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Gods of Manhattan
by Scott MebusThirteen-year-old New Yorker Rory Hennessy can see things no one else can. When a magician's trick opens his eyes to Mannahatta, Rory finds an amazing spirit city coexisting alongside modern-day Manhattan. A place where Indian sachems, warrior cockroaches, and papier-mƒch‚ children live, ruled by the immortal Gods of Manhattan - including Babe Ruth, Alexander Hamilton, and Peter Stuyvesant. But Rory's power to see Mannahatta brings danger, and he is pursued by enemies, chasing history and trying to free those who have been enslaved. And when he is given the chance to right Mannahatta's greatest wrong, seeing Mannahatta may not be a gift after all. . . . .
Gods of Manhattan
by Scott MebusThirteen-year-old New Yorker Rory Hennessy can see things no one else can. When a magician's trick opens his eyes to Mannahatta, Rory finds an amazing spirit city coexisting alongside modern-day Manhattan. A place where Indian sachems, warrior cockroaches, and papier-mƒch, children live, ruled by the immortal Gods of Manhattan - including Babe Ruth, Alexander Hamilton, and Peter Stuyvesant. But Rory's power to see Mannahatta brings danger, and he is pursued by enemies, chasing history and trying to free those who have been enslaved. And when he is given the chance to right Mannahatta's greatest wrong, seeing Mannahatta may not be a gift after all. . . .
Gods of Manhattan 2: Spirits in the Park
by Scott MebusRory has known about Mannahatta?the spirit world filled with the ?gods? who ruled New York City in its early days?only a month when an earthquake strikes. This is no ordinary earthquake, though?it is the island?s attempt at breaking the Trap around Central Park. The Trap must open or the balance between Mannahatta and Manhattan will be destroyed?and only Rory can open it. But it will take help from Rory?s newfound friends, including the band of children of the gods?aka the Rattle Watch?and encounters with some of New York?s famous figures, including Washington Irving, Captain Kidd, and Bill the Butcher, to help him figure out how to do that. And the answer may just surprise him. . . .
Gods of Manhattan 3: Sorcerer's Secret
by Scott MebusWar is brewing in Mannahatta - the spirit city that coexists with Manhattan - as the truce between the Munsee Indians and the Gods begins to crack. Villain Willem Kieft is building an army against the Munsees, and Rory - the only person who can see both worlds - and his friends are trying to stop him. But despite their efforts, the city draws closer to the ultimate final battle. The question is, will Rory be able to restore order to the city, or will his attempt to save everyone fail?
Gods of Manhattan 3: Sorcerer's Secret
by Scott MebusWar is brewing in Mannahatta, the spirit city that coexists alongside Manhattan, as the truce between the Munsee Indians and the Gods grows increasingly fragile. Rory?who has the ability to see both worlds?is the City?s last, best hope for survival. In their race to expose power-hungry Willem Kieft?s nefarious plans to incite war, Rory and his friends traverse the boroughs to uncover the secrets of Mannahatta?s past that could finally restore order to the city. With the future of the godly and mortal realms in the balance, New York?s notorious villains and celebrated heroes face off in a heart-stopping battle of epic proportions.
Gods of Manhattan II: Spirits in the Park
by Scott MebusA month has passed since Mannahatta-the spirit city that coexists alongside Manhattan-was revealed to Rory, when an earthquake rocks New York. The island itself is attempting to shake off the Trap around Central Park, and only Rory has the power to open it before even greater catastrophe strikes. But centuries-old wounds must be healed before Rory turns the key. With New York's most notorious figures-including Captain Kidd and Bill the Butcher-at his side and on his trail, Rory discovers that the answer to peace lies with the one man he never wants to see again: his father.
Gods of Mars
by Edgar Rice BurroughsAfter the long exile on Earth, John Carter finally returned to his beloved Mars. But beautiful Dejah Thoris, the woman he loved, had vanished. Now he was trapped in the legendary Eden of Mars -- an Eden from which none ever escaped alive.From the Paperback edition.
