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Digging: The Afro-American Soul of American Classical Music
by Amiri BarakaIn this book on music, the author blends autobiography, history, musical analysis, and political commentary to recall the sounds, people, times, and places he has encountered. He brings home how musicians carry and extend that knowledge with a sense of meaning and belonging.
Digging Up Mother: A Love Story
by Johnny Depp Doug StanhopeAfter enjoying early success as co-host of The Man Show with Joe Rogan, the past twenty years of Doug Stanhope's career can be seen as a subversive insider attack against the "bro-code" he helped to launch. Following a very singular career arc, Stanhope turned his back on Hollywood and toured relentlessly for years, performing up to 200 shows a year. He's a giant cult comedian with a fiercely loyal audience. His material is abrasive and often offensive, but it also relies on a bullshit-free, hardcore, outraged, truth-telling perspective in the tradition of the late Bill Hicks. Stanhope's memoir is sure to rub many the wrong way, but not without causing fits of uncontrollable laughter in the process.
The Digital Banal: New Media and American Literature and Culture (Literature Now)
by Zara DinnenContemporary culture is haunted by its media. Yet in their ubiquity, digital media have become increasingly banal, making it harder for us to register their novelty or the scope of the social changes they have wrought. What do we learn about our media environment when we look closely at the ways novelists and filmmakers narrate and depict banal use of everyday technologies? How do we encounter our own media use in scenes of waiting for e-mail, watching eBay bids, programming as work, and worrying about numbers of social media likes, friends, and followers?Zara Dinnen analyzes a range of prominent contemporary novels, films, and artworks to contend that we live in the condition of the “digital banal,” not noticing the affective and political novelty of our relationship to digital media. Authors like Jennifer Egan, Dave Eggers, Sheila Heti, Jonathan Lethem, Gary Shteyngart, Colson Whitehead, Mark Amerika, Ellen Ullman, and Danica Novgorodoff and films such as The Social Network and Catfish critique and reveal the ways in which digital labor isolates the individual; how the work of programming has become an operation of power; and the continuation of the “Californian ideology,” which has folded the radical into the rote and the imaginary into the mundane. The works of these writers and artists, Dinnen argues, also offer ways of resisting the more troubling aspects of the effects of new technologies, as well as timely methods for seeing the digital banal as a politics of suppression. Bridging the gap between literary studies and media studies, The Digital Banal recovers the shrouded disturbances that can help us recognize and antagonize our media environment.
Digital Cinema: The Seduction Of Reality (Quick Takes: Movies and Popular Culture)
by Stephen PrinceDigital Cinema considers how new technologies have revolutionized the medium, while investigating the continuities that might remain from filmmaking’s analog era. In the process, it raises provocative questions about the status of realism in a pixel-generated digital medium whose scenes often defy the laws of physics. It also considers what these changes might bode for the future of cinema. How will digital works be preserved and shared? And will the emergence of virtual reality finally consign cinema to obsolescence? Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges some fundamental assumptions about film. It is essential reading for anyone interested in understanding how movies are shot, produced, distributed, and consumed in the twenty-first century.
Digital Cinematography: Fundamentals, Tools, Techniques, and Workflows
by David StumpFirst published in 2014. Routledge is an imprint of Taylor & Francis, an informa company.
Digital Cinematography
by Paul WheelerHigh end digital cinematography can truly challenge the film camera in many of the technical, artistic and emotional aspects of what we think of as 'cinematography'. This book is a guide for practising and aspiring cinematographers and DOPs to digital cinematography essentials - from how to use the cameras to the rapidly emerging world of High Definition cinematography and 24p technology. This book covers the `on-the-set' knowledge you need to know - its emphasis lies in practical application, rather than descriptions of technologies, so that in this book you will find usable `tools' and information to help you get the job done. From `getting the look' to lighting styles and ratios, what is needed for different types of shoots and the technical preparation required, this is a complete reference to the knowledge and skills required to shoot high end digital films. The book also features a guide to the Sony DVW in-camera menus - showing how to set them up and how they work - adevice to save you time and frustration on set. Paul Wheeler is a renowned cinematographer/director of photography and trainer, he runs courses on Digital Cinematography at the National Film & Television School and has lectured on the Royal College of Art's MA course and at The London International Film School. He has been twice nominated by BAFTA for a Best Cinematography award and also twice been the winner of the INDIE award for Best Digital Cinematography.
