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Blue Fox: Arm Assembly Internals and Reverse Engineering

by Maria Markstedter

Provides readers with a solid foundation in Arm assembly internals and reverse-engineering fundamentals as the basis for analyzing and securing billions of Arm devices Finding and mitigating security vulnerabilities in Arm devices is the next critical internet security frontier—Arm processors are already in use by more than 90% of all mobile devices, billions of Internet of Things (IoT) devices, and a growing number of current laptops from companies including Microsoft, Lenovo, and Apple. Written by a leading expert on Arm security, Blue Fox: Arm Assembly Internals and Reverse Engineering introduces readers to modern Armv8-A instruction sets and the process of reverse-engineering Arm binaries for security research and defensive purposes. Divided into two sections, the book first provides an overview of the ELF file format and OS internals, followed by Arm architecture fundamentals, and a deep-dive into the A32 and A64 instruction sets. Section Two delves into the process of reverse-engineering itself: setting up an Arm environment, an introduction to static and dynamic analysis tools, and the process of extracting and emulating firmware for analysis. The last chapter provides the reader a glimpse into macOS malware analysis of binaries compiled for the Arm-based M1 SoC. Throughout the book, the reader is given an extensive understanding of Arm instructions and control-flow patterns essential for reverse engineering software compiled for the Arm architecture. Providing an in-depth introduction into reverse-engineering for engineers and security researchers alike, this book: Offers an introduction to the Arm architecture, covering both AArch32 and AArch64 instruction set states, as well as ELF file format internals Presents in-depth information on Arm assembly internals for reverse engineers analyzing malware and auditing software for security vulnerabilities, as well as for developers seeking detailed knowledge of the Arm assembly language Covers the A32/T32 and A64 instruction sets supported by the Armv8-A architecture with a detailed overview of the most common instructions and control flow patterns Introduces known reverse engineering tools used for static and dynamic binary analysis Describes the process of disassembling and debugging Arm binaries on Linux, and using common disassembly and debugging tools Blue Fox: Arm Assembly Internals and Reverse Engineering is a vital resource for security researchers and reverse engineers who analyze software applications for Arm-based devices at the assembly level.

Blue Shark Team-Building: Leading High-Performance Teams during a Crisis

by Rizwan Amin Sheikh

Teams working in a crisis are operating in a high turbulence environment. Blue Shark Teams thrive in a crisis. They swim through turbulence and glide to project success. This book reveals the concepts and practical insight on how to create and lead Blue Shark Teams. The Blue Shark Model of Leading High-Performance Teams is based on Daniel Goleman’s emotional intelligence model and Bruce Tuckman’s team-building model (forming, storming, norming, performing, and adjourning). This book shows how to apply these models to large companies, small-to-medium size businesses, and projects during a crisis. It explains how managers can develop their leadership style and lead high-performance teams. A real-life case study, which was a success story during the COVID-19 pandemic, is discussed to elaborate the team-building and emotional intelligence models. The lessons learned from this case study can be applied to any crisis in any industry across the spectrum, including healthcare, IT, telecom, construction, manufacturing, oil and gas, airlines, financial services, retail, public sector, and consulting. The book arms executives and managers with the concepts and techniques to lead and manage projects, teams, and companies during turbulent and volatile times. If you are a CEO, CIO, CTO, or CXO of a Fortune 500 company, a mid-to-small size Business Owner, a Project Manager, or a Senior Executive facing a crisis, then this book is for you. It describes real-life case studies and projects that shows how the theoretical frameworks and models developed by leading researchers can be applied successfully to companies and projects, especially during a crisis and pandemic such as COVID-19.

Blue Team Field Manual (RFTM Series)

by Alan White Ben Clark

Blue Team Field Manual (BTFM) is a Cyber Security Incident Response Guide that aligns with the NIST Cybersecurity Framework consisting of the five core functions of Identify, Protect, Detect, Respond, and Recover by providing the tactical steps to follow and commands to use when preparing for, working through and recovering from a Cyber Security Incident.

