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The Game: Book 1 (Outcasts #1)

by David Grimstone

Self-named The Outcasts; Jake (Dealmo) and his friends Kellogg, Lemon and Fatyak like to spend their spare time playing role playing games. But things are about to get a little more interesting ... as the group sit down to play Destiny, a brand new RPG, they realise that this is no ordinary game. What they really have their hands on is the ancient Pandora's Box, containing superpowers for each of them.On the other side of town is an organisation called the Reach, who hunt down precious artefacts. They want Pandora's Box back for themselves. With their new superpowers, just what have The Outcasts unleashed on the world - and themselves?

The Gamer Program - Age of Sheitans (The GAMER Program #1)

by Humberto Decanini

The world as we know it has come to an end; monsters have emerged from inside the ground an destroy everything the human kind have built for the last five thounsand years. Half of the population have perished because of the demons known as sheitans. There are not enough soldiers to face the thread, so goverment look to a group of people who knows exactly how to beat this kind of enemy; they have been doing it since childhood. Theyre the GAMERS. In this world, video games where produced to control the minds of the people and make them soldiers, capable to fight against any kind of enemy. Now its the time to fulfill the true destiny of video games. This is the first third of a three part series.

The Games

by Ted Kosmatka

This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and--most disquietingly--intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.From the Hardcover edition.

The Games of Neith

by Margaret St Clair

Did she hold the key to ecstasy - or to horror?The people of Gwethym were highly intelligent, rational beings. They worshiped the goddess Neith, not because they believed in such a golden-haired being, but because they recognised the need for religion as a counterbalance to human passions.So when trouble struck their planet, when they discovered an energy leak which was slowly destroying their world, the Gwethymians turned to science for their answer. If their world was to be saved, the solution must come from the logicians. Or so they thought, until one day a woman, in the image of their goddess Neith, walked across the waters of the harbour and into their city! Then their trouble was two-fold. Would there be anything left to save of their world if they waited for the scientists? And if they didn't, if they put their trust in this goddess whom logic told them could not even exist, would they just be sealing their doom that much quicker?

The Gameshouse (The Gameshouse)

by Claire North

Everyone has heard of the Gameshouse. But few know all its secrets . . . It is the place where fortunes can be made and lost though chess, backgammon - every game under the sun.But those whom fortune favours may be invited to compete in the higher league . . . where the games played are of politics and nations, of economics and kings. It is a contest where Capture the Castle involves real castles and where hide and seek takes place on the scale of a continent.Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all . . . From Claire North, author of word-of-mouth bestseller The First Fifteen Lives of Harry August and one of the most original new voices in modern fiction, comes the mesmerising tale of the Gameshouse, where games of chance and skill control the fate of empires.*Originally published as three digital-only instalments: The Serpent, The Thief and The Master.*Praise for Claire North:'One of the fiction highlights of the decade' Judy Finnigan, Richard and Judy Book Club'North's talent shines out' Sunday Times'Little short of a masterpiece' Independent'Poignant and intensely gripping' Guardian'Terrific, smart and entertaining' Patrick Ness

The Gameshouse: The Serpent, The Thief And The Master (Gameshouse #3)

by Claire North

The World Fantasy Award-winning author of The First Fifteen Lives of Harry August presents a mesmerizing tale of a gambling house whose deadly games of chance and skill control the fate of empires.Everyone has heard of the Gameshouse. But few know all its secrets...It is the place where fortunes can be made and lost through chess, backgammon - every game under the sun.But those whom fortune favors may be invited to compete in the higher league... a league where the games played are of politics and empires, of economics and kings. It is a league where Capture the Castle involves real castles, where hide and seek takes place on the scale of a continent.Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all...This novel was originally published as three digital-only novellas: The Serpent, The Thief, and The Master. Previous books by Claire North:The First Fifteen Lives of Harry AugustTouchThe Sudden Appearance of HopeThe End of the Day84KBy the same author, writing as Kate Griffin:A Madness of AngelsThe Midnight MayorThe Neon CourtThe Minority CouncilThe Glass GodStray Souls

The Gameshouse: The Serpent, The Thief and The Master (The Gameshouse)

by Claire North

Everyone has heard of the Gameshouse. But few know all its secrets . . . It is the place where fortunes can be made and lost though chess, backgammon - every game under the sun.But those whom fortune favours may be invited to compete in the higher league . . . where the games played are of politics and nations, of economics and kings. It is a contest where Capture the Castle involves real castles and where hide and seek takes place on the scale of a continent.Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all . . . From Claire North, author of word-of-mouth bestseller The First Fifteen Lives of Harry August and one of the most original new voices in modern fiction, comes the mesmerising tale of the Gameshouse, where games of chance and skill control the fate of empires.*Originally published as three digital-only instalments: The Serpent, The Thief and The Master.*Praise for Claire North:'One of the fiction highlights of the decade' Judy Finnigan, Richard and Judy Book Club'North's talent shines out' Sunday Times'Little short of a masterpiece' Independent'Poignant and intensely gripping' Guardian'Terrific, smart and entertaining' Patrick Ness

The Gamesman

by Barry Malzberg

A staggering vision of Earth in the not-so-distant future. . . In a controlled and mechanical world, the only reality is fear and killing boredom. The only escape from mind-blowing monotony is the Game, with predictable rules of stimulus and response. And if you pit yourself against the Games Master, you may lose your last vestige of sanity. Or your life!

