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Android Studio Essentials

by Belen Cruz Zapata

This book is intended for developers who are interested in getting acquainted with the concepts of Android Studio in a very short span of time. It is assumed that you are familiar with the OOPS paradigm and Java. It is also recommendable to have prior knowledge of the main characteristics of the Android mobile system.

Android Studio Essentials

by Belen Cruz Zapata

This book is intended for developers who are interested in getting acquainted with the concepts of Android Studio in a very short span of time. It is assumed that you are familiar with the OOPS paradigm and Java. It is also recommendable to have prior knowledge of the main characteristics of the Android mobile system.

Android Studio Game Development: Concepts and Design

by J. F. Dimarzio

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.You'll learn: How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit to and get projects from GitHub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio Audience This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).

Android Studio IDE Quick Reference: A Pocket Guide to Android Studio Development

by Ted Hagos

This concise reference book for Android Studio 3 presents the essential Android Studio functions in a well-organized format that can be used as a handy reference. It will quickly demonstrate the usage of the Android Studio IDE to build an Android mobile app step by step.You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a reference that is concise, to the point and highly accessible. The Android Studio IDE Quick Reference is packed with useful information and is a must-have for any mobile or Android app developer or programmer.What You Will LearnDiscover the workflow basics in Android Studio 3Make tasks efficient with keyboard shortcutsCarry out unit testing in Android Studio 3Use time-saving techniques such as templatesMaster debugging basicsConfigure your project using GradleUse the profiler to monitor app performanceWho This Book Is ForThose who already know how to build applications in Android using Java. This book will serve as a handy and quick reference on how to get things done in Android Studio 3.

Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation

by Wallace Jackson

Android Studio New Media Fundamentals is a new media primer covering concepts central to multimedia production for Android including digital imagery, digital audio, digital video, digital illustration and 3D, using open source software packages such as GIMP, Audacity, Blender, and Inkscape. These professional software packages are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector, and waveform (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why new media content and new media data optimization is so important. What you'll learn What are the primary genres of new media content production What new media asset types Android Studio currently supports What are the concepts and terms behind new media content production How to accomplish data footprint optimization for each new media asset type How to install and configure GIMP, Inkscape, Lightworks, Blender, and Audacity How to integrate new media content assets with Android Studio, the most popular IDE for Android design and development Who this book is for Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers. Table of Contents 1. Enhance Your Android Apps: Use New Media Assets 2. Digital Images: Concepts, Terminology and Formats 3. Digital Image Assets: Data Footprint Optimization 4. Digital Audio: Concepts, Terminology and Formats 5. Digital Audio Assets: Data Footprint Optimization 6. Digital Video: Concepts, Terminology and Formats 7. Digital Video Assets: Data Footprint Optimization 8. Digital Illustration: Concepts, Terminology and Formats 9. Digital Illustration Assets: Data Footprint Optimization 10. 3D Animation: Concepts, Terminology and Formats 11. Referencing New Media Assets in Android Studio 12. Optimizing New Media Assets in Android Studio

Android System Programming

by Roger Ye

Build, customize, and debug your own Android system About This Book • Master Android system-level programming by integrating, customizing, and extending popular open source projects • Use Android emulators to explore the true potential of your hardware • Master key debugging techniques to create a hassle-free development environment Who This Book Is For This book is for Android system programmers and developers who want to use Android and create indigenous projects with it. You should know the important points about the operating system and the C/C++ programming language. What You Will Learn • Set up the Android development environment and organize source code repositories • Get acquainted with the Android system architecture • Build the Android emulator from the AOSP source tree • Find out how to enable WiFi in the Android emulator • Debug the boot up process using a customized Ramdisk • Port your Android system to a new platform using VirtualBox • Find out what recovery is and see how to enable it in the AOSP build • Prepare and test OTA packages In Detail Android system programming involves both hardware and software knowledge to work on system level programming. The developers need to use various techniques to debug the different components in the target devices. With all the challenges, you usually have a deep learning curve to master relevant knowledge in this area. This book will not only give you the key knowledge you need to understand Android system programming, but will also prepare you as you get hands-on with projects and gain debugging skills that you can use in your future projects. You will start by exploring the basic setup of AOSP, and building and testing an emulator image. In the first project, you will learn how to customize and extend the Android emulator. Then you'll move on to the real challenge—building your own Android system on VirtualBox. You'll see how to debug the init process, resolve the bootloader issue, and enable various hardware interfaces. When you have a complete system, you will learn how to patch and upgrade it through recovery. Throughout the book, you will get to know useful tips on how to integrate and reuse existing open source projects such as LineageOS (CyanogenMod), Android-x86, Xposed, and GApps in your own system. Style and approach This is an easy-to-follow guide full of hands-on examples and system-level programming tips.