Gods of Mars
by Edgar Rice BurroughsGods of Mars is the second novel in Edgar Rice Burroughs' amazing Barsoom series. It is set ten years after The Princess of Mars. John Carter has returned to Mars, but this time he finds himself in the Valley Dor; while some think of it as Heaven, Carter discovers it is more akin to Hell. This edition has a new introduction by World Fantasy Award winner Darrell Schweitzer. Schweitzer, the former Editor of Weird Tales and a pre-emanate scholar of fantastic fiction, places the Barsoom novels in their proper context. These novels will transport you to a lush Mars that never was. A Mars filled with strange and wonderful flora and fauna; giants and monsters; and, most importantly, maidens in distress and fabulous adventures. Wilder Publications is a green publisher. All of our books are printed to order. This reduces waste and helps us keep prices low while greatly reducing our impact on the environment.
Gods of Nabban (Gods of the Caravan Road #4)
by K. V. JohansenThe fugitive slave Ghu has ended the assassin Ahjvar's century-long possession by a murderous and hungry ghost, but at great cost. Heir of the dying gods of Nabban, he is drawn back to the empire he fled as a boy, journeying east on the caravan road with Ahjvar at his side. Haunted by memory of those he has slain, Ahjvar is ill in mind and body, a danger to those about him and to the man who loves him most of all. Tortured by violent nightmares, he believes himself mad. Only his determination not to leave Ghu to face his fate alone keeps Ahjvar from asking to be freed at last from his unnatural life.Innocent and madman, god and assassin--two men to seize an empire from the tyrannical descendants of the devil Yeh-Lin. But in war-torn Nabban, enemies of gods and humans stir in the shadows. Yeh-Lin herself meddles with the heir of her enemies and his soul-shattered companion, as the fate of the empire rests on their shoulders.From the Trade Paperback edition.
Gods of Risk: An Expanse Novella (Expanse #17)
by James S. CoreyGods of Risk is a novella that expands the world of James S. A. Corey's New York Times bestselling Expanse series - now a Prime Original TV series.As tension between Mars and Earth mounts, and terrorism plagues the Martian city of Londres Nova, sixteen-year-old David Draper is fighting his own lonely war. A gifted chemist vying for a place at the university, David leads a secret life as a manufacturer for a ruthless drug dealer. When his friend Leelee goes missing, leaving signs of the dealer's involvement, David takes it upon himself to save her. But first he must shake his aunt Bobbie Draper, an ex-marine who has been set adrift in her own life after a mysterious series of events nobody is talking about.The Expanse series: Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathPraise for the Expanse: 'The science fictional equivalent of A Song of Ice and Fire' NPR Books'As close as you'll get to a Hollywood blockbuster in book form' io9.com'Great characters, excellent dialogue, memorable fights' wired.com'High adventure equalling the best space opera has to offer, cutting-edge technology and a group of unforgettable characters . . . Perhaps one of the best tales the genre has yet to produce' Library Journal'This is the future the way it's supposed to be' Wall Street Journal'Tense and thrilling' SciFiNow
Gods of Risk: An Expanse Novella (Expanse #9)
