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The World of Eldaterra, Volume One: The Dragon Conspiracy
by P. R. MoredunThey've been kicked out of their world. Now they want ours. In 1895 . . . a policeman follows a trail of murders that leads to a discovery too incredible to believe. In 1910 . . . fourteen-year-old James Kinghorn finds an entrance to Eldaterra, the Old World, where magic forces -- good and evil -- struggle for domination. With the help of some unexpected friends, including two dwarf brothers, a beguiling elf, parlanimals, and a wizard with many secrets, James uncovers a deadly conspiracy that began fifteen years before. If the enemy's plans are not stopped, both worlds will plunge into unthinkable chaos. . . . The first book of the World of Eldaterra series weaves mystery and fantasy into an extraordinary, heart-stopping adventure.
The World of Eldaterra, Volume One: The Dragon Conspiracy
by P. R. MoredunThey've been kicked out of their world. Now they want ours.In 1895 . . . a policeman follows a trail of murders that leads to a discovery too incredible to believe.In 1910 . . . fourteen-year-old James Kinghorn finds an entrance to Eldaterra, the Old World, where magic forces -- good and evil -- struggle for domination. With the help of some unexpected friends, including two dwarf brothers, a beguiling elf, parlanimals, and a wizard with many secrets, James uncovers a deadly conspiracy that began fifteen years before. If the enemy's plans are not stopped, both worlds will plunge into unthinkable chaos. . . .The first book of the World of Eldaterra series weaves mystery and fantasy into an extraordinary, heart-stopping adventure.
The World of Flying Saucers A Scientific Examination of a Major Myth of the Space Age (Classics To Go)
by Donald H. MenzelExcerpt: "Both as scientists and as devotees of science fiction, we have long been interested in space travel. When reports of unidentified flying objects began to increase in the years between 1947 and 1952, one of us (D.H.M.) collected and studied the limited information available about the sightings. He soon concluded (with a slight feeling of disappointment!) that the flying saucers were not vehicles from other worlds but were only mundane objects and events of various kinds, some of them commonplace, some familiar chiefly to meteorologists, physicists, and astronomers."
The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones (A Song of Ice and Fire)
by George R. R. Martin Linda Antonsson Elio GarciaTHE NEVER-BEFORE-SEEN HISTORY OF WESTEROS AND THE LANDS BEYOND * WITH HUNDREDS OF PAGES OF ALL-NEW MATERIAL FROM GEORGE R. R. MARTINIf the past is prologue, then George R. R. Martin's masterwork--the most inventive and entertaining fantasy saga of our time--warrants one hell of an introduction. At long last, it has arrived with The World of Ice & Fire.This lavishly illustrated volume is a comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO's Game of Thrones. In a collaboration that's been years in the making, Martin has teamed with Elio M. García, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org--perhaps the only people who know this world almost as well as its visionary creator.Collected here is all the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including * full-color artwork and maps, with more than 170 original pieces * full family trees for Houses Stark, Lannister, and Targaryen * in-depth explorations of the history and culture of Westeros * 100% all-new material, more than half of which Martin wrote specifically for this bookThe definitive companion piece to George R. R. Martin's dazzlingly conceived universe, The World of Ice & Fire is indeed proof that the pen is mightier than a storm of swords.From the Hardcover edition.
The World of If
by Stanley G. WeinbaumDixon Wells, a fashionable playboy, is always late. What will it cost him this time?
