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MECHX4 Junior Novel

by Disney Book Group

What would you do if you woke up one day and discovered you had the ability to control technology with your mind? If you're Ryan Walker, you take command of a 150-foot robot and defend your city against impending doom. Ryan, a freshman at Bay City High, recruits his older brother and two best friends to help him operate MECH-X4. When enormous monsters suddenly begin to descend on Bay City, the four must quickly learn to work as a team to pilot the giant robot that is their only hope of saving the city, and the world, from mass destruction!

MEG: Generations (MEG #6)

by Steve Alten

In MEG: Generations, Steve Alten New York Times bestselling author continues his terrifying series.DUBAI: An impossibility is being taken to the Middle East. The transport vessel Tonga is carrying a liopleurodon to the City of Gold. But while investors gawk at the prehistoric creature, any even more dangerous creature is beginning to stir. The megalodon shark that Jonas Taylor worked so hard to capture is coming out of it’s drug-induced stupor and refuses to be contained. No both ancient creatures, older than mankind itself, are loose in the waters of the Arabian Sea, and the region will never be the same.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

MEG: Hell's Aquarium (MEG #1)

by Steve Alten

MEG: A Novel of Deep Terror is the book that launched New York Times bestselling author Steve Alten's franchise and inspired an international blockbuster starring Jason Statham.Seven years ago and seven miles below the surface of the Pacific Ocean, Dr. Jonas Taylor encountered something that changed the course of his life. Once a Navy deep-sea submersible pilot, now a marine paleontologist, Taylor is convinced that a remnant population of Carcharodon megalodon—prehistoric sharks growing up to 70 feet long, that subsisted on whales—lurks at the bottom of the Mariana Trench. Offered the opportunity to return to those crushing depths in search of the Megs, Taylor leaps at the chance...but his quest for scientific knowledge (and personal vindication) becomes a desperate fight for survival, when the most vicious predator the earth has ever known is freed to once again hunt the surface.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

MEG: Nightstalkers (MEG #5)

by Steve Alten

In this fifth installment of Steve Alten's New York Times bestselling MEG series--the basis for the feature film The Meg, starring Jason Statham as Jonas Taylor--Nighstalkers picks up where MEG: Hell's Aquarium left off. Bela and Lizzy, the dominant Megalodon siblings from Angel's brood, have escaped the Tanaka Institute to roam the Salish Sea in British Columbia. While Jonas Taylor and his friend Mac attempt to either recapture or kill the "sisters," Jonas's son, David, embarks on his own adventure, motivated by revenge. Having witnessed his girlfriend's gruesome death, David has joined a Dubai Prince's ocean expedition, tracking the 120-foot, hundred-ton Liopleurodon that escaped from the Panthalassa Sea. Haunted by night terrors, David repeatedly risks his life to lure the Lio and other prehistoric sea creatures into the fleet's nets, while battling his own suicidal demons.Steve Alten weaves these storylines together in a page-turning thriller that culminates in a final showdown between the most dangerous predators ever to inhabit the planet.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

MILA 2.0: Redemption

by Debra Driza

This final book in Debra Driza's exhilarating MILA 2.0 series is perfect for fans of books filled with suspense and imagination, like The Bourne Identity and Legend, and it will surprise and thrill readers to the very end.Mila has been running for her life for so long. But that was before she betrayed Hunter, the boy she'll always love, and before she discovered she was an incredible danger to anyone who dares to get close to her.Now she's gone into hiding with friend and tech expert Lucas. But when Mila discovers that her enemy General Holland is an even bigger threat to humanity than she is, she must make a choice: either push aside her fears and fight him with everything she's got . . . or turn her back on the world forever.

MILA 2.0: Renegade

by Debra Driza

This suspenseful, heart-wrenching follow-up to Debra Driza's MILA 2.0 will leave readers racing to turn the last page.Mila is back on the run--this time with potential boyfriend Hunter by her side. As they search for a man who might know more about her mysterious past, Mila must rely on her android abilities to protect them from the people who want her dead. But embracing her identity as a machine leads her to question the state of her humanity, as well as Hunter's true intentions.Fans of books filled with mystery and intrigue, like The Bourne Identity and I Am Number Four, will find everything they're looking for in this exciting series, including several unexpected surprises.

MILA 2.0: The Fire

by Debra Driza

Heart-stopping and electric, MILA 2.0: Origins: The Fire contains a short prequel story and an excerpt to MILA 2.0, the first book in a riveting Bourne Identity–style trilogy by Debra Driza. Mila can't remember anything before the fire that took her father's life. It's normal to have some memory loss after traumatic events, but Mila doesn't remember if she's ever learned to ride a bike, or if she's ever been in love. Nothing. What she doesn't know is that she isn't supposed to remember—that she was built in a computer science lab and programmed to forget. Because if she remembers, she might discover her true identity. The question is: If she relived the fire, what would she see?

