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C# 13 and .NET 9 – Modern Cross-Platform Development Fundamentals: Start building websites and services with ASP.NET Core 9, Blazor, and EF Core 9
by null Mark J. PriceAn accessible guide for beginner-to-intermediate programmers to the concepts, real-world applications, and latest features of C# 13 and .NET 9, with hands-on exercises using Visual Studio and Visual Studio CodeKey FeaturesExplore the newest additions to C# 13, the .NET 9 class libraries, and Entity Framework Core 9Build professional websites and services with ASP.NET Core 9 and BlazorEnhance your skills with step-by-step code examples and best practices tipsBook DescriptionThis Packt bestseller continues to be the definitive guide to modern cross-platform development. The 9th edition of C# 13 and .NET 9 – Modern Cross-Platform Development Fundamentals has been updated to cover the latest features and improvements in .NET 9 and C# 13. You'll start by mastering object-oriented programming, learning how to write, test, and debug functions, and implementing interfaces. You'll then dive into .NET APIs for data management, filesystem operations, and serialization. This latest edition integrates .NET 9 enhancements into its examples: faster exceptions and new LINQ methods. New ASP.NET Core 9 features include optimized static assets, built-in OpenAPI document generation, and the HybridCache. Practical examples, such as building websites and services with ASP.NET Core, have been refreshed to utilize the latest .NET 9 features. The book also introduces Blazor, with its new unified hosting model for unparalleled code reusability. With these updates, you'll learn how to build robust applications and services efficiently and effectively. By the end of this book, you'll have the knowledge and confidence to create professional and high-performance web applications using the latest technologies in C# 13 and .NET 9.What you will learnDiscover the new features of .NET 9, including more flexible params and new LINQ like CountBy and IndexLeverage the new ASP.NET Core 9 features for optimized static assets, OpenAPI document generation, and HybridCacheUtilize the native AOT publish capability for faster startup and reduced memory footprintBuild rich web user interface experiences using Blazor in ASP.NET Core 9Integrate and update databases in your applications using Entity Framework Core 9 modelsQuery and manipulate data using LINQBuild powerful services using Minimal APIsWho this book is forThis book is aimed at beginner to intermediate-level C# and .NET developers. While prior exposure to C# or .NET is not a prerequisite, a general understanding of programming concepts will be beneficial. If you want to learn more technologies for building modern .NET projects like gRPC, SignalR, and .NET MAUI, read Mark's Apps and Services with .NET 8 book next; and if you aim to become a professional .NET developer quickly or mainly work on team projects, read his other book, Tools and Skills for .NET 8.
C++ 14 Quick Syntax Reference: Second Edition
by Mikael OlssonThis updated handy quick C++ 14 guide is a condensed code and syntax reference based on the newly updated C++ 14 release of the popular programming language. It presents the essential C++ syntax in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C++ programmer. In the C++ 14 Quick Syntax Reference, Second Edition, you will find a concise reference to the C++ 14 language syntax. It has short, simple, and focused code examples. This book includes a well laid out table of contents and a comprehensive index allowing for easy review. What you'll learn How to create a C++ HelloWorld How to compile and run What are C++ variables, operators, pointers and references What are arrays, strings, conditionals, loops and more How to write functions How to work with constructors, inheritance, overridings How to use access levels, static, enum, string and union, and more What are custom conversions, namespaces, constants, and preprocessors How to do event handling What are type conversions, templates, headers, and more Who this book is for This book is a quick, handy pocket syntax reference for experienced C++ programmers, and a concise, easily-digested introduction for other programmers new to C++. Table of Contents 1. HelloWorld 2. Compile and Run 3. Variables 4. Operators 5. Pointers 6. References 7. Arrays 8. String 9. Conditionals 10. Loops 11. Functions 12. Class 13. Constructor 14. Inheritance 15. Overriding 16. Access Levels 17. Static 18. Enum 19. String and Union 20. Operator Overloading 21. Custom Conversions 22. Namespaces 23. Constants 24. Preprocessor 25. Event Handling 26. Type Conversions 27. Templates 28. Headers
C++17 By Example: Practical projects to get you up and running with C++17