Blueprints Visual Scripting for Unreal Engine

by Brenden Sewell

<P><P>Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. <P><P>By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. <P><P>From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5

by Marcos Romero Brenden Sewell

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in colorKey FeaturesDesign a fully functional game in UE5 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with OOP concepts and explore the Gameplay FrameworkWork with virtual reality development in UE BlueprintImplement procedural generation and create a product configuratorWho this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition

by Brenden Sewell Marcos Romero

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in colorKey FeaturesDesign a fully functional game in UE5 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with OOP concepts and explore the Gameplay FrameworkWork with virtual reality development in UE BlueprintImplement procedural generation and create a product configuratorWho this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints

by Brenden Sewell Marcos Romero

Publisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published.Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game. By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is forThis book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints, 2nd Edition

by Brenden Sewell Marcos Romero

Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints framework Key Features Design a fully functional game in UE4 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence Deploy your game on multiple platforms and share it with the world Book Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework Learn Virtual Reality development with UE Blueprint Who this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Blueprints for Text Analytics Using Python

by Jens Albrecht Sidharth Ramachandran Christian Winkler

Turning text into valuable information is essential for businesses looking to gain a competitive advantage. With recent improvements in natural language processing (NLP), users now have many options for solving complex challenges. But it's not always clear which NLP tools or libraries would work for a business's needs, or which techniques you should use and in what order.This practical book provides data scientists and developers with blueprints for best practice solutions to common tasks in text analytics and natural language processing. Authors Jens Albrecht, Sidharth Ramachandran, and Christian Winkler provide real-world case studies and detailed code examples in Python to help you get started quickly.Extract data from APIs and web pagesPrepare textual data for statistical analysis and machine learningUse machine learning for classification, topic modeling, and summarizationExplain AI models and classification resultsExplore and visualize semantic similarities with word embeddingsIdentify customer sentiment in product reviewsCreate a knowledge graph based on named entities and their relations

Bluesky For Dummies

by Eric Butow Rebecca Bollwitt

The first and most trustworthy guide to the hot new social media platform Bluesky has been taking the social media world by storm. The platform offers users a high degree of control over what information they view and share, abilities they've lost on other platforms. Bluesky For Dummies serves as your guidebook to navigating the new platform. Learn to import your contacts, control your feed, and share content, with easy-to-follow instructions. This book also shows you how to manage who can contact you and access your content, so you can avoid bots, trolls, and other unsavory characters. For business owners, this Dummies guide is a breath of fresh air—learn how to set up Bluesky for your business and enjoy a peaceful and profitable social experience. Discover how Bluesky differs from the other social media apps out there Create a profile, make connections, share your content, and build a following Take control of your social media experience with access and content settings Connect with users by exploring custom lists and feeds Refugees from other social media sites, as well as social media beginners, can find out what it's like to be social without the downsides, thanks to Bluesky For Dummies.

Bluetooth Security Attacks: Comparative Analysis, Attacks, and Countermeasures (SpringerBriefs in Computer Science)

by Keijo Haataja Konstantin Hyppönen Sanna Pasanen Pekka Toivanen

Bluetooth technology has enjoyed tremendous success, and it's now employed in billions of devices for short-range wireless data and real-time audio or video transfer. In this book the authors provide an overview of Bluetooth security. They examine network vulnerabilities and provide a literature-review comparative analysis of recent security attacks. They analyze and explain related countermeasures, including one based on secure simple pairing, and they also propose a novel attack that works against all existing Bluetooth versions. They conclude with a discussion on future research directions. The book is appropriate for practitioners and researchers in information security, in particular those engaged in the design of networked and mobile devices.