by James S. CoreyGods of Risk is a novella that expands the world of James S. A. Corey's New York Times bestselling Expanse series - now a Prime Original TV series.As tension between Mars and Earth mounts, and terrorism plagues the Martian city of Londres Nova, sixteen-year-old David Draper is fighting his own lonely war. A gifted chemist vying for a place at the university, David leads a secret life as a manufacturer for a ruthless drug dealer. When his friend Leelee goes missing, leaving signs of the dealer's involvement, David takes it upon himself to save her. But first he must shake his aunt Bobbie Draper, an ex-marine who has been set adrift in her own life after a mysterious series of events nobody is talking about.The Expanse series: Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathPraise for the Expanse: 'The science fictional equivalent of A Song of Ice and Fire' NPR Books'As close as you'll get to a Hollywood blockbuster in book form' io9.com'Great characters, excellent dialogue, memorable fights' wired.com'High adventure equalling the best space opera has to offer, cutting-edge technology and a group of unforgettable characters . . . Perhaps one of the best tales the genre has yet to produce' Library Journal'This is the future the way it's supposed to be' Wall Street Journal'Tense and thrilling' SciFiNow
Gods of Risk: An Expanse Novella (The Expanse)
by James S.A. CoreyFrom New York Times bestselling author James S.A. Corey... As tension between Mars and Earth mounts, and terrorism plagues the Martian city of Londres Nova, sixteen-year-old David Draper is fighting his own lonely war. A gifted chemist vying for a place at the university, David leads a secret life as a manufacturer for a ruthless drug dealer. When his friend Leelee goes missing, leaving signs of the dealer's involvement, David takes it upon himself to save her. But first he must shake his aunt Bobbie Draper, an ex-marine who has been set adrift in her own life after a mysterious series of events nobody is talking about. Set in the hard-scrabble solar system of Leviathan Wakes and Caliban's War, Gods of Risk deepens James S. A. Corey's acclaimed Expanse series.
Gods of Riverworld (Riverworld #5)
by Philip Jose FarmerThirty billion people from throughout Earth's history have been resurrected along the great and winding waterways of Riverworld. Most began life anew--accepting without question the sustenance provided by their mysterious benefactors. But a rebellious handful, including Mark Twain, Richard Burton, and Peter Jairus Frigate, burned to confront the unseen masters who controlled their fate--and these few launched an invasion that will ultimately yield the mind-boggling truth. The story was chronicled in four previous volumes, and is now concluded in Gods of Riverworld. Riverworld's omnipotent leaders must finally be confronted, and the renegades of Riverworld--led by the intrepid Sir Richard Francis Burton--will control the fantastic mechanism that rules them. But the most awesome challenge lies ahead. For in the vast corridors and secret rooms of the tower stronghold, an unknown enemy watches and waits to usurp the usurpers....
Gods of Riverworld (Riverworld #5)
by Philip Jose FarmerThirty billion people from throughout Earth's history have been resurrected along the great an winding waterways of Riverworld. Most began life anew - accepting without question the sustenance provided by their mysterious benefactors. But a rebellious handful burned to challenge the unseen masters who controlled their fate Now, these adventures of Riverworld have penetrated the great tower which rises from the amazing planet's north polar seas - and within it is the mighty computer which controls the resurrection of billions of human beings. It is inside this giant tower that Sir Richard Burton, Alice Liddell Hargreaves, Peter Frigate and Li Po meet their greatest challenge - and their deadliest foe.The incredible secret behind the Riverworld is about to be unveiled . . .