Android TV Apps Development: Building for Media and Games

by Paul Trebilcox-Ruiz

This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV. Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users. What you'll learn How to design for Android TV How to create a media app for Android TV What are the game design/development considerations for Android TV How to distribute Android TV apps Who this book is for Developers with some experience with Android development who are interested in building applications for the Android TV platform. Table of Contents 1. Android TV Fundamentals 2. Designing for TV 3. Creating a Media Application 4. Enriching Your Media Apps 5. The Android TV Platform for Game Development 6. Android TV App Publishing

Android Tablet Application Development For Dummies

by Donn Felker

Get up to speed on the hottest opportunity in the application development arena App development for tablets is a booming business. Android tablets, including the popular Motorola Xoom, are gaining market share at breakneck speed, and this book can have even novice programmers creating great Android apps specifically for tablets quickly and easily. A little Java knowledge is helpful but not essential to get started creating apps. Android expert Donn Felker helps you get the Android environment up and running, use XML to create application menus, create an icon for your app, and submit your app to the Android Market. You'll also learn to create an SQLite database to run behind your app and how to allow users to tailor your app to their needs. Tablet application development is booming, and Android tablets, including the Samsung Galaxy Tab and Motorola Xoom, are rapidly gaining market share This easy-to-follow guide helps new and veteran programmers set up the Android tablet environment, work with Google's notification system, and design apps that take advantage of larger tablet screens Covers using XML to create application menus, creating an icon for your app, and submitting your app to the Android Market Demonstrates notifications, how to create an SQLite database to run behind an application, and how to set up your app so users can choose options that tailor the app to their individual needs If you want to break into the growing Android tablet application development market, look no further than Android Tablet Application Development For Dummies!

Android Tablets for Dummies

by Dan Gookin

This book shows how things are done on the Android tablet and helps you get the most from the device.

Android Tablets für Dummies (Für Dummies)

by Dan Gookin

Egal welches Android-Tablet Sie Ihr Eigen nennen - ob von Samsung, Google oder Amazon, um nur einige Hersteller zu nennen -, in diesem Buch erfahren Sie, wie Sie alles aus Ihrem Gerät herausholen können. Richten Sie Ihr Tablet gemäß Ihren Bedürfnissen ein, surfen Sie im Internet, lesen Sie Ihre Mails, nutzen Sie soziale Netzwerke wie Facebook und Twitter, laden Sie Apps, Musik, Bücher und Filme auf Ihr Tablet, finden Sie alle wichtigen Funktionen und noch ein paar mehr. Dieses Buch führt Sie in die verborgenen Tiefen Ihres Android-Tablets. Es geht auf die Funktionen ein, über die jedes Android-Tablet verfügt, auf Besonderheiten von Samsung-Geräten und auf die neuen Features der Nougat-Version. Wenn Sie alle Tablet-Tricks beherrschen wollen, aber nicht so viel Zeit investieren können, dann ist dieses Buch genau das richtige für Sie.

