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World of Warcraft: Night of the Dragon (WORLD OF WARCRAFT)
by Richard A. KnaakGrim Batol: its dark legacy stretches back into the mists of Azeroth's past. But most know it as the site of a terrible tragedy -- where the vile orcs corrupted the hatchlings of the noble Dragonqueen, Alexstrasza, and used them as weapons of war. Though a band of heroes, led by the enigmatic mage, Krasus, defeated the orcs and freed the captive dragons, the cursed mountain stands as another ravaged landmark within the... WORLD OF WARCRAFT But now Krasus -- known to some as the red dragon Korialstrasz -- senses the malice of Grim Batol rising once more to threaten those he holds dear. Determined this time to confront this evil by himself, he is unaware of the quests that will draw others to Grim Batol and reveal the monstrous truth that could not only herald their deaths, but usher in a terrible new age of darkness and destruction.
World of Warcraft: Part I
by Richard A. KnaakTHE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for...or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS PART I The former Dragon Aspects are on the brink of going their separate ways to forge new destinies. As Kalecgos ponders the uncertain future awaiting his kind, he uncovers a mysterious artifact that allows him to see through the eyes of his late predecessor, Malygos. Intense visions bombard Kalecgos, transporting him to a time when the original Aspects were no more than primitive proto-dragons. Across ancient Kalimdor's northern plains, they fought for survival against each other and a terrifying creature that dominated the era: the Father of Dragons, Galakrond. But many questions remain for Kalecgos. What are the origins of this strange artifact? Are its visions a gift, or a curse?
World of Warcraft: Beyond the Dark Portal (WORLD OF WARCRAFT)
by Aaron RosenbergThe aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?
World of WarCraft: Tides of Darkness
by Aaron RosenbergAfter killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the. . . WORLD OF WARCRAFTAnduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?
World of Warcraft: Shadows of the Horde (WORLD OF WARCRAFT)
by Michael A. StackpoleA brand-new novel set in the universe of the record-breaking, internationally bestselling video game World of Warcraft!WAR IS COMING. Vol'jin, courageous leader of the Darkspear tribe. His strength and cunning are unmatched even among the Horde's most exalted champions. Now on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the...WORLD OF WARCRAFT®Warchief Garrosh's assassins strike at Vol'jin, leaving him at death's door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol'jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier. Yet this is only the beginning of Vol'jin's worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol'jin a chance to seize the glory that is the birthright of all trolls...an offer made even more tempting after Garrosh's brazen treachery. Amid these troubling events, Vol'jin is rocked by intense visions depicting his race's grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh's heel in the...SHADOWS OF THE HORDE© 2013 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.www.warcraft.comwww.blizzard.com
World of Warcraft Chronicle Volume 4 (World of Warcraft)
by Matt Forbeck Marty ForbeckStunning artwork and ancient mythos abound in the fourth installment of the bestselling World of Warcraft Chronicle series!In the wake of cataclysmic events across Azeroth, new adventures and old dangers await those willing to meet them. From the rediscovery of lost lands to a demonic invasion that sees Horde and Alliance banding together to a journey into the Shadowlands themselves, fans won&’t want to miss this comprehensive volume packed with fresh story insights, gorgeous original artwork, maps, cosmology charts, characterfamily trees and more!Encompassing lore from five expansions: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands!
World of Warcraft Gold Strategy Guide
by Eric DekkerRich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.
World of Warcraft Não Oficial Guia Warlords of Draenor
by Márcia de Medeiros Souza Joshua AbbottCom o meu guia do jogo, você aprenderá exatamente o que precisa saber para se transformar em um excelente jogador, vencer os oponentes e ganhar toneladas de ouro! Este é uma guia completo com tudo que precisa saber sobre o jogo e MAIS! Com essa compra, você também poderá fazer um download de sua cópia gratuita do jogo. - Introdução & informações básicas. - Chegue ao nível 100. - Dicas profissionais e estratégias. - Muito fácil de seguir as instruções. - Segredos, dicas, hacks, desbloqueios, e truques usados pelos jogadores Pro! - E MUITO MAIS! Compre agora e destrua seus oponentes! Torna-se um jogador Pro hoje mesmo!
A World of Women (MIT Press / Radium Age)
by J. D. BeresfordWhen a plague wipes out most of the world&’s male population and civilization crumbles, women struggle to build an agrarian community in the English countryside.Imagine a plague that brings society to a standstill by killing off most of the men on Earth. The few men who survive descend into lechery and atavism. Meanwhile, a group of women (accompanied by one virtuous male survivor) leave the wreckage of London to start fresh, establishing a communally run agrarian outpost. But their sexist society hasn&’t permitted most of them to learn any useful skills—will the commune survive their first winter? This is the bleak world imagined in 1913 by English writer J. D. Beresford—one that has particular resonance for the planet&’s residents in the 2020s. This edition of A World of Women offers twenty-first century readers a new look at a neglected classic. Beresford introduces us to the solidly bourgeois, prim and proper Gosling family. As once-bustling London shuts down—Parliament closes, factories grind to a halt, nature reclaims stone and steel—the paterfamilias Mr. Gosling adopts a life of libertinism while his daughters in the countryside struggle to achieve a radically transformed and improved egalitarian and feminist future.
