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The Art of System Shock

by Robb Waters

A full-color hardcover art book chronicling the renowned Nightdive Studios&’ faithful recreation of the iconic cyber-sci-fi action thriller video game, System Shock!When a powerful artificial intelligence named SHODAN is liberated of her ethical constraints, the inhabitants of the Citadel space station are rapidly corrupted into bloodthirsty cyborgs and mutants and placed under her control. It&’s up to a resourceful rogue hacker to traverse the station level by level, battling the monstrous crew and computer-controlled robots before ultimately facing down with the AI herself! Now fans of the groundbreaking cyber-action shooter can explore the development of the lovingly recreated System Shock in intricate detail—including art of Citadel Station&’s mysterious interiors, vile enemies, clever props, and much more. Nightdive Studios and Dark Horse Books invite readers to relive the unforgettable experience of the classic game, remade with enormous care for a new generation. Celebrate the return to Citadel Station with The Art of System Shock.

The Art of The Creator: Designs of Futures Past

by James Mottram

Discover the secrets behind the creation of director Gareth Edwards&’s remarkable science-fiction adventure, The Creator.Dive into the making of The Creator, an original science fiction adventure from director Gareth Edwards (Rogue One: A Star Wars Story, Godzilla), with this deluxe behind-the-scenes book. Amid a war between humankind and rampant artificial intelligence in the not-too-distant future, Joshua (John David Washington) is recruited to hunt down and kill the Creator, the elusive architect of the advanced AI. In his efforts to defeat the AI, Joshua discovers that the world-ending weapon he&’s been instructed to destroy is an AI in the form of a young child. Featuring commentary from Gareth Edwards and his crew, including production designer James Clyne, plus the extraordinary cast including John David Washington, Gemma Chan, Allison Janney, and Ken Watanabe, this exclusive volume tells the full story of the film&’s creation. Illustrated with stunning visuals from the production of the movie, including remarkable concept art that charts the film&’s evolution, this book is the ultimate companion to one of the most original and innovative films of 2023. NEVER-BEFORE-SEEN IMAGERY: Go behind the scenes of The Creator with candid photos from the shoot and exclusive production art. INTERVIEWS WITH CREATORS AND CAST: Dive into the creation of the film through exclusive interviews with director Gareth Edwards, his crew, and the film&’s cast. EXPERIENCE THE CREATIVE JOURNEY: Follow The Creator through its entire creative process, from script to screen, told from the point of view of the film&’s director, his crew and the producers at New Regency.

The Art of War and Other Stories

by Timothy Zahn

Escape to far-off planets with ten science fiction stories from the #1 New York Times–bestselling author of the Star Wars Thrawn trilogy. Contains two original stories: &“The Needs of the Many&” and &“Challenge Accepted&” Hugo Award–winning author Timothy Zahn presents an original collection of science fiction adventure stories. Some of the works here were previously printed in publications such as The Magazine of Fantasy & Science Fiction and Analog,or in themed collections, but have never appeared together until now . . .The Shadow Stories In &“The Shadows of Evening,&” a seasoned warrior named Turek has dedicated his life to defending colonists from mysterious and debilitating Shadows on a hostile planet. Zahn elaborates Turek&’s story with two sequels, and now concludes the saga with the original story, &“The Needs of the Many.&”The Hive Mind Stories Two Hive Mind starcraft observe Earth from afar and from a superior viewpoint in &“The Challenge.&” They believe that self-destructive competition among humans will prevent this so-called fragmented race from achieving the technological level required to reach the stars. In two sequels, Zahn explores what would happen if humans found a different way to the heavens. Now, with the original story &“Challenge Accepted,&” he brings the series to a climactic end. Two more stories round out the collection. In &“Star Song,&” humans find a unique way to fuel interstellar travel with music, while a diplomatic aide gets caught up in a plot of greed and destruction in &“The Art of War.&” Together, these ten tales promise action, adventure, humor, and more, all from the masterful mind of one science fiction&’s greatest authors.