Android Things Projects

by Francesco Azzola

Develop smart Internet of things projects using Android Things. About This Book • Learn to build promising IoT projects with Android Things • Make the most out of hardware peripherals using standard Android APIs • Build enticing projects on IoT, home automation, and robotics by leveraging Raspberry Pi 3 and Intel Edison Who This Book Is For This book is for Android enthusiasts, hobbyists, IoT experts, and Android developers who want to gain a deeper knowledge of Android Things. The main focus is on implementing IoT projects using Android Things. What You Will Learn • Understand IoT ecosystem and the Android Things role • See the Android Things framework: installation, environment, SDK, and APIs • See how to effectively use sensors (GPIO and I2C Bus) • Integrate Android Things with IoT cloud platforms • Create practical IoT projects using Android Things • Integrate Android Things with other systems using standard IoT protocols • Use Android Things in IoT projects In Detail Android Things makes developing connected embedded devices easy by providing the same Android development tools, best-in-class Android framework, and Google APIs that make developers successful on mobile. With this book, you will be able to take advantage of the new Android framework APIs to securely build projects using low-level components such as sensors, resistors, capacitors, and display controllers. This book will teach you all you need to know about working with Android Things through practical projects based on home automation, robotics, IoT, and so on. We'll teach you to make the most of the Android Things and build enticing projects such as a smart greenhouse that controls the climate and environment automatically. You'll also create an alarm system, integrate Android Things with IoT cloud platforms, and more. By the end of this book, you will know everything about Android Things, and you'll have built some very cool projects using the latest technology that is driving the adoption of IoT. You will also have primed your mindset so that you can use your knowledge for profitable, practical projects. Style and approach This book is packed with fun-filled, end-to-end projects that you will be encouraged to experiment on the Android Things OS.

Android Things Quick Start Guide: Build your own smart devices using the Android Things platform

by Raul Portales

Android Things is the new Android based Operating System for the Internet of Things. With this book you will learn the core concepts by running code examples on different peripherals.Key FeaturesNo previous knowledge of IoT or microcontrollers required.Hands-On with simple code and plenty of examples.Use Kotlin to write simpler and more readable code Book DescriptionAndroid Things is the IoT platform made by Google, based on Android. It allows us to build smart devices in a simple and convenient way, leveraging on the Android ecosystem tools and libraries, while letting Google take care of security updates.This book takes you through the basics of IoT and smart devices. It will help you to interact with common IoT device components and learn the underlying protocols. For a simple setup, we will be using Rainbow HAT so that we don't need to do any wiring.In the first chapter, you will learn about the Android Things platform, the design concepts behind it, and how it relates to other IoT frameworks. We will look at the Developer Kits and learn how to install Android Things on them by creating a simple project.Later, we will explore the real power of Android Things, learning how to make a UI, designing and communicating with companion apps in different ways, showcasing a few libraries. We will demonstrate libraries and you will see how powerful the Android Things operating system is.What you will learnUnderstand key design concepts of Android Things and its advantagesSet up an Android Things Developer KitInteract with all the components of Rainbow HATUnderstand how peripheral protocols work (GPIO, PWM, I2C, and SPI)Implement best practices of how to handle IoT peripherals with in terms Android ThingsDevelop techniques for building companion apps for your devicesWho this book is forThis book is for developers who have a basic knowledge of Android and want to start using the Android Things developer kit.

Android UI Design

by Jessica Thornsby

If you are a Java developer with a keen interest in building stunning UIs for your applications in order to retain customers and create great experiences for them, then this book is for you. A good knowledge level of HTML, CSS, and some grounding in Android Development is assumed.

Android UI Development with Jetpack Compose: Bring declarative and native UIs to life quickly and easily on Android using Jetpack Compose