Gods of the Flame Sea
by Jean JohnsonThe third thrilling Flame Sea novel from the national bestselling author known as “a must-read for those who enjoy fantasy and romance” (The Best Reviews). Twenty years have passed since the Fae Rii were cut off from their home. The Efrijt are free to come and go, but the Fae are confined to this world. Living among the humans of the Flame Sea desert, they wait for any word from their people. But time is running out. Now, it will be up to young Udrin—a Fae Efrijt halfbreed—to decide which faction will control this world. To secure his favor, and with it the right to plunder the resources of this realm, the Efrijt have given him every indulgence he could desire. The Fae have tried to teach him restraint, compassion, and self-control. But Udrin has plans of his own, recklessly gathering the power needed to control the world of the Flame Sea, intending to remake it into his own personal playground...and its beings his playthings... Includes excerpts from the first two Flame Sea novels, Dawn of the Flame Sea and Demons of the Flame Sea Praise for Jean Johnson and Her Novels “Fabulously fresh [and] wildly entertaining.”—New York Times bestselling author Jayne Ann Krentz “Johnson spins an intriguing tale.”—RITA Award–winning author Robin D. Owens, “Full of suspense, danger, and intrigue.”—SciFiChick.com “Reminiscent of both Starship Troopers and Dune.”—Publishers Weekly “Engrossing military SF.”—SF Signal
Gods of the Greataway
by Michael G. ConeyMillennia ago Starquin visited the Solar System. Because he is huge - some say bigger than the Solar System itself - he could not set foot on Earth personally. yet events here were beginning to interest him, and he wanted to observe more closely.So he sent down extensions of himself, creatures fashioned after Earth's dominant life-form. In one of Earth's languages they became known as Dedos, or Fingers of Starquin. Disguised, they mingled with Mankind.We know this now, here at the end of Earth's time. The information is all held in Earth's great computer, the Rainbow. The Rainbow will endure as long as Earth exists, watching, listening, recording and thinking. I am an extension of the Rainbow, just as the Dedos are extensions of Starquin. My name is Alan-Blue-Cloud. It is possible you cannot see me but are aware of me only as a voice speaking to you from a desolate hillside, telling you tales from the Song of Earth. I can see you, the motley remains of the human race, however. You sit there with our clubs and you chew your roots, entranced and half-disbelieving as I sing the Song - and in our faces are signs of the work of your great geneticist, Mordecai N. Whirst. Catlike eyes here, broad muzzles there, all the genes of Earth's life, expertly blended, each having its purpose. Strong people, adapted people, people who survived.The story I will tell is about people who were not so strong. It is perhaps the most famous in the whole Song of Earth, and it tells of three simple human beings involved in a quest who unwittingly became involved in much greater events concerning the almighty Starquin himself. It is a story of heroism and love, and it ends in triumph - and it will remind the humans among you of the greatness that was once yours.
Gods of the Greataway
by Michael G. ConeyMillennia ago Starquin visited the Solar System. Because he is huge - some say bigger than the Solar System itself - he could not set foot on Earth personally. yet events here were beginning to interest him, and he wanted to observe more closely. So he sent down extensions of himself, creatures fashioned after Earth's dominant life-form. In one of Earth's languages they became known as Dedos, or Fingers of Starquin. Disguised, they mingled with Mankind. We know this now, here at the end of Earth's time. The information is all held in Earth's great computer, the Rainbow. The Rainbow will endure as long as Earth exists, watching, listening, recording and thinking. I am an extension of the Rainbow, just as the Dedos are extensions of Starquin. My name is Alan-Blue-Cloud. It is possible you cannot see me but are aware of me only as a voice speaking to you from a desolate hillside, telling you tales from the Song of Earth. I can see you, the motley remains of the human race, however. You sit there with our clubs and you chew your roots, entranced and half-disbelieving as I sing the Song - and in our faces are signs of the work of your great geneticist, Mordecai N. Whirst. Catlike eyes here, broad muzzles there, all the genes of Earth's life, expertly blended, each having its purpose. Strong people, adapted people, people who survived. The story I will tell is about people who were not so strong. It is perhaps the most famous in the whole Song of Earth, and it tells of three simple human beings involved in a quest who unwittingly became involved in much greater events concerning the almighty Starquin himself. It is a story of heroism and love, and it ends in triumph - and it will remind the humans among you of the greatness that was once yours.
