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Dune: House Atreides (Las crónicas de Dune #Volumen 1)

by Frank Herbert

Dune es la primera novela de la serie homónima «Dune» de Frank Herbert, una obra maestra unánimemente reconocida como la mejor saga de ciencia ficción de todos los tiempos. Arrakis: un planeta desértico donde el agua es el bien más preciado y, donde llorar a los muertos es el símbolo de máxima prodigalidad. Paul Atreides: un adolescente marcado por un destino singular, dotado de extraños poderes y, abocado a convertirse en dictador, mesías y mártir. Los Harkonnen: personificación de las intrigas que rodean el Imperio Galáctico, buscan obtener el control sobre Arrakis para disponer de la melange, preciosa especia y uno de los bienes más codiciados del universo. Los Fremen: seres libres que han convertido el inhóspito paraje de Dune en su hogar, y que se sienten orgullosos de su pasado y temerosos de su futuro.

Dune: House Atreides (Prelude to Dune #1)

by Kevin J. Anderson Brian Herbert

TheNew York Timesbestselling prequel to the classic award-winning saga by Frank Herbert. Frank Herbert's award-winningDunechronicles captured the imagination of millions of readers worldwide. By his death in 1986, Herbert had completed six novels in the series, but much of his vision remained unwritten. Now, working from his father's recently discovered files, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the prelude toDune—where we step onto the planet Arrakis. . . decades before Dune's hero, Paul Muad'Dib Atreides, walks its sands. Here is the rich and complex world that Frank Herbert created, in the time leading up to the momentous events ofDune. As Emperor Elrood's son plots a subtle regicide, young Leto Atreides leaves for a year's education on the mechanized world of Ix; a planetologist named Pardot Kynes seeks the secrets of Arrakis; and the eight-year-old slave Duncan Idaho is hunted by his cruel masters in a terrifying game from which he vows escape and vengeance. But none can envision the fate in store for them: one that will make them renegades—and shapers of history.

Dune: House Corrino Ebook (Prelude to Dune #3)

by Kevin J. Anderson Brian Herbert

Book Three of the Epic Prequel to the Classic Novel Dune—Soon to Be a Major Motion Picture The grand finale of the complex epic trilogy of the generation before Frank Herbert&’s masterwork Dune. Shaddam Corrino IV, Emperor of the Known Universe, has risked everything to create a substitute for the spice melange . . . The substance that makes space travel possible . . . That prolongs life . . . That allows prescience . . . A substance that is found only on the desert planet Arrakis, a harsh world of storms and monstrous sandworms. Shaddam has used the noble houses as chess pieces for his scheme, causing the overthrow of powerful families, raising other houses to power. The Bene Gesserit Sisterhood works their own plans, manipulating bloodlines, trying to create their long-awaited messiah, the Kwisatz Haderach. Duke Leto Atreides battles his mortal enemy, Baron Vladimir Harkonnen, while his love for the beautiful and wise Jessica grows even in the face of bloodshed and betrayal. But are they all just pawns of an inevitable future centered around the planet Dune? Look for the entire prequel seriesDUNE: HOUSE ATREIDES • DUNE: HOUSE HARKONNEN • DUNE: HOUSE CORRINO

Dune: House Harkonnen (Prelude to Dune #2)

by Kevin J. Anderson Brian Herbert

Brian Herbert and Kevin J. Anderson return to the vivid universe of Frank Herbert’s Dune, bringing a vast array of rich and complex characters into conflict to shape the destiny of worlds. . . . As Shaddam sits at last on the Golden Lion Throne, Baron Vladimir Harkonnen plots against the new Emperor and House Atreides — and against the mysterious Sisterhood of the Bene Gesserit. For Leto Atreides, grown complacent and comfortable as ruler of his House, it is a time of momentous choice: between friendship and duty, safety and destiny. But for the survival of House Atreides, there is just one choice — strive for greatness or be crushed. From the Paperback edition.

Dune: La cruzada de las máquinas

by Kevin J. Anderson Brian Herbert

El legado de Frank Herbert, el fascinante y ya mítico universo que creó en Dune, sigue vivo en esta apasionante segunda entrega de la trilogía «Leyendas de Dune». Han pasado veinticuatro años desde los sucesos relatados en Dune. La Yihad Butleriana. La revuelta de los humanos contra las máquinas pensantes tras el asesinato del hijo de Serena Butler se ha convertido en un conflicto sangriento, que se ha cobrado innumerables vidas humanas. Vorian Atreides y Xavier Harkonnen comandan las fuerzas de la Yihad en una guerra interminable donde no hay vencedores ni vencidos. Los temibles cimek, liderados por el titán Agamenón, planean recuperar el poder que perdieron. Norma Cenva y Aurelius Venport están a punto de realizar un descubrimiento que cambiará radicalmente los viajes espaciales. Y en Arrakis, el remoto planeta de las dunas, Selim Montagusanos y sus partidarios dan los primeros pasos para convertirse en los fieros guerreros que cambiarán el curso de la historia: los fremen.

