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C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
by Siddharth ShekarExplore modern game programming and rendering techniques to build games using C++ programming language and its popular librariesKey FeaturesLearn how you can build basic 2D and complex 3D games with C++Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGLUncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook DescriptionAlthough numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.What you will learnUnderstand shaders and how to write a basic vertex and fragment shaderBuild a Visual Studio project and add SFML to itDiscover how to create sprite animations and a game character classAdd sound effects and background music to your gameGrasp how to integrate Vulkan into Visual StudioCreate shaders and convert them to the SPIR-V binary formatWho this book is forIf you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.
C++ Game Development Cookbook
by Druhin MukherjeeThis book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary.
C++ Game Development Primer
by Bruce SutherlandC++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++. What you'll learn How to write C++ games using object-oriented programming techniques How to work with design patterns in C++ game development How to apply C++ to native game activities How to build an actual game project Who this book is for This book is for aspiring game developers with previous C++ programming experience who want to build game applications. Table of Contents 1. Managing Memory for Game Development 2. Useful Design Patterns for Game Development 3. Using File IO to Save and Load Games 4. Speeding Up Games with Concurrent Programming 5. Supporting Multiple Platforms in C++ 6. Wrapping Up with a Game Project Case Study
C# Game Programming Cookbook for Unity 3D
by Jeff W. MurrayAn Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce
C# Game Programming Cookbook for Unity 3D
by Jeff W. MurrayThis second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.
C# Graphics Programming
by Rod StephensThis Wrox Blox teaches you how to add graphics to C# 2008 applications, explaining fundamental graphics techniques such as: drawing shapes with different colors and line styles; filling areas with colors, gradients, and patterns; drawing text that is properly aligned, sized, and clipped exactly where you want it; manipulating images and saving results in bitmap, JPEG, and other types of files. Also covered are instructions for how to greatly increase your graphics capabilities using transformations. Transformations allow you to move, stretch, or rotate graphics. They also let you work in coordinate systems that make sense for your application. You will also learn how to use all of these techniques in printouts. The author describes the sequence of events that produce a printout and shows how to generate and preview printouts.The final sections describe two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. WPF applications can use XAML graphic commands to declaratively draw and fill the same kinds of shapes that a program can draw by using graphics objects.Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents.This Wrox Blox also contains 35 example programs written in C# 2008, although most of the code works in previous versions of C# as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.
C++ High Performance: Boost and optimize the performance of your C++17 code
by Björn Andrist Viktor SehrWrite code that scales across CPU registers, multi-core, and machine clusters Key Features Explore concurrent programming in C++ Identify memory management problems Use SIMD and STL containers for performance improvement Book Description C++ is a highly portable language and can be used to write complex applications and performance-critical code. It has evolved over the last few years to become a modern and expressive language. This book will guide you through optimizing the performance of your C++ apps by allowing them to run faster and consume fewer resources on the device they're running on. The book begins by helping you to identify the bottlenecks in C++. It then moves on to measuring performance, and you'll see how this affects the way you write code. Next, you'll see the importance of data structure optimization and how it can be used efficiently. After that, you'll see which algorithm should be used to achieve faster execution, followed by how to use STL containers. Moving on, you'll learn how to improve memory management in C++. You'll get hands on experience making use of multiple cores to enable more efficient and faster execution. The book ends with a brief overview of utilizing the capabilities of your GPU by using Boost Compute and OpenCL. What you will learn Find out how to use exciting new tools that will help you improve your code Identify bottlenecks to optimize your code Develop applications that utilize GPU computation Reap the benefits of concurrent programming Write code that can protect against application errors using error handling Use STL containers and algorithms effciently Extend your toolbox with Boost containers Achieve effcient memory management by using custom memory allocatorsWho this book is for If you're a C++ developer looking to improve the speed of your code or simply wanting to take your skills up to the next level, then this book is perfect for you.
