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Design Instrucional Para ELearning: Guia essencial para criar cursos de e-learning bem-sucedidos

by Marina Arshavskiy

Este Manual de Design Instrucional para ELearning foi atualizado com os mais recentes princípios de design e estudos de caso. Totalmente responsável por projetar cursos de e-Learning bem-sucedidos é sua referência passo-a-passo para o design e desenvolvimento de eLearning. Neste livro, Marina Arshavskiy apresenta todas as informações práticas em um só lugar. Esta segunda edição inclui ainda mais conteúdo, exemplos, estudos de caso, exercícios práticos e avaliações. Você também encontrará listas de verificação e modelos que você pode aplicar imediatamente ao seu projeto de corrida. O que há de novo: • informações de copyright Formação Técnica • eLearning • Novo capítulo sobre o projeto Agile eLearning e desenvolvimento • Novas informações sobre personalizado e aprendizagem aumentada se aproxima • Novo e up-to-datado informações sobre ferramentas de eLearning • As avaliações pós-Cada capítulo • Novas tabelas e modelos • Estudos de caso que ilustram os conceitos de e-learning em cada capítulo.

Design, Learning, and Innovation: 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #366)

by Eva Irene Brooks Anthony Brooks Cristina Sylla Anders Kalsgaard Møller

This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.

Design, Learning, and Innovation: 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #435)

by Eva Brooks Jeanette Sjöberg Anders Kalsgaard Møller

This book constitutes the refereed post-conference proceedings the 6th EAI International Conference on Design, Leaning and Innovation, DLI 2021, which took place in December 2021. Due to COVID-19 pandemic the conference was held virtually. The theme for DLI 2021 was “Shifting boundaries to discover novel ways and emerging technologies to realise human needs, ideas, and desires” targeting a conceptualisation of the effects and impact of digital technologies for, in an inclusive and playful way, fostering human beings to realising their needs, ideas and desires. The 17 revised full papers presented were carefully selected from 36 submissions and are organized in four thematic sessions on: digital technologies, design and learning; tools and models; artificial intelligence, virtual reality and augmented reality in learning; innovative designs and learning.

Design, Make, Play: Growing the Next Generation of STEM Innovators

by Margaret Honey David E. Kanter

"Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program's and the students who learn there's to life"--

Design Make Play for Equity, Inclusion, and Agency: The Evolving Landscape of Creative STEM Learning

by Harouna Ba

This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings. A follow-up to the popular book Design, Make, Play (2013), this volume combines new research, innovative case studies, and practical advice from the New York Hall of Science (NYSCI) to define and illustrate a vision for creative and immersive learning, focusing on STEM learning experiences that are truly equitable and inclusive, and that foster learners’ agency. Featuring contributions from program developers, facilitators, educators, exhibit designers, and researchers, the book provides real-world examples from informal and formal settings that fill the need for high-quality STEM learning opportunities that are accessible to all learners, including groups underrepresented in STEM education and careers. Chapters of the book describe strategies such as using narratives to make engineering learning more inclusive, engaging English language learners in digital design, focusing on whole-family learning, and introducing underserved students to computational thinking through an immersive computer game. This book offers both a challenge and a guide to all STEM educators in museums, science centers, and other informal and formal education settings who are seeking out ambitious and more equitable forms of engagement. With leading-edge research and practical advice, the book provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning.

Design Management for Architects

by Stephen Emmitt

This unique and established guide to the management of design and designers has been comprehensively reimagined and updated. Written for students of architecture and early career architects, the book explores the benefits of design management from the context of managing design projects and the management of the architectural businesses. It aligns with the need for architects to improve design management competences and business skills as set out by the ARB and the RIBA.Design Management for Architects is presented in three parts. Part One is dedicated to explaining what design management is and what a design manager does. Part Two focuses on the main project stages and how design management can help to identify, explore, and deliver design value for clients, architects, and society. Part Three looks at how design management is applied within the architectural business and how it relates to successful projects and businesses. Emphasis is on the management of designers (people), design activities (processes) and outputs (information and products). Chapters include reflective exercises that can be addressed individually, or in small discussion groups to aid learning. Written in an accessible and engaging manner, the book is essential reading for students studying towards qualification as an architect and for nascent architects looking to improve their management competences.