by Stefan BjörnanderDiscover the impressive capabilities of C++ and learn the skills you need to implement it in real life Key Features Leverage the power of C++ language constructs to build effective software Learn about file handling and pointers Build visually appealing GUI by using the power of Qt5 Get a deeper understanding of how to program C++ for a specific purpose by implementing a Domain Specific Language Book Description C++ is a general-purpose programming language built with a bias towards embedded programming and systems programming. Over the years, C++ has evolved and is used to develop software for many different sectors. Given its versatility and robustness, C++is a wonderful language to start your coding journey with. This book covers exciting projects built in C++ that show how to implement the language in different scenarios. While developing these projects, you will not only learn the language constructs but also how you can use C++ to meet your software requirements. The book starts with a brief introduction to C++ language constructs where you will learn essential concepts that are required to understand the projects covered in the book. The first module will build a library management system that will teach you how to perform efficient file handling and use pointers in your software. To give you a taste of GUI programming, the next module will build graphical applications using Qt 5. You will then be introduced to game design in C++ and build two interesting games. The final module will teach you how C++ can be used to create a Domain Specific Language. After reading this book, you will have mastered core programming concepts in C++, and how to implement them effectively. What you will learn Create object-oriented hierarchies and how to compile, link, and execute a simple program Implement classes with linked lists, templates, inheritance, operator overloading, and exception handling Efficient file handling and pointer structures Dynamic allocation and deallocation along with marshmallowing Qt features, including menus, toolbars, caret handling, and more Implement a Domain Specific Language in C++ Who this book is for This book is for developers who would like to develop software in C++. Basic programming experience would be an added advantage.
C++17 Quick Syntax Reference: A Pocket Guide To The Language, Apis And Library
by Mikael OlssonThis quick C++17 guide is a condensed code and syntax reference to the popular programming language, fully updated for C++17. It presents the essential C++ syntax in a well-organized format that can be used as a handy reference.In the C++17 Quick Syntax Reference, you will find short, simple, and focused code examples. This book includes a well laid out table of contents and a comprehensive index allowing for easy review. You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C++ programmer.What You'll LearnUse template argument deduction for class templatesDeclare non-type template parameters with auto-folding expressions and auto deduction from braced-init-listApply lambdas and lambda capture by valueWork with inline variables, nested namespaces, structured bindings, and selection statements with initializerUse utf-8 character literalsCarry out direct-list initialization of enumsUse these new C++17 library features or class templates from std::variant, optional, any, string_view, invoke, apply and moreDo splicing for maps and sets, also new to C++17Who This Book Is ForExperienced C++ programmers. Additionally, this is a concise, easily-digested introduction for other programmers new to C++.
C++17 Standard Library Quick Reference: A Pocket Guide to Data Structures, Algorithms, and Functions
by Peter Van Weert Marc GregoireThis quick reference is a condensed guide to the essential data structures, algorithms, and functions provided by the C++17 Standard Library. It does not explain the C++ language or syntax, but is accessible to anyone with basic C++ knowledge or programming experience. Even the most experienced C++ programmer will learn a thing or two from it and find it a useful memory-aid. It is hard to remember all the possibilities, details, and intricacies of the vast and growing Standard Library. This handy reference guide is therefore indispensable to any C++ programmer. It offers a condensed, well-structured summary of all essential aspects of the C++ Standard Library. No page-long, repetitive examples or obscure, rarely used features. Instead, everything you need to know and watch out for in practice is outlined in a compact, to-the-point style, interspersed with practical tips and well-chosen, clarifying examples. This new edition is updated to include all Standard Library changes in C++17, including the new vocabulary types std::string_view, any, optional, and variant; parallel algorithms; the file system library; specialized mathematical functions; and more.What You Will LearnGain the essentials that the C++ Standard Library has to offerUse containers to efficiently store and retrieve your dataInspect and manipulate your data with algorithms See how lambda expressions allow for elegant use of algorithmsDiscover what the standard string class provides and how to use itWrite localized applicationsWork with file and stream-based I/OPrevent memory leaks with smart pointersWrite safe and efficient multi-threaded code using the threading librariesWho This Book Is ForAll C++ programmers, irrespective of their proficiency with the language or the Standard Library. A secondary audience is developers who are new to C++, but not new to programming, and who want to learn more about the C++ Standard Library in a quick, condensed manner.