Gods of the Well of Souls (Watchers at the Well)
by Jack L. ChalkerIn its hour of need, the Well World's guardians had been neutralized. Nathan Brazil was shipwrecked on a desert island with a seemingly harmless girl but his contact with her had allowed his mind to be invaded, his will sapped, and his mission forgotten. Mavra Chang had been abducted by a vicious gang of inter-hex drug smugglers, and was now held prisoner by a revenge-mad creature who had surgically and genetically altered her into a bizarre form and made her a slave to powerful narcotics. But the Well could allow nothing to stop the guardian's journey for long. For the Well of Souls was only a machine; it needed the Watchers to handle events and circumstances beyond its sophisticated programming. And so it set plans in motion to jolt its champions back into the game. The only other help Brazil and Chang could expect was from the companions who had been swept along to the Well World by accident or design. But the newcomers had been caught in a web of intrigue and deceit spun by the ruling council, a group desperate to stop both Brazil and Chang. What none of them could know was that all of them, even the great Well computer, were being manipulated by the Kraang, an entity more ancient than the universe itself, a being that would use the guardians to give it powers far beyond even those of the Well of Souls- a being that would become a living god...
Gods of the Wyrdwood (The Forsaken Trilogy #1)
by RJ Barker&“A splendid fantasy work, full of RJ&’s trademark invention." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author Our lands are wild with gods. Our woods are wild with monsters... Cahan is known as a Forester—a man capable of navigating the dangerous forests of Crua like no one else. But once he was more. Once he was a warrior. Udinny serves the goddess of the lost, a keeper of the small and helpless. When Udinny needs to venture into the Wyrdwood to find a missing child, she asks Cahan to be her guide. But in a land where land is won and lost for uncaring gods, where the forest is full of monsters, Cahan will need to choose between his past life and the one leads now—and his choice will have consequences for his entire world.Praise for Gods of the Wyrdwood: "A sweeping story of destiny and redemption. Weighty, deliberate, tender and brutal, this is a big, wonderful book and an utterly involving read." —Daily Mail "A triple-threat of world-building, character and plot." —SFX MagazineThe Forsaken TrilogyGods of the WyrdwoodFor more from RJ Barker, check out:The Wounded KingdomAge of Assassins Blood of Assassins King of AssassinsThe Tide Child TrilogyThe Bone Ships Call of the Bone Ships The Bone Ship's Wake
Gods of the Wyrdwood: 'Avatar meets Dune - on shrooms. Five stars.' -SFX (The Forsaken Trilogy #1)
by RJ BarkerOurs is a land of many gods, and we are a people with the ability to pick the worst of them.Cahan du Nahare is known as the forester - a humble man who can nonetheless navigate the dangerous Deepforest like no-one else. But once he was more. Once he was a warrior. Udinny serves the goddess of the lost, a goddess of the small and helpless. When she ventures into the Deepforest to find a missing child, Cahan will be her guide. But in a land at war, in a forest full of monsters - Cahan will need to choose between his past life and the one he leads now - and his choice will have consequences for his entire world. Gods of the Wyrdwood is book one in a new fantasy trilogy set within the bounds of a forest straight out of darkest folklore - with outlaws fighting an evil empire and warring deities. RJ Barker is the British Fantasy Society Award-winning author of The Bone Ships and Age of Assassins.'An experienced novelist at the top of his game - this is Avatar meets Dune, on shrooms' Five stars from SFX'A sweeping story of destiny and redemption. Weighty, deliberate, tender and brutal, this is a big, wonderful book and an utterly involving read' Daily Mail
Gods of the Wyrdwood: 'Avatar meets Dune - on shrooms. Five stars.' -SFX (The Forsaken Trilogy #1)
by RJ BarkerOurs is a land of many gods, and we are a people with the ability to pick the worst of them.Cahan du Nahare is known as the forester - a humble man who can nonetheless navigate the dangerous Deepforest like no-one else. But once he was more. Once he was a warrior. Udinny serves the goddess of the lost, a goddess of the small and helpless. When she ventures into the Deepforest to find a missing child, Cahan will be her guide. But in a land at war, in a forest full of monsters - Cahan will need to choose between his past life and the one he leads now - and his choice will have consequences for his entire world. Gods of the Wyrdwood is book one in a new fantasy trilogy set within the bounds of a forest straight out of darkest folklore - with outlaws fighting an evil empire and warring deities. RJ Barker is the British Fantasy Society Award-winning author of The Bone Ships and Age of Assassins.'An experienced novelist at the top of his game - this is Avatar meets Dune, on shrooms' Five stars from SFX'A sweeping story of destiny and redemption. Weighty, deliberate, tender and brutal, this is a big, wonderful book and an utterly involving read' Daily Mail
Gods' Concubine (The Troy Game, Book #2)
by Sara DouglassCombines fantasy and history to tell of the last days of Edward the Confessors's reign, the short reign of Harold, his successor and the lives of William and Matilda who will become rulers of Britain in 1066.