MIND MGMT Volume 1: The Manager (Mind MGMT)

by Matt Kindt

Reporting on a commercial flight where everyone aboard lost their memories, a young journalist stumbles onto a much bigger story, the topsecret Mind Management program. Her ensuing journey involves weaponized psychics, hypnotic advertising, talking dolphins, and seemingly immortal pursuers, as she attempts to find the flight's missing passenger, the man who was MIND MGMT's greatest success—and its most devastating failure. But in a world where people can rewrite reality itself, can she trust anything she sees? Collects MIND MGMT #1#6. "Matt Kindt is the man. Superb series." —Junot Diaz, Pulitzer Prizewinning author

MIND MGMT Volume 2: The Futurist (Mind MGMT)

by Matt Kindt

We've learned some of the secrets of Henry Lyme; now get ready to meet the rest of Mind Management! With the remains of the Management attempting to reform and hot on Lyme's tail, the former spy is forced to seek help from other defectors around the globe, including the deadly Futurist, Duncan! Meanwhile, losing her memory has barely slowed journalist Meru down, as an attempt on her life puts her back on the hunt for Mind Management—and on a collision course with the terrible truths Lyme has hidden from her! Collecting MIND MGMT #7–#12, plus stories from Dark Horse Presents and i09! * Foreword by Scott Snyder (Batman, American Vampire)! * Matt Kindt's (JLA, 3 Story) game-changing series ups the stakes!

MIND MGMT Volume 3: The Home Maker (Mind MGMT)

by Matt Kindt

Volume 3 of Mind MGMT sets in motion events that will bring each of the stories together in an explosive confrontation! Collects "The Home Maker" from MIND MGMT #13-#17 and "The Zoo Keeper" from #18.The A.V. Club said this about Mind MGMT: "Striking the perfect balance of high-concept narrative, personal drama, and visual innovation, Mind MGMT is a comic that doesn't let go once it grabs hold of your brain."

MIND MGMT Volume 4: The Magician

by Matt Kindt

The second half of Matt Kindt's MIND MGMT epic begins with just as many questions as the first! Meru is back on the team, but can she ever trust Lyme again? What role did the Magician play in the Management's history of the 1960s through the 1980s? And what is the secret of the Seven Immortals? This brain-bending new collection features new characters, shocking twists, an astonishing "silent" issue, and--at last--the life and times of Henry Lyme! Collects MIND MGMT #19-#24 and a story from Dark Horse Presents #31.

MIND MGMT Volume 5: The Eraser

by Matt Kindt

The mission to stop Mind Management's reformation has fallen apart, with Lyme, Dusty, Bill, and Perrier all dead or missing. After nearly losing her mind at the hands of the Eraser, Meru finds herself alone in a world of rogue mind managers. To press on, she'll need to seek out the Management's oldest living agent . . . the First Immortal, rumored to still be alive in the South American jungle. And as the true history of the Eraser is revealed at last, sides are chosen and the final line is drawn! Collects MIND MGMT #25-#30!

MIND MGMT Volume 6: The Immortals (Mind MGMT)

by Matt Kindt

The loss of every friend, every lover, every memory, it's all led to this--the ultimate showdown! Meru gathers her allies against the Eraser's new MIND MGMT regime, but the final fight can't be won with blades, bullets, or bombs--this is a battle of minds! Collects the final issius of MIND MGMT #31-#36!

MJ-12: A MAJESTIC-12 Thriller (MAJESTIC-12 #1)

by Michael J Martinez

A team of superhuman covert operatives emerges from the ashes of World War II in a Cold War-era paranormal espionage thriller from acclaimed genre-bender Michael J. Martinez. It is a new world, stunned by the horrors that linger in the aftermath of total war. The United States and Soviet Union are squaring off in a different kind of conflict, one that’s fought in the shadows, where there are whispers of strange and mysterious developments. . .Normal people across the United States have inexplicably gained paranormal abilities. A factory worker can heal the sick and injured. A schoolteacher bends emotions to her will. A car salesman alters matter with a simple touch. A former soldier speaks to the dying and gains their memories as they pass on.They are the Variants, controlled by a secret government program called MAJESTIC-12 to open a new front in the Cold War.From the deserts of Nevada to the palaces of Istanbul, the halls of power in Washington to the dark, oppressive streets of Prague, the Variants are thrown into a deadly game of shifting alliances. Amidst the seedy underbelly of nations, these once-ordinary Americans dropped in extraordinary circumstances will struggle to come to terms with their abilities as they fight to carve out a place for themselves in a world that may ultimately turn against them.And as the MAJESTIC-12 program will soon discover, there are others out there like them, some with far more malevolent goals. . .Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.