C++17 STL Cookbook
by Jacek GalowiczOver 90 recipes that leverage the powerful features of the Standard Library in C++17 About This Book • Learn the latest features of C++ and how to write better code by using the Standard Library (STL). Reduce the development time for your applications. • Understand the scope and power of STL features to deal with real-world problems. • Compose your own algorithms without forfeiting the simplicity and elegance of the STL way. Who This Book Is For This book is for intermediate-to-advanced C++ programmers who want to get the most out of the Standard Template Library of the newest version of C++: C++ 17. What You Will Learn • Learn about the new core language features and the problems they were intended to solve • Understand the inner workings and requirements of iterators by implementing them • Explore algorithms, functional programming style, and lambda expressions • Leverage the rich, portable, fast, and well-tested set of well-designed algorithms provided in the STL • Work with strings the STL way instead of handcrafting C-style code • Understand standard support classes for concurrency and synchronization, and how to put them to work • Use the filesystem library addition available with the C++17 STL In Detail C++ has come a long way and is in use in every area of the industry. Fast, efficient, and flexible, it is used to solve many problems. The upcoming version of C++ will see programmers change the way they code. If you want to grasp the practical usefulness of the C++17 STL in order to write smarter, fully portable code, then this book is for you. Beginning with new language features, this book will help you understand the language's mechanics and library features, and offers insight into how they work. Unlike other books, ours takes an implementation-specific, problem-solution approach that will help you quickly overcome hurdles. You will learn the core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on practical real-world recipes. These recipes will help you get the most from the STL and show you how to program in a better way. By the end of the book, you will be up to date with the latest C++17 features and save time and effort while solving tasks elegantly using the STL. Style and approach This recipe-based guide will show you how to make the best use of C++ together with the STL to squeeze more out of the standard language
C++20 for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners
by Will BriggsReady to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the “spaceship” operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own.What You Will Learn:The brand-new C++20 standardProgramming graphics and games with the SDL library, using SSDL, the "Simple SDL" wrapper libraryHow to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers“Anti-bugging” for easy fixes to common problems Sound practices for becoming a productive programmerHow to make your own big projects, including a C++-based arcade game The built-in Standard Template Library (STL) functions and classes for easy and efficient programmingPowerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programmingWho This Book Is ForAll who are new to C++, either self-learners or students in college-level courses.
C++20 Quick Syntax Reference: A Pocket Guide to the Language, APIs, and Library
by Mikael OlssonThis quick C++ 20 guide is a condensed code and syntax reference to the popular programming language, fully updated for C++20. It presents the essential C++20 code syntax in a well-organized format that can be used as a handy reference. This edition covers topics including designated initializers, lambdas and lambda captures, the spaceship operator, pack expressions, string literals as template parameters, atomic smart pointers, and contracts. It also covers library changes including extended futures, latches and barriers, task blocks, and text formatting. In the C++20 Quick Syntax Reference, you will find short, simple, and focused code examples. This book includes a well-laid-out table of contents and a comprehensive index allowing for easy review. You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point, and highly accessible. The book is packed with useful information and is a must-have for any C++ programmer. What You'll LearnDiscover the key C++20 featuresWork with concepts to constrain template argumentsUse modules as a replacement for header filesTake advantage of the three-way comparison operatorCreate immediate functions using the consteval keywordMake use of constexpr, constinit and designated initializers Who This Book Is For Experienced C++ programmers. Additionally, this is a concise, easily-digested introduction for other programmers new to C++.
C++20 Recipes: A Problem-Solution Approach
by J. Burton Browning Bruce SutherlandDiscover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. What You Will Learn See what's new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics Who This Book Is For Programmers with at least some prior experience with C++.
