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The Art of the Deal

by Glenn Greenberg

STARFLEET CORPS OF ENGINEERS The U.S.S. da Vinci is sent to Vemlar to aid in the construction of a new research-and-development facility, run by an interstellar business tycoon named Rod Portlyn. But there is more to Portlyn's business dealings than meet the eye, as a group called Taru Bolivar is trying to sabotage the Vemlar project. Soon the combined crews of the da Vinci and the Starship Enterprise find themselves embroiled in a conflict that may lead to disaster! THE ART OF THE DEAL

Art of the Film: Fantastic Beasts and Where to Find Them

by Dermot Power

An in-depth, fully illustrated look at the art and artists behind the awe-inspiring world of J.K. Rowling’s Fantastic Beasts and Where to Find Them.Led by Academy Award®–winning production designer Stuart Craig, a number of art departments were responsible for creating the unforgettable characters, locations and beasts from the 2016 fantasy film that expanded on the Wizarding World of Harry Potter. In this beautifully illustrated volume, Dermot Power—a concept artist on the film—takes you on a magical journey through a design process every bit as wonderful as that encountered by Newt Scamander: from the earliest gatherings of the artists, designers and filmmakers to the magical time of the film’s production.Bursting with hundreds of production paintings, concept sketches, storyboards, blueprints and matte paintings, and filled with unique insights about the filmmaking journey from Stuart Craig and the artists themselves, this superb book presents a visual feast for readers, and will welcome fans of Harry Potter films into the world of Fantastic Beasts and Where to Find Them.

The Art of the Impossible: The Art Of The Impossible (Star Trek #3)

by Keith R. DeCandido

To the Cardassians, it is a point of pride. To the Klingons, a matter of honour. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Bretaka Nebula Incident -- creates a vortex of politics, diplomacy and counterintelligence that will define an age, and shape the future. What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar space leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, amongst them Lieutenant Elias Vaughan of Starfleet special ops. But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss.

The Art of the Impossible: 2328-2346 (The Star Trek #3)

by Keith R. DeCandido

THE YEARS ARE 2328-2346 To the Cardassians, it is a point of pride. To the Klingons, a matter of honor. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Betreka Nebula "Incident" -- creates a vortex of politics, diplomacy, and counterintelligence that will define an age, and shape the future. What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar stability leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, including Lieutenant Elias Vaughn of Starfleet special ops. But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss.

The Art of the Swap

by Jen Malone Kristine Asselin

Freaky Friday meets Downton Abbey in this middle grade mystery that features a modern day twelve-year-old switching bodies with a Gilded Age heiress in order to solve a famous art heist. <P><P>Hannah Jordan lives in a museum…well, sort of. She is the daughter of the caretaker for mansion-turned-museum The Elms in Newport, Rhode Island. Hannah’s captivated by stories of The Elms’s original occupants, especially Maggie Dunlap, the tween heiress subject of a painting that went missing during a legendary art heist in 1905. But when a mysterious mirror allows Hannah and Maggie to switch places in time, suddenly Hannah is racing to stop the heist from happening, while Maggie gets an introduction to iPhones, soccer (which girls can play!), and freedoms like exploring without supervision. Not to mention the best invention of all: sweatpants (so long, corsets!). As the hours tick off to the art heist, something’s not adding up. <P><P> Can the girls work together against time—and across it—to set things right? Or will their temporary swap become a permanent trade?

The Art of the Sword (Night-Threads #5)

by Ru Emerson

The author of the Xena Warrior Princess tie-in books continues her Night-Threads series with a novel of a sword-wielding woman&’s quest to save Rhadaz. The kingdom of Rhadaz has fallen under a dark and deadly shadow, with Chris searching for its magical source. What he gets is more than he bargained for in a willful young woman who has mastered the art of the sword. Her name is Ariadne, a dark beauty with the coil of a cobra and eyes filled with distrust. Reluctantly joining forces, the two of them forge ahead to do battle with Zero, the addictive, dangerous drug that has taken command of Rhadaz. But can they defeat its ruthless overlord, one who has a shocking tie to Ariadne? Don't miss the entire "Night-Threads" Series: The Calling of the Three, The Two in Hiding, One Land One Duke, The Craft of Light, The Art of the Sword, and The Science of Power

