XHTML, HTML5, and more Offers in-depth coverage on extracting data from XML and updated material on Web Services Beginning XML, Fifth Edition delivers the most important aspects of XML in regard to what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations.

Beginning Xamarin Development for the Mac: Create iOS, watchOS, and Apple tvOS apps with Xamarin.iOS and Visual Studio for Mac

by Dawid Borycki

Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today's market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. What You'll Learn Build and implement native apps for Apple platforms Create adaptive, universal views and handle navigation between them Access user's location and handle touch input Consume data from web services Minimize app development time with C# Who This Book Is For Developers who are interested in mobile and device development, as well as experienced non-Apple developers who want to switch or extend their skill set to programming for Apple platforms

Beginning Xcode

by Matthew Knott

Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple's new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Beginning Xcode: Swift 3 Edition

by Matthew Knott

Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: * How to build iOS apps using the latest Xcode * How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more * How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control * How to take advantage of Xcode's vast libraries, frameworks and bundles * How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies * How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store. What you'll learn How to build iOS apps using the latest Xcode How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control How to take advantage of Xcode's vast libraries, frameworks and bundles How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies How to share your app using organizer, localization, auto layout, and more Who this book is for This book is for those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient with writing and testing their code. Table of Contents Part 1: Getting Acquainted 1. Welcome 2. Diving Right In 3. Project Templates and Getting Around 4. Building Interfaces 5. Getting Help and Code Completion 6. Constraints Part 2: Diving Deeper 7. Storyboards 8. Table and Collection Views 9. Frameworks, Libraries and Targets 10. Advanced Editing 11. Debugging and Analysis Part 3: Final Preparations and Releasing 12. Version Control with Git 13. Localization 14. The Organizer 15. Building, Sharing, and Distributing

Beginning django CMS

by Nigel George

Build a world-class website in less than a week with Django CMS. Beginning Django CMS shows you how to simply and easily write a dynamic website with a full content management system in the backend. It is written for Internet developers who are sick and tired of dealing with complicated, bloated website frameworks that are a pain to build and a nightmare to maintain. Django CMS is an Open Source website building framework that is experiencing exponential growth because it is built on the simple, secure and scalable architecture of Django. This book takes you from knowing nothing about Django CMS, to building a functional website and content management system that you can deploy for your own website or for your customers. What you'll learn How to build a dynamic website quickly and easily How to author and submit content for publication How to administer Django CMS How to install and use custom and third-party plugins How to deploy a website using Django CMS Who this book is for Programmers, in particular Python and Django programmers, wishing to build a simple, custom content management system (CMS). They do not have to be directly interested in the Django CMS application, Beginning Django CMS will be equally useful to a programmer looking to build a functioning CMS rapidly. Table of Contents 1. Working With a CMS 2. Installing Django CMS 3. Introduction to Django CMS 4. Site Templates 5. Your Blog Website: Templates 6. Django CMS: Plugins 7. Advances Plugins 8. Authoring in Django CMS 9. Menus and Navigation 10. Extending Django CMS 11. Next Steps

Beginning e-Textile Development: Prototyping e-Textiles with Wearic Smart Textiles Kit and the BBC micro:bit

by Pradeeka Seneviratne

Electronic textiles (e-textiles) involves the combination of electronics and textiles to form "smart" textile products. It is an emerging technology with immense opportunities in the field of wearables fashion technology. And while there are many e-textile development platforms available on the market, this book uses the Wearic smart textile kit, a modular prototyping platform, to get you building projects and experiments easily and quickly.This book presents the essential skills required to get started developing e-textiles. The code presented is built using MakeCode blocks, an easy-to-use visual programming language. You'll use the BBC micro:bit microcontroller for all the projects, and with few exceptions, they require no soldering and wiring. In the end, you'll be able to apply and sew electronics to wearables, garments, and fabrics in this emerging technology.Beginning e-Textile Development presents the essential components to get you started with developing e-textiles. What You'll LearnProgram with the BBC micro:bitAdd lights to your wearables using LED textilesUse different textile sensors to measure heat, detect water, actuate attachments, and enable sense touch and pressureActuate attachments on wearables with muscle activity and heartbeatMake chemistry-based color-changing fabrics using thermochromic pigmentsUtilize Bluetooth Low Energy to send sensor data to mobile apps and WiFi to send sensor data to the ThingSpeak IoT analytics platform serviceWho This Book Is ForBeginners to the e-textile industry seeking a comprehensive toolkit. Fashion designers, Makers, engineers, scientists, and students can all benefit from this book.