C++20 STL Cookbook: Leverage the latest features of the STL to solve real-world problems
by Bill WeinmanProven techniques to improve the efficiency of your programs using the Standard Template Library (STL)Key FeaturesBecome familiar with the latest features of C++20 and write better code using the STLReduce the development time for your applications and enable faster deploymentGet up and running with the new and leaner STL capabilities introduced in the latest releaseBook DescriptionFast, efficient, and flexible, the C++ programming language has come a long way and is used in every area of the industry to solve many problems. The latest version C++20 will see programmers change the way they code as it brings a whole array of features enabling the quick deployment of applications. This book will get you up and running with using the STL in the best way possible.Beginning with new language features in C++20, this book will help you understand the language's mechanics and library features and offer insights into how they work. Unlike other books, the C++20 STL Cookbook takes an implementation-specific, problem-solution approach that will help you overcome hurdles quickly. You'll learn core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on real-world recipes. This book is a reference guide for using the C++ STL with its latest capabilities and exploring the cutting-edge features in functional programming and lambda expressions.By the end of the book C++20 book, you'll be able to leverage the latest C++ features and save time and effort while solving tasks elegantly using the STL.What you will learnUnderstand the new language features and the problems they can solveImplement generic features of the STL with practical examplesUnderstand standard support classes for concurrency and synchronizationPerform efficient memory management using the STLImplement seamless formatting using std::formatWork with strings the STL way instead of handcrafting C-style codeWho this book is forThis book is for intermediate to advanced C++ programmers who want to get the most out of the Standard Template Library of C++20, the newest version of C++. Basic knowledge of coding and C++ concepts is necessary to get started with this book.
C# 2008 and 2005 Threaded Programming: Beginner's Guide
by Gastón C. HillarThis is a concise practical guide that will help you learn C# threaded programming, with lot of examples and clear explanations. It is packed with screenshots to aid your understanding of the process.Whether you are a beginner to working with threads or an old hand that is looking for a reference, this book should be on your desk. This book will help you to build scalable, high performance software using parallel programming techniques.Students learning introductory threaded programming in C# will also gain benefits from this book.
C# 2008 For Dummies
by Chuck Sphar Stephen R. DavisWhether you're a total novice or a programmer shifting to C#, the newest version of this programming language is full of cool features you'll want to use. With its Visual Studio compatibility, C# is the perfect language for building Windows Vista applications. And the 2008 version works with LINQ, a query language with syntax similar to SQL but which simplifies database code and can also write queries on XML files.For the best basic C# how-to, it's hard to beat C# 2008 For Dummies. This plain-English guide to programming with C# can have you creating your first console application before you finish Part I. In fact, the basic template you create at that point will be the foundation of many other apps as you move through the book. Along the way you'll get the scoop on organizing your data, object-oriented programming (also known as OOP), and a great LINQ-related feature called delegates and events. You'll find out how toCreate a console application templatePerform logical comparisonsWork with loops and if statementsUnderstand collection syntaxUse interfaces and object-oriented conceptsApply delegates and events, and much moreYou'll even gain some rare insight into how to understand error messages you may get when programming in C#. All the code you need can be found on the companion Web site, along with great bonus information that helps you do more with C# 2008. So -- what are you waiting for? Grab C# 2008 For Dummies and let's get started!
C# 2010 All-in-One For Dummies
by Bill Sempf Stephen R. Davis Charles SpharA logical, straightforward approach to learning the C# languageC# is a complicated programming language for building .NET-connected software for Microsoft Windows, the Web, and a wide range of devices. The friendly All-in-One For Dummies format is a perfect way to present it. Each minibook is a self-contained package of necessary information, making it easy to find what you're looking for.Upgrades in C# 2010 include the ability to build Windows 7 applications and compatibility with Python and Ruby.C# is a somewhat complex programming language for building .NET-connected software for Microsoft Windows, the Web, and other devicesBeginning C# programmers will appreciate how the All-in-One format breaks the topic into minibooks, each one addressing a key body of informationMinibooks include creating your first C# program, Windows 7 programming, basic C# programming, object-based programming, object-oriented programming, Windows programming with C# and Visual Studio, and debuggingCompanion Web site includes all sample codeBeginning C# programmers will find C# 2010 All-in-One For Dummies explains a complicated topic in an easy, understandable way.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
C# 2010 In Simple Steps
by Kogent Learning Solutions IncC# 2010 is the book that helps the reader to learn C# using Visual Studio 2010. Precision, an easy-to-understand style, real life examples in support of the concepts, and practical approach in presentation are some of the features that make the book unique in itself. The text in the book is presented in such a way that it is equally helpful to the beginners as well as to the professionals. Apart from the basic concepts such as Dynamic types lookup, named and optional parameters, parallel LINQ the book deals with some advanced topics such as WPF, WCF and Cloud Computing.