The Art of Warfare and Fantasy Writing

by Nadia Hleb Ricardo Cebrián Salé

This is not one of those books that suggests reading Sun Tzu's The Art of War even on the toilet, but rather gives practical tips to help inexperienced writers with their battles… With the help of various acclaimed authors and real historical examples, you’ll learn: *What to keep in mind when designing a battle *What types of weapons exist and why they’re used *Different real tactics that you can apply *Different options for narrating a battle

The Art of Wishing

by Lindsay Ribar

"[With] a genie like no other. . . this lighthearted book is a well-rounded combination of humor, romance and paranormal suspense, with likable characters and easy-to-believe dialogue. " (Kirkus Reviews) Margo McKenna has a plan of attack for everything, from landing the lead in her high school musical to dealing with her increasingly absent parents. But when she finds herself in possession of a genie's ring and the opportunity to make three wishes, she doesn't know what to do. Especially since Oliver--not blue-skinned, not bottle-dwelling, but a genie nonetheless--can see more than what she's willing to show him. With one peek into her mind, he can see the wishes that even Margo herself doesn't know she wants. But Oliver comes with more than just mind-reading abilities, a flair for magic, and the prettiest eyes Margo's ever seen. Someone from his past is hunting him--someone bent on killing him, along with all the other genies in the world, for the sake of honor. And as Margo soon discovers, it will take more than three wishes to save him. A whole lot more. .

The Art of the Android Universe

by Asmodee

An eye-popping oversized hardcover showcasing the design and art from the hit table top games set within the Android Universe! From the megapolis of New Angeles to the lunar Heinlein colony to the dangerous Martian frontier and beyond, the universe of Android is a grand futuristic setting like no other. This volume explores the fantastic designs of each of the games&’ characters, accompanied by intricate examinations of the technological marvels of the worlds and the surrealist landscapes of cyberspace! Whether you&’re a scrappy runner, a calculating sysop, a down-on-your-luck detective, or an artificial android, this gorgeous art book is a must own item for any fan of of near-future science fiction or iconic tabletop games.

The Art of the Comeback (Star Trek #4)

by Glenn Greenberg

After the events of The Art of the Deal, former tycoon Rod Portlyn was left destitute, and he's now, a year later, reduced to running archaeological digs. But when he discovers a bizarre artifact, everything changes. Portlyn sees the deadly device as his means of regaining his wealth and power -- and also getting revenge on the crew of the da Vinci. And his þrst target is Domenica Corsi's father.... Soon, the S.C.E. þnds itself in a web of intrigue and revenge, as people close to the crew are killed, with the crew itself the next likely target!

The Art of the Deal

by Glenn Greenberg

STARFLEET CORPS OF ENGINEERS The U.S.S. da Vinci is sent to Vemlar to aid in the construction of a new research-and-development facility, run by an interstellar business tycoon named Rod Portlyn. But there is more to Portlyn's business dealings than meet the eye, as a group called Taru Bolivar is trying to sabotage the Vemlar project. Soon the combined crews of the da Vinci and the Starship Enterprise find themselves embroiled in a conflict that may lead to disaster! THE ART OF THE DEAL

The Art of the Impossible: 2328-2346 (The Star Trek #3)

by Keith R. DeCandido

THE YEARS ARE 2328-2346 To the Cardassians, it is a point of pride. To the Klingons, a matter of honor. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Betreka Nebula "Incident" -- creates a vortex of politics, diplomacy, and counterintelligence that will define an age, and shape the future. What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar stability leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, including Lieutenant Elias Vaughn of Starfleet special ops. But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss.

The Art of the Impossible: The Art Of The Impossible (Star Trek #3)

by Keith R. DeCandido

To the Cardassians, it is a point of pride. To the Klingons, a matter of honour. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Bretaka Nebula Incident -- creates a vortex of politics, diplomacy and counterintelligence that will define an age, and shape the future. What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar space leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, amongst them Lieutenant Elias Vaughan of Starfleet special ops. But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss.

The Art of the Swap

by Jen Malone Kristine Asselin

Freaky Friday meets Downton Abbey in this middle grade mystery that features a modern day twelve-year-old switching bodies with a Gilded Age heiress in order to solve a famous art heist. <P><P>Hannah Jordan lives in a museum…well, sort of. She is the daughter of the caretaker for mansion-turned-museum The Elms in Newport, Rhode Island. Hannah’s captivated by stories of The Elms’s original occupants, especially Maggie Dunlap, the tween heiress subject of a painting that went missing during a legendary art heist in 1905. But when a mysterious mirror allows Hannah and Maggie to switch places in time, suddenly Hannah is racing to stop the heist from happening, while Maggie gets an introduction to iPhones, soccer (which girls can play!), and freedoms like exploring without supervision. Not to mention the best invention of all: sweatpants (so long, corsets!). As the hours tick off to the art heist, something’s not adding up. <P><P> Can the girls work together against time—and across it—to set things right? Or will their temporary swap become a permanent trade?