C++ High Performance: Master the art of optimizing the functioning of your C++ code, 2nd Edition
by Viktor Sehr Bjorn Andrist Ben GarneyA comprehensive guide to help aspiring and professional C++ developers elevate the performance of their apps by allowing them to run faster and consume fewer resourcesKey FeaturesUpdated to C++20 with completely revised code and more content on error handling, benchmarking, memory allocators, and concurrent programmingExplore the latest C++20 features including concepts, ranges, and coroutinesUtilize C++ constructs and techniques to carry out effective data structure optimization and memory managementBook DescriptionC++ High Performance, Second Edition guides you through optimizing the performance of your C++ apps. This allows them to run faster and consume fewer resources on the device they're running on without compromising the readability of your codebase. The book begins by introducing the C++ language and some of its modern concepts in brief. Once you are familiar with the fundamentals, you will be ready to measure, identify, and eradicate bottlenecks in your C++ codebase. By following this process, you will gradually improve your style of writing code. The book then explores data structure optimization, memory management, and how it can be used efficiently concerning CPU caches. After laying the foundation, the book trains you to leverage algorithms, ranges, and containers from the standard library to achieve faster execution, write readable code, and use customized iterators. It provides hands-on examples of C++ metaprogramming, coroutines, reflection to reduce boilerplate code, proxy objects to perform optimizations under the hood, concurrent programming, and lock-free data structures. The book concludes with an overview of parallel algorithms. By the end of this book, you will have the ability to use every tool as needed to boost the efficiency of your C++ projects.What you will learnWrite specialized data structures for performance-critical codeUse modern metaprogramming techniques to reduce runtime calculationsAchieve efficient memory management using custom memory allocatorsReduce boilerplate code using reflection techniquesReap the benefits of lock-free concurrent programmingGain insights into subtle optimizations used by standard library algorithmsCompose algorithms using ranges libraryDevelop the ability to apply metaprogramming aspects such as constexpr, constraints, and conceptsImplement lazy generators and asynchronous tasks using C++20 coroutinesWho this book is forIf you're a C++ developer looking to improve the efficiency of your code or just keen to upgrade your skills to the next level, this book is for you.
C# in a Nutshell
by Peter Drayton Ben Albahari Ted NewardC# in a Nutshell provides everything programmers need to know about the C# language in one concise and accessible volume. Designed as a primary reference for daily use, it also includes all the essential background information to become productive quickly. Not a "how-to" book or a rehash of Microsoft's documentation, this book goes to the source of the C# language and the APIs of the .NET Framework to present the content in a way that professional programmers will value above all other books. Brief introductions to the language and .NET runtime provide the needed preparation for programming with the C# language, whose keywords and syntax are then detailed in subsequent chapters. Next, C# in a Nutshell presents key namespaces and types of the .NET Framework base class library which provides much of the functionality and power of the language. Using C# examples, the .NET Framework covers each core area, including: Strings Collections XML Networking Input/Output Serialization Assemblies Reflection Custom Attributes Memory Management Threading Integrating with Native DLLs Integrating with COM Components Diagnostics Determined to provide even more value, C# in a Nutshell moves into a comprehensive language reference, plus syntax, XML documentation tags, naming and coding conventions, and the various C# development tools--the kind of reference material programmers will use every day. Next, an extensive and quick reference to the API is presented, featuring the System namespace. Particularly useful are the many figures and tables that present the main features of the namespace. For those looking create alternatives to Microsoft's implementation of the C# Programming Language and the Common Language Infrastructure as submitted to ECMA (an international standards organization), each element included in the ECMA submission is clearly labeled. Finally, the entire reference is based on Version 1 of the .NET Framework and generated by tools written in the C# language itself. Every once in a while, a book becomes the de-facto standard for a technology, operating system, or programming language--which is exactly what C# in a Nutshell aims to do in a single straightforward and easy to use volume.
C++ In a Nutshell: A Desktop Quick Reference
by Ray LischnerTo-the-point, authoritative, no-nonsense solutions have always been a trademark of O'Reilly books. The In a Nutshell books have earned a solid reputation in the field as the well-thumbed references that sit beside the knowledgeable developer's keyboard. C++ in a Nutshell lives up to the In a Nutshell promise. C++ in a Nutshell is a lean, focused reference that offers practical examples for the most important, most often used, aspects of C++.C++ in a Nutshell packs an enormous amount of information on C++ (and the many libraries used with it) in an indispensable quick reference for those who live in a deadline-driven world and need the facts but not the frills.The book's language reference is organized first by topic, followed by an alphabetical reference to the language's keywords, complete with syntax summaries and pointers to the topic references. The library reference is organized by header file, and each library chapter and class declaration presents the classes and types in alphabetical order, for easy lookup. Cross-references link related methods, classes, and other key features. This is an ideal resource for students as well as professional programmers.When you're programming, you need answers to questions about language syntax or parameters required by library routines quickly. What, for example, is the C++ syntax to define an alias for a namespace? Just how do you create and use an iterator to work with the contents of a standard library container? C++ in a Nutshell is a concise desktop reference that answers these questions, putting the full power of this flexible, adaptable (but somewhat difficult to master) language at every C++ programmer's fingertips.
