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Adventure Time Volume 15 (Planet of the Apes #66 - 69)
by Maarta Laiho Ian McGinty Delilah S. Dawson Pendleton Ward<p>Join Princess Bubblegum, Marceline, and LSP as they take on Finn, Jake, and BMO in a hot air balloon race around the land as they try to see who can gather up the three pieces of gold that will get them their ultimate prize. Collects issues 66-69. <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p>
Adventure Time Volume 2: Sugary Shorts Mathematical Edition (Planet of the Apes #5 - 9)
by Pendleton Ward<p>Join Finn the Human, Jake the Dog, and Princess Bubblegum for all-new adventures in The Land of Ooo. Experience the algebraic adventures with your favorite characters like Marceline the Vampire Queen, Lumpy Space Princess, Ice King, Peppermint Butler, and so many more. Not only does this graphic novel collect the out-of-control, adventure-packed third story arc, it also includes the unforgettable "Choose Your Own Adventure" story. Collecting issues 5-9 of the smash hit ADVENTURE TIME comics series by Ryan North, Shelli Paroline and Braden Lamb! <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p> <P><P> <i>Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. Benetech is actively working on projects to improve accessibility issues such as these.</i>
Adventure Time Volume 3 (Planet of the Apes #10 - 14)
by Pendleton Ward<p>The all-ages hit of the year is back with a new volume collecting even more algebraic adventures! What happens when Jake the dog and Finn the human get a hold of Princess Bubblegum's time machine and travel into the future? Can you say ROBOT FINN & JAKE? Find out more in this exciting volume! Collecting issues 10-14 of the smash hit ADVENTURE TIME comics series by Ryan North, Shelli Paroline and Braden Lamb! <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p>
Adventure Time Volume 4 (Planet of the Apes #15 - 19)
by Pendleton Ward<p>Join best pals Jake the Dog, Finn the Human, and... the ICE KING?! It's a DUNGEON BROVENTURE as this crazy trio jumps into a game of danger of feelings! Will the treasure at the end be worth all the crazy emotions, or have Finn and Jake finally found a quest they won't be able to finish? Collecting issues 15-19 of the smash hit ADVENTURE TIME comics series by Ryan North, Shelli Paroline and Braden Lamb! <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p>
Adventure Time Volume 5 (Planet of the Apes #20 - 24)
by Pendleton Ward<p>Princess Bubblegum only wants what is best for her kingdom, most of the time. After an experiment of hers goes wrong, Ooo is under attack and this time, Finn and Jake won't be able to help. Princess Bubblegum must stand up and fight her own creation, but with the help of Marceline and?Lemongrab? It shouldn't be too hard to save the day, right? Collecting issues 20-24 of the smash hit ADVENTURE TIME comics series by Ryan North, Shelli Paroline and Braden Lamb! <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p>
Adventure Time Volume 6 (Planet of the Apes #25 - 29)
by Pendleton Ward<p>The Candy Kingdom is a ghost town! Finn and Jake finally get to have the ultimate out-of-body experience-LITERALLY. It's a new day in Ooo when its greatest heroes find themselves wandering the Earth as bewildered ghosts! Don't miss these brand-new adventures written by acclaimed cartoonist Ryan North (Dinosaur Comics) and illustrated by indie superstar Jim Rugg (Wayward)! Also featuring the all-star comic talent of Dustin Nguyen (Batman: Li'l Gotham), Jeffrey Brown (Darth Vader and Son), Jess Fink (Kid With Experience), with Shelli Paroline and Braden Lamb (Adventure Time, The Midas Flesh) as they take on the story of Carl the Gem, and the history of Ooo through his eyes. Collects issues 25-29. <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p>
Adventure Time Volume 7 (Planet of the Apes #30 - 34)
by Pendleton WardFinn is about to fall head-first into an adventure so intense, he'll never remember it! Finn tries to take on the Mnemonoid only to wake up in the future with no recollection what has happened in the time jump! With his pals Jake, Princess Bubblegum, and Marceline, Finn must remember how to beat this mean dude before he forgets everything else! Collects issues 30-34.