Beginning gRPC with ASP.NET Core 6: Build Applications using ASP.NET Core Razor Pages, Angular, and Best Practices in .NET 6

by Anthony Giretti

Broaden your developer experience by learning how to use gRPC and ASP.NET Core together on the Microsoft’s developer framework, .NET 6 and discover a new way of developing APIs with gRPC. Beginning gRPC with ASP.NET Core 6 is your guide to quickly and efficiently getting down to the business of building gRPC applications in the Microsoft .NET ecosystem. Readers will dive in and build an application using gRPC and the latest technologies such Angular and ASP.NET Core Razor Pages. This book will teach you how to set up an efficient application using industry best practices such as security, monitoring, logging, and more. You will do this by performing Create, Read, Update, and Delete (CRUD) operations on a SQL Server database with Entity Framework Core. From there you will build web applications using Angular and ASP.NET Core Razor pages combined with gRPC APIs. After reading the book, you’ll be able to take advantage of the full range of developer opportunities with gRPC, and come away with any understanding of which usage scenarios are best suited for your projects. And you will possess a solid understanding of the best way to build APIs with ASP.NET Core. What You Will Learn Discover the latest .NET 6 framework Benefit from a new way to design APIs Build modern web applications Migrate easily from WCF to gRPC Become comfortable with latest industry programming standards Who This Book Is ForProfessional developers who are interested in getting started with gRPC and want to learn how to use it to build applications in the .NET ecosystem.

Beginning iOS 7 Development: Exploring the iOS SDK

by David Mark Jeff Lamarche Jack Nutting Fredrik Olsson

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand-new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, youOCOll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. YouOCOll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and youOCOll learn how to save your data using the iPhone file system. YouOCOll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And thereOCOs much more YouOCOll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. YouOCOll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 7 update to the bestselling and most recommended book for Cocoa touch developersPacked full of tricks, techniques, and enthusiasm for the new SDK from a developer perspectiveWritten in an accessible, easy-to-follow style"

Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

by Allan Fowler

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.What You'll LearnDownload assets from the Unity storeCreate a scene in Unity 2017Use physics and controls on mobile devicesWho This Book Is ForBeginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.

Beginning iOS Cloud and Database Development: Build Data-Driven Cloud Apps for iOS

by Brian Miller Nathan Ooley Nick Tichawa

Beginning iOS Cloud and Database Development gets you started with building apps that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOS apps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents. There's more! You'll learn how to integrate iCloud with Core Data based applications. Besides technical advice, you'll find suggestions and best practices to design the interaction of iCloud-driven applications. According to many industry sources, analysts, and shows, Apple will rely more and more on iCloud or web apps in the cloud to store and stream data-intensive media and other kinds of apps. As the majority of apps use some sort of data--and that only will grow as apps become more complex with rich and streaming media--this book shows developers how to create apps for iCloud, Apple's new cloud computing storage and data service. What you'll learn How to use, design, and develop for iCloud, including iOS data-driven apps, media apps and more How to work with documents in iCloud How to create custom documents in iCloud How to work with Core Data and iCloud Who this book is for This book is for iOS developers who want to build apps for or that use the new iCloud platform. Table of Contents Cloud Database Development: The Basics Introduction to The Cloud Applications for the Cloud Basic Setup of iCloud and Key-Value Storage iCloud Document Storage with Core Data and UIDocument iCloud with Core Data Connections, Testing, and Submission for Apple

Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS

by Kyle Richter Beau G. Bolle

Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights.Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll LearnBuild a reusable Game Center manager class that can be quickly used in future projectsIntegrate Game Kit and Game Center leaderboards and Achievements into your projectAdd real time and turned based multiplayer functionality to your gameImplement a real time voice chat systemWho This Book Is ForExperienced developers who already have a basic understanding of iOS development but haven’t yet had a chance to work with GameKit technology will benefit from this book.

Beginning iOS Game Development

by Patrick Alessi

Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running, Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Beginning iOS Game Development

by Patrick Alessi

Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Beginning iOS Media App Development

by Ahmed Bakir

Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir. You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features. After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.

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