C in a Nutshell: The Definitive Reference
by Peter Prinz Tony CrawfordThe new edition of this classic O’Reilly reference provides clear, detailed explanations of every feature in the C language and runtime library, including multithreading, type-generic macros, and library functions that are new in the 2011 C standard (C11). If you want to understand the effects of an unfamiliar function, and how the standard library requires it to behave, you’ll find it here, along with a typical example.Ideal for experienced C and C++ programmers, this book also includes popular tools in the GNU software collection. You’ll learn how to build C programs with GNU Make, compile executable programs from C source code, and test and debug your programs with the GNU debugger.In three sections, this authoritative book covers:C language concepts and language elements, with separate chapters on types, statements, pointers, memory management, I/O, and moreThe C standard library, including an overview of standard headers and a detailed function referenceBasic C programming tools in the GNU software collection, with instructions on how use them with the Eclipse IDE
C# in a Nutshell, 2nd Edition
by Peter Drayton Ben Albahari Ted NewardC# in a Nutshell provides C# programmers with a concise and thorough reference to the language in one straightforward and accessible volume. Designed as a handbook for daily use, this book is an essential guide to the C# language and the base class APIs of the .NET Framework. Programmers will want to keep this book next to their keyboards for years to come. The heart of the book is a succinct but detailed reference to the C# language and the .NET types most essential to C# programmers. Each chapter in the API reference begins with an overview of a .NET namespace and a diagram of its types, including a quick-reference entry for each type, with name, assembly, category, description, member availability, class hierarchy, and other relevant information, such as whether the type is part of the ECMA CLI specification. Newly updated for .NET Framework version 1.1, the second edition also adds a CD that allows you to integrate the book's API Quick Reference directly into the help files of Visual Studio .NET 2002 and 2003, giving you direct access to this valuable information via your computer. In addition to the API reference section, this book includes: An accelerated introduction to the C# language and the .NET Common Language Runtime A tutorial section on using C# with the core classes of the .NET Framework Class Library to perform common tasks such as manipulating strings, I/O, and interacting with legacy components Comprehensive language and tool reference chapters, including a C# syntax summary, a list of XML documentation tags, and a guide to command-line tools that ship with Visual Studio .NET and the .NET Framework Appendixes with reference tables for regular expression syntax, format specifiers, a C# keyword glossary, namespace/assembly cross-reference, and a type and member index for determining in which type a method or field is defined. Every once in a while, a book becomes the de facto standard for a technology, operating system, or programming language--which is exactly what C# in a Nutshell has done in a single straightforward and easy to use volume. There is no more complete, up-to-date reference to the C# Language available.
C# in Depth: Fourth Edition
by Jonathan SkeetEffective techniques and experienced insights to maximize your C# 6 and 7 programming skills Key Features Written by C# legend and top StackOverflow contributor Jon Skeet Unlock the new features of C# 6 and 7 Insights on the future of the C# language Master asynchronous functions, interpolated strings, tuples, and more Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. &”An excellent overview of C# with helpful and realistic examples that make learning the newest features of C# easy.&” —Meredith Godar About The Book C# is the foundation of .NET development. New features added in C# 6 and 7 make it easier to take on big data applications, cloud-centric web development, and cross-platform software using .NET Core. Packed with deep insight from C# guru Jon Skeet, this book takes you deep into concepts and features other C# books ignore. C# in Depth, Fourth Edition is an authoritative and engaging guide that reveals the full potential of the language, including the new features of C# 6 and 7. It combines deep dives into the C# language with practical techniques for enterprise development, web applications, and systems programming. As you absorb the wisdom and techniques in this book, you&’ll write better code, and become an exceptional troubleshooter and problem solver. What You Will Learn Comprehensive guidance on the new features of C# 6 and 7 Important legacies and greatest hits of C# 2–5 Expression-bodied members Extended pass-by-reference functionality Writing asynchronous C# code String interpolation Composition with tuples Decomposition and pattern matching This Book Is Written For For intermediate C# developers. About The Author Jon Skeet is a senior software engineer at Google. He studied mathematics and computer science at Cambridge, is a recognized authority in Java and C#, and maintains the position of top contributor to Stack Overflow. Table of Contents 1. Survival of the sharpest 2. C# 2 3. C# 3: LINQ and everything that comes with it 4. C# 4: Improving interoperability 5. Writing asynchronous code 6. Async implementation 7. C# 5 bonus features 8. Super-sleek properties and expression-bodied members 9. Stringy features 10. A smörgåsbord of features for concise code 11. Composition using tuples 12. Deconstruction and pattern matching 13. Improving efficiency with more pass by reference 14. Concise code in C# 7 15. C# 8 and beyond PART 1 C# IN CONTEXT PART 2 C# 2–5 PART 3 C# 6 PART 4 C# 7 AND BEYOND