Digital Compositing for Film and Video: Production Workflows and Techniques (4th Edition) (Focal Visual Effects and Animation )
by Steve Wright<p>Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists. <p>This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry. <p><b>Workflow examples for:</b> <p> <li>Grain Management <li>Lens Distortion Management <li>Merging CGI Render Passes <li>Blending Multiple Keys <li>Photorealistic Color Correction <li>Rotoscoping</li> <p> <p><b>Production Techniques for:</b> <li>Keying Difficult Greenscreens <li>Replicating Optical Lens Effects <li>Advanced Spill Suppression <li>Fixing Discoloured Edges <li>Adding Interactive Lighting <li>Managing Motion Blur</li> <p> <p><b>With brand new information on:</b> <li>Working in linear <li>ACES Color Management <li>Light Field Cinematography <li>Planar Tracking <li>Creating Color Difference Keys <li>Premultiply vs. Unpremultiply <li>Deep Compositing <li>VR Stitching <li>3D Compositing from 2D Images <li>How Color Correction ops Effect Images <li>Color Spaces <li>Retiming Clips <li>Working with Digital Cinema Images <li>OpenColorIO</li> <p> <p>A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.</p>
Digital Compositing for Film and Video: Production Workflows and Techniques
by Steve WrightWritten by senior compositor, technical director, and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly informative guide suitable for both working and aspiring visual effects artists. This updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face daily with an elegant blend of theory, practical production techniques, and workflows. It is written to be software-agnostic, so it applies to any brand of software. It features many step-by-step workflows, powerful new keying techniques, and updates on the latest tech in the visual effects industry with all-new content on artificial intelligence (AI) for visual effects (VFX), Universal Scene Description (USD), Virtual Production, and Cryptomattes. A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand. This edition also adds Nuke workflows to the companion website for the first time.
Digital Compositing with Blackmagic Fusion: Essential Techniques
by Lee LanierCreate complex composites with Blackmagic Fusion. Learn the basics of node-based compositing and get up to speed quickly so you can undertake your own compositing projects. In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier covers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource features video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques. Critical topics in this book include: Tool / Node networks Color space and color channels Transformations Masking and rotoscoping Keyframing and animation splines Green screen keying The Fusion 3D environment Color grading and color manipulation Filter tools Motion tracking Particle simulation Stereoscopic workflow
Digital Compositing with Nuke
by Lee LanierWhether you're a novice compositor or a well-versed one moving over from After Effects or Shake, this is THE book for you to learn the ins and outs of the powerful compositing software, Nuke. In addition to covering all of the menus, buttons, and other software-specific topics, it also offers critical lessons in compositing theory, including working in 2.5D and stereoscopic 3D. Through a tutorial-based approach, augmented by video footage and image files provided on the companion DVD, this book will have you up and running in Nuke in just hours. The book features over 300 4-color images, industry insider sidebars, as well as an entire chapter dedicated to real-world Nuke case studies.
Digital Culture Unplugged: Probing the Native Cyborg’s Multiple Locations
by Nalini RajanFirst published in 2007. Routledge is an imprint of Taylor & Francis, an informa company.