The Gamesman

by Barry N. Malzberg

A staggering vision of Earth in the not-so-distant future. . .In a controlled and mechanical world, the only reality is fear and killing boredom. The only escape from mind-blowing monotony is the Game, with predictable rules of stimulus and response. And if you pit yourself against the Games Master, you may lose your last vestige of sanity. Or your life!'There are perhaps a dozen genius writers in this genre and Barry is at least eight of them' - Harlan Ellison

The Gammage Cup

by Carol Kendall

A handful of Minnipins, a sober and sedate people, rise up against the Periods, the leading family of an isolated mountain valley, and are exiled to a mountain where they discover that the ancient enemies of their people are preparing to attack.<P><P> Newbery Medal Honor book

The Gandalara Cycle: Volume 1

by Randall Garrett Vicki Ann Heydron

Comprising 3 novels - The Steel of Raithskar, The Glass of Dyskornis, and The Bronze of Eddarta

The Ganymede Club

by Charles Sheffield

Lola Belman was a refugee. She and her younger brother were on one of the last ships to leave Earth as the bombs began to fall; by the time they left lunar orbit, they were orphans. Lola is now practicing as a therapist on Ganymede, and she has a new patient whose past is a mystery.During those years of chaos, many records were lost and histories forgotten, and it was an ideal time for anyone who wanted to conceal his or her identity. Now there is a small, dangerous group who will stop at nothing to keep Lola from exploring the past and discovering their existence.

The Ganymede Club (Cold as Ice #2)

by Charles Sheffield

Charles Sheffield returns to the Solar System of his novel Cold As Ice, to spin a tale of the years immediately following the Great War, a horrifying spasm that was over in weeks, but killed half the human race. Lola Belman was a refugee. She and her younger brother were on of of the last ships to leave Earth as the bombs began to fall; by the time they left lunar orbit, they were orphans. Lola is now practicing as a therapist on Ganymede, and she has a new patient whose past is a mystery. During those years of chaos, many records were lost and histories forgotten, and it was an ideal time for anyone who wanted to conceal his or her identity. Now there is a small, dangerous group who will stop at nothing to keep Lola from exploring the past and discovering their existence.

The Ganymede Takeover

by Philip K. Dick Ray Nelson

Earth has been invaded - but one human terrorist has discovered a weapon which might change the course of the war!Earth has been taken over by the Ganymedians, a race of telepathic worm-like aliens whose instinct for survival has overridden any human attempt to resist their rule. But there is one man who may have discovered a way to defeat them. Dr Balkani has created a machine which distorts reality, and therefore will allow a determined human to avoid the Ganymedians' telepathic oversight.But there is one problem - Balkani is a worm-kisser, a servant of the invaders, and may not allow his invention to be used against them...

The Gap in the Curtain: World's Classics (Classic Sensation Ser.)

by John Buchan

In an English country house, a strange experiment is about to take place: &“A gem . . . unadulterated entertainment&” (The New York Times). In this unique blend of suspense, satire, and science fiction, Sir Edward Leithen settles in for a holiday weekend at Lady Flambard&’s stately home in the Cotswolds. But the house party turns strange when one of the guests, the enigmatic physicist and mathematician Professor Moe, enlists the help of Leithen and his companions in a bizarre experiment meant to give them a glimpse of the future. For those who take part, the consequences will be dramatic—and test Leithen&’s formidable powers of reasoning—making for a &“confident, assured&” novel (The Spectator) from John Buchan, author of The Thirty-Nine Steps and a recipient of the James Tait Black Memorial Prize.

The Garbage Chronicles

by Brian Herbert

In the super-consumer society of the future, recycling is illegal, and Earth's garbage is catapulted into deep space. But as humankind reluctantly learns, what goes up must come down... In this rollicking, thought-provoking, highly imaginative exploration, Brian Herbert shares the environmental concerns of his father, Frank Herbert, the world-famous author of Dune.

The Garden

by Nick Newman

A darkly beautiful, eerie, hypnotic novel about two elderly sisters living alone at the edge of the world.In a place and time unknown, two elderly sisters live in a walled garden, secluded from the outside world. Evelyn and Lily have only ever known each other. What was before the garden, they have forgotten; what lies beyond it, they do not know. Each day is spent in languid service to their home: tending the bees, planting the crops, and dutifully following the instructions of the almanac written by their mother.When a nameless boy is found hiding in the boarded house at the center of their isolated grounds, their once-solitary lives are irrevocably disrupted. Who is he? Where did he come from? And most importantly, what does he want?As suspicions gather and allegiances falter, Evelyn and Lily are forced to confront the dark truths about themselves, the garden, and the world as they&’ve known it.

