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Cyberabad Days (India 2047 #2)
by Ian McDonaldCyberabad Days return to the India of 2047 as featured in Ian McDonald's acclaimed novel River of Gods. A new, muscular superpower of two billion people in an age of new nations, artificial intelligences, climate-change induced drought, water wars, strange new genders, genetically improved children that age at half the rate of baseline humanity, and a population where males outnumber females four to one.Cyberabad Days is a cycle of seven stories, three Hugo nominees and one Hugo winner among them, as well as an original thirty-one-thousand-word novella.Welcome back to the fierce, dazzling, thrilling world of River of Gods.Featuring:Sanjeev and Robotwallah (selected for both The Year's Best Science Fiction: Twenty-Fifth Annual Collection and Year's Best SF 13): A boy-soldier roboteer from the War of Separation learns that war may be hell, but peace is harder.Kyle meets the River: A young American in Varanasi learns the true meaning of “nation building” in the early days of a new country.The Dust Assassin: In the time of water-wars, the daughter of a powerful water-raja learns that revenge revenge is a slow and subtle art.An Eligible Boy: Love and marriage is never easy when there four men for every women. But it should be easy with an Artificial Intelligence matchmaker. Shouldn’t it?The Little Goddess (Hugo nominee for best novella of 2006): In Kathmandu, a child-goddess discovers what lies on the other side of godhood and what divinty really means.The Djinn’s Wife (Hugo for best novelette and BSFA short-fiction winner of 2007): A minor Delhi celebrity falls in love with an artificial intelligence, but is it a marriage of heaven and hell? Vishnu at the Cat Circus: A genetically improved “Brahmin”child finds himself left behind as he grows through the final generation of humanity.Praise for Cyberabad Days:“The sheer number of ideas and plotlines can sometimes make McDonald's novels seems dense, but the stories here are sharp, focused and witty.” —BBCFocus“McDonald's India engulfs you with an overwhelming, perfumed, stinky embrace. A hugely impressive collection. Seven nifty, witty stories.” —SFX“McDonald excels at conveying, in a gorgeous melange of sensory impressions, an India transformed by AIs, nanotech, robots and cybernetics: the subcontinent is chaotic and lurid, shot through with devotion to eternal Hindu gods and divided by internecine conflict. McDonald gives a refreshing take on the future from a non-western viewpoint.” —The Guardian
Cyberabad Days
by Ian McDonaldThe world: 'Cyberabad' is the India of 2047, a new, muscular superpower of one and a half billion people in an age of artificial intelligences, climate-change induced drought, water-wars, strange new genders, genetically improved children that age at half the rate of baseline humanity and a population where males out-number females four to one. India herself has fractured into a dozen states from Kerala to the headwaters of the Ganges in the Himalayas. Cyberabad is a collection of 7 stories:The Little Goddess. Hugo nominee Best Novella 2006. In near future Nepal, a child-goddess discovers what lies on the other side of godhood.The Djinn's Wife. Hugo nominee and BSFA short fiction winner 2007 A minor Delhi celebrity falls in love with an artificial intelligence but is it a marriage of heaven and hell?The Dust Assassin. Feuding Rajasthan water-rajas find that revenge is a slow, subtle process. Jasbir and Sujay go Shaadi. Love and marriage should be plain-sailing when your matchmaker is a soap-star artificial intelligenceSanjeev and Robotwallah. What happens to the boy-soldier roboteers when the war of Separation is over?Kyle meets the River. A young American in Varanas learns the true meaning of 'nation building' in the early days of a new country.Vishnu at the Cat Circus. A genetically improved 'Brahmin' child finds himself left behind as he grows through the final generation of humanity.