Blurring Boundaries of Journalism in Digital Media: New Actors, Models and Practices (Studies in Big Data #140)

by Xosé López-García Jorge Vázquez-Herrero María-Cruz Negreira-Rey José Sixto-García

What changes have affected the definition of the boundaries of journalism in the last decade? How do technologies influence the boundaries of journalism? Are threats and opportunities identified in those blurred areas of journalism? The aim of this book is to answer these questions and to address, from different perspectives, the redefinition of the boundaries of journalism according to the most recent changes in digital media concerning actors, models, and practices.More than 40 authors from eleven countries contribute to this book, which is structured into six sections to analyze the principles of journalism today, sustainability strategies in the digital context, old and new actors, formats and narratives, adaptation to the mobile scenario and to social platforms, and the changes introduced by artificial intelligence. Undoubtedly, this book is of interest to both academics and professionals, as well as a crucial reference for scholars and students of media and journalism.Chapter 7 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Blurring the Boundaries Through Digital Innovation: Individual, Organizational, and Societal Challenges (Lecture Notes in Information Systems and Organisation #19)

by Fabrizio D'Ascenzo Stefano Za Massimo Magni Alessandra Lazazzara

This book examines the impact of digital innovation on organizations. It reveals how the digital revolution is redefining traditional levels of analysis while at the same time blurring the internal and external boundaries of the organizational environment. It presents a collection of research papers that examine the interaction between Information and Communication Technology (ICT) and behavior from a threefold perspective: First, they analyze individual behavior in terms of specific organizational practices like learning, collaboration and knowledge transfer, as well as the use of ICT within the organization. Second, they explore the dynamics at work on the border between the internal and the external environments by analyzing the organizational impact of ICT usage outside the company, as can be seen in employer branding, consumer behavior and organizational image. Third, they investigate how ICT is being adopted to help face societal challenges outside the company like waste and pollution, smart cities, and e-government. The diversity of views offered makes this book particularly relevant for users, companies, scientists and governments. The content is based on a selection of the best papers - original double-blind peer reviewed contributions -presented at the annual conference of the Italian chapter of AIS, which took place in Rome, Italy, in October 2015, or in other reputable international peer-refereed Information Systems conferences.

Boardroom Cybersecurity: A Director's Guide to Mastering Cybersecurity Fundamentals

by Dan Weis

This book delves into the critical realm of cyber security, specifically focusing on the ever-present threats that can cripple your organization. We will dissect real-world attacks methods and mitigation strategies, analyze industry and regulatory requirements as they impact your boardroom decisions, and expose the vulnerabilities that leave organizations susceptible to data breaches. But why should cyber security be a top priority for CEOs, directors, and board members? A successful cyber-attack can be catastrophic. Beyond financial losses, data breaches can erode customer trust, damage brand reputation, disrupt critical operations, and even lead to legal ramifications for the board and for directors, such as regulatory fines and lawsuits. This book empowers you to make informed decisions for your organization regarding cyber risk. We will equip you to not only understand the evolving threat landscape and the potential impact of an attack, but also to proactively reduce and mitigate those risks. This knowledge will ensure you fulfill your reporting obligations and demonstrate strong corporate governance in the face of ever-present cyber threats. The digital age presents immense opportunities, but it also demands a heightened awareness of cyber security risks. This book is your roadmap to navigating this complex landscape, understanding your obligations as a director or board member, and ensuring your organization remains secure and thrives in this increasingly digital world. What You Will Learn: Typical methods employed by cybercriminal gangs. Board and management responsibilities and obligations. Common governance principles and standards. What are the cybersecurity frameworks and how do they work together? Best practices for developing a cybersecurity strategy. Understanding penetration testing reports and compliance audits. Tips for reading and understanding the audit report. Who This Book is for: Boards, directors, and management who have a responsibility over cyber security and ensuring cyber resilience for their organization.

Bobicraft y el secreto submarino (Bobicraft #Volumen 2)

by Bobicraft

BOBICRAFT tiene una nueva misión...¡hay que salvar el mundo! El Amuleto de la Armonía, el Pico del Orden y la Llave del Todo mantenían el orden , pero ahora han desaparecido y:... ¡ha empezado la cuenta atrás para la destrucción total! Bobicraft y Comandiu tendrán que viajar en el tiempo y el espacio para recuperar los Tres Poderosos, pero no será fácil: por el camino tendrán que superar laberintos encantados, escapar de criaturas malignas y encontrar un tesoro escondido en lo más profundo de la Ciudad Submarina. ¿Conseguirán evitar la catástrofe? ¡ACOMPAÑA A BOBICRAFT Y A COMANDIU EN SU AVENTURA PARA DESCUBRIR EL SECRETO SUBMARINO!