C kurz & gut
by Peter Prinz Ulla Kirch-PrinzC -- kurz & gut besteht aus zwei Teilen: einer kompakten Beschreibung der Sprache und einer thematisch strukturierten Referenz zur Standardbibliothek. Die Darstellung der Sprache basiert auf dem ANSI-Standard und geht auch auf die Erweiterungen im neuen Standard von 1999 (kurz ANSI C99) ein. Die darin eingeführten neuen Datentypen, Funktionen und Makros sind zur besseren Orientierung immer gekennzeichnet, da diese Erweiterungen noch nicht bei allen C-Compilern implementiert sind. Ein knapper Index hilft beim Finden der Funktionen, Typen und anderer Syntax-Elemente. Aus dem Inhalt: Grundlagen Datentypen Ausdrücke und Operatoren Anweisungen Deklarationen Funktionen Präprozessor-Direktiven Die Standardbibliothek
C# Language Pocket Reference
by Peter Drayton Ben Albahari Ted NewardC# programmers all have one thing in common -- they're learning a new language. That fact alone brings challenges, frustrations, and constant demands on your patience. And, no matter how good your reference books are, you can't always stop to thumb through hundreds of pages to find the piece of information you need. Your answer is the C# Language Pocket Reference . Concise and easy to use, this handy pocket guide to C# comes from the authors of C# in a Nutshell , and is a must-have quick reference for anyone implementing this new object-oriented language. The C# Language Pocket Reference offers the convenience of a quick reference in a format that will actually fit in your pocket. The book includes a guide to C# language elements, a brief overview of the Framework Class library, a cross-reference for namespaces and assemblies, a list of compiler syntax and switches, a regular expressions reference guide, and more. You'll be surprised at how much information can fit into this slim volume. O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new C# Language Pocket Reference is the book you'll want to have.
C# Language Pocket Reference
by Peter Drayton Ben Albahari Ted NewardC# programmers all have one thing in common -- they're learning a new language. That fact alone brings challenges, frustrations, and constant demands on your patience. And, no matter how good your reference books are, you can't always stop to thumb through hundreds of pages to find the piece of information you need. Your answer is the C# Language Pocket Reference. Concise and easy to use, this handy pocket guide to C# comes from the authors of C# in a Nutshell, and is a must-have quick reference for anyone implementing this new object-oriented language.The C# Language Pocket Reference offers the convenience of a quick reference in a format that will actually fit in your pocket. The book includes a guide to C# language elements, a brief overview of the Framework Class library, a cross-reference for namespaces and assemblies, a list of compiler syntax and switches, a regular expressions reference guide, and more. You'll be surprised at how much information can fit into this slim volume.O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new C# Language Pocket Reference is the book you'll want to have.
C# Machine Learning Projects: Nine real-world projects to build robust and high-performing machine learning models with C#
by Yoon Hyup HwangPower your C# and .NET applications with exciting machine learning models and modular projectsKey FeaturesProduce classification, regression, association, and clustering modelsExpand your understanding of machine learning and C# Get to grips with C# packages such as Accord.net, LiveCharts, and DeedleBook DescriptionMachine learning is applied in almost all kinds of real-world surroundings and industries, right from medicine to advertising; from finance to scientifc research. This book will help you learn how to choose a model for your problem, how to evaluate the performance of your models, and how you can use C# to build machine learning models for your future projects. You will get an overview of the machine learning systems and how you, as a C# and .NET developer, can apply your existing knowledge to the wide gamut of intelligent applications, all through a project-based approach. You will start by setting up your C# environment for machine learning with the required packages, Accord.NET, LiveCharts, and Deedle. We will then take you right from building classifcation models for spam email fltering and applying NLP techniques to Twitter sentiment analysis, to time-series and regression analysis for forecastingforeign exchange rates and house prices, as well as drawing insights on customer segments in e-commerce. You will then build a recommendation model for music genre recommendation and an image recognition model for handwritten digits. Lastly, you will learn how to detect anomalies in network and credit card transaction data for cyber attack and credit card fraud detections.By the end of this book, you will be putting your skills in practice and implementing your machine learning knowledge in real projects.What you will learnSet up the C# environment for machine learning with required packagesBuild classification models for spam email filteringGet to grips with feature engineering using NLP techniques for Twitter sentiment analysisForecast foreign exchange rates using continuous and time-series dataMake a recommendation model for music genre recommendationFamiliarize yourself with munging image data and Neural Network models for handwritten-digit recognitionUse Principal Component Analysis (PCA) for cyber attack detectionOne-Class Support Vector Machine for credit card fraud detectionWho this book is forIf you're a C# or .NET developer with good knowledge of C#, then this book is perfect for you to get Machine Learning into your projects and make smarter applications.