Cyberabad Days
by Ian McdonaldIan McDonald's River of Gods--called a "masterpiece" by Asimov's Science Fiction and praised by the Washington Post as "a major achievement from a writer who is becoming one of the best SF novelists of our time"--painted a vivid picture of a near future India, 100 years after independence. It revolutionized SF for a new generation by taking a perspective that was not European or American. Nominated for the Hugo Award and the Arthur C. Clarke Award, and winning the BSFA Award, the rich world of the novel has inspired McDonald to revisit its milieu in a series of short stories, all set in the world of River of Gods. Cyberabad Days is a triumphant return to the India of 2047, a new, muscular superpower of one and a half billion people in an age of artificial intelligences, climate-change induced drought, water wars, strange new genders, genetically improved children that age at half the rate of baseline humanity, and a population where males outnumber females four to one. India herself has fractured into a dozen states from Kerala to the headwaters of the Ganges in the Himalayas. Cyberabad Days is a collection of seven stories, one Hugo nominee and one Hugo winner among them, as well as a thirthy-one thousand word original novella. As with everything Ian McDonald does, it is sure to be one of the most talked-about books of the year. Featuring:Sanjeev and Robotwallah (Chosen for The Year's Best Science Fiction: Twenty-Fifth Annual Collection and Year's Best SF 13) What happens to the boy-soldier roboteers when the war of Separation is over?Kyle meets the River A young American in Varanas learns the true meaning of "nation building" in the early days of a new country.The Dust Assassin Feuding Rajasthan water-rajas find that revenge is a slow, subtle process.An Eligible Boy An Indian take on Cyrano de Bergerac.The Little Goddess (Hugo nominee for best novella of 2006) In near future Nepal, a child-goddess discovers what lies on the other side of godhood.The Djinn's Wife (Hugo for best novelette and BSFA short-fiction winner of 2007) A minor Delhi celebrity falls in love with an artificial intelligence, but is it a marriage of heaven and hell?Vishnu at the Cat Circus A genetically improved "Brahmin" child finds himself left behind as he grows through the final generation of humanity.
Cyberbooks
by Ben BovaStory about how books won't be made from paper in the future, but distributed electronically. Who would have thought of that!
Cyberia (Cyberia #1)
by Chris LynchZane lives in a completely wired world where every pet has a microchip that allows it to talk. Zane soon learns that the pets aren't actually saying what the chip is translating. They aren't happy that all animals have been domesticated, and they enlist Zane to help them fight back and ensure their freedom.
Cyberia #2: Monkey See, Monkey Don't (Cyberia #2)
by Chris LynchFrom National Book Award nominee Chris Lynch, the second action-and-humor-filled futuristic series about talking pets who are tired of being pets ... and the boy who must help them. Zane has made an enemy for life in the evil scientist Dr. Gristle. Not only is Gristle angry about the damage Zane has done to his reputation, he's also extraordinarily jealous of Zane's ability to use technology to talk to animals. The result? He's now working on a new device to control animals' movements and speech - and Zane's dog, Hugo, is one of the first targets.
The Cyberiad: Stories (Penguin Modern Classics Series)
by Stanislaw LemTrurl and Klaupacius are constructor robots who try to out-invent each other. They travel to the far corners of the cosmos to take on freelance problem-solving jobs, with dire consequences for their employers. “The most completely successful of his books... here Lem comes closest to inventing a real universe” (Boston Globe). Illustrations by Daniel Mr—z. Translated by Michael Kandel.
Cybermancy
by Kelly McculloughTo save his girlfriend's webgoblin, Ravirn-a sorcerer with a shape-changing laptop-must brave Hell itself. Can he do it without corrupting the magical Internet-and without facing the Lord of the Dead himself?
The Cybernetic Brains
by Raymond F. JonesIt was supercivilization, a Utopia. At its core were the Cybernetic Brains, brains taken from geniuses who were promised they would live forever.Then engineer Al Demming discovers the truth accidentally, the terrible truth transmitted to him by one of the brains. The brains are in reality slaves and in terrible torment. It was now up to Demming to stop the inhuman practice.Just when he planned to make the announcement to the Governing Board, Demming learned that the Board knew about the hideous living death. What was the real reason behind the facade? How could he convince the Board to suspend the system before the Brains revolted and destroyed the world?