by Thomas Kunneth

Get started with creating intuitive native user interfaces on Android platformsKey FeaturesUnderstand the difference between the imperative (Android View) and declarative (Jetpack Compose) approachLearn about the structure of a Compose app, built-in Compose UI elements, and core concepts such as state hoisting and composition over inheritanceWrite, test, and debug composable functionsBook DescriptionJetpack Compose is Android's new framework for building fast, beautiful, and reliable native user interfaces. It simplifies and significantly accelerates UI development on Android using the declarative approach. This book will help developers to get hands-on with Jetpack Compose and adopt a modern way of building Android applications. The book is not an introduction to Android development, but it will build on your knowledge of how Android apps are developed.Complete with hands-on examples, this easy-to-follow guide will get you up to speed with the fundamentals of Jetpack Compose such as state hoisting, unidirectional data flow, and composition over inheritance and help you build your own Android apps using Compose. You'll also cover concepts such as testing, animation, and interoperability with the existing Android UI toolkit.By the end of the book, you'll be able to write your own Android apps using Jetpack Compose.What you will learnGain a solid understanding of the core concepts of Jetpack ComposeDevelop beautiful, neat, and immersive UI elements that are user friendly, reliable, and performantBuild a complete app using Jetpack ComposeAdd Jetpack Compose to your existing Android applicationsTest and debug apps that use Jetpack ComposeFind out how Jetpack Compose can be used on other platformsWho this book is forThis book is for any mobile app developer looking to understand the fundamentals of the new Jetpack Compose framework and the benefits of native development. A solid understanding of Android app development, along with some knowledge of the Kotlin programming language, will be beneficial. Basic programming knowledge is necessary to grasp the concepts covered in this book effectively.

Android User Interface Development: Beginner's Guide

by Jason Morris

This is a step-by-step guide that aims to give even a novice Android developer a good grasp of user-interface design, while working through examples, diagrams, and screenshots to showcase the various widgets and tools that the platform makes available.If you have a little experience in Java and want to build applications for the Android phones, then this book is for you. This book will also help you if you already have applications on the Android platform and want to gain additional knowledge of user-interface design. It will appeal to all of the following readers:Junior Android Developers MIDP Developers looking to broaden their skill-set iPhone developers wanting to port applications Entrepreneurial Android developers wanting to widen their user base

Android Wear Projects

by Ashok Kumar S

A fun way to create interesting and cool apps for your Wearable device using Android programming. About This Book • Create real-time Android Wear apps from scratch and become a pro Android Wear Developer • Learn to create apps specially dedicated to the Android Wear platform • Design custom Wear UIs and create interactive Watch faces Who This Book Is For The book is for Android developers with a good understanding of programming and developing applications on Android, but they need not have any experience of creating Wear apps. What You Will Learn • Design and build Wear apps. • Learn how to use offline storage in Wear apps. • Understand sensors and how to work with them • Work with standalone applications of the wear 2.0 API. • Create a map application for Android Wear devices • Write a watch face and understand more about Wear 2.0 • Work with firebase realtime database and firebase functions • Create a chatting application that has wear companion app In Detail Android Wear Projects is your opportunity to step into the exciting new world of Android Wear app development. This book will help you to master the skills in Android Wear programming and give you a complete insight on wear app development. You will create five different Android Wear apps just like the most popular Android Wear apps. You will create a To-do list, a city maps app, a Wear messenger, Wear fitness tracker and Watch face. While you create these apps you will learn to create custom notifications, receive voice inputs in notifications, add pages to notifications and stack notifications. You will see how to create custom wear app layouts, the custom UIs specially designed for Wear. You will learn to handle and manage data and syncing data with other devices, create interactive Watch faces and also ensure the safety and security of your Wear apps by testing and securing your apps before you deploy them on the app store. Style and approach This book will take a project based tutorial style approach where every chapter will create a separate android Wear app and highlight different features of android Wear apps.

Android Wearable Programming

by Steven F. Daniel

If you are an Android developer who wants to learn how to build applications for the Android Wear platform, then this is the book for you. This book only requires a basic knowledge of Android programming. Familiarity with development IDEs such as Android Studio, IntelliJ IDEA, or Eclipse will be helpful.

Android for Absolute Beginners: Getting Started with Mobile Apps Development Using the Android Java SDK