Bobicraft y el tesoro poderoso

by Bobicraft

Bobicraft está a punto de emprender el viaje más épico de su vida... ¡Pero él aún no lo sabe! Corre el rumor de que en un mundo lejano se esconde un tesoro muy especial: tiene el poder de conceder deseos. Parecía una simple leyenda, pero... ¡Bobicraft ha descubierto el mapa que lo llevará hasta él! Para llevar a cabo su misión, Bobi no se imaginaba que tendría que viajar al pasado, superar las pruebas más difíciles y conocer las criaturas más increíbles, como su nuevo amigo Comandiu. Sin embargo, no es el único que quiere encontrar el tesoro... El villano más poderoso de todos los tiempos, un enderman con su enderdragon, quiere hacerse con el poder para dominar el mundo. ¿Conseguirá Bobicraft parar su malvado plan? ¡Únete a Bobicraft y Comandiu y vive con ellos una aventura legendaria!

Body Area Network Challenges and Solutions (EAI/Springer Innovations in Communication and Computing)

by Sabu M. Thampi R. Maheswar G. R. Kanagachidambaresan R. Jayaparvathy

This book provides a novel solution for existing challenges in wireless body sensor networks (WBAN) such as network lifetime, fault tolerant approaches, reliability, security, and privacy. The contributors first discuss emerging trends of WBAN in the present health care system. They then provide possible solutions to challenges inherent in WBANs. Finally, they discuss results in working environments. Topics include communication protocols of implanted, wearable and nano body sensor networks; energy harvesting methodologies and experimentation for WBAN; reliability analysis and fault tolerant architecture for WBAN; and handling network failure during critical duration. The contributors consist of researchers and practitioners in WBAN around the world.

Body Area Networks. Smart IoT and Big Data for Intelligent Health Management: 16th EAI International Conference, BODYNETS 2021, Virtual Event, October 25-26, 2021, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #420)

by Masood Ur Rehman Ahmed Zoha

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Body Area Networks, BodyNets 2021, held in October 2021. The conference was held virtually due to the COVID-19 pandemic. The 21 papers presented were selected from 44 submissions and issue new technologies to provide trustable measuring and communications mechanisms from the data source to medical health databases. Wireless body area networks (WBAN) are one major element in this process. Not only on-body devices but also technologies providing information from inside a body are in the focus of this conference. Dependable communications combined with accurate localization and behavior analysis will benefit WBAN technology and make the healthcare processes more effective.

Body Area Networks. Smart IoT and Big Data for Intelligent Health Management: 18th EAI International Conference, BODYNETS 2024-A, Milan, Italy, February 5-6, 2024, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #524)

by Marouan Mizmizi Maurizio Magarini Prabhat Kumar Upadhyay Massimiliano Pierobon

This book constitutes the refereed post-conference proceedings from the 18th EAI International Conference on Body Area Networks, BODYNETS 2024-A, held in Milan, Italy, in February 5-6, 2024. The 20 full papers presented here were carefully reviewed and selected from 48 submissions. These papers have been organized in the following topical sections: Implantable devices and In-body communication; Body area networks and transmission technologies; Smart healthcare applications; Privacy and security in wireless body area networks.

Body Area Networks. Smart IoT and Big Data for Intelligent Health: 15th EAI International Conference, BODYNETS 2020, Tallinn, Estonia, October 21, 2020, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #330)

by Lorenzo Mucchi Matti Hämäläinen Muhammad Mahtab Alam Imran Khan Niazi Yannick Le Moullec

This book constitutes the refereed post-conference proceedings of the 15th International Conference on Body Area Networks, BodyNets 2020, held in Tallinn, Estonia, in October 2020. The conference was held virtually due to the COVID-19 pandemic.The 15 papers presented were selected from 30 submissions and issue new technologies to provide trustable measuring and communications mechanisms from the data source to medical health databases. Wireless body area networks (WBAN) are one major element in this process. Not only on-body devices but also technologies providing information from inside a body are in the focus of this conference. Dependable communications combined with accurate localization and behavior analysis will benefit WBAN technology and make the healthcare processes more effective.