The Art of the Sword (Night-Threads #5)

by Ru Emerson

The author of the Xena Warrior Princess tie-in books continues her Night-Threads series with a novel of a sword-wielding woman&’s quest to save Rhadaz. The kingdom of Rhadaz has fallen under a dark and deadly shadow, with Chris searching for its magical source. What he gets is more than he bargained for in a willful young woman who has mastered the art of the sword. Her name is Ariadne, a dark beauty with the coil of a cobra and eyes filled with distrust. Reluctantly joining forces, the two of them forge ahead to do battle with Zero, the addictive, dangerous drug that has taken command of Rhadaz. But can they defeat its ruthless overlord, one who has a shocking tie to Ariadne? Don't miss the entire "Night-Threads" Series: The Calling of the Three, The Two in Hiding, One Land One Duke, The Craft of Light, The Art of the Sword, and The Science of Power

The Artemis Fowl Files

by Eoin Colfer

Two original short stories, plus puzzles, interviews with characters, and other writings that unlock secrets of the Artemis Fowl books, which feature a twelve-year-old evil genius and his dealings with fairies and other magical beings.

The Artifact

by W. Michael Gear

In a galaxy on the brink of civil war, the Brotherhood seeks to keep peace through diplomacy, subterfuge, and control of both technological advances and the carefully gathered knowledge of countless worlds. But now Speaker Archon, formerly a privateer and currently head of the world of Star’s Rest, has brought news of a discovery that may prove a great boon to humankind or a catalyst for its destruction. The Brotherhood ship Boaz, carrying diplomats representing all the human planets, stations, and colonies, is launched on a journey to distant Star’s Rest. Only Archon and his daughter know what awaits them there. And neither they nor Captain Carrasco can anticipate the treacherous games of intrigue and betrayal about to be played out aboard Boaz. Yet the greatest danger is that they will actually survive to reach Star’s Rest and the alien Artifact. For this creation of a long-vanished civilization has been waiting patiently for millennia to lure humans to extinction....

The Artifact Hunters

by Janet Fox

Isaac Wolf can travel through time. But he's also in a race against it.With tensions in Prague rising at the height of World War II, Isaac Wolf is forced to leave home with nothing more than a small backpack and a pendant in the shape of an eternity knot. His parents believe the pendant will keep him safe--if he can discover what it really means.This clue leads him to Rookskill Castle, home of the Special Alternative Intelligence Unit where gifted children can learn to harness their powers to support the Allies' cause. With the help of his new friends and an antique watch that allows him to travel through time, Isaac must unlock his own powers and uncover the true meaning of the eternity knot. The only way he can do that, though, is by hunting for a series of magical artifacts that are scattered throughout the past . . . and Isaac isn't the only artifact hunter. Soon he finds himself in a race against a threat just as deadly as the war itself--one that his parents had been trying to shield him from all along.

The Artificial Kid (Cortext: Science Fiction That Changed The World Ser.)

by Bruce Sterling

In a future world of rampant inequality, a martial-arts video star finds himself in a real fight for survival, in this novel by the author of Schismatrix. Founded centuries ago by the enigmatic genius Moses Moses, the planet Reverie can either be heaven or hell, depending on whether you live on or above it. The superrich orbit the world in luxury abodes, keeping their sometimes-lethal ennui at bay by watching homemade sex and violence videos created by the peons dwelling on the coral continents miles beneath them. The most popular entertainer of all is the Artificial Kid, an unbeatable combat artist whose bloody, self-produced martial arts videos have made him beloved both above and below. But the Kid is about to stumble onto something no one was ever meant to discover—a mind-boggling conspiracy of science and antiquity that forces him to run for his life into the strange and dangerous wilderness known as the Mass. And when Moses Moses returns to Reverie after seven hundred years of cryogenic sleep, things are about to get much worse. Written long before the era of YouTube, Ultimate Fighting, and reality TV, Bruce Sterling&’s prescient, thoughtful, and wildly satiric novel previews the nascent cyberpunk sensibilities of the acclaimed author&’s later works.