Digital Design: A History
by Stephen EskilsonA groundbreaking history of digital design from the nineteenth century to todayDigital design has emerged as perhaps the most dynamic force in society, occupying a fluid, experimental space where product design intersects with art, film, business, engineering, theater, music, and artificial intelligence. Stephen Eskilson traces the history of digital design from its precursors in the nineteenth century to its technological and cultural ascendency today, providing a multifaceted account of a digital revolution that touches all aspects of our lives.We live in a time when silicon processors, miniaturization, and CAD-enhanced 3D design have transformed the tangible world of cars and coffee makers as well as the screen world on our phones, computers, and game systems. Eskilson provides invaluable historical perspective to help readers better understand how digital design has become such a vibrant feature of the contemporary landscape. He covers topics ranging from graphic and product design to type, web design, architecture, data visualization, and virtual reality. Along the way, he paints compelling portraits of key innovators behind this transformation, from foundational figures such as Marshall McLuhan, Nam June Paik, and April Greiman to those mapping new frontiers, such as Jeanne Gang, Jony Ive, Yugo Nakamura, Neri Oxman, and Jewel Burks Solomon.Bringing together an unprecedented array of sources on digital design, this comprehensive and richly illustrated book reveals how many of the digital practices we think of as cutting-edge actually originated in the analog age and how the history of digital design is as much about our changing relationship to forms as the forms themselves.
Digital Echoes: Spaces For Intangible And Performance-based Cultural Heritage
by Amalia Sabiescu Rosamaria K. Cisneros Sarah WhatleyThis book explores the interplay between performing arts, intangible cultural heritage and digital environments through a compendium of essays on emerging practices and case studies, as well as critical, historical and theoretical perspectives. It features essays that engage with varied forms of intangible cultural heritage, from music and storytelling to dance, theatre and martial arts. Cases of digital technology interventions are provided from different geographical and cultural settings, from Europe to Asia and the Americas. Together, the collection reflects on the implications that digital interventions have on intangible cultural heritage engagements, its curation and transmission in diverse localities. The volume is a valuable resource for discovering the multiple ways in which cultural heritage is mediated through digital technologies, and engages with audiences, artists, users and researchers.
Digital Encounters
by Aylish WoodDigital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual mat
The Digital Film Event
by Trinh T. Minh-haEndless travel in cyberspace, virtual reality, and the dream of limitless speed: technology changes our sense of self. In her new book, Trinh Minh-ha explores the way technology transforms our perception of reality. "We are all engaged in social rituals in our daily activities, she writes, "and by remaining unaware of their artistic ritual propensity, we remain 'in conformity'." Her goal, as a thinker and an artist, is to transform our understanding of technology and speed so that we are able to "turn an instrument into a creative tool and to step out of the one-dimensional, technologically servile mind." The paradox that "stillness contains speed within it" is central to Trinh's concept of the digital apparatus. With her signature amalgam of feminism, Eastern philosophy, and practical understanding of filmmaking, Trinh Minh-ha presents a much-needed advance in our concept of the real in a technological age.
Digital Filmmaking: The Changing Art and Craft of Making Motion Pictures
by Thomas Ohanian Natalie PhillipsDigital Filmmaking has been called the bible for professional filmmakers in the digital age. It details all of the procedural, creative, and technical aspects of pre-production, production, and post-production within a digital filmmaking environment. It examines the new digital methods and techniques that are redefining the filmmaking process, and how the evolution into digital filmmaking can be used to achieve greater creative flexibility as well as cost and time savings. The second edition includes updates and new information, including four new chapters that examine key topics like digital television and high definition television,making films using digital video, 24 P and universal mastering, and digital film projection. Digital Filmmaking provides a clear overview of the traditional filmmaking process, then goes on to illuminate the ways in which new methods can accomplish old tasks. It explains vital concepts, including digitization, compression, digital compositing, nonlinear editing, and on-set digital production and relates traditional film production and editing processes to those of digital techniques. Various filmmakers discuss their use of digital techniques to enhance the creative process in the "Industry Viewpoints" sections in each chapter .