C++ 2013 for C# Developers
by Dean C. WillsC++ 2013 for C#yDevelopers provides a fast-track to C++ proficiency forthose already using the C# language at an advanced level. Beginning with a detailed explanation of the mechanics of C++'s execution sequence, its grammar, syntax and data access you'll quickly learn the similarities and differences between C++ and C#. The second and third partsof the of the book are devoted to a detailed deep-dive into C++ development to provide clear information and advice about how to use the languageeffectively. "
C# 24-Hour Trainer
by Rod StephensQuickly learn to program in C# programming with this unique book and video package C# 24-Hour Trainer, 2nd Edition is your quick and easy guide to programming in C#, even if you have no programming experience at all. Updated to align with the latest C# standard, this book is your comprehensive beginner's guide, with each lesson supplemented by a video, for over ten hours of video training. Each chapter focuses on a specific concept or technique, with detailed, easy-to-follow explanation followed by a hands-on exercise. The goals of each exercise are outlined in advance to help you understand what you're working toward, and step-by-step instructions walk you through the operation from start to finish. Complex areas are clarified with specifically highlighted pointers that head off confusion, and additional exercises are provided so you can practice your new skills. Full instructor ancillaries are included to make this guide classroom ready, and the author's own website offers ongoing support. C# has become one of the most popular programming languages in the world, with millions of lines of code used in businesses and applications of all types and sizes. This book helps you dive right in so you can start programming right away. Start right in with the latest C# standard Learn at your own pace, with hands-on practice Clear up confusion and work around common obstacles Build your own Windows, .NET, and mobile applications C# has become a increasingly popular and in-demand programming skillsets. If you've decided to learn C#, this 24-Hour Trainer is your ultimate guide.
C# 3.0 Cookbook: More Than 250 solutions for C# 3.0 Programmers
by Jay Hilyard Stephen TeilhetCompletely updated for C# 3.0 and the .NET 3.5 platform, the new edition of this bestseller offers more than 250 code recipes to common and not-so-common problems that C# programmers face every day. Every recipe in the book has been reconsidered with more than a third of them rewritten to take advantage of new C# 3.0 features. If you prefer solutions you can use today to general C# language instruction, and quick answers to theory, this is your book.C# 3.0 Cookbook offers a new chapter on LINQ (language integrated query), plus two expanded chapters for recipes for extension methods, lambda functions, object initializers, new synchronization primitives and more. The new edition is also complemented by a public wiki, which not only includes all of the C# 2.0 recipes from the previous edition unchanged by the release of C# 3.0, but invites you to suggest better ways to solve those tasks.Here are some of topics covered:LINQNumeric data types and EnumerationsStrings and charactersClasses and structuresGenericsCollectionsException handlingDelegates, events, and lambda expressionsFilesystem interactionsWeb site accessXML usage (including LINQ to XML, XPath and XSLT)NetworkingThreadingData Structures & AlgorithmsEach recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underling technology works. You don't have to be an experienced C# or .NET developer to use C# 3.0 Cookbook. You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.
C# 3.0 Cookbook, 3rd Edition
by Jay HilyardCompletely updated for C# 3.0 and the .NET 3.5 platform, the new edition of this bestseller offers more than 250 code recipes to common and not-so-common problems that C# programmers face every day. Every recipe in the book has been reconsidered with more than a third of them rewritten to take advantage of new C# 3.0 features. If you prefer solutions you can use today to general C# language instruction, and quick answers to theory, this is your book. C# 3.0 Cookbook offers a new chapter on LINQ (language integrated query), plus two expanded chapters for recipes for extension methods, lambda functions, object initializers, new synchronization primitives and more. The new edition is also complemented by a public wiki, which not only includes all of the C# 2.0 recipes from the previous edition unchanged by the release of C# 3.0, but invites you to suggest better ways to solve those tasks. Here are some of topics covered: * LINQ * Numeric data types and Enumerations * Strings and characters * Classes and structures * Generics * Collections * Exception handling * Delegates, events, and lambda expressions * Filesystem interactions * Web site access * XML usage (including LINQ to XML, XPath and XSLT) * Networking * Threading * Data Structures & Algorithms Each recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underling technology works. You don't have to be an experienced C# or .NET developer to use C# 3.0 Cookbook. You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.