The Cybernetic Walrus (Wonderland Gambit)
by Jack L. ChalkerThat was the strange message left on Cory Maddox's e-mail - just at the moment when years of work on a revolutionary subspace computer system were about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent watch, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality. Initially thrilled to be involved, Cory quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself. Cory was unsure of Stark's ultimate goal until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have power to become a god - or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on.
The Cybernetic Walrus (Book One of The Wonderland Gambit)
by Jack L. ChalkerBeyond virtual reality, everything you think you know about your world is wrong... That was the strange message left in Cory Maddox's emailbox.
Cyberpunk
by Victoria BlakeCyberpunk has brought us films like Blade Runner, Tron, and The Matrix, and it has brought us now-classic novels like Snow Crash and Neuromancer. It continues to be a powerful theme in contemporary literature as writers imagine a gritty, dark, wild, and wicked future where body modification, seedy elements, omniscient corporations, and a few down-luck anti-heroes are always having it out. Inside the covers of this book, readers find stories by the best and the finest cyberpunk writers - from foundational authors like Bruce Sterling and William Gibson to new voices like Cory Doctorow - all of whom write with the fire and zeal that powers the best cyberpunk writing. Here are stories about society gone wrong and society saved, about soulless humans and soulful machines, about futures worth fighting for and futures that do nothing but kill. Welcome to your cyberpunk world.Welcome to your cyberpunk world.
Cyberpunk 2077: Kickdown (Cyberpunk 2077)
by Tomasz MarchewkaFire up the engines, it&’s a street takeover! With her foot on the pedal of the hottest ride in Night City, the daughter of a famed carjacker is out to set her record straight.Mint is the sole survivor of her former crew. Buzz on the street is she sold them out to the NCPD to save herself. Now, badges are after her father&’s old crewmate, tech genius who goes by the name Kickdown. To clear her name, she&’ll have to toe the line between gangs and the NCPD. And there&’s one place where the gangs of Night City gather—where speed settles the score. In a crowd of Animals, Maelstrom, and Tyger Claws gangsters, word travels fast—and that&’s all according to plan. Created in close collaboration with CD Projekt Red, the principal writer behind Cyberpunk 2077: Phantom Liberty, Tomasz Marchewka and artist Jake Elphick (Twisted Dark, Backtrack) take to the streets of Night City for a ride full of twists, turns, and crashes!Collects Cyberpunk 2077: Kickdown #1–#4.
Cyberpunk 2077 Library Edition Volume 1
by Bartosz Sztybor Cullen BunnA deluxe hardcover collection of three intense action-packed stories exploring the underbelly of Night City, featuring a cover gallery, expanded sketchbook section, and more!In Trauma Team, a hundred floors high in a skyscraper occupied by an onslaught of gang members, an EMT assistant is tasked with rescuing the man responsible for her former team&’s deaths. Then in You Have My Word, a family is torn apart following an assignment from one of Night City&’s most notorious gangs and a grandmother returns to a life she left behind on a mission paved with blood, both old and new. And in Blackout, a braindance technician is overcome with despair. Confronting his role in exploiting others&’ pain and suffering, he finds that in darkness comes opportunity.Written by CD Projekt Red writer and narrative manager Bartosz Sztybor (The Witcher: Fading Memories, The Witcher: Witch&’s Lament) and Cullen Bunn (Shock Shop, Harrow County), with art by Miguel Valderrama (Giants), Jesús Hervás (Deluge, Tomorrow), and Roberto Ricci (The Heart of Shadows). This oversized edition collects Cyberpunk 2077: Trauma Team #1-#4, Cyberpunk 2077: You Have My Word #1-#4, and Cyberpunk 2077: Blackout #1-#4.