Digital Goddess: The Unfiltered Lessons of a Female Entrepreneur
by Victoria R. Montgomery BrownWith women leading only twenty-four Fortune 500 companies, female founders receiving only 2.2 percent of US venture capital, and the continued presence of sexual harassment and double standards, the gender gap continues to hinder the advancement of women in the professional world. In Digital Goddess, Montgomery-Brown—founder of Big Think, a collection of experts across all fields and disciplines that are either at the top of their field or disrupting it, shares her story in an entertaining and educational light. Told from the unique, female entrepreneurial perspective that unpacks all the hurdles other female founders may face in their own journey to the top, Montgomery-Brown shares the real-world lessons she’s learned along the way, such as: Never lie to your investors, even when you just got arrested. Raising money is a poker game—learn how to play. The power and money still lie with men. Pretending it’s not that way, or being angry about it, won’t lead to success. Your relationship with your co-founder is like a second marriage, so forget about keeping the personal out of the workplace. The more authentic you are, and the more fun you have, the better your experience will be. This book is about dealing with the way things are, even when you don’t like it, and being yourself, even when it seems like a drawback. It’s about sucking it up, making the hard choices, and dealing with the consequences. It’s about being honest no matter what is going down. Victoria’s been called “the anti-Elizabeth Holmes,” for a good reason—unlike the ill-fated Theranos CEO, she&s transparent with her investors even when she fears they will walk away. Digital Goddess is a story for entrepreneurial women at any stage of life who want to know what it actually takes to build a business in a world that’s not always fair, predictable, or politically correct
Digital Humanities and Film Studies: Visualising Dziga Vertov's Work (Quantitative Methods in the Humanities and Social Sciences)
by Adelheid HeftbergerThis book highlights the quantitative methods of data mining and information visualization and explores their use in relation to the films and writings of the Russian director, Dziga Vertov. The theoretical basis of the work harkens back to the time when a group of Russian artists and scholars, known as the “formalists,” developed new concepts of how art could be studied and measured. This book brings those ideas to the digital age. One of the central questions the book intends to address is, “How can hypothetical notions in film studies be supported or falsified using empirical data and statistical tools?” The first stage involves manual and computer-assisted annotation of the films, leading to the production of empirical data which is then used for statistical analysis but more importantly for the development of visualizations. Studies of this type furthermore shed light on the field of visual presentation of time-based processes; an area which has its origin in the Russian formalist sphere of the 1920s and which has recently gained new relevance due to technological advances and new possibilities for computer-assisted analysis of large and complex data sets. In order to reach a profound understanding of Vertov and his films, the manual or computer-assisted data analysis must be combined with film-historical knowledge and a study of primary sources. In addition, the status of the surviving film materials and the precise analysis of these materials combined with knowledge of historical film technology provide insight into archival policy and political culture in the Soviet Union in the 1920s and 30s.
Digital Identity and Everyday Activism: Sharing Private Stories With Networked Publics (Palgrave Studies in Communication for Social Change)
by Sonja VivienneThis book reinvigorates the space between scholarly texts on self-representation, voice and agency and practical field-guides to community media and digital storytelling. It offers reflection on the ethical praxis of co-creative media, and an indispensable suite of digitally savvy representation strategies, pertinent to modern people everywhere.
Digital Intermediates for Film and Video
by Jack JamesThe Digital Intermediate process (DI), or conversion of film to digital bits and then back to film again, has great potential to revolutionize the postproduction process. The skill set to photochemically process a movie and pop it into a canister for the postal service to send around to all of the movie houses and the skill set to digitally master and create a file that is distributed globally via the Internet and satellites are completely different. One of these entirely new processes is that of the digital intermediate. The DI has tremendous advantages, ranging from improved quality (first "print" is as good as the last) to cost savings (no re-mastering) to digital distribution (bits and bytes: no film in canisters). The DI influences everything from on set production to the delivery of content to consumers and everything in between. Digital Intermediates for Film and Video teaches the fundamental concepts and workflow of the digital intermediate process. Covers basics of film first, and then introduces the digital world--including a tutorial on digital images, asset management, online editing, color correction, restoration, film and video output, mastering and quality control. Jack's clear and easy-to-follow explainiation of Hollywood buzz words and components facilitates the spill over to anyone who has a vested interest in the quality and cost of the movie.