Dune: The Battle of Corrin (Legends of Dune #3)

by Kevin J. Anderson Brian Herbert

It has been fifty-six hard years since the events of The Machine Crusade. Following the death of Serena Butler, Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, the human worlds begin to hope that the end of the centuries-long conflict is finally in sight. Unfortunately, Omnius has one last, deadly card to play. Virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin. In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

Dune: The Butlerian Jihad (Legends of Dune #1)

by Kevin J. Anderson Brian Herbert

This prequel tells the origin of the war that will liberate humans from their machine masters; the circumstances of the betrayal that made mortal enemies of House Atreides and House Harkonnen; and the Battle of Corrin that created a galactic empire. [back cover] "This compelling saga of men and women struggling for freedom is required reading for Dune fans."-Library Journal Frank Herbert's Dune series is one of the great creations of imaginative literature, science fiction's answer to The Lord of the Rings, Decades after Herbert's original novels, the Dune saga was continued by Frank Herbert's son, Brian Herbert, in collaboration with Kevin J. Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad, Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines," In DUNE: THE BUTLERIAN JIHAD, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . .

Dune: The Duke of Caladan (Caladan Trilogy #1)

by Kevin J. Anderson Brian Herbert

A legend begins in Dune: The Duke of Caladan, first in The Caladan Trilogy by New York Times bestselling authors Brian Herbert and Kevin J. Anderson. Leto Atreides, Duke of Caladan and father of the Muad’Dib. While all know of his fall and the rise of his son, little is known about the quiet ruler of Caladan and his partner Jessica. Or how a Duke of an inconsequential planet earned an emperor’s favor, the ire of House Harkonnen, and set himself on a collision course with his own death. This is the story. <P><P>Through patience and loyalty, Leto serves the Golden Lion Throne. Where others scheme, the Duke of Caladan acts. But Leto’s powerful enemies are starting to feel that he is rising beyond his station, and House Atreides rises too high. With unseen enemies circling, Leto must decide if the twin burdens of duty and honor are worth the price of his life, family, and love. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Dune: The Heir of Caladan (The Caladan Trilogy #3)

by Kevin J. Anderson Brian Herbert

From Brian Herbert and Kevin J. Anderson comes Dune: The Heir of Caladan, a new novel in the internationally bestselling Dune series that shows us Paul Atreides as we've never seen him before. The story that began with Duke Leto Atreides's rise to power, then continued with the consequences of Lady Jessica’s betrayal, will now conclude with Paul becoming the leader that he needs to be on the way to his pivotal role as Muad’Dib. Any Dune fan will devour this tale of a legend coming into his own.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Dune: The Lady of Caladan (The Caladan Trilogy #2)

by Kevin J. Anderson Brian Herbert

From Brian Herbert and Kevin J. Anderson, Dune: The Lady of Caladan is a brand new novel in the internationally bestselling Dune series.Lady Jessica, mother of Paul, and consort to Leto Atreides. The choices she made shaped an empire, but first the Lady of Caladan must reckon with her own betrayal of the Bene Gesserit. She has already betrayed her ancient order, but now she must decide if her loyalty to the Sisterhood is more important than the love of her own family.Meanwhile, events in the greater empire are accelerating beyond the control of even the Reverend Mother, and Lady Jessica's family is on a collision course with destiny.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Dune: The Machine Crusade (Legends of Dune #2)

by Kevin J. Anderson Brian Herbert

More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years; the human worlds have grown weary of war, of the bloody, inconclusive swing from victory to defeat The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius. Aurelius Venport and Norma Cenva are on the verge of the most Important discovery in human history-a way to "fold" space and travel instantaneously to anyplace In the galaxy. And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps toward making themselves the feared fighters who will change the course of mankind: the Fremen.

Dune: The inspiration for the blockbuster film (DUNE #1)

by Frank Herbert

What The Lord of the Rings is to fantasy, Dune is to science fiction. Presenting one of the most influential works of all time, which has inspired countless other stories for more than half a century, this is an awe-inspiring world, and a story of truly epic scope.'An astonishing science fiction phenomenon' WASHINGTON POST'I know nothing comparable to it except The Lord of the Rings' Arthur C Clarke'It is possible that Dune is even more relevant now than when it was first published' NEW YORKERPaul Atreides, son of Duke Leto Atreides, and all of his family have been sent to the planet Arrakis, having been outmanoeuvred by their arch-enemy Baron Harkonnen.Arrakis - also known as Dune - is an arid place, but a planet of fabulous wealth, the only source of a drug prized throughout the Galactic Empire: Spice.What will happen next will change everything. There are secrets on Dune, known only to the planet's native people, the Fremen. They have been waiting for their moment to make their move.Paul will be brought into the path by terrible events beyond his control. But Paul himself is important. He is the child of destiny, a child of prophecy, and within him is the power to bring the Empire to its knees.Joint winner of the HUGO AWARD for best novel, 1966Winner of the NEBULA AWARD for best novel, 1965Read the book which inspired the Academy Award-winning and jaw-dropping cinematic events Dune: Part One (2021) and Dune: Part Two (2024). A science fiction spectacular like no other, this is a deeply climate conscious novel, and a compelling family saga for the ages.