Cyberpunk 2077: No Coincidence
by Rafal KosikWELCOME TO NIGHT CITY.THE CITY OF DREAMS.IF IT HASN'T CHANGED YOU YET, IT WILL . . .AND IF IT DOESN'T KILL YOU, YOU MIGHT COME OUT THE OTHER SIDE AS A LIVING LEGEND.In neon-drenched Night City, a ragtag group of strangers have just pulled off a heist, robbing a convoy transporting a mysterious container belonging to Militech. The only thing the group has in common is that they were blackmailed into participating in the heist - and they have no idea just how far their mysterious employer's reach goes, or the purpose of the artifact they stole.This newly formed gang - composed of a veteran turned renegade, a sleeper agent for Militech, a computer nerd, a therapist, a ripperdoc, and a techie - must learn how to overcome their differences and work together, lest their secrets be unveiled before they can pull off the next deadly heist.Set in the world of Cyberpunk 2077, one of the bestselling video games of recent years, this electrifying novel from acclaimed Polish SF writer Rafal Kosik follows a group of strangers as they discover that the dangers of Night City are all too real.
Cyberpunk 2077: No Coincidence
by Rafal KosikWELCOME TO NIGHT CITY.THE CITY OF DREAMS.IF IT HASN'T CHANGED YOU YET, IT WILL . . .AND IF IT DOESN'T KILL YOU, YOU MIGHT COME OUT THE OTHER SIDE AS A LIVING LEGEND.In neon-drenched Night City, a ragtag group of strangers have just pulled off a heist, robbing a convoy transporting a mysterious container belonging to Militech. The only thing the group has in common is that they were blackmailed into participating in the heist - and they have no idea just how far their mysterious employer's reach goes, or the purpose of the artifact they stole.This newly formed gang - composed of a veteran turned renegade, a sleeper agent for Militech, a computer nerd, a therapist, a ripperdoc, and a techie - must learn how to overcome their differences and work together, lest their secrets be unveiled before they can pull off the next deadly heist.Set in the world of Cyberpunk 2077, one of the bestselling video games of recent years, this electrifying novel from acclaimed Polish SF writer Rafal Kosik follows a group of strangers as they discover that the dangers of Night City are all too real.
Cyberpunk 2077: No Coincidence
by Rafal KosikThe first novel set in the world of Cyberpunk 2077 follows a group of strangers as they discover that the dangers of Night City are all too real. In neon-drenched Night City, a ragtag group of strangers have just pulled off a daring heist on a Militech convoy transporting a mysterious container. What do each of them have in common? Good, old-fashioned blackmail. Forced to do the job, they have no idea how far their employer's reach goes, nor what mysterious object the container holds. The newly-formed gang - consisting of a veteran turned renegade, a Militech sleeper agent, an amateur netrunner, a corporate negotiator, a ripperdoc and a techie - must overcome their differences and work together lest their secrets come to light before they can pull off the next deadly heist.
Cyberpunk 2077: Where's Johnny
by Bartosz SztyborWritten by Bartosz Sztybor (Witcher: Fading Memories, Jim Henson's The Storyteller: Sirens), art by Giannis Milonogiannis (Prophet, Ronin Island, Old City Blues, G.I. Joe), and colors by Roman Titov (Angel) comes a sci-fi pulp noir based on the hit video game Cyberpunk 2077!A hardboiled journalist bent on taking down the corrupt corporations of Night City finally gets his chance to do it.Drunk, cynical, and stubborn journalist Thompson is working hard to wake up the populace--keeping their eyes and ears closed to the filth and corruption of corporate-run Night City is a choice and he's going to blow their self-prescribed diversions to pieces. Somebody nuked the headquarters of a major corporation. Rumor has it, it was the infamous Johnny Silverhands. The streets are buzzing that he's dead and his body remains at the bottom of the nuked tower. His job: find the body. But is he dead or is it just hearsay? The streets of Night City talk and a corporate downfall is just the beginning.