C++-Metaprogrammierung: Eine Einführung in die Präprozessor- und Template-Metaprogrammierung (Xpert.press)
by Jürgen LemkeDieses Buch ist das erste deutschsprachige Fachbuch zur C++-Metaprogrammierung. Es hilft dem C++ Programmierer, die Metaprogrammierung zu verstehen und die Vorteile f#65533;r den t#65533;glichen Gebrauch zu erkennen. Durch die umfangreiche Darstellung der Grundlagen der Pr#65533;prozessor- und Template-Metaprogrammierung bietet das Buch einen strukturierten Einstieg, f#65533;r den Grundkenntnisse in C++ ausreichend sind. Die Anwendung der Metaprogrammierung und ihr Zusammenspiel mit Softwaresystemen werden an vielen Beispielen ausf#65533;hrlich erl#65533;utert. Die Generierung der Modulschnittstellen wird hierbeierstmalig beschrieben. Es wird in den Beispielen der Metaprogrammierung sowohl auf den Standard C++11 als auch auf die . NET-Erweiterung C++/CLI eingegangen.
C# Multithreaded and Parallel Programming
by Rodney RinglerIf you are a C# developer and want to learn how to take advantage of the features of .NET for concurrent and multithreaded applications, then this book is for you. If you are already comfortable with C# but want to learn more about parallel design patterns, threads, tasks, and async, then look no further!
C++ Multithreading Cookbook
by Milos LjumovicThe book is an easy-to-follow guide for creating multi-threaded applications using C++. Each topic is thoroughly explained with multiple illustrations. Many algorithms, such as Dinning Philosophers Problem give you thorough explanations that will help you to understand and solve concurrent tasks. The book is intended for enterprise developers and programmers who wish to make use of C++ capabilities to learn the multithreaded approach. Knowledge of multithreading along with experience in C++ is an added advantage. However it is not a prerequisite.
C++ Pocket Reference: C++ Syntax and Fundamentals
by Kyle LoudonC++ is a complex language with many subtle facets. This is especially true when it comes to object-oriented and template programming. The C++ Pocket Reference is a memory aid for C++ programmers, enabling them to quickly look up usage and syntax for unfamiliar and infrequently used aspects of the language. The book's small size makes it easy to carry about, ensuring that it will always be at-hand when needed. Programmers will also appreciate the book's brevity; as much information as possible has been crammed into its small pages.In the C++ Pocket Reference, you will find:Information on C++ types and type conversionsSyntax for C++ statements and preprocessor directivesHelp declaring and defining classes, and managing inheritanceInformation on declarations, storage classes, arrays, pointers, strings, and expressionsRefreshers on key concepts of C++ such as namespaces and scopeMore!C++ Pocket Reference is useful to Java and C programmers making the transition to C++, or who find themselves occasionally programming in C++. The three languages are often confusingly similar. This book enables programmers familiar with C or Java to quickly come up to speed on how a particular construct or concept is implemented in C++.Together with its companion STL Pocket Reference, the C++ Pocket Reference forms one of the most concise, easily-carried, quick-references to the C++ language available.
C Pocket Reference: C Syntax and Fundamentals
by Peter Prinz Ulla Kirch-PrinzC is one of the oldest programming languages and still one of the most widely used. Whether you're an experienced C programmer or you're new to the language, you know how frustrating it can be to hunt through hundreds of pages in your reference books to find that bit of information on a certain function, type or other syntax element. Or even worse, you may not have your books with you. Your answer is the C Pocket Reference. Concise and easy to use, this handy pocket guide to C is a must-have quick reference for any C programmer. It's the only C reference that fits in your pocket and is an excellent companion to O'Reilly's other C books.Ideal as an introduction for beginners and a quick reference for advanced programmers, the C Pocket Reference consists of two parts: a compact description of the C language and a thematically structured reference to the standard library. The representation of the language is based on the ANSI standard and includes extensions introduced in 1999. An index is included to help you quickly find the information you need.This small book covers the following:C language fundamentalsData typesExpressions and operatorsC statementsDeclarationsFunctionsPreprocessor directivesThe standard libraryO'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new C Pocket Reference is the book you'll want to have.