The Art of War and Other Stories

by Timothy Zahn

Escape to far-off planets with ten science fiction stories from the #1 New York Times–bestselling author of the Star Wars Thrawn trilogy. Contains two original stories: &“The Needs of the Many&” and &“Challenge Accepted&” Hugo Award–winning author Timothy Zahn presents an original collection of science fiction adventure stories. Some of the works here were previously printed in publications such as The Magazine of Fantasy & Science Fiction and Analog,or in themed collections, but have never appeared together until now . . .The Shadow Stories In &“The Shadows of Evening,&” a seasoned warrior named Turek has dedicated his life to defending colonists from mysterious and debilitating Shadows on a hostile planet. Zahn elaborates Turek&’s story with two sequels, and now concludes the saga with the original story, &“The Needs of the Many.&”The Hive Mind Stories Two Hive Mind starcraft observe Earth from afar and from a superior viewpoint in &“The Challenge.&” They believe that self-destructive competition among humans will prevent this so-called fragmented race from achieving the technological level required to reach the stars. In two sequels, Zahn explores what would happen if humans found a different way to the heavens. Now, with the original story &“Challenge Accepted,&” he brings the series to a climactic end. Two more stories round out the collection. In &“Star Song,&” humans find a unique way to fuel interstellar travel with music, while a diplomatic aide gets caught up in a plot of greed and destruction in &“The Art of War.&” Together, these ten tales promise action, adventure, humor, and more, all from the masterful mind of one science fiction&’s greatest authors.

The Art of Warfare and Fantasy Writing

by Nadia Hleb Ricardo Cebrián Salé

This is not one of those books that suggests reading Sun Tzu's The Art of War even on the toilet, but rather gives practical tips to help inexperienced writers with their battles… With the help of various acclaimed authors and real historical examples, you’ll learn: *What to keep in mind when designing a battle *What types of weapons exist and why they’re used *Different real tactics that you can apply *Different options for narrating a battle

The Art of Wishing

by Lindsay Ribar

"[With] a genie like no other. . . this lighthearted book is a well-rounded combination of humor, romance and paranormal suspense, with likable characters and easy-to-believe dialogue. " (Kirkus Reviews) Margo McKenna has a plan of attack for everything, from landing the lead in her high school musical to dealing with her increasingly absent parents. But when she finds herself in possession of a genie's ring and the opportunity to make three wishes, she doesn't know what to do. Especially since Oliver--not blue-skinned, not bottle-dwelling, but a genie nonetheless--can see more than what she's willing to show him. With one peek into her mind, he can see the wishes that even Margo herself doesn't know she wants. But Oliver comes with more than just mind-reading abilities, a flair for magic, and the prettiest eyes Margo's ever seen. Someone from his past is hunting him--someone bent on killing him, along with all the other genies in the world, for the sake of honor. And as Margo soon discovers, it will take more than three wishes to save him. A whole lot more. .

Art the Alien

by Julie Taylor

Have you ever wondered how strange Earth would seem to a visitor from another planet? How would everyday objects appear? Perhaps the toys in your bedroom would be confusing, or even frightening. Art the Alien is a tiny traveller from outer space. Join him on his adventures as he explores the Earth’s surface for the very first time.

Artania: L'urlo del Faraone

by Laurie Woodward

L’undicenne Bartolomeo non può andare a scuola né giocare all’aperto e, cosa peggiore di tutte, non può fare arte; così disegna in segreto. Dopo aver incontrato il pittore-skater Alexander DeVinci, i due ragazzi vengono catapultati in un altro regno grazie ad un dipinto magico. Il loro mondo reale è molto diverso se comparato ad Artania: un mondo in cui le sculture e i dipinti prendono vita. Ben presto i due ragazzi apprenderanno che Artania è sull’orlo della distruzione, e solo l’arte di Bartolomeo potrà salvare questo mondo. Con le divinità egizie dalla sua parte, Bartolomeo affronterà battaglie, duelli e fughe sullo skateboard. Ma sebbene i suoi poteri siano aumentati, riuscirà a sconfiggere l’armata di Malcuore e riportare l’arte nel mondo?

Artania: El grito de los faraones

by Laurie Woodward Pilar Ordaz B.