The World of Lore, Volume 1: Now a major online streaming series (The World of Lore #1)
by Aaron MahnkeA fascinating, beautifully illustrated collection of stories from the hit podcast Lore - now an online streaming series They live in shadows - deep in the forest, late in the night, in the dark recesses of our mind. They're spoken of in stories and superstitions, relics of an unenlightened age, old wives' tales, passed down through generations. And yet, no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them. Werewolves and wendigos, poltergeists and vampires, angry elves and vengeful spirits.In this beautifully illustrated volume, the host of the hit podcast Lore serves as a guide on a fascinating journey through the history of these terrifying creatures, and explores not only the legends but what they tell us about ourselves. Aaron Mahnke invites us to the desolate Pine Barrens of New Jersey, where the notorious winged, red-eyed Jersey Devil dwells. Mahnke delves into harrowing accounts of cannibalism-some officially documented, others the stuff of speculation . . . perhaps. He visits the dimly lit rooms where séances take place, the European villages where gremlins make mischief, and Key West, Florida, home of a haunted doll named Robert.The monsters of folklore have become not only a part of our language but a part of our collective psyche. Whether these beasts and bogeymen are real or just a reflection of our primal fears, we know, on some level, that not every mystery has been explained, and that the unknown still holds the power to strike fear deep in our hearts and souls. As Aaron Mahnke reminds us, sometimes the truth is even scarier than the lore...Praise for the Lore podcast'Truth can often be much scarier than fiction - something Mahnke proves as he dives deep into the world of folklore and the darker side of history in a quest to root out the fragment of truth at the bottom of our fears." - Entertainment Weekly'Narrated by Mahnke in a style that evokes spooky campfire stories, Lore is a history lesson like no other.' - Esquire
The World of Lore, Volume 1: Now a major online streaming series (The World of Lore #1)
by Aaron MahnkeA fascinating, beautifully illustrated guide to the monsters that are part of our collective psyche, from the host of the hit podcast Lore They live in shadows - deep in the forest, late in the night, in the dark recesses of our mind. They're spoken of in stories and superstitions, relics of an unenlightened age, old wives' tales, passed down through generations. And yet, no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them. Werewolves and wendigos, poltergeists and vampires, angry elves and vengeful spirits.In this beautifully illustrated volume, the host of the hit podcast Lore serves as a guide on a fascinating journey through the history of these terrifying creatures, and explores not only the legends but what they tell us about ourselves. Aaron Mahnke invites us to the desolate Pine Barrens of New Jersey, where the notorious winged, red-eyed Jersey Devil dwells. Mahnke delves into harrowing accounts of cannibalism-some officially documented, others the stuff of speculation . . . perhaps. He visits the dimly lit rooms where séances take place, the European villages where gremlins make mischief, and Key West, Florida, home of a haunted doll named Robert.The monsters of folklore have become not only a part of our language but a part of our collective psyche. Whether these beasts and bogeymen are real or just a reflection of our primal fears, we know, on some level, that not every mystery has been explained, and that the unknown still holds the power to strike fear deep in our hearts and souls. As Aaron Mahnke reminds us, sometimes the truth is even scarier than the lore...Praise for the Lore podcast'Truth can often be much scarier than fiction - something Mahnke proves as he dives deep into the world of folklore and the darker side of history in a quest to root out the fragment of truth at the bottom of our fears." - Entertainment Weekly'Narrated by Mahnke in a style that evokes spooky campfire stories, Lore is a history lesson like no other.' - Esquire(P)2017 Random House Audio
The World of Lore, Volume 2: Now a major online streaming series (The World of Lore #2)
by Aaron MahnkeA chilling, lavishly illustrated who's-who of the most despicable people ever to walk the earth, featuring both rare and best-loved stories from the hit podcast Lore, now an online streaming series. Here are the incredible true stories of some of the mortals who achieved notoriety in history and folklore through horrible means. Monsters of this sort - serial killers, desperate criminals, and socially mobile people with a much darker double-life - are, in fact, quite real . . . including H. H. Holmes, the infamous Chicago serial killer; William Brodie, the Edinburgh criminal mastermind who inspired The Strange Case of Dr. Jekyll and Mr. Hyde; and Bela Kiss, a Hungarian tinsmith with a most disturbing hobby: collecting women in gasoline drums. As Aaron Mahnke reminds us, sometimes the truth is even more frightening than the lore.