The Artificial Man and Other Stories (Belt Revivals)

by Clare Winger Harris

&“Much like Asimov . . . Harris&’ stories possess something of the eternal . . . They have retained their power to spark the imagination.&” —Tangent Online Science fiction has historically been seen as a man&’s game, but from the very beginning, women have made their indelible mark on the genre. One of science fiction&’s pioneers, Claire Winger Harris is credited as the first woman to publish under her own name in sci-fi magazines. In Harris&’s world, you&’ll find gigantic insects, Martians looking to steal Earth&’s water, and time travel to ancient Rome. Scholar Brad Ricca assembles ten of Harris's greatest short stories here, including &“The Fifth Dimension,&” &“The Fate of the Poseidonia,&” &“The Menace of Mars,&” and &“The Vibrometer.&” Their ideas are as fresh today as when Harris originally wrote them a century ago. A wonderful collection by a little-known master of science fiction, this book will hold interest for feminist readers and scholars of sci-fi alike.

The Artist’s Masquerade (Chronicles of Tournai #2)

by Antonia Aquilante

A Tale of TournaiAs the first-born son of the Duke of Tournai and cousin to the prince, Cathal has always tried to fulfill his duty to family and country, including following through with an arranged marriage to Velia, cousin to the emperor of Ardunn. But it's Velia's companion, Flavia, who fascinates Cathal. Cathal doesn't know that Flavia is really Flavian, a man masquerading as a woman to escape Ardunn, a restrictive place in which Flavian's preference for men is forbidden. Even when Cathal discovers Flavian's true gender, he cannot fight his attraction to him. Flavian is intrigued by Cathal, but Cathal is still betrothed to Velia, and Flavian worries Cathal is more taken with his feminine illusion than the man beneath it. While both men battle their longings for each other, spies from Ardunn infiltrate the capital, attempting to uncover Tournai's weaknesses. They are also searching for Flavian, who possesses a magical Talent that allows him to see the truth of a person just by painting their portrait--a skill invaluable to Ardunn's emperor.

The Ascendance Series Books 1-3: The False Prince, The Runaway King, and The Shadow Throne (The Ascendance Series)

by Jennifer A. Nielsen

Read the first three books in Jennifer A. Nielsen's New York Times bestselling Ascendance Series: The False Prince, The Runaway King, and The Shadow Throne! Available together for the first time, along with a sneak peek at the highly anticipated fourth book in the series, The Captive Kingdom, coming October 2020!The New York Times bestselling series thrills with danger and deceit and the revelation of hidden identities that will have readers rushing breathlessly to the end.In a discontented kingdom, civil war is brewing. To unify the divided people, Conner, a nobleman of the court, devises a cunning plan to find an impersonator of the king's long-lost son and install him as a puppet prince. Four orphans are recruited to compete for the role, including a defiant boy named Sage. Sage knows that Conner's motives are more than questionable, yet his life balances on a sword's point -- he must be chosen to play the prince or he will certainly be killed. But Sage's rivals have their own agendas as well.As Sage moves from a rundown orphanage to Conner's sumptuous palace, layer upon layer of treachery and deceit unfold, until finally, a truth is revealed that, in the end, may very well prove more dangerous than all of the lies taken together.So begins the saga of the False Prince -- journey with him toward an unpredictable fate through wild twists and turns in these first three books, collected in one volume available exclusively in ebook.And be sure to look for the fourth book in the series, The Captive Kingdom, coming this fall!

The Ascendancy Veil: Book Three of the Braided Path

by Chris Wooding

The final part of the critically acclaimed Braided Path trilogyThe war that is tearing apart the ancient Empire of Saramyr is reaching its apocalyptic conclusion. The Weavers have stepped from the shadows and taken control, the capital is a demon-haunted nightmare, the land ridden by pestilence. New, terrifying demons, immune to all but magic, have been unleashed on the cities and armies of the resistance movement. And the Aberrant hordes are seemingly without end.As the madness of the weavers takes hold their tactics become even more crazed and bloody, and thousands are dying on both sides. Someone must stop the weavers, someone must discover the secrets of what lies at the bottom of the massive pits they have dug across Saramyr.This is the final volume of what has proved to be one of the most original, exotic and exciting epic fantasies of the 21st century. Chris Wooding melds an extraordinary imagination with deft characterisation and a flair for gripping plots.