Bartholomew, de once años, no puede ir a la escuela, jugar afuera o, lo peor de todo, hacer arte – así que dibuja en secreto. Después de que conoce a un pintor en patineta, Alexander DeVinci, ambos son transportados a otro reino de pinturas mágicas. Su propio mundo es muy diferente en comparación con Artania: un mundo con pinturas y esculturas vivientes. Pronto aprenden que Artania está al filo de la destrucción, y el arte de Bartholomew es la única cosa que puede salvarle. Tanto con dioses como diosas a su lado, Bartholomew se enfrenta a batallas, duelos y escapes sobre patinetas. Pero incluso con sus poderes creciendo, ¿puede él derrotar el ejército malévolo de Sickhert y traer el arte de vuelta al mundo?

Artefato de um Vampiro

by Vianka Van Bokkem Débora L. Sousa

Eu empurrei um baú empoeirado que estava no "porão inacabado" da casa para onde eu e minha mãe nos mudamos. Para a minha surpresa, um desenho estava por baixo. Era um círculo com três triângulos dentro. Cada triângulo tinha um anjo segurando uma cruz. O mais estranho de tudo era o fato de que o desenho vermelho cheirava a sangue fresco. Não pensei duas vezes e limpei-o com uma vassoura até que não houvesse mais nada para ver. Mal sabia eu que um vampiro chamado Nathan Jones estava preso debaixo do desenho e que, graças a mim, estava livre para matar novamente!

Artemis

by Philip Palmer

Artemis McIvor is a thief, a con-artist, and a stone cold killer. And she's been on a crime-spree for, well, for years. The galactic government has collapsed and the universe was hers for the taking.But when the cops finally catch up with her, they give Artemis a choice. Suffer in prison for the rest of her very long life, or join a crew of criminals, murderers, and traitors on a desperate mission to save humanity against an all-consuming threat.Now, Artemis has to figure out how to be a good guy without forgetting who she really is.

Artemis

by Philip Palmer

She's a stone cold killer, a rebel and a librarian ...Raised on the library planet of Rebus, Artemis McIvor has a love of books in a future where reading is a lost art. Unfortunately, she's also been imprisoned for a string of brutal murders she didn't commit. Not that she hasn't killed people. She just didn't kill these people.A war is coming and Artemis will find that her talents will be in high demand. But she has debts to pay and when they come due she will have a choice: fight for her freedom, or die a slave.

Artemis: A Novel

by Andy Weir

<P>The bestselling author of The Martian returns with an irresistible new near-future thriller—a heist story set on the moon. <P>Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you’re not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. <P>Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down. But pulling off the impossible is just the start of her problems, as she learns that she's stepped square into a conspiracy for control of Artemis itself—and that now, her only chance at survival lies in a gambit even riskier than the first. <P><b>A New York Times Bestseller</b>

Artemis Fowl (Artemis Fowl #1)

by Eoin Colfer

Twelve-year-old Artemis Fowl is a millionaire, a genius-and, above all, a criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories; these fairies are armed and dangerous. <P><P> Artemis thinks he has them right where he wants them but then they stop playing by the rules.<P> Winner of Pacific Northwest Library Association’s Young Reader’s Choice Intermediate Award

Artemis Fowl: El mundo subterraneo

by Eoin Colfer

Artemis Fowl tiene doce años, una mente privilegia­da y un plan perfecto: robar el oro de las criaturas mágicas para financiar su pequeño imperio criminal. Lo que todavía no sabe es que los duendes, elfos y hadas del mundo subterráneo poco se parecen a los de los cuentos infantiles. Equipados con la tec­nología más puntera y armados hasta los dientes, están más que preparados para la lucha. Pero Arte­mis también.

The Artemis Fowl Files

by Eoin Colfer

Two original short stories, plus puzzles, interviews with characters, and other writings that unlock secrets of the Artemis Fowl books, which feature a twelve-year-old evil genius and his dealings with fairies and other magical beings.

Artemis Fowl I. El mundo subterráneo

by Eoin Colfer

Lo que él todavia no sabe es que sus habitantes: hadas, duendes, elfos..., no son las criaturas maravillosas que siempre hemos imaginado y no van a consentir que un humano conozaca sus secretos más sagrados.Como él, van armados hasta las barbas y conocen las últimas tecnologías: se prepara un trepidante duelo que puede provocar una auténtica guerra entre las especies del planeta.