The World of Lore, Volume 2: Now a major online streaming series (The World of Lore #2)
by Aaron MahnkeA chilling, lavishly illustrated who's-who of the most despicable people ever to walk the earth, featuring both rare and best-loved stories from the hit podcast Lore, now an online streaming series. Here are the incredible true stories of some of the mortals who achieved notoriety in history and folklore through horrible means. Monsters of this sort - serial killers, desperate criminals, and socially mobile people with a much darker double-life - are, in fact, quite real . . . including H. H. Holmes, the infamous Chicago serial killer; William Brodie, the Edinburgh criminal mastermind who inspired The Strange Case of Dr. Jekyll and Mr. Hyde; and Bela Kiss, a Hungarian tinsmith with a most disturbing hobby: collecting women in gasoline drums.As Aaron Mahnke reminds us, sometimes the truth is even scarier than the lore.(P)2018 Random House Audio
The World of Lore, Volume 3: Now a major online streaming series (The World of Lore #3)
by Aaron MahnkeFor fans of Neil Gaiman and Welcome to Night Vale, Aaron Mahnke's The World of Lore (based on the hit LORE podcast) explores the chilling truth behind the legendary creatures, peculiar people and horrific places that arouse our deepest fears. Now on online streaming seriesVolume 3: Dreadful PlacesThis third book in The World of Lore series will explore dark and dreadful places on land and at sea, places haunted by tragedy and filled with echoes of evil. These are the stories about cities, and buildings, too, from New Orleans to Louisiana and Richmond, Virginia, as well as infamous places like the Stanley Hotel in Colorado and England's most frightening and brooding castles...
The World of Lore, Volume 3: Now a major online streaming series (The World of Lore #3)
by Aaron MahnkeFor fans of Neil Gaiman and Welcome to Night Vale, Aaron Mahnke's The World of Lore (based on the popular LORE podcast) explores the chilling truth behind the legendary creatures, peculiar people and horrific places that arouse our deepest fears. For you see, sometimes the truth is more frightening than fiction...Volume 3: Dreadful PlacesHumans have an uncanny ability to leave their indelible mark. Homes can sometimes reflect the characteristics of their occupants and even cities become more and more like living beings after a century or two. So, it's logical to assume that darker deeds, horrible tragedies, and the worst of human nature all might leave a nefarious taint on some of these places.This third book in The World of Lore series will explore dark and dreadful places on land and at sea, places haunted by tragedy and filled with echo es of evil. These are the stories about cities, and buildings, too, from New Orleans to Louisiana and Richmond, Virginia, as well as infamous places like the Stanley Hotel in Colorado and England's most frightening and brooding castles.(P)2018 Penguin Audio LLC
The World of Minecraft (Minecraft)
by Mojang ABUncover the history of one of the most influential games of all time in The World of Minecraft. Explore how the critically acclaimed game evolved from a one-person project in 2009 to the global gaming phenomenon it is today. The World of Minecraft is the definitive account of the game&’s history, combining exclusive interviews from the Mojang studio and recollections from long-standing members of the gaming community. Read the stories behind mods like Feed The Beast, the growth of community-defining servers like Hypixel, and YouTube channels like The Yogscast, plus a personal account from Lydia Winters on the creation of Alex, the impact of Minecraft charity Block by Block, the origin of the phantom, and many more insights.This must-have collector&’s item includes a foreword from chief creative officer Jens &“Jeb&” Bergensten and an afterword from vanilla Minecraft game director Agnes Larsson, plus original concept art, beautifully detailed renders, and previously unseen archive materials that illustrate how the game has developed over its first fifteen years. Journey back into past eras of the game and look to the future in this comprehensive chronicle of Minecraft&’s story.
The World of Mysteries: Secrets of the Unknown
by Rosie LewisNow that Iris has found her long-lost friend Ashley, their journey of understanding themselves and the mysterious circumstances that surround the unexplainable situations that they encounter keep unfolding leaving even more questions unanswered! Why are they being chased by the Lab Coat Mafia? Who can they trust? Can they even trust each other? Why are they so different? Are they even alike?
The World of Null-A
by A. E. Van Vogt[from the back cover] "The classic novel of non-Aristotelian logic and the coming race of supermen Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics. It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot."