Gods' Concubine: Book Two Of The Troy Game (The Troy Game #2)
by Sara DouglassFrom ancient Greece they came, remnants of the glorious Trojans. Led by Brutus, Kingman, holder of the bands of gold that wield the very magic of the Gods, these travelers are bowed but not broken, and they have come to Albion to begin anew. A vision of beauty called them to create a new Troy, and when they landed on the shores of the land that became Britain, they found an old magic that was fading. And so they began to construct a new Labyrinth, a place of magic that will bring unimaginable power to those who can control it.The temptress who brought Brutus to this land seeks to use him for her own purposes, but in that she fails, for it is the bride of Brutus who dooms the completion of the labyrinth . . . and sends all the players in this drama---handsome Brutus, his beautiful wife, Cornelia, and the sensuous and deadly Genvissa---into a hell of death and rebirth, until the Labyrinth is completed and the ancient magic is set free.A thousand years pass. Cathedrals rise in place of mud and wattle huts, hymns to saints replace odes to Celtic and Greek gods. But the magic from the dawn of time waits, and the players are not yet done with their destinies. They have new faces and new bodies, but old souls---and not all who have come back remember their parts in this drama. There are kings and princes, deadly court intrigues, and ancient powers awoken.And a warrior across the sea who only waits for his opportunity to finish what was started centuries before . . .At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Gods, Men and Ghosts: The Best Supernatural Fiction of Lord Dunsany
by Lord DunsanyIrish writer Edward J. M. D. Plunkett, 18th Baron of Dunsany, ranks among the twentieth century's great masters of supernatural and science fiction. An outstanding dramatist whose supernatural plays anticipated the theater of the absurd, Dunsany was also a virtuoso writer of short stories and essays. This selection presents the finest of his works, gathered from long-out-of-print sources. Contents include the famous "Three Sailors' Gambit," possibly the best chess story ever written; the remarkable trilogy about Nuth and the Gnoles, Thangobrind the Jeweller, and the Gibbelins; exploits of the Gods, including both "The Gods of Pengana" and adventures from other books; and favorite adventures of Jorkens, prince of liars. Dunsany's spellbinding tales are complemented by the remarkable visions of Sidney H. Sime, whose delicate illustrations form an indispensable complement to the stories.
Gods, Monsters, and the Lucky Peach
by Kelly Robson"Brilliantly structured . . . with a delicious tension carefully developed among the wonderful characters." —The New York TimesExperience this far-reaching, mind-bending science fiction adventure that uses time travel to merge climate fiction with historical fantasy. From Kelly Robson, Aurora Award winner, Campbell, Nebula, and Theodore Sturgeon finalist, and author of Waters of VersaillesDiscover a shifting history of adventure as humanity clashes over whether to repair their ruined planet or luxuriate in a less tainted past.In 2267, Earth has just begun to recover from worldwide ecological disasters. Minh is part of the generation that first moved back up to the surface of the Earth from the underground hells, to reclaim humanity's ancestral habitat. She's spent her entire life restoring river ecosystems, but lately the kind of long-term restoration projects Minh works on have been stalled due to the invention of time travel. When she gets the opportunity take a team to 2000 BC to survey the Tigris and Euphrates rivers, she jumps at the chance to uncover the secrets of the shadowy think tank that controls time travel technology.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.