Cyberpunk 2077: You Have My Word
by Bartosz SztyborCreated in close collaboration with CD Projekt Red, this graphic novel collecting the comic series based on the hit video game takes you deeper into the ruthless underbelly of Night City and the moral code of the streets.A family is torn apart following an assignment from one of Night City's largest gangs.A new urban development proposal is being pushed through city council—a flagrant infraction on those safeguarded by the Valentinos gang—one to indulge the selfish and decadent lifestyles of the wealthy and displace the eldery in a historic housing block. They enlist the service of three cyberpunks to discreetly and strategically terminate the project. With a mole on the inside, a waitress who dishes out more than meals, a government official with a fetish—everyone has their secrets, and each one is about to get exposed.Collects Cyberpunk 2077: You Have My Word #1-#4.
Cyberpunk Culture and Psychology: Seeing through the Mirrorshades (Routledge Research in Cultural and Media Studies)
by Anna McFarlaneThis book traces developments in cyberpunk culture through a close engagement with the novels of the ‘godfather of cyberpunk’, William Gibson. Connecting his relational model of ‘gestalt’ psychology and imagery with that of the posthuman networked identities found in cyberpunk, the author draws out relations with key cultural moments of the last 40 years: postmodernism, posthumanism, 9/11, and the Anthropocene. By identifying cyberpunk ways of seeing with cyberpunk ways of being, the author shows how a visual style is crucial to cyberpunk on a philosophical level, as well as on an aesthetic level. Tracing a trajectory over Gibson’s work that brings him from an emphasis on the visual that elevates the human over posthuman entities to a perspective based on touch, a truly posthuman understanding of humans as networked with their environments, she argues for connections between the visual and the posthuman that have not been explored elsewhere, and that have implications for future work in posthumanism and the arts. Proposing an innovative model of reading through gestalt psychology, this book will be of key importance to scholars and students in the medical humanities, posthumanism, literary and cultural studies, dystopian and utopian studies, and psychology.
Cybersong (Star Trek Voyager)
by S. N. LewittA mysterious signal lures the Voyager to an uncharted sector of the Delta Quadrant, where the crews find a ghost ship floating in space. Hoping the mysterious ship might hold a clue that could help her vessel return home, Janeway launches an investigation, and soon a strange presence casts a kind of spell over the crew. If Janeway can't pierce the ship's mystery, the Voyager may wind up drifting in space, another ships of ghostly inhabitants.
Cyberstorm
by Gloria SkurzynskiIn 2015, when Darcy Kane moves to another part of town, she discovers that the Animal Control Division is trying to take her dog away and that the most obvious escape is into her neighbor's Virtual Reality Rent-a-Memory machine.
Cyborg: An Origin Story (DC Super Heroes Origins)
by Matthew K. ManningHow did Cyborg become a member of the Justice League? Discover the story behind Victor Stone's journey from technological experiment to one of the World's Greatest Super Heroes, including the source of his high-tech computing powers. With action-packed illustrations and easy-to-follow text, these early reader books are perfect for young super hero fans.
Cyborg (The Clone Codes #2)
by Patricia C. Mckissack Fredrick L. Mckissack John MckissackSeventeen-Year-Old Houston, a cyborg since the age of seven, and a fugitive living on the moon, joins with other cyborgs all over the world in non-violent protest marches to challenge the cyborg Act of 2130 and hopefully secure increased civil liberties.
CYBORG 1.0
by Roberto SerafiniCambridge, 20 de junio de 2020. El día de su graduación, John Miller debe enfrentarse a dos eventos dramáticos que lo cambiarán para siempre. Filadelfia, 21 de octubre de 2030. Cyborg Corporation se está preparando para lanzar al mercado una nueva generación de androides, diseñados por el ingeniero John Miller. El prototipo Venus parece listo para abrirse paso en el mundo de los humanos. Solo faltan unas pocas pruebas finales, en las cuales John quiere participar personalmente. Por esto se quedará unos días solo con su criatura