The World of Poo
by Terry PratchettA charming tale for people of all ages (but especially for young Sam Vimes) from the pen of Miss Felicity Beedle, Discworld's premier children's author. From Snuff: 'Vimes' prompt arrival got a nod of approval from Sybil, who gingerly handed him a new book to read to Young Sam. Vimes looked at the cover. The title was The World of Poo. When his wife was out of eyeshot he carefully leafed through it. Well, okay, you had to accept that the world had moved on and these days fairy stories were probably not going to be about twinkly little things with wings. As he turned page after page, it dawned on him that whoever had written this book, they certainly knew what would make kids like Young Sam laugh until they were nearly sick. The bit about sailing down the river almost made him smile. But interspersed with the scatology was actually quite interesting stuff about septic tanks and dunnakin divers and gongfermors and how dog muck helped make the very best leather, and other things that you never thought you would need to know, but once heard somehow lodged in your mind.'
The World of Ptavvs
by Larry NivenNothing quite prepared telepath Larry Greenberg for mind-to-mind contact with an alien. Larry tapped the mind of Kzanol and that was his first mistake!
The World of Quest, Vol. 1
by Jason T. KruseIn the land of Odyssia, former hero Quest unwittingly becomes the bodyguard to Prince Nestor a young smart-alec who knows the whereabouts of a mystic dagger that is key to ultimate power. Together, they'll face creatures, bounty hunters and other evils vying for the weapon. In the meantime, they'll have to deal with each other.
The World of Shannara
by Terry Brooks Teresa PattersonThe beloved Shannara series by #1 New York Times bestselling author Terry Brooks is universally acclaimed as a towering achievement, an unquestioned masterpiece in fantasy literature. Now, for the first time, all the wonders of Shannara have been gathered into one single, indispensable volume in which Terry Brooks shares candid views on his creation. Lavishly illustrated with full-color paintings and black-and-white drawings, this comprehensive guide ventures behind the scenes to explore the history, the people, the places, the major events, and of course the magic, of one of the world's greatest fantasy epics.What sets Terry Brooks apart? Is it a knack for creating complex, unforgettable characters like Allanon the Druid, Shea Ohmsford, and Amberle the elven-maid--men and women, gnomes and wizards, who come alive on the page and in our hearts? Is it the haunting and utterly believable evil of his darker creations: the foul Dagda Mor, the insanely murderous Jachyra, the enigmatic Ilse Witch? Or is it the way his adventures effortlessly partake of the timeless quality of myth? Whatever the secret of Brooks's storytelling magic, generations of readers have fallen under its spell, returning again and again to the pages of beloved classics like The Elfstones of Shannara and The Druid of Shannara, and relishing his newest novels in the Voyage of the Jerle Shannara saga.Sure to tantalize and delight old fans and newcomers alike, The World of Shannara is the ultimate gateway into the fantasy realms of Terry Brooks--and the perfect companion to take along on the journey of a lifetime.From the Hardcover edition.
The World of Swords: Volume 1 (Volume 1 #1)
by Huo BaoYouYu"The sword is three inches wide, six inches long, and three feet long. It weighs more than a thousand pounds." The golden light shone, the world was in chaos, and the sword stirred up the entire wasteland …Thunder shocked the world, sword shadows split the sky… ….A piece of nine sword legendOne martial arts world!
The World of Swords: Volume 2 (Volume 2 #2)
by Huo BaoYouYu"The sword is three inches wide, six inches long, and three feet long. It weighs more than a thousand pounds." The golden light shone, the world was in chaos, and the sword stirred up the entire wasteland …Thunder shocked the world, sword shadows split the sky… ….A piece of nine sword legendOne martial arts world!
The World of Swords: Volume 3 (Volume 3 #3)
by Huo BaoYouYu"The sword is three inches wide, six inches long, and three feet long. It weighs more than a thousand pounds." The golden light shone, the world was in chaos, and the sword stirred up the entire wasteland …Thunder shocked the world, sword shadows split the sky… ….A piece of nine sword legendOne martial arts world!