C# 3.0 Cookbook, 3rd Edition
by Jay Hilyard Stephen TeilhetCompletely updated for C# 3.0 and the .NET 3.5 platform, the new edition of this bestseller offers more than 250 code recipes to common and not-so-common problems that C# programmers face every day. Every recipe in the book has been reconsidered with more than a third of them rewritten to take advantage of new C# 3.0 features. If you prefer solutions you can use today to general C# language instruction, and quick answers to theory, this is your book. C# 3.0 Cookbook offers a new chapter on LINQ (language integrated query), plus two expanded chapters for recipes for extension methods, lambda functions, object initializers, new synchronization primitives and more. The new edition is also complemented by a public wiki, which not only includes all of the C# 2.0 recipes from the previous edition unchanged by the release of C# 3.0, but invites you to suggest better ways to solve those tasks. Here are some of topics covered: LINQ Numeric data types and Enumerations Strings and characters Classes and structures Generics Collections Exception handling Delegates, events, and lambda expressions Filesystem interactions Web site access XML usage (including LINQ to XML, XPath and XSLT) Networking Threading Data Structures and Algorithms Each recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underling technology works. You don't have to be an experienced C# or .NET developer to use C# 3.0 Cookbook . You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.
C# 3.0 Design Patterns
by Judith BishopThis resource for programmers provides an introduction to the classic object-oriented design patterns, and explains how to use the latest features of C#3.0 to code them. The book draws on new C# 3.0 language and .NET framework features to implement 23 core programming design patterns that were originally proposed in Gamma, Helm, Johnson, and Vlisside's Design Patterns: Elements of Reusable Object-Oriented Software (1994). Discussion of each pattern touches on role, design, implementation, and real-world use, with examples and exercises. Special features of the book include pictorial representations of patterns, quizzes that relate the illustrations to UML diagrams, tables on choosing specific patterns, and comparison tables for patterns that are similar. C# 3. 0 features are introduced by example and summarized in sidebars for easy reference. B&W screenshots are included. The book is for programmers who are familiar with C#1.0 or Java 1.4. Although not written as a textbook, the book could be used in a mid-degree course on design patterns or advanced programming. Bishop is a computer scientist.
C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems
by Judith BishopIf you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. This practical guide offers you a clear introduction to the classic object-oriented design patterns, and explains how to use the latest features of C# 3.0 to code them.C# Design Patterns draws on new C# 3.0 language and .NET 3.5 framework features to implement the 23 foundational patterns known to working developers. You get plenty of case studies that reveal how each pattern is used in practice, and an insightful comparison of patterns and where they would be best used or combined. This well-organized and illustrated book includes:An explanation of design patterns and why they're used, with tables and guidelines to help you choose one pattern over anotherIllustrated coverage of each classic Creational, Structural, and Behavioral design pattern, including its representation in UML and the roles of its various playersC# 3.0 features introduced by example and summarized in sidebars for easy referenceExamples of each pattern at work in a real .NET 3.5 program available for download from O'Reilly and the author's companion web siteQuizzes and exercises to test your understanding of the material.With C# 3.0 Design Patterns, you learn to make code correct, extensible and efficient to save time up front and eliminate problems later. If your business relies on efficient application development and quality code, you need C# Design Patterns.
C# 3.0 in a Nutshell, 3rd Edition
by Joseph Albahari Ben AlbahariThis top-selling compact C# reference is thoroughly revised to reflect the latest features of the C# 3. 0 language and . NET 3. 0 base class libraries, and completely reorganized to meet the reference needs of programmers in the new world of on-line documentation. The third edition provides a thorough reference to the language and core framework in one accessible volume. It serves both as a cover-to-cover read for intermediate to advanced programmers, and as a reference for all C# programmers. This edition serves both as a cover- to-cover read for intermediate-to-advanced programmers, as well as a reference for all C# programmers.