Artemis Fowl II. Encuentro en el Artico

by Eoin Colfer

¿Alguien ha podido olvidar a Artemis; aquel niño que puso en jaque la estabilidad de las especies chantajeando a las criaturas mágicas?En esta segunda parte descubrimos que Artemis tenía razón: su padre está vivo, secuestrado en algún lugar del Artico.Por otro lado, el mundo subterráneo, con el comandante Remo y la capitana Canija a la cabeza, no está viviendo lo que se dice su mejor momento. El comandante Remo necesita saber quién es el humano que trafica con ellosy Fowl necesita ayuda para rescatar a su padre ¿ Serán capaces de entenderse?

Artemis Fowl III. El cubo B

by Eoin Colfer

Espero, humano, que con solo oír mi nombre un escalofrío recorra tu cuerpo.Si no, pregúntales a las Criaturas mágicas o a las que viven en el Ártico quién soy; seguramente formo parte de sus pesadillas mástemidas, y eso a mí me gusta. Sepas que yo pienso, y Mayordomo actúa. Fui el primer humano que se enfrentó a los seres subterráneosy conseguí lo que quería: oro y algún secreto más. Ahora todo parece volver a la normalidad: he rescatado a mi padre y mi madre está empeñada en que seamos una familia normal. Me queda poco tiempo para mi última maniobra... No sé si ni siquiera te mereces saber cuál es: pero, bueno, hoy me siento especialmente generoso, así que te adelanto que voy a chantajear a un magnate de la tecnología dela comunicación con un invento -mío, evidentemente--: el cubo B. Y, ahora, ¿a qué esperas para empezar a leer?Si todavía no conoces a Artemis, ¡no te pierdas Artemis Fowl y Artemis Fowl. Encuentro en el Ártico!

Artemis Fowl V . La cuenta atrás

by Eoin Colfer

Artemis y Mayordomo están en el Paseo de Gracia esperando a alguien que no llega a la hora prevista. De repente, de la nada, surge un demonio que se lleva a Artemis y lo traslada a la Barcelona de Gaudí, justo en el momento en que el arquitecto está contruyendo la casa Milà. Como en el momento de la aparición, Mayordomo estaba tocando a Artemis y llevaba, además, un brazalete de metal que leregaló su hermana, consigue que Artemis vuelva al presente. Pero Artemis, al regresar de su viaje por el tiempo, nota un curioso cambio en su cuerpo: el dedo índice de su mano izquierda le ha crecido.Mientras Holly, apartada de los REP por acusarle de la muerte del comandante Root, trabaja con el enano Mulch intentando atrapar ladrones de baja estopa. Sin embargo, todo cambia cuando la va a buscar una antigua instructora suya, Vinyáya, le llama y le explicaque tiene una misión: Foaly, el centauro, ella y otro equipo, forman la sección ocho que se dedica a buscar demonios y ella debe colaborar. Según parece, Artemis ha interceptado a un demonio hace muy poco, por lo que Holly tiene que volver a contactar con él parasaber cómo logró interceptarlo y, sobre todo, para prever la llegada del próximo (se calcula que llegará a la tierra en seis semanas).

Artemis Fowl y su peor enemigo

by Eoin Colfer

Hechas las paces con el mundo mágico y convertido en una persona respetable, solo hay algo que le preocupa: la salud de su madre que se deteriora por momentos. Según el médico, padece una rarísima enfermedad incurable y le quedan pocos días de vida. Pero Artemis guarda un as en la manga: conserva magia del mundo elemental y está convencido de que puede curar a su madre. Al no ser así, no le quedará otro remedio que pedir ayuda al mundo mágico que le asegura que el antídoto de la enfermedad de su madre está en el cerebro de un animal que el propio Artemis mató ocho años atrás. A Artemis solo le queda una posibilidad: volver ocho años atrás y recuperar el cerebro de ese animal...

Artemis the Brave: Book 4 (Goddess Girls #4)

by Joan Holub Suzanne Williams

Artemis's friends and classmates see her as the most courageous goddessgirl at school. Little do they know that despite her expert archery skills, the smelly Geryon, ring-nosed Minotaurs, and scorpions in Beast-ology class scare her as much as they do anyone else! But what's really bothering her now is that funny feeling she has whenever she looks at Orion. She's never had a crush before. Will she find the courage to talk to Orion, to make him see her as more than a pal, and to ace Beast-ology class?The Goddess Girls series by Joan Holub and Suzanne Williams puts a modern spin on classic Greek myths! Follow the ins and outs of divine social life at Mount Olympus Academy where the most privileged godboys and goddessgirls in the Greek pantheon hone their mythical skills.

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