MJ-12: A MAJESTIC-12 Thriller (MAJESTIC-12 #2)

by Michael Martinez

A team of superhuman spies navigate dangerous global espionage in the sequel to the paranormal historical thriller MJ-12: Inception. It’s 1949, and the Cold War is heating up across the world. For the United States, the key to winning might be Variants—once ordinary US citizens, now imbued with strange paranormal abilities and corralled into covert service by the government’s top secret MAJESTIC-12 program. Some Variants are testing the murky international waters in Syria, while others are back at home, fighting to stay ahead of a political power struggle in Washington. And back at Area 51, the operation’s headquarters, the next wave of recruits is anxiously awaiting their first mission. All the while, dangerous figures flit among the shadows and it’s unclear whether they are threatening to expose the Variants for what they are . . . or to completely destroy them. Are they working for the Soviet Union, or something far worse?

MJ-12: A MAJESTIC-12 Thriller (MAJESTIC-12 #3)

by Michael J. Martinez

A Cold War fought by superhuman agents reaches a boiling point in the thrilling finale to the MAJESTIC-12 historical thriller/superhero mash-up series from Michael J. Martinez. Josef Stalin is dead. In the aftermath, the Soviet Union is thrown into crisis, giving former secret police chief Laverentiy Beria exactly the opening he needs. Beria’s plan is to secretly place his country’s Variants—ordinary people mysteriously embued with strange, superhuman powers—into the very highest levels of leadership, where he can use them to stage a government coup and seize control of the USSR. America's response comes from its intelligence communities, including the American Variants recruited for the top-secret MAJESTIC-12 program, who are suddenly thrown into their most dangerous and important assignment yet. From the halls of the Kremlin to the battlefields of Korea, superpowered covert agents face off to determine the future of the planet—a future their very existence may ultimately threaten.

MJ-12: A Majestic-12 Thriller (Majestic-12 Ser. #1)

by Michael J. Martinez

It is a new world, stunned by the horrors that linger in the aftermath of total war. The United States and Soviet Union are squaring off in a different kind of conflict, one that's fought in the shadows, where there are whispers of strange and mysterious developments. . .Normal people across the United States have inexplicably gained paranormal abilities. A factory worker can heal the sick and injured. A schoolteacher bends emotions to her will. A car salesman alters matter with a simple touch. A former soldier speaks to the dying and gains their memories as they pass on.They are the Variants, controlled by a secret government program called MAJESTIC-12 to open a new front in the Cold War.From the deserts of Nevada to the palaces of Istanbul, the halls of power in Washington to the dark, oppressive streets of Prague, the Variants are thrown into a deadly game of shifting alliances. Amidst the seedy underbelly of nations, these once-ordinary Americans dropped in extraordinary circumstances will struggle to come to terms with their abilities as they fight to carve out a place for themselves in a world that may ultimately turn against them.And as the MAJESTIC-12 program will soon discover, there are others out there like them, some with far more malevolent goals. . .

MJ-12: A Majestic-12 Thriller (Majestic-12 Ser. #2)

by Michael J. Martinez

It's 1949, and the Cold War is heating up across the world. Operating in the shadows, the Variants - once ordinary US citizens, but now imbued with strange paranormal abilities and corralled into covert service by the government's top secret MAJESTIC-12 program - find themselves on the front lines of an international crisis.In Syria, Variant agents have been sent to support a coup by a pro-American army officer. In Washington, a shocking suicide has them fighting for their very freedom. And at Area 51, the operation's headquarters, the strange interspatial phenomenon which originally granted Variants their abilities has yielded disturbing discoveries.All the while, dangerous figures flit among the shadows, and it's unclear whether they are threatening to expose the Variants for what they are . . . or completely destroy them. Are they working for the Soviet Union, or something far worse?

MJ-12: A Majestic-12 Thriller (Majestic-12 Ser. #3)

by Michael J. Martinez

Josef Stalin is dead. In the aftermath, the Soviet Union is thrown into crisis, giving former secret police chief Laverentiy Beria exactly the opening he needs. Beria's plan is to secretly place his country's Variants-ordinary people mysteriously embued with strange, superhuman powers-into the very highest levels of leadership, where he can use them to stage a government coup and seize control of the USSR.America's response comes from its intelligence communities, including the American Variants recruited for the top-secret MAJESTIC-12 program, who are suddenly thrown into their most dangerous and important assignment yet. From the halls of the Kremlin to the battlefields of Korea, superpowered covert agents face off to determine the future of the planet-a future their very existence may ultimately threaten.