Design Methods and Practices for Research of Project Management

by Beverly Pasian Rodney Turner

Design Methods and Practices for Research of Project Management is the most comprehensive guide on how to do research on and in project management. Project management as a discipline has experienced near-exponential growth in its application across the business and not-for-profit sectors. This second edition of the authoritative reference book offers a substantial update on the first edition with over 60% new content and so provides both practitioner and student researchers with a fully up-to-date and complete guide to research practice on project management.In Design Methods and Practices for Research of Project Management, Beverly Pasian and Rodney Turner have brought together 26 original chapters from many of the leading international thinkers in project management research. The collection looks at each step in the research stages, including research strategy, management, methodology (quantitative and qualitative), and techniques as well as how to share and publish research findings. The chapters offer an international perspective with examples from a wide range of project management applications; engineering, construction, megaprojects, high-risk environments, and social transformation. Each chapter includes tips and exercises for the research student, as well as a complete set of further references.The book is the go-to text for practitioners undertaking research in companies, and also doctoral and master’s students and their supervisors who are involved in research projects in and for universities.

The Design of Digital Learning Environments: Online and Blended Applications of the Community of Inquiry

by Cleveland-Innes, Martha F. Stefan Stenbom D. Randy Garrison

The Design of Digital Learning Environments provides comprehensive guidelines for creating and delivering high-quality online and blended learning experiences in higher education. With increasing numbers of students engaged in partially or fully digital education, graduate students preparing for design, development, or faculty roles need fresh, practical applications of cutting-edge research and theory. This textbook uses the Community of Inquiry framework, an influential and invaluable pedagogical model focused on deep learning, to aid educators in forging meaningful, collaborative connections with students engaged in digitally supported multi-modal learning in colleges and universities, MOOCs, and lifelong learning initiatives. Across five parts, the book covers the basic structure, concepts, terminology, and history of the Community of Inquiry; principles for designing and delivering digital courses; design for specific course conditions; applications of learning activities guided by the framework; and current limitations and directions for further research.

The Design of Educational Exhibits

by M. B. Alt D. C. Gosling Dr R Miles R. S. Miles

First Published in 1988. Routledge is an imprint of Taylor & Francis, an informa company.

The Design of Future Educational Interfaces

by Sharon Oviatt

The Design of Future Educational Interfaces provides a new multidisciplinary synthesis of educational interface research. It explains how computer interfaces can be redesigned to better support our ability to produce ideas, think, and solve problems successfully in national priority areas such as science and mathematics. Based on first-hand research experience, the author offers a candid analysis of emerging technologies and their impact, highlighting communication interfaces that stimulate thought. The research results will surprise readers and challenge their assumptions about existing technology and its ability to support our performance. In spite of a rapid explosion of interest in educational technologies, there remains a poor understanding of what constitutes an effective educational interface for student cognition and learning. This book provides valuable insights into why recent large-scale evaluations of existing educational technologies have frequently not shown demonstrable improvements in student performance. The research presented here is grounded in cognitive science and experimental psychology, linguistic science and communications, cross-cultural cognition and language, computer science and human interface design, and the learning sciences and educational technology.

The Design of Insight: How to Solve Any Business Problem

by Olivier Leclerc Mihnea C. Moldoveanu

Familiar modes of problem solving may be efficient, but they often prevent us from discovering innovative solutions to more complex problems. To create meaningful change, we must train ourselves to discover previously unseen variables in day-to-day challenges. The Design of Insight is intended to be a personal problem-solving platform for decision makers and advisors who seek answers to critical business questions. It introduces an approach that uses multiple "problem-solving languages" to systematically expand our understanding of problem framing and high quality problem solving. Useful as a critical thinking approach or a think-out-loud document for strategic teams, this brief is a resource for enriching and implementing thoughtful management practices.

The Design of Instruction and Evaluation: Affordances of Using Media and Technology

by Mitchell Rabinowitz Fran C. Blumberg Howard T. Everson

This book is about empirically tested knowledge and principles that inform the design of instructional and evaluation systems, and the use and promise of media and technology within such systems. Historically, psychology has informed the design of instructional and evaluation systems in different ways. A behavioral perspective emphasizes the role of the environment in determining behavior--a factor external to the learner. A cognitive perspective focuses on the role of cognitive processing and constraints in determining learning--factors that are internal to the learner. This volume presents the affordances approach--which addresses how the environment and the affordances within it interact with cognitive processes to determine learning. Insights into this interaction are presented. It is the book's contention that the affordance approach represents an advancement over the behavioral and cognitive perspectives; it is an evolution within the cognitive approach--not an alternative to it. The Design of Instruction and Evaluation: Affordances of Using Media and Technology is intended for education practitioners responsible for the implementation of media and technology in classrooms, for researchers and faculty, and for use as a text in courses on media and technology use in educational settings, instructional design, and psychology of learning.