Dune: The inspiration for the blockbuster film (Gateway Essentials #302)

by Frank Herbert

This collection contains Frank Herbert's Dune saga, widely considered to be one of the greatest works of SF in history:DuneDune MessiahChildren of DuneGod Emperor of DuneHeretics of DuneChapter House DuneRead the series which inspired the 2021 Denis Villeneuve epic film adaptation, Dune, starring Oscar Isaac, Timothée Chalamet, Zendaya and Josh Brolin.

Dungeon Critters

by Sara Goetter Natalie Riess

Natalie Riess and Sara Goetter's Dungeon Critters is a middle-grade graphic novel about a gang of adorable animal friends on a D&D style dungeon crawl.Quests! Plots! Evil Plants! Magic and mayhem!Join the Dungeon Critters—a tight-knit squad of animal companions—on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls—they also come closer together as friends.Motivated by rivalries, ideals, and a lust for adventure, these critters navigate not only perils and dangers of the natural world, but also perils and dangers…of the heart!

Dungeon of Dread (Endless Quest #1)

by Rose Estes

PICK A PATH TO ADVENTURE You are Caric, a brave knight in a world where dragons roam! Can you solve the mystery of the Dungeon of Dread? The paths you may take through the dungeon are many, and the choices are yours. Only you can decide whether you and your halfling friend will find the treasure or disaster! Will you fight the monsters that rush you from the darkness? Will you try to trick the evil wizard who controls the dungeon? Or will you run down another corridor into unknown dangers? No matter which choices you make, adventure and action are yours in ENDLESS QUEST books. You will find yourself returning again and again to experience new paths of excitement. Will YOUR choices reveal the truth about the DUNGEON OF DREAD?

Dungeoneer Adventures 1: Lost in the Mushroom Maze (Dungeoneer Adventures #1)

by Ben Costa James Parks

The Last Kids on Earth gets a fantasy twist in this exciting first book in a highly illustrated middle grade series about the adventures of a boy who&’s the only human student at an academy for future explorers.Coop Cooperson lives in the Land of Eem, a fantastical realm where many different species live together and there is always more magic to be discovered by those up to the task. The Dungeoneer Academy trains future explorers with classes like Dungeons and Mazes, Creatures and Critters, and Swords and Sorcery. Coop believes in the academy&’s mission and the Dungeoneer&’s Code, but being the only human student can make it difficult to fit in—sometimes he wonders if he really belongs. Lucky for Coop, his best friend Oggie the bugbear has his back, as do the two other members of their exploring team, Daz the boggart and Mindy the imp. They have to rely on each other more than ever as the test for their Junior Dungeoneer Badges looms closer. If Coop and his friends fail to run the final gauntlet in the fungal jungle, they will have to leave the academy. As future dungeoneers, they know to expect the unexpected, but nothing could prepare them for the adventure in store.

Dungeoneer Adventures 2: Wrath of the Exiles (Dungeoneer Adventures #2)

by Ben Costa James Parks

The Last Kids on Earth gets a fantasy twist in this high-stakes second book in the highly illustrated middle grade Dungeoneer Adventures series following Coop and his friends as they face dangerous rivals looking to get revenge on the academy.Coop Cooperson thought he was settling into life as the only human at Dungeoneer Academy, but no one will even remember his Mushroom Maze victory if he keeps failing Riddles and Runes class. Adding insult to injury is the new kid, Kody, who everyone—including Coop&’s best friends on the Green Team—thinks is so great…but Coop is convinced there&’s more to Kody than meets the eye. But it&’s not just the arrival of Kody; other things seem off at the Academy. After a serious incident at the school dance, Coop, Oggie, Daz, and Mindy, plus a few other students new and old, realize they must step up to try and stop whoever&’s wreaking havoc. But the villains are even more dangerous than anyone realizes…and they have a serious vendetta against Dungeoneer Academy. Coop and his friends put their best junior dungeoneer skills to the test, but their foes are always one step ahead. Can they figure out how to stop them and save Dungeoneer Academy before it&’s too late?