C# 3.0. Leksykon kieszonkowy. Wydanie II
by Joseph Albahari Ben AlbahariPoznaj nowo?ci j?zyka C# i podnie? wydajno?? programowania.Co nowego w C# 3.0?Jak skróci? i usprawni? swój kod?Do czego s?u?y mechanizm LINQ?C# jest obiektowym j?zykiem programowania zalecanym przez Microsoft dla platformy .NET Framework. Pozwala definiowa? wiele ró?norodnych elementów sk?adowych klas, nie tylko pola czy metody. Analiza struktury kodu umo?liwia tworzenie wysoce uniwersalnych mechanizmów operuj?cych na strukturze kodu nieznanej w czasie kompilacji. Wiedza programisty jest kluczem do wykorzystania wszystkich jego mo?liwo?ci. Leksykon stanowi bogate kompendium nowych rozwi?za? dost?pnych w C# 3.0 oraz ich implementacji. Opisane zagadnienia, dotycz?ce mechanizmu LINQ (Language Integrated Query), pozwalaj? na pozyskanie praktycznej wiedzy niezb?dnej we wspó?czesnym programowaniu. Ksi??ka C# 3.0 Leksykon kieszonkowy. Wydanie II, poruszaj?ca w sposób przejrzysty i rzeczowy ca?o?? poj?ciowych zmian koniecznych do opanowania C#, jest idealn? pozycj? dla wszystkich programistów, którym nieobca jest Java, C++ lub poprzednie wersje C#.Do najwa?niejszych cech wyró?niaj?cych j?zyk C# w wydaniu 3.0 zaliczamy:wyra?enia lambda,metody rozszerzaj?ce,niejawne typowanie zmiennych lokalnych,sk?adni? ujmowania zapyta? w kodzie,typy anonimowe,niejawne typowanie tablic,inicjalizatory obiektów,w?a?ciwo?ci automatyczne,metody cz??ciowe, drzewa wyra?e?.Nie tra? czasu na szukanie informacji! Programuj wydajnie i efektywnie z kieszonkowym leksykonem!
C# 3.0 Pocket Reference: Instant Help for C# 3.0 Programmers (Pocket Reference (O'Reilly))
by Joseph Albahari Ben AlbahariThis book is for busy programmers who want a succinct and yet readable guide to C# 3.0 and LINQ. C# 3.0 Pocket Reference tells you exactly what you need to know, without long introductions or bloated samples.Despite its conciseness, this book doesn't skimp on depth or detail, and embraces the conceptual challenges in learning C# 3.0 and LINQ. Tightly focused and highly practical, this pocket reference covers more ground than many of the big books on C#.C# 3.0 Pocket Reference includes plenty of illustrations and code examples to explain:Features new to C# 3.0, such as lambda expressions, anonymous types, automatic properties, and moreAll aspects of C# syntax, predefined types, expressions, and operatorsCreating classes, structs, delegates and events, enums, generics and constraints, exception handling, and iteratorsThe subtleties of boxing, operating overloading, delegate covariance, extension method resolution, interface reimplementation, nullable types, and operating liftingLINQ, starting with the principles of sequences, deferred execution and standard query operators, and finishing with a complete reference to query syntax-including multiple generators, joining, grouping, and query continuationsConsuming, writing, and reflecting on custom attributesYou'll also find chapters on unsafe code and pointers, preprocessor directives, XML documentation, and a framework overview. If you're already familiar with Java, C++, or an earlier version of C#, C# 3.0 Pocket Reference is an ideal choice.No other book or online resource can get you up to speed so quickly.
C# 4.0 Pocket Reference (Pocket References Ser.)
by Ben Albahari Joseph AlbahariWhen you're programming C# 4.0 and need a little help, this tightly focused and practical book tells you exactly what you need to know -- without long introductions or bloated examples. It's ideal as a succinct quick reference or as a guide to get you rapidly up to speed if you already know Java, C++, or an earlier version of C#.Written by the authors of the acclaimed C# 4.0 in a Nutshell (O’Reilly), this book covers the entire C# 4.0 language -- without skimping on the details -- including:Features new to C# 4.0, such as dynamic binding, optional and named parameters, and type parameter varianceAll of C#'s fundamentalsAdvanced topics, including operator overloading, custom conversions, type constraints, covariance and contravariance, lambda expressions and closures, iterators, nullable types, and operator liftingLINQ, starting with sequences, lazy execution, and standard query operators; finishing with a complete reference to query expressionsUnsafe code and pointers, custom attributes, preprocessor directives, and XML documentation