by Grant Allen

Get started as a mobile app developer and learn the art and science of Android app development. With no assumed knowledge about programming languages or Android required, you will gain the key skills for constructing fully functional Android apps for smartphones, tablets, and other devices.You will also build a solid foundation in the Java programming language and the business of creating and releasing software for Android. Along the way you’ll get comfortable with Android Studio - the best way to write modern Android apps - before diving into your first Android code. The author spends plenty of time explaining how to build a robust UI with widgets, menus, layouts and more. These components will be the basis of your Android apps and so are covered in depth.Having grasped the basics, you’ll move onto what will make your app stand out: sound, music, images, animations, and notifications. Taking these elements and combining them with phone features like calling and sensors, will take your apps to the next level.The final part of the book covers services, events, intents, receivers, files and databases, essential sources of information and functionality for users and your app. In addition, you'll see how to protect your users and their data with permissions and security in examples throughout the bookWhat You Will LearnGet started with Android and build your first apps with itInstall and use the Android Studio IDESet up and manage the app development life cycleMaster the basics of Java and XML required to create Android appsDiscover the strengths and features of the Android APIs and device capabilitiesWho This Book Is For Total beginners who have little or no exposure to software development. This book is also useful for developers who are completely new to Android.

Android for the BeagleBone Black

by Andrew Henderson Aravind Prakash

If you are an Android app developer who wants to experiment with the hardware capabilities of the BeagleBone Black platform, then this book is ideal for you. You are expected to have basic knowledge of developing Android apps but no prior hardware experience is required.

Android in Action

by Chris King Frank Ableson C. Enrique Ortiz

SummaryAndroid in Action, Third Edition is a comprehensive tutorial for Android developers. This fast-paced book puts you in the driver's seat -- you'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features by building useful and intriguing examples.About the TechnologyWhen it comes to mobile apps, Android can do almost anything, and with this book, so can you! Android, Google's popular mobile operating system and SDK for tablets and smart phones, is the broadest mobile platform available. It is Java-based, HTML5-aware, and loaded with the features today's mobile users demand.About this BookAndroid in Action, Third Edition takes you far beyond "Hello Android." You'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features. You'll find interesting examples on every page as you explore cross-platform graphics with RenderScript, the updated notification system, and the Native Development Kit. This book also introduces important tablet concepts like drag-and-drop, fragments, and the Action Bar, all new in Android 3. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideCovers Android 3.xSDK and WebKit development from the ground upDriving a robot with Bluetooth and sensorsImage processing with Native C codeThis book is written for hobbyists and developers. A background in Java is helpful. No prior experience with Android is assumed.==================================Table of ContentsPART 1 WHAT IS ANDROID? THE BIG PICTUREIntroducing AndroidAndroid's development environmentPART 2 EXERCISING THE ANDROID SDKUser interfacesIntents and ServicesStoring and retrieving dataNetworking and web servicesTelephonyNotifications and alarmsGraphics and animationMultimedia1Location, location, locationPART 3 ANDROID APPLICATIONSPutting Android to work in a field service applicationBuilding Android applications in CPART 4 THE MATURING PLATFORMBluetooth and sensorsIntegrationAndroid web developmentAppWidgetsLocalizationAndroid Native Development KitActivity fragmentsAndroid 3.0 action barDrag-and-drop

Android in Practice

by Charlie Collins Matthias Kaeppler Michael Galpin

SummaryAndroid in Practice is a treasure trove of Android goodness, with over 90 tested, ready-to-use techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists. Using an easy-to-follow problem/solution/discussion format, it dives into important topics not covered in other Android books, like advanced drawing and graphics, testing and instrumentation, building and deploying applications, and using alternative languages.About the BookIt's not hard to find the information you need to build your first Android app. Then what? If you want to build real apps, you will need some how-to advice, and that's what this book is about. Android in Practice is a rich source of Android tips, tricks, and best practices, covering over 90 clever and useful techniques that will make you a more effective Android developer. Techniques are presented in an easy-to-read problem/solution/discussion format. The book dives into important topics like multitasking and services, testing and instrumentation, building and deploying applications, and using alternative languages. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideTechniques covering Android 1.x to 3.xAndroid for tabletsWorking with threads and concurrencyTesting and buildingUsing location awareness and GPSStyles and themesAnd much more!This book requires a working knowledge of Java, but no prior experience with Android is assumed. Source Code can be found at https://code.google.com/p/android-in-​practice/Table of ContentsPART 1 BACKGROUND AND FUNDAMENTALSIntroducing AndroidAndroid application fundamentalsManaging lifecycle and statePART 2 REAL WORLD RECIPESGetting the pixels perfectManaging background tasks with ServicesThreads and concurrencyStoring data locallySharing data between appsHTTP networking and web servicesLocation is everythingAppeal to the senses using multimedia2D and 3D drawingPART 3 BEYOND STANDARD DEVELOPMENTTesting and instrumentationBuild managementDeveloping for Android tablets