Body Area Networks: 14th EAI International Conference, BODYNETS 2019, Florence, Italy, October 2-3, 2019, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #297)

by Simone Morosi Lorenzo Mucchi Matti Hämäläinen Sara Jayousi

This book constitutes the refereed post-conference proceedings of the 14th EAI International Conference on Body Area Networks, BodyNets 2019, held in Florence, Italy, in October 2019. The 27 papers presented were selected from 54 submissions and issue new technologies to provide trustable measuring and communications mechanisms from the data source to medical health databases. Wireless body area networks (WBAN) are one major element in this process. Not only on-body devices but also technologies providing information from inside a body are in the focus of this conference. Dependable communications combined with accurate localization and behavior analysis will benefit WBAN technology and make the healthcare processes more effective.

Body Language

by Kelly L. Murdock Eric Allen Adam G. Sidwell Jared Fong

Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

Body of Knowledge for Modeling and Simulation: A Handbook by the Society for Modeling and Simulation International (Simulation Foundations, Methods and Applications)

by Andreas Tolk Tuncer Ören Bernard P. Zeigler

Commissioned by the Society for Modeling and Simulation International (SCS), this needed, useful new ‘Body of Knowledge’ (BoK) collects and organizes the common understanding of a wide collection of professionals and professional associations.Modeling and simulation (M&S) is a ubiquitous discipline that lays the computational foundation for real and virtual experimentation, clearly stating boundaries—and interactions—of systems, data, and representations. The field is well known, too, for its training support via simulations and simulators. Indeed, with computers increasingly influencing the activities of today’s world, M&S is the third pillar of scientific understanding, taking its place along with theory building and empirical observation.This valuable new handbook provides intellectual support for all disciplines in analysis, design and optimization. It contributes increasingly to the growing number of computational disciplines, addressing the broad variety of contributing as well as supported disciplines and application domains. Further, each of its sections provide numerous references for further information. Highly comprehensive, the BoK represents many viewpoints and facets, captured under such topics as:Mathematical and Systems Theory FoundationsSimulation Formalisms and ParadigmsSynergies with Systems Engineering and Artificial IntelligenceMultidisciplinary ChallengesEthics and PhilosophyHistorical PerspectivesExamining theoretical as well as practical challenges, this unique volume addresses the many facets of M&S for scholars, students, and practitioners. As such, it affords readers from all science, engineering, and arts disciplines a comprehensive and concise representation of concepts, terms, and activities needed to explain the M&S discipline.Tuncer Ören is Professor Emeritus at the University of Ottawa. Bernard Zeigler is Professor Emeritus at the University of Arizona. Andreas Tolk is Chief Scientist at The MITRE Corporation. All three editors are long-time members and Fellows of the Society for Modeling and Simulation International. Under the leadership of three SCS Fellows, Dr. Ören, University of Ottawa, Dr. Zeigler, The University of Arizona, and Dr. Tolk, The MITRE Corporation, more than 50 international scholars from 15 countries provided insights and experience to compile this initial M&S Body of Knowledge.

Bodyshop: The Photoshop Retouching Guide for the Face and Body

by Karsten Rose Birgit Nitzsche

The book Photoshop users need to get bodies into shape. This full-color book will show how both the newest and previous versions of Photoshop can be used to retouch and enhance the entire human form. From body contouring to changing hairstyles to adding makeup and fixing nails, this book will be a must-have reference for anyone who uses Photoshop to fix people pictures. The companion DVD includes before-and-after views of all pictures from the book, additional setting files for individual workshops, and trial versions of several Nik Multimedia filters.

Bold Visions: The Digital Painting Bible

by Gary Tonge

This comprehensive and up-to-date guide to the rapidly expanding area of digital painting features beautifully displayed finished works of art alongside practical demonstrations. Artists will learn to create a wide range of subject matter from futuristic spacescapes and revolutionary vehicles to medieval landscapes and beautiful maidens. An in-depth materials section introduces all the equipment you are likely to need, from computer hardware and software to more traditional art media. A detailed basic techniques section caters to both newcomers to the digital medium and those who wish to brush up on their skills.

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