The Garden (Star Trek: Voyager #11)

by Melissa Scott

Desperately in need of vital nutritional supplies, the crew of the USS VoyagerTM must risk dealing with an enigmatic race known as the Kirse, legendary for the bountiful crops of their world - and for their secretive ways. Despite Neelix's warnings, Captain Janeway leads an Away Team to the Kirse homeworld. But when the hostile Andirrim attack the Kirse, Janeway finds herself caught in a deadly situation. Forced to fight alongside the Kirse, Janeway and her crew can only hope that their strange, new allies are not more dangerous than their common foe.

The Garden Behind the Moon: A Real Story of the Moon-Angel (The Land of Oz)

by Howard Pyle

A lot of people wonder what's on the other side of the moon. Young David — a dreamy young boy — actually finds out. To get there, he has to walk on a shimmering moon-beam — a rather daunting experience at first, but made easier with the help of the Moon-Angel. Once there, he meets the Man-in-the-Moon, discovers a magical garden, battles a terrible giant, and brings lost treasures back to Earth.Well known for his stories of King Arthur and Robin Hood, Howard Pyle transports young readers to a different time and place in this beautifully told tale. It's an unforgettable faraway world — where children play and no one ever cries.

The Garden Gate

by Christa J. Kinde

The Pomeroys pull together in the aftermath of the storm that shook West Edinton—and Prissie’s faith—to its very foundations. Letting go proves difficult, and holding on takes all of her courage. With the encouragement of a brother who’s in on her secret, Prissie finds her feet. With the help of the bane who’s now a brother, she takes a stand. As spring comes to the orchard, a cryptic remark from Abner hints at West Edinton’s long-kept secret. A beloved aunt returns from overseas. A faded angel takes up residence atop the Pomeroys’ refrigerator. A treasured friend must say goodbye. While ranks of the Faithful rally to defend what’s most precious, Prissie discovers that angels aren’t the only ones who are Sent.

The Garden Troll

by Vicki C. Hayes

Magic & family Jenny does not like her new stepmother. She doesn't like their new house either. And she's always getting into trouble. She hates it when her stepmom bosses her around. So she makes a wish to the garden troll in the back garden. She wants her stepmom to get in trouble too. Soon there are a lot of mishaps.

The Garden at the Edge of Beyond (The Beyond Trilogy #1)

by Michael Phillips

A journey into a realm beyond imagination gives one man a glimpse into his own spirituality through messages of faith, hope, and love. A man lies down for a normal night of sleep and inexplicably awakens to find himself in a surreal garden bursting with fantastic aromas and colors.A succession of “tour guides’ come and go, helping him to interpret the landscape’s fragrant messages, each one a clue on the journey to discover his true self, and, ultimately, the Creator of the Country Beyond.“One night, a 48-year-old man undergoes a truly odd experience. He awakens in a strange world, where he is able to discuss theology with such entities as a Scotsman and an Englishman, meant to be the well-known Christian theologians George MacDonald and C.S. Lewis . . . Phillips brings off this unexpected premise surprisingly well . . . a wonderful starting point for some great debate.” —Library Journal

The Garden of Abdul Gasazi

by Chris Van Allsburg

When the dog he is caring for runs away from Alan into the forbidden garden of a retired dog-hating magician, a spell seems to be cast over the contrary dog.

The Garden of Abdul Gasazi

by Chris Van Allsburg

From the astonishing imagination of Chris Van Allsburg (Jumanji, The Polar Express)A Caldecott Honor BookSometimes that very thin line between illusion and reality is not as clearly defined as we would like it to be. It certainly wasn't the day that Alan Mitz stumbled into the garden of Abdul Gasazi. For in this bizarre and eerie place—where strange topiary trees loomed—the eerie visage of Gasazi casts its shadow. And even after Alan escapes, the spell of Gasazi still seems to penetrate into his everyday world.The very first picture book from the astonishing imagination of legendary Chris Van Allsburg explores both the real and surreal worlds with incredible deftness in this unusual tale. In doing so, he has created exquisite and beautiful images that will linger in the minds of readers long after they have left the enchanted garden of Abdul Gasazi.

The Garden of Bewitchment (Fiction Without Frontiers)

by Catherine Cavendish

"Cavendish draws from the best conventions of the genre in this eerie gothic novel about a woman&’s sanity slowly unraveling within the hallways of a mysterious mansion." – Publishers Weekly Don&’t play the game.In 1893, Evelyn and Claire leave their home in a Yorkshire town for life in a rural retreat on their beloved moors. But when a strange toy garden mysteriously appears, a chain of increasingly terrifying events is unleashed. Neighbour Matthew Dixon befriends Evelyn, but seems to have more than one secret to hide. Then the horror really begins. The Garden of Bewitchment is all too real and something is threatening the lives and sanity of the women. Evelyn no longer knows who - or what - to believe. And time is running out. FLAME TREE PRESS is the new fiction imprint of Flame Tree Publishing. Launched in 2018 the list brings together brilliant new authors and the more established; the award winners, and exciting, original voices.

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Showing 63,676 through 63,700 of 84,927 results