Android on x86: An Introduction to Optimizing for Intel Architecture

by Iggy Krajci Darren Cummings

Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel's x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and opportunities that arise from x86 devices. The fundamental idea is that extending your applications to support x86 or creating new ones is not difficult, but it is imperative to know all of the technicalities. This book is dedicated to providing you with an awareness of these nuances and an understanding of how to tackle them. Second, and most importantly, this book provides a one-stop detailed resource for best practices and procedures associated with the installation issues, hardware optimization issues, software requirements, programming tasks, and performance optimizations that emerge when developers consider the x86 Android devices. Optimization discussions dive into native code, hardware acceleration, and advanced profiling of multimedia applications. The authors have collected this information so that you can use the book as a guide for the specific requirements of each application project. This book is not dedicated solely to code; instead it is filled with the information you need in order to take advantage of x86 architecture. It will guide you through installing the Android SDK for Intel Architecture, help you understand the differences and similarities between processor architectures available in Android devices, teach you to create and port applications, debug existing x86 applications, offer solutions for NDK and C++ optimizations, and introduce the Intel Hardware Accelerated Execution Manager. This book provides the most useful information to help you get the job done quickly while utilizing best practices. What you'll learn The development-relevant differences between Android on ARM and Android on Intel x86 How to set up the SDK for an emulated Intel Android device How to build the Android OS for the Intel Mobile Processor How to create new x86 based Android applications, set up testing and performance tuning, and port existing Android applications to work with the x86 processor How to debug problems they encounter when working on the x86 Android test platform Intricacies of the Intel Hardware Accelerated Execution Manager. The reader will also gain significant insight into the OpenGL Android support. Who this book is for Android developers Hardware designers who need to understand how Android will work on their processors CIOs and CEOs of technology-based companies IT staff who may encounter or need to understand the issues New startup founders and entrepreneurs Computer science students Table of Contents Chapter 1: History & Evolution of Android OS Chapter 2: Mobile Device Applications - Uses and Trends Chapter 3: Why x86 on Android? Chapter 4: Android Development - Business Overview andConsiderations Chapter 5: Android Devices with Intel Processors Chapter 6: Installing the Android SDK for IntelApplication Development Chapter 7: The Intel Mobile Processor Chapter 8: Creating and Porting NDK-based AndroidApplications Chapter 9: Debugging Android Chapter 10: Performance Optimization for AndroidApplications on x86 Chapter 11: x86 NDK and C++ Optimizations Chapter 12: Intel Hardware Accelerated Execution Manager Appendix: References

Android-Apps programmieren lernen für Dummies (Für Dummies)

by Arnold V. Willemer

Sie wollen programmieren lernen, um eigene Apps für Ihr Android-Gerät zu entwickeln? Dann sind Sie hier richtig. Dieses Buch ist drei Bücher in einem: Sie lernen Java, begreifen die objektorientierte Programmierung und erhalten eine Einführung in die Android-App-Entwicklung. Wichtige Themen wie die Ansteuerung des Displays oder der Umgang mit der Grafik, den Sensoren und GPS werden Ihnen an kleinen Apps vorgeführt. Nebenher erfahren Sie noch so einiges über die Spieleprogrammierung und sogar, wie Sie JSON-Daten aus dem Internet in eine App einbinden. Freuen Sie sich auf die spannende Reise, die vor Ihnen liegt!