Digital Memory and the Archive (Electronic Mediations #39)
by Wolfgang ErnstIn the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories of personal secrets maintained by police states. Yet the archive is now a ubiquitous feature of digital life. Rather than being deleted, e-mails and other computer files are archived. Media software and cloud storage allow for the instantaneous cataloging and preservation of data, from music, photographs, and videos to personal information gathered by social media sites.In this digital landscape, the archival-oriented media theories of Wolfgang Ernst are particularly relevant. Digital Memory and the Archive, the first English-language collection of the German media theorist&’s work, brings together essays that present Ernst&’s controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than content, in shaping contemporary culture and society.Ernst&’s interrelated ideas on the archive, machine time and microtemporality, and the new regimes of memory offer a new perspective on both current digital culture and the infrastructure of media historical knowledge. For Ernst, different forms of media systems—from library catalogs to sound recordings—have influenced the content and understanding of the archive and other institutions of memory. At the same time, digital archiving has become a contested site that is highly resistant to curation, thus complicating the creation and preservation of cultural memory and history.
Digital Music Videos
by Steven ShaviroMusic videos today sample and rework a century’s worth of movies and other pop culture artifacts to offer a plethora of visions and sounds that we have never encountered before. As these videos have proliferated online, they have become more widely accessible than ever before. In Digital Music Videos, Steven Shaviro examines the ways that music videos interact with and change older media like movies and gallery art; the use of technologies like compositing, motion control, morphing software, and other digital special effects in order to create a new organization of time and space; how artists use music videos to project their personas; and how less well known musicians use music videos to extend their range and attract attention. Surveying a wide range of music videos, Shaviro highlights some of their most striking innovations while illustrating how these videos are creating a whole new digital world for the music industry.
The Digital NBA: How the World's Savviest League Brings the Court to Our Couch (Studies in Sports Media)
by Steven SecularThe National Basketball Association reaches a global audience via a multiplatform strategy that leverages its uncanny ability to connect fans to all things NBA. Steven Secular brings readers inside the league’s global operations and traces the history of the NBA’s approach to sports media from its 1980s embrace of cable through the streaming revolution of the twenty-first century. As fans around the world stream games and other league content, NBA teams incorporate foreign languages and cultures into broadcasts to boost their product’s appeal to audiences in Brazil, China, and beyond. Secular’s analysis reveals how the NBA continues to transform itself into a wildly successful media producer and distributor more akin to a streaming studio than the sports leagues of old even as its media partners and sponsors erase any notion of sports as a civic good. A timely look at a dynamic media landscape, The Digital NBA shows how the games we love became content first and sport a distant second.
Digital Participatory Culture and the TV Audience
by Sandra M. FaleroIn this study, Falero explores how online communities of participatory audiences have helped to re-define authorship and audience in the digital age. Using over a decade of ethnographic research, Digital Participatory Culture and the TV Audience explores the rise and fall of a site that some heralded as ground zero for the democratization of television criticism. Television Without Pity was a web community devoted to criticizing television programs. Their mission was to hold television networks and writers accountable by critiquing their work and "not just passively sitting around watching. " When executive producer Aaron Sorkin entered Television Without Pity's message boards on The West Wing in late 2001, he was surprised to find the discussion populated by critics rather than fans. His anger over the criticism he found there wound up becoming a storyline in a subsequent episode of The West Wing wherein web critics were described as "obese shut-ins who lounge around in muumuus and chain-smoke Parliaments. " This book examines the culture at Television Without Pity and will appeal to students and researchers interested in audiences, digital culture and television studies.
Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation (Leonardo)
by Steve DixonThe historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.