Adventure Time Volume 8 (Planet of the Apes #35 - 39)
by Pendleton Ward<p>It's the end of one era and the beginning of another in this collection that includes the very the last issue by Ryan North and artists Shelli & Braden as they take the AT gang on one last one-shot adventure, and introduces indie all-stars Christopher Hastings and Zachary Sterling as they start Finn and Jake on an adventure that is as tasty as it is dangerous! Collects issues 35-39. <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p>
Adventure Time Volume 9 (Planet of the Apes #40 - 44)
by Pendleton WardFinn and Jake find themselves in the middle of a secret war when they inaverdantly take out Peppermint Butler's secret agent Candy Bar! There is something going on with the King of Ooo and the weird bears that he's hanging out with and it's up to Finn and Jake to get to the bottom of the King's dastardly plot! ...if only they weren't being accused of treason in the process. Collects issues 40-44. <p>This is a fixed-format ebook, which preserves the design and layout of the original print book.</p>
Adventure Time with Fionna & Cake Original Graphic Novel: Party Bash Blues (Adventure Time)
by Pendleton Ward Kate SheridanIt’s a very special day in the Land of Ooo: Fionna the Human’s birthday! To surprise her, Prince Gumball and Marshall Lee have Cake distract Fionna with an adventure as they prepare the biggest surprise party in history. But when Prince Gumball’s experimental serum turns Fionna’s birthday cake into a monster, everyone must work together to save the Candy Kingdom...and maybe a friendship, too! Join writer Kate Sheridan (Fallow Time) and artist Vivian Ng (Nickelodeon The Legend of Korra - Turf Wars) on a brand-new adventure in the incredible world of Cartoon Network’s Adventure Time. <P><P> <i>Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. Benetech is actively working on projects to improve accessibility issues such as these.</i>
The Adventure Zone: Here There Be Gerblins (The Adventure Zone #1)
by Clint McElroy Griffin McElroy Justin McElroy Travis McElroy Carey PietschWelcome to the Adventure Zone! SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure! READ! Their journey from small-time bodyguards to world-class artifact hunters! MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
The Adventure Zone: Murder on the Rockport Limited! (The Adventure Zone #2)
by Clint McElroy Griffin McElroy Justin McElroy Travis McElroy Carey PietschThis format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train.Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
The Adventure Zone: Petals to the Metal (The Adventure Zone #3)
by Clint McElroy Griffin McElroy Travis McElroy Justin McElroy Carey PietschSTART YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited.Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!
The Adventure Zone: The Crystal Kingdom (The Adventure Zone #4)
by Clint McElroy Carey Pietsch Griffin McElroy Travis McElroy Justin McElroyBased on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights.A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.
The Adventure Zone: The Eleventh Hour (The Adventure Zone #5)
by Clint McElroy Griffin McElroy Travis McElroy Justin McElroy Carey PietschThe fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end.But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.
The Adventure Zone: The Suffering Game (The Adventure Zone #6)
by Justin McElroy Travis McElroy Griffin McElroy Clint McElroyTaako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off.Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay.And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store…Praise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet DiariesBooks in The Adventure Zone series:The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)The Adventure Zone: Petals to the Metal (Book 3)The Adventure Zone: The Crystal Kingdom (Book 4)The Adventure Zone: The Eleventh Hour (Book 5)The Adventure Zone: The Suffering Game (Book 6)
The Adventurer's Glossary
by Joshua Glenn Mark KingwellAdventure is always escapist and often utopian, yet we find solidarity with others and Kafkaesque existential rabbit holes within the words we use to celebrate high-flying escapades. Even when adventures are small in the cosmic scope, the terminology of thrilling exploits promotes a life lived at a high pitch. This go-to glossary for the philosophical explorer delves into these contradictions and insights through more than five hundred terms, from A-OK to zoom. Semiotician Joshua Glenn sourced terms from Shakespeare, military and biker jargon, hip hop and surfer slang, survivalist and gamer subcultures, comic books, extreme sports, and beyond to ask questions about meaning and selfhood. This diverting survey, paired with copious illustrations by the acclaimed cartoonist Seth, is introduced by Mark Kingwell in a thought-provoking essay.The Adventurer’s Glossary extends the entertaining and incisive critique found in the trio’s previous books, The Idler’s Glossary and The Wage Slave’s Glossary. This third instalment turns its lens to the language of risk, excitement, and journeying into the unknown, taking readers on their own semantic adventure.