Android. Aplikacje wielow?tkowe. Techniki przetwarzania

by Anders Goransson

Wykorzystaj w pe?ni potencja? w?tków! Je?eli chcesz tworzy? aplikacje dostarczaj?ce u?ytkownikom doskona?ych wra?e?, je?eli chcesz wykonywa? skomplikowane zadania szybciej lub po prostu musisz jednocze?nie wykonywa? ró?ne dzia?ania — naucz si? korzysta? z w?tków. Tworzenie programów wielow?tkowych jest trudne, ale opanowanie tej sztuki pozwoli Ci osi?gn?? wymierne korzy?ci!Ta ksi??ka w ca?o?ci po?wi?cona jest korzystaniu z w?tków na platformie Android. Dzi?ki niej poznasz przeró?ne sposoby asynchronicznego przetwarzania oraz ich zalety i wady. Jednak na samym pocz?tku zapoznasz si? z podstawowymi informacjami dotycz?cymi wielow?tkowo?ci w j?zyku Java. Dowiesz si?, w jaki sposób w?tki komunikuj? si? ze sob? i synchronizuj? dost?p do zasobów oraz jak nimi zarz?dza?. Kolejne rozdzia?y zawieraj? spor? dawk? wiedzy na temat ró?nych technik asynchronicznych. Zapoznanie si? z ich tre?ci? u?atwi Ci wybór techniki, która spe?ni Twoje wymagania, gdy sam zabierzesz si? za tworzenie aplikacji wielow?tkowej. Ksi??ka ta jest obowi?zkow? lektur? dla programistów chc?cych w pe?ni wykorzysta? mo?liwo?ci platformy Android. Podstawy wielow?tkowo?ci w Javie i systemie Android. Komunikacja w?tków w obr?bie procesu i pomi?dzy procesami. Zastosowanie strategii redukowania ryzyka powstawania wycieków pami?ci. Zarz?dzanie cyklem ?ycia w?tku podstawowego. Sekwencyjne uruchamianie zada? w w?tku t?a za pomoc? klasy HandlerThread. U?ywanie frameworku wykonawcy Javy do kontrolowania i anulowania w?tków. Obs?uga wykonywania zada? w tle za pomoc? klas AsyncTask oraz IntentService. Uzyskiwanie dost?pu do dostawców tre?ci za pomoc? klasy AsyncQueryHandler. U?ywanie ?adowarek do aktualizowania interfejsu u?ytkownika nowymi danymi.Przewodnik po ?wiecie w?tków platformy Android!

Android. Receptury

by Ian F. Darwin

Sprawdzone rozwi?zania dla programistów platformy Android!Android jest obecnie najpopularniejsz? platform? dla telefonów komórkowych i tabletów. Liczba aktywacji to setki tysi?cy w ci?gu jednego dnia. Sk?d wzi??a si? ta popularno??? Nie bez znaczenia s? tu banalnie prosta integracja z serwisami spo?eczno?ciowymi oraz ogromny wybór aplikacji i sprz?tu, w którym mo?na przebiera? bez ko?ca. Android jest równie? faworytem deweloperów oprogramowania. Dzi?ki temu, ?e platforma jest oparta o j?zyk Java, mog? oni b?yskawicznie wykorzysta? posiadan? wiedz? oraz znane narz?dzia. Ta mieszanka jest skazana na sukces!Ksi??ka, któr? trzymasz w r?kach, pomo?e Ci odnie?? sukces. Nale?y ona do ulubionej serii programistów - "Receptury". Znajdziesz tu najlepsze przepisy na rozwi?zanie typowych problemów. W trakcie lektury nauczysz si? b?yskawicznie konfigurowa? ?rodowisko pracy, tworzy? kopie zapasowe danych aplikacji oraz testowa? Twoje dzie?o. Ponadto sprawdzisz, jak komunikowa? si? mi?dzy procesami, tworzy? zaawansowan? grafik? oraz wy?wietla? materia?y multimedialne. Przekonasz si? równie?, jak ?atwo uzyska? informacje z odbiornika GPS, sterowa? diod? LED w urz?dzeniu oraz przygotowa? aplikacj? do dystrybucji i sprzeda?y. Ksi??ka ta powinna trafi? w r?ce wszystkich pasjonatów systemu Android!Si?gnij po t? ksi??k? i:sprawd?, jak uzyska? informacje z odbiornika GPSb?yskawicznie przygotuj swoje ?rodowisko pracytwórz zaawansowane elementy graficzneprzygotuj aplikacj? do publikacjiWypróbuj najlepsze przepisy dla Androida!

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