Dungeoneer Adventures 3: Quest for the Wishing Stone (Dungeoneer Adventures #3)

by Ben Costa James Parks

The Last Kids on Earth gets a fantasy twist in this third book in the highly illustrated middle grade Dungeoneer Adventures series following Coop and his friends as they sneak along on their professors&’ quest to save Eem.Hero dungeoneer Shane Sandar has been missing for weeks, and the professors at Dungeoneer Academy fear the worst: that he&’s met a terrible fate at the hands of the villainous exiles. When Coop Cooperson and his best buds on the Green Team discover their professors are taking a dangerous voyage to try and rescue Shane—and closing Dungeoneer Academy in the process—they know they can&’t let their professors go alone, so they secretly tag along. It&’s not long before the professors are captured, which leaves it up to Coop, Oggie, Mindy, Daz, and unlikely new ally Zeke to try to rescue Shane Sandar, help their beloved professors, and save the Land of Eem from the terrible fate the exiles are planning. But can a ragtag group of junior dungeoneers stop a group whose leader is pursuing the power of the Wishing Stone, the most powerful magic in all the land?

Dungeons & Dragons Art & Arcana: A Visual History (Dungeons & Dragons)

by Michael Witwer Kyle Newman Jon Peterson Sam Witwer Official Dungeons & Dragons Licensed

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity.FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARDFrom one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you&’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Dungeons & Dragons How Not To Get Eaten by Owlbears

by Anne Toole

The Forgotten Realms are dangerous. Well, that’s an understatement. The Forgotten Realms are a death trap… But they’re also very exciting, packed with amazing sights, and fun to explore. And that’s where this book comes in. An in-world guide written from the point of view of a famous character from D&D’s lore, this book will answer your burning questions via chapters covering deadly fauna, magical mishaps, urban perils, merciless monsters and much more. Whether you want to know which is the best tavern in Baldur’s Gate or have a pressing need for tips on how to escape an ogre’s lair, with this handy, humorous guide at your fingertips, your adventures will end in fame and fortune, rather than somebody else’s stomach. © and ™ 2023 Wizards of the Coast

Dungeons & Dragons Worlds & Realms: Adventures from Greyhawk to Faerûn and Beyond (Dungeons & Dragons)

by Adam Lee Official Dungeons & Dragons Licensed

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse.&“A wonderful collection. This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat!&”—Matt MercerWorlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game&’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game.With Mordenkainen&’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen&’s philosophical musings provide a mage&’s-eye view of the worlds&’ unique features, creatures, and characters, captivating readers&’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden.Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.

Dungeons & Dragons: Clubhouse Chaos (Dungeons & Dragons)

by Diane Walker

Hidden hideout hijinks are in store in this third adventure of the Dungeons & Dragons chapter book series! Zelli Stormclash and the Danger Club are in a race against time to find a secret clubhouse, where they can store their trove of forbidden books and practice adventurer techniques safe from prying eyes. With a nosy classmate hot on their trail, the pressure is on! Luckily, everyone is certain they’ve found the perfect place for the club to meet—but will this ragtag gang of misfits be able to agree on a hideout that works for everyone?Packed with enchanting full-color art and perfect for any fantasy-loving reluctant reader, this series is a treasure for any young Dungeons & Dragons fan.

Dungeons & Dragons: Dungeon Academy: Last Best Hope (Dungeons & Dragons: Dungeon Academy)

by Madeleine Roux

From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes the thrilling third novel in the original Dungeons & Dragons middle grade series!Zelli Stormclash and the Danger Club have only one goal: save their friend Bauble from the evil clutches of Elgred Morbide. There’s only one problem—the evil machinations of Morbide’s selfish plots have come to a head, and the final battle for Dungeon Academy has already begun. Deep beneath the desert, a monstrous dracolich is about to be unleashed, an evil, undead dragon bent on revenge against everything in her path.Zelli is no longer on a rescue mission but a fated quest to save Dungeon Academy, Faerun, and all the Forgotten Realms. Our motley crew of heroes must rise to the occasion and wield the most important weapon an adventurer can carry: hope. Against impossible odds, the Danger Club—members old and new—must take one last stand together and fight like never before . . . till the very end.Join the Danger Club in this final tale of daring rescue, selfless sacrifice, and scale-raising adventure!

Dungeons & Dragons: Dungeon Academy: No Humans Allowed! (Dungeons & Dragons: Dungeon Academy)

by Madeleine Roux

From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human!Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure.But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . .Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.

Dungeons & Dragons: Dungeon Academy: Tourney of Terror (Dungeons & Dragons: Dungeon Academy)

by Madeleine Roux

From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes the second installment in the original Dungeons & Dragons middle grade series!In the second installment of the Dungeon & Dragons middle grade series, something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster’s favorite sport: Goreball!The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn’t enough to raise scales Zelli’s reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms.Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!

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