The World of Swords: Volume 4 (Volume 4 #4)
by Huo BaoYouYu"The sword is three inches wide, six inches long, and three feet long. It weighs more than a thousand pounds." The golden light shone, the world was in chaos, and the sword stirred up the entire wasteland …Thunder shocked the world, sword shadows split the sky… ….A piece of nine sword legendOne martial arts world!
The World of Tiers Volume One: The Maker of Universes, The Gates of Creation, and A Private Cosmos (The World of Tiers #1)
by Philip José FarmerThe first three adventures set in the amazing realm created by the Hugo Award–winning author of Riverworld and &“an excellent science fiction writer&” (Isaac Asimov). His past a mystery and his present unbearably mundane, Robert Wolff is simply trying to buy a new house in Arizona when he stumbles upon a secret doorway through space and time and enters the World of Tiers. Made up of ascending levels of jungles, plains, medieval cities, and, at the top, a Garden of Eden, and populated by fantastical creatures, from nymphs and centaurs to merpeople and strange amalgams nonexistent on Earth, it&’s beyond anything Wolff could have imagined in his previous humdrum existence. And when his youth is restored in the bargain, it seems he&’s truly found paradise. But there are dark forces in this new world, and Wolff is plunged into an epic quest up through the tiers, accompanied by Paul Janus Finnegan, another earthling, now known as Kickaha. Wolff&’s journey to find Jadawin, the Lord of this world, will lead to answers about his own identity—and determine his fate. Wolff and Kickaha will face off against feuding Lords—who hold the power to control private worlds of their own design—and the depraved Bellers. Devices originally created in the biolabs of the Lords, the Bellers are now conscious entities waging war on the Lords and their &“pocket universes.&” As they infiltrate the bodies of creatures throughout the World of Tiers and hunt down the Earth-born, the survival of all the worlds hinges upon the battle between the strangers from Earth and enemies disguised as their allies. This omnibus contains the author&’s preferred text, reprinted from the limited edition volumes published by Phantasia Press.
The World of Tiers Volume Two: Behind the Walls of Terra, The Lavalite World, Red Orc's Rage, and More Than Fire (The World of Tiers #2)
by Philip José FarmerFrom a multiple Hugo Award winner: Four more novels in a brilliantly imaginative series. In the second half of the World of Tiers series, Kickaha embarks on a journey to the eternally shifting landscape of the Lavalite World of Lord Urthona—and the ultimate clash with his arch nemesis. On Earth, Kickaha and the Lord Anana pursue a rogue Beller called Thabuuz. They thought they had wiped out the last of the biolab-generated artificial intelligences created by the Lords, but it seems one has escaped through a portal to Southern California. Thabuuz must be found before he can spawn more Bellers and revive their war against the Lords. But even though he came from Earth fifty years ago, Kickaha no longer recognizes his former home, now ruled by a hostile Lord known as the Red Orc. Leaving an unwelcoming Earth, Kickaha is trapped on the strange planet he thinks of as Lavalite World, and the only way out is a single gate, located inside Urthona&’s palace. But the stronghold moves as readily as the dangerous terrain, making survival an unlikely prospect. After facing harrowing challenges and finally returning home to the World of Tiers, Kickaha is led into one last trap. He&’ll have to confront the fearsome enemy who has been hunting him all along—and the fate of the pocket universes lies in the balance. This omnibus contains the author&’s preferred text of the novels Behind the Walls of Terra and Lavalite World, reprinted from the limited edition volumes published by Phantasia Press.
The World of Yesod - Air (The World of Yesod #1)
by Marzia BosoniYesod is a world made up of four kingdoms, each taking its name and character from one of the four primordial elements: Air, Water, Earth and Fire. The four kingdoms are on the verge of civil war, due to the disappearance of the ancient Power, the magic that held them together, stolen by an Enemy who has already been beaten once but never completely defeated. Four young chosen ones, one from each kingdom, must go in search of the Keys of Power, the legendary talismans that will allow them to open the gates of the fortress of Atai, where the Power was guarded, which now lies closed and empty. Avir, Mayim, Karka and Esh, through adventures and dangers, undergo a process of discovery, learning to know themselves and to understand that victory and deliverance can only come from combining their strengths and differences.