C++ Primer
by Stanley B. Lippman Josée Lajoie Barbara E. MooFully updated and recast for the newly released C++11 standard, this authoritative and comprehensive introduction to C++ will help you to learn the language fast, and to use it in modern, highly effective ways. Highlighting today’s best practices, the authors show how to use both the core language and its standard library to write efficient, readable, and powerful code. C++ Primer, Fifth Edition, introduces the C++ standard library from the outset, drawing on its common functions and facilities to help you write useful programs without first having to master every language detail. The book’s many examples have been revised to use the new language features and demonstrate how to make the best use of them. This book is a proven tutorial for those new to C++, an authoritative discussion of core C++ concepts and techniques, and a valuable resource for experienced programmers, especially those eager to see C++11 enhancements illuminated. Start Fast and Achieve More Learn how to use the new C++11 language features and the standard library to build robust programs quickly, and get comfortable with high-level programming Learn through examples that illuminate today’s best coding styles and program design techniques Understand the “rationale behind the rules”: why C++11 works as it does Use the extensive crossreferences to help you connect related concepts and insights Benefit from up-to-date learning aids and exercises that emphasize key points, help you to avoid pitfalls, promote good practices, and reinforce what you’ve learned
C Primer Plus
by Stephen PrataC Primer Plus is a carefully tested, well-crafted, and complete tutorial on a subject core to programmers and developers. This computer science classic teaches principles of programming, including structured code and top-down design. Author and educator Stephen Prata has created an introduction to C that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use. Review questions and programming exercises at the end of each chapter bring out the most critical pieces of information and help readers understand and digest the most difficult concepts. A friendly and easy-to-use self-study guide, this book is appropriate for serious students of programming, as well as developers proficient in other languages with a desire to better understand the fundamentals of this core language. The sixth edition of this book has been updated and expanded to cover the latest developments in C as well as to take a detailed look at the new C11 standard. In C Primer Plus you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning: Complete, integrated discussion of both C language fundamentals and additional features Clear guidance about when and why to use different parts of the language Hands-on learning with concise and simple examples that develop your understanding of a concept or two at a time Hundreds of practical sample programs Review questions and programming exercises at the end of each chapter to test your understanding Coverage of generic C to give you the greatest flexibility
C# Programmazione per principianti
by Alessandro Consorti Troy DimesUna delle cose migliori di C# è che è facile da imparare ... soprattutto con questo libro. Descrizione libro Data di pubblicazione: 23 gen 2015 C # è semplice, ma potente. C # è un linguaggio di programmazione orientato agli oggetti semplice e polivalente. Combinate questo con la sua versatilità e l'enorme libreria standard e sarà facile capire perché è un linguaggio di programmazione popolare e rispettato. Creare applicazioni grafiche, applicazioni web based, e altro ancora. Quando si impara a programmare in C# si sarà in grado di sviluppare applicazioni basate su web o applicazioni desktop grafiche. Una delle cose migliori di C# è che è facile da imparare ... soprattutto con questo libro. Ecco solo alcune delle cose che imparerete ... Cos'è un IDE e quale si dovrebbe utilizzare per lo sviluppo di applicazioni C#. Come creare il vostro primo programma. I vari tipi di dati utilizzati in C#. Gli operatori ... aritmetici, relazionali e logici. Come iterare in un insieme di elementi utilizzando 4 diversi tipi di cicli. Metodi per prendere decisioni nel codice. A proposito di programmazione orientata agli oggetti (OOP). Cosa sono gli oggetti e le classi. Tutto su modificatori e metodi. Argomenti avanzati come ereditarietà e polimorfismo. Come creare applicazioni multi-thread per sfruttare più CPU in una sola volta. Altro ... Esercizi di pratica inclusi che aiutano a realizzare codice C# che esegua "click" per voi. Include un esercizio alla fine di ogni capitolo (insieme alla soluzione) in modo da poter mettere in pratica ciò che avete imparato. Ottimo per programmatori che iniziano o quelli che sono nuovi al linguaggio Java. Se non avete mai programmato prima, non preoccupatevi. Questo libro vi guiderà passo per passo nella creazione della vostra prima applicazione software. Se avete qualche esperienza di programmazione