The Design of Learning Experience

by Brad Hokanson Gregory Clinton Monica W. Tracey

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area's semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

Design of New Weave Patterns

by Radostina A. Angelova

This book presents a systematic study on methods used for the creation of weave patterns for simple structures. Firstly, it explains known techniques for designing new weave patterns classified as patterns merge, motifs, patterns insertion and change of the displacement number. These are discussed as possibilities to create different textures and weaving effects supported by figures of patterns, colour view, and fabric appearance simulation. Secondly, it explains original methods for design of new weave patterns based on Boolean operations, musical scores, written texts and braille alphabet, including transformations performed, advantages/disadvantages, possible applications and designs.

The Design of the University: German, American, and “World Class” (Routledge Research in Higher Education #26)

by Heinz-Dieter Meyer

What is the reason for the American university’s global preeminence? How did the American university succeed where the development of the German university, from which it took so much, stalled? In this closely-argued book, Meyer suggests that the key to the American university’s success is its institutional design of self-government. Where other university systems are dependent on the patronage of state, church, or market, the American university is the first to achieve true autonomy, which it attained through an intricate system of engagements with societal actors and institutions that simultaneously act as amplifiers of its impact and as checks on the university’s ever-present corrosive tendencies. Built on a searching analysis of the design thinking of Wilhelm von Humboldt and Adam Smith and closely tracing the learning process by which Americans adapted the German model, The Design of the University dismisses efforts to copy superficial features of the American university in order to achieve world-class rank. Calling attention to the design details of the university and the particulars of its institutional environment, this volume identifies the practices and choices that produced the gold standard for today’s world class higher education.

Design on the Edge: The Making of a High-Performance Building

by David W. Orr

Design Pedagogy: Developments in Art and Design Education

by Mike Tovey

Design Pedagogy explains why it is vital for design students that their education helps them construct a ’passport’ to enter the professional sphere. Recent research into design teaching has focused on its signature pedagogies, those elements which are particularly characteristic of the disciplines. Typically based on core design theory, enlivened by approaches imported to the area, such work has utility when it recognizes the visual language of designing, the media of representation used, and the practical realities of tackling design questions. Increasingly the 21st century sees these activities in a global context where the international language of the visual artefact is recognized. This book draws on recent work in these areas. It includes a number of chapters which are developed from work undertaken during the period of special funding for centres of teaching excellence in the UK up until 2010. Two of those in design have provided the basis for research and innovative developments reported on here. They have helped to enliven the environment for design pedagogy research in other establishments which are also included. Design students need support for the agile navigation through the design process. Learning experiences should develop students’ natural motivations and professionalise motivation to create a resilient, informed and sustainable capacity. This is the essence of ’transformative learning’. This collection explores how design education is, in itself, a passport to practice and showcases how some of the key developments in education use techniques related to collaboration, case studies and experience to motivate students, enable them to express their identity, reflect and learn.

Design Praxiology and Phenomenology: Understanding Ways of Knowing through Inventive Practices

by Lynde Tan Beaumie Kim

This book offers insight into designerly ways of knowing from the perspectives of experts and professionals engaging in diverse forms of design in workplaces and other public domains. It also aids in the understanding of design practices from designers’ viewpoints via case studies. By pursuing a reflective inquiry in their design epistemology (designerly ways of knowing), design praxiology (practices of design), or design phenomenology (forms of designs), self-studies of design practices, and presenting studies of designs, the authors of this book demonstrate how they influence the people and the object of inquiry or design. The case studies presented in this book also illustrate how designers develop their expertise, and provides inspiration for the incorporation of design-thinking and practice in education.

Design Principles for Photography

by Jeremy Webb

In an age over-saturated with photographic imagery, Design Principles for Photography demonstrates how design awareness can add a new level of depth to your images. By adapting and experimenting with the tried and tested techniques used by graphic designers every day, you can add dynamism and impact to your imagery, whatever the style or genre - something that today's editors, curators and publishers are all crying out for.The second edition includes examples of unsuccessful compositions, annotated images highlighting key techniques and an expanded glossary. There’s also a new section on movements in photography and their reflection in composition, including modernism, expressionism, and surrealism and interviews with international practitioners discussing how they’ve included design principles in their work. Featured topics: Basic design theory; the use of space; positional decisions; the elements of design; line; shape or form; space; texture; light; colour; pattern; rhythm; contrast; scale and proportion; abstraction; movement and flow; containment; emphasis and emotion; justaposition; incongruity; mood and emotion.