The Adventurer's Guide to Dragons (The Adventurer's Guide #2)
by Wade Albert WhiteGet ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.
The Adventurer's Guide to Successful Escapes (The Adventurer's Guide #1)
by Wade Albert WhiteA thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems.Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences.Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.
The Adventurer's Guide to Treasure (The Adventurer's Guide #3)
by Wade Albert WhiteFantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.
The Adventurer's Handbook: From Surviving an Anaconda Attack to Finding Your Way Out of a Desert
by Mick ConefreyHow do you survive a charging elephant? What's the best way to serve polar bear meat? Where do you find water in a desert? Learn the answers to these questions and more from the best instructors possible: a cast of famous explorers, including Livingstone, Shackleton and John Hunt. Mick Conefrey delves into the original diaries and logs of the great expeditions to provide a winning combination of intrepid tales of yester-year and witty retro tips. You'll discover which famous explorer was cooked by Hawaiian natives and who was left on an ice floe in the Arctic by his drunk captain. Packed with fun facts and trivia, this is the perfect gift for hardened explorers and armchair adventurers alike.
Adventures at Camp Lots-o-Fun (Orca Echoes)
by Marilyn HelmerBad weather, bugs and boredom—DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
Adventures for Bored Adults: Games. Challenges. Activities. Treats.
by Paula McGuireTHIS BOOK IS A MUST-HAVE FOR: staycationing, holidaying, hen or stag dos, parties, office fun, quiet days in. Adventures for Bored Adults will help you beat the boredom with these 100+ hilarious solo and group games, competitive challenges, fun activities and relaxing treats.Whether you're with friends or family, on the move or at home, alone or in a group, it's your ultimate guide to a good time. Never a dull moment again.FEATURING: Bounce the Egg, Spaghetti Scrabble, Pick a sinner, the Gym Bunnies challenge, Morse Inspector, Ransom Devil, Secret Streaking and many more.
Adventures in Mochimochi Land
by Anna HrachovecWhat do a talking doughnut, a crabby politician, and a lovelorn balloon have in common? They're all citizens of the candy-colored knitted world known as Mochimochi Land. Adventures in Mochimochi Land started out as a collection of tiny knitted characters, but as the patterns grew they needed an entire world of their own, complete with knitted cities, knitted forests, knitted oceans, and most important, knitted friends! The book follows the adventures of a tiny knitted explorer, as he travels this unbelievably cute world and uncovers its strange yarn-based origins. For intrepid knitters, the book also includes a section with 25 all-new patterns for the characters and props used in the stories. The patterns use small amounts of yarn and beginner-friendly knitting skills and knit up quickly for instant fun.
Adventures In The Produce Aisle: And Other Perelous Tales
by Perel GrossmanPopular humor columnist Perel Grossman shares her not-so-run-of-the-mill experiences as a modern-day; Yiddishe Mama (a.k.a. Jewish Mom) with you, her lucky readers! Join the Grossmans and a whole cast of other characters from; everyone's life; for a rollicking journey around the year and around the block. From the mundane to the madcap, fun and hilarity lurk at every street corner and under each pack 'n play.