The Ascendancy Veil: Book Three of the Braided Path

by Chris Wooding

The final part of the critically acclaimed Braided Path trilogyThe war that is tearing apart the ancient Empire of Saramyr is reaching its apocalyptic conclusion. The Weavers have stepped from the shadows and taken control, the capital is a demon-haunted nightmare, the land ridden by pestilence. New, terrifying demons, immune to all but magic, have been unleashed on the cities and armies of the resistance movement. And the Aberrant hordes are seemingly without end.As the madness of the weavers takes hold their tactics become even more crazed and bloody, and thousands are dying on both sides. Someone must stop the weavers, someone must discover the secrets of what lies at the bottom of the massive pits they have dug across Saramyr.This is the final volume of what has proved to be one of the most original, exotic and exciting epic fantasies of the 21st century. Chris Wooding melds an extraordinary imagination with deft characterisation and a flair for gripping plots.

The Ascendant Stars (Humanity's Fire #3)

by Michael Cobley

War erupts in the depths of space...Battle-ready factions converge above Darien, all with the same objective: to control this newly discovered planet and access the powerful weapons at its heart. Despotic Hegemony forces dominate much of known space and they want this world too, but Darien's inhabitants are determined to fight for their future. However, key players in this conflict aren't fully in control. Hostile AIs have infiltrated key minds and have an agenda, requiring nothing less than the destruction or subversion of all organic life. And they are near to unleashing their cohorts, a host of twisted machine intelligences caged beneath Darien. Fighting to contain them are Darien's hidden guardians, and their ancient ally the Construct, on a millennia-long mission to protect sentient species. As the war reaches its peak, the AI army is roaring to the surface, to freedom and an orgy of destruction. Darien is first in line in a machine vs. human war -- for life or the sterile dusts of space.

The Ascendant Stars: Book Three of Humanity's Fire (Humanity's Fire #8)

by Michael Cobley

'Proper galaxy-spanning space opera' Iain M. Banks on Seeds of EarthDarien's future hangs in the balance as conflict rages across the planet's surface and, in the skies above, interstellar power politics has turned to war.On one side lies the Construct AI and its millennia-long mission to protect sentient species. On the other is an army of twisted machine intelligences and its allies, whose goal is nothing less than the destruction or subversion of all organic life. They were caged in a hyperspace prison beneath Darien in a past age but now they are roaring to the surface, to freedom and an orgy of destruction which will rend the planets - starting with Darien. Their allies circle above Darien and their armies are rising from below as an ancient battle is about to recommence. Machine vs human. Life or the sterile dusts of space.For more epic space opera action from Michael Cobley, check out:Humanity's Fire Trilogy:Seeds of Earth The Orphaned Worlds The Ascendant Stars Standalone novels in the Humanity's Fire universe:Ancestral MachinesSplintered SunsAlso look out for Cobley's epic fantasy trilogy, Shadowkings!

The Ascension (Black Werewolves #4)

by Gaja J. Kos

The pack knows Ljubljana's sun-kissed streets will taste the touch of death. Whether they will walk upon them victorious or mar them with their own blood is a guess nobody dares to make. Caged in the promise of war and with enemy forces pressing in from all sides, they struggle to keep ahead of the Upirs' twisted game. But when the opposition changes the rules, the pack must face a harsh truth. The only way they can hope to fight chaos is with chaos of their own. But will their actions be any kinder to the world from what the Upirs hope to unleash? Or will they bury humanity in the rubble of battle all the same?

The Ascension (Wordwick Games Series #2)

by Kailin Gow

This series is appropriate for 16 and up, and has the added bonus of being an SAT study aid. The Wordwick Games is as deadly as it is exhilarating. Continuing after Book 1, Rise of the Fire Tamer, the five gamers find out more about the truth of Anachronia and Henry Word. After finding out the truth about Anachronia; Gem, Sparks, Rio, Kat, and Jack returns to Henry Word's castle. Henry Word, the inventor of The Wordwick Games, is missing, and only he can control the portal that leads to all the worlds. The gamers must find him at all costs, but in doing so, it may change everything they know about themselves and their own world. When they learn a war is brewing within the worlds of The Wordwick Games, which will spill out into their own world, and the gamers are pitted against each other in a real fight to the death, dreams become reality... In this exciting second book of The Wordwick Games Series, the stakes to The Games are higher, and the prize is life. From the award-winning ALA YALSA author Kailin Gow of the Bitter Frost Series, now being produced as a multi-player, multi-platform game.

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