Design Realities: Creativity, Nature and the Human Spirit

by Stuart Walker

Design Realities explores a wide range of topics on creativity, design and spiritual well-being. Using critique, rational inquiry and personal reflection, Stuart Walker looks squarely at our contemporary condition, demonstrates how current assumptions and material expectations are becoming untenable and, most importantly, offers constructive new directions that are feasible, spiritually enriching, and hopeful. Comprising short essays, lyrical pieces, photo studies and longer discourses, this book takes us on a highly readable and enjoyable journey through some of the most pressing issues of our time. The innovative, intuitive format makes these topics readily accessible, while providing much food for thought about the changing nature of creativity in today’s world. Written by a leading thinker in the field, this highly original book offers readers something to ponder, discuss, contest and build upon.

Design Research for Urban Landscapes: Theories and Methods

by Martin Prominski Hille Seggern

Within the spatial design disciplines, research through design as a tool and practice has often been neglected. This book provides a much-needed companion to the theories, methods and processes involved in using design-based research in landscape, architecture and urban design. Aimed specifically at researchers completing PhD projects, supervisors and designers working in practice, it covers applied approaches to help you to use design research in your work. With fully illustrated examples of original international design research PhDs from a variety of programme types, such as individual, structured and practice-based, Design Research for Urban Landscapes offers PhD candidates and supervisors a clear foundational pathway.

Design Research in Education: A Practical Guide for Early Career Researchers

by Arthur Bakker

Design Research in Education is a practical guide containing all the information required to begin a design research project. Providing an accessible background to the methodological approaches used in design research as well as addressing all the potential issues that early career researchers will encounter, the book uniquely helps the early career researcher to gain a full overview of design research and the practical skills needed to get their project off the ground. Based on extensive experience, the book also contains multiple examples of design research from both undergraduate and postgraduate students, to demonstrate possible projects to the reader. With easy to follow chapters and accessible question and response sections, Design Research in Education contains practical advice on a wide range of topics related to design research projects including: The theory of design research, what it entails, and when it is suitable The formulation of research questions How to structure a research project The quality of research and the methodological issues of validity and reliability How to write up your research The supervision of design research. Through its theoretical grounding and practical advice, Design Research in Education is the ideal introduction into the field of design based research and is essential reading for bachelor's, master's and PhD students new to the field, as well as to supervisors overseeing projects that use design research.

Design Research in Social Studies Education: Critical Lessons from an Emerging Field

by Beth C. Rubin Eric B Freedman Jongsung Kim

This edited volume showcases work from the emerging field of design-based research (DBR) within social studies education and explores the unique challenges and opportunities that arise when applying the approach in classrooms. Usually associated with STEM fields, DBR’s unique ability to generate practical theories of learning and to engineer theory-driven improvements to practice holds meaningful potential for the social studies. Each chapter describes a different DBR study, exploring the affordances and dilemmas of the approach. Chapters cover such topics as iterative design, using and producing theory, collaborating with educators, and the ways that DBR attends to historical, political, and social context.

Design Research on Learning and Thinking in Educational Settings: Enhancing Intellectual Growth and Functioning (Educational Psychology Series)

by David Yun Dai

The key question this book addresses is how to identify and create optimal conditions for the kind of learning and development that is especially important for effectively functioning in the 21st century. Taking a new approach to this long-debated issue, it looks at how a design research-based science of learning (with its practical models and related design research) can provide insights and integrated models of how human beings actually function and grow in the social dynamics of educational settings with all their affordances and constraints. More specifically: How can specific domains or subject matters be taught for broad intellectual development? How can technology be integrated in enhancing human functioning? How can the social organization of classroom learning be optimized to create social norms for promoting deep intellectual engagement and personal growth? Part I is concerned with broad conceptual and technical issues regarding cultivating intellectual potential, with a focus on how design research might fill in an important a niche in addressing these issues. Part II presents specific design work in terms of design principles, models, and prototypes.

Design Research: The Sociotechnical Aspects of Quality, Creativity, and Innovation

by Dorian Marjanović Mario Štorga Stanko Škec

The book provides a holistic insight into design research, a comprehensive and cohesive vision of state-of-the-art knowledge about creating and improving quality products, creativity and innovation. Contributions in this volume serve as the illuminating compass for understanding engineering design research, offering a comprehensive perspective on product development, creativity, innovation, invention, and productivity, providing the historical trajectory of design science and exploring the frontiers of engineering design research. The presented educational projects were deployed across EU universities, providing insights for future design courses.Central to the discussions is the pivotal role of sociotechnical dimensions in engineering design, discussing issues of creativity, quality, human-centric methodologies, and the demands of emerging technologies emphasizing their pivotal role in engineering design success.The text offers a panoramic view of design research's current state and critical themes, providing a comprehensive overview for young researchers. Educators and mentors will deepen their knowledge, while experts will refine their methodologies and tools.

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