MMOs from the Inside Out

by Richard A. Bartle

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it's still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could - and should - become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What you'll learn You'll learn: Myriad ways to improve MMOs - and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Who this book is for MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination. Table of Contents Part 1: How Game Developers See MMOs 1. MMO Design Insights 2. MMO Development: Systems and Security 3. MMO Operation: Community and Customer Service 4. Fun, Flow, Immersion, and Presence 5. The Past, Present, and Future of MMOs 6. Understanding MMOs Through Game Studies 7. Player Identity: Who Plays MMOs, Why they Play Them, and How They Play Them 8. The Constraints of Current MMO Production 9. Making a Difference by Reading This Book Part 2: How the World Sees MMOs 10. Understanding the Language of MMOs 11. Society's Demands: A Virtual World's Place in the Real World 12. Society's Concerns: How Non-Gamers See MMO Players 13. The Business of MMOs: How Developers and Players Make Money 14. Government and Law: The Real Legal Issues Around MMOs 15. Morality: Religion and Ethics in MMOs

MMOs from the Outside In

by Richard A. Bartle

This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs - and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society's acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don't understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It: * Explains how MMOs are perceived, how they could - and perhaps should - be perceived, and how the can contribute to wider society. * Delves into what researchers think about why players play. * Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. * Doesn't tell you what to think, it tells you to think. What You Will Learn: * The myriad challenges facing MMOs - and to decide for yourself how to address these challenges. * What MMOs bring to the world that it didn't have before. * How MMOs are regarded, and what this means for how they will be regarded in future. * That playing and designing MMOs has implications for those who don't play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.

MOAR! Monsters Know What They're Doing (The Monsters Know What They’re Doing #3)

by Keith Ammann

From the author of The Monsters Know What They&’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.Keith Ammann&’s first book based on his popular blog, The Monsters Know What They&’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They&’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo&’s Guide to Monsters and Mordenkainen&’s Tome of Foes. Your campaign will never be the same!

MONSTER HIGH. Monstruoamigas para siempre

by Gitty Daneshvary

¡Los monstruos mandan en Monster High! Es el primer día de estudios cadavéricos para Rochelle, Venus y Robecca en Monster High, el famoso instituto solo para monstruos. Las chicas se convierten en monstruoamigas mientras averiguan cómo llegar desde Literatura Macabra hasta Ciencia Loca y se hacen amigas de Frankie y eneamigas de Cleo. Pero ellas no son los únicos monstruos nuevos: la profesora de Susurro de Dragones, Silfidia Alada, y su ejército de troles vigilantes de pasillos se han unido al personal del centro. Cuando los demás alumnos empiezan a considerar a la señorita Alada como la profesora más vampitástica que jamás han conocido, las tres monstruoamigas descubren un complot para hacerse con el poder en el instituto. ¡Rochelle, Venus y Robecca tendrán que conseguir el espíritu monstruoso suficiente para salvar MONSTER HIGH!

MPD Psycho Volume 2 (MPD Psycho #2)

by Eiji Otsuka

MPD-Psycho Volume Two finds multiple personality detective Kazuhiko Amamiya on a new case-which will result in even more personalities emerging inside his confused, scattered mind! A wave of grisly, imaginative schoolgirl suicides hits Tokyo! Investigating the scenes of these gruesome deaths, Amamiya and the colorful characters of the Isono Criminal Research Lab come across a new villain who knows about a key event from Amamiya's past. What does the white-haired Zenitsu have to do with the suicides, Amamiya's "barcode puzzle" theory, and a stuttering victim from a decades-old night of murder and destruction?

MPD-Psycho Volume 1 (MPD Psycho #1)

by Eiji Otsuka

MPD-Psycho, the most-requested manga series in recently memory, has found a fitting home at Dark Horse Manga, where it will be presented uncut and uncensored in all of its controversial and unflinchingly grotesque glory! If Takashi Miike's MPD-Psychotelevision series still has you confused and reeling, the original manga series that inspired the show is sure to take you on a longer, darker journey into madness. Enjoy the MPD-Psychoseries for all of its absurd twists, sci-fi touches, and inventive torture scenes, but you'll also be mesmerized by the plethora of odd conspiracies and case files found in Otsuka and Tajima's uncontrollable, urban horrorshow.In MPD-Psycho Volume One, police detective Kobayashi Yousuke's life is changed forever after a serial killer notices something "special" about him. That same killer mutilates Kobayashi's wife and kick-starts a "multiple personality battle" within Kobayashi that pushes him into a complex tempest of interconnected deviants and evil forces. Earning praise for its consistently shocking plotlines and Tajima's clean, arresting art style, MPD-Psycho is the manga event of the decade!

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