World of Wonders: Fifth Business; The Manticore; World Of Wonders (Deptford Trilogy Ser. #3)
by Robertson Davies Wayne JohnstonHailed by the Washington Post Book World as "a modern classic," Robertson Davies’s acclaimed Deptford Trilogy is a glittering, fantastical, cunningly contrived series of novels, around which a mysterious death is woven. World of Wonders—the third book in the series after The Manticore—follows the story of Magnus Eisengrim—the most illustrious magician of his age—who is spirited away from his home by a member of a traveling sideshow, the Wanless World of Wonders. After honing his skills and becoming better known, Magnus unfurls his life’s courageous and adventurous tale in this third and final volume of a spectacular, soaring work.For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
The World of Yesod - Air (The World of Yesod #1)
by Marzia BosoniYesod is a world made up of four kingdoms, each taking its name and character from one of the four primordial elements: Air, Water, Earth and Fire. The four kingdoms are on the verge of civil war, due to the disappearance of the ancient Power, the magic that held them together, stolen by an Enemy who has already been beaten once but never completely defeated. Four young chosen ones, one from each kingdom, must go in search of the Keys of Power, the legendary talismans that will allow them to open the gates of the fortress of Atai, where the Power was guarded, which now lies closed and empty. Avir, Mayim, Karka and Esh, through adventures and dangers, undergo a process of discovery, learning to know themselves and to understand that victory and deliverance can only come from combining their strengths and differences.
The World of Yesod - Earth (The World of Yesod #2)
by Marzia BosoniContinuing the story of Avir, Karka, Esh and Mayim who, having faced the dangers of the kingdom of Air, now find themselves crossing a dry and desolate country: the fertile and luxuriant kingdom of Earth is succumbing to the drought caused by the Enemy, which may even be waiting for the young Seekers right in the capital, Oldstone. From the unstable border hills to the caverns under the capital, and eventually reaching the distant Hills of Dorim, the friends continue their search for the legendary Key of Earth through dangers and puzzles, but also start bringing to light some truths about the history of the whole land of Yesod.
The World of Yesod - Fire (The World of Yesod #4)
by Marzia BosoniThe chosen ones have reached the kingdom of Fire, where the fourth and final Key of the Power awaits them. Before they can retrieve the final amulet and complete their mission, though, the Company of Seekers will again be put to the test: this time it is Mayim and Esh who have to find their way through pain, loss and treachery. While the Enemy’s plan to destroy the Power emerges from the past, and its threat grows as the chosen ones come closer to the truth, their journey helps them uncover new evidence of the importance of their mission. From the gigantic Baar of Hot Well to the dark Zalyan of Slowfire, new friends contribute to their understanding of the truth, while the extraordinary magic of the Keys begins to reveal itself to support their mission. That same magic, though, could keep the Power out of Yesod for ever. When the Gorge of Flame releases its treasure, the chosen ones will hold the destiny of the four kingdoms in their hands.
The World of Yesod - Water (The World of Yesod #3)
by Marzia BosoniThe truth about the disappearance of the Power and the identity of the Enemy is a puzzle for which Avir and his friends find new pieces every day but which they have not yet managed to solve. As, one after another, the predictions of the Zalyan in Silverlight seem to be proved right, the chosen ones face difficulties that could cause the Company of Seekers to fall apart completely. The arrival of a legendary figure – the Errant – could mean a turning point in the mission but also raises new questions about its nature. From the unexplored marshes and wilderness of the kingdom of Earth to the unfathomably deep waters of the Great Sweet Lake, the Key of the kingdom of Water requires Mayim to face the hardest test: the truth.
World on Fire
by Hayley B. JamesWhen shy Cole Saunders sets out for Nowheresville, Colorado, to interview a reclusive artist, it's mostly to prove he's capable of doing the job. He doesn't expect a house and garden so elaborate and secluded that he's forced to rely on his subject, Lucian Thomas, for anything he needs. While Cole is trying to get a read on his host, Lucian turns the tables on him, knowing more about Cole than should be possible, wielding an uncanny ability to draw Cole out of his shell. And something even stranger is happening in the garden, which seems to rearrange itself at its master's whim. Lucian claims he wants to set Cole's world on fire, but all Cole can see smoldering is the tension between them.
World Out of Mind
by J. T. McintoshThe earth is doomed!Only ten people out of every 3,000 will escape aboard space ships to begin a new colony on Mars. For the rest of humanity . . . inevitable destruction.Bill Easson is a conscientious, straightforward guy. But as pilot of one of the ships, he holds the power of life and death in his hands. As the time grows nearer, violent mobs swarm through the streets, and the ten names on Bill's list change and change again.The authorities only give Bill a 60 percent chance of survival. He knows in his bones he's got to lengthen the odds.Or die trying.
World Out of Mind
by J. T. McintoshThe earth is doomed!Only ten people out of every 3,000 will escape aboard space ships to begin a new colony on Mars. For the rest of humanity . . . inevitable destruction.Bill Easson is a conscientious, straightforward guy. But as pilot of one of the ships, he holds the power of life and death in his hands. As the time grows nearer, violent mobs swarm through the streets, and the ten names on Bill’s list change and change again.The authorities only give Bill a 60 percent chance of survival. He knows in his bones he’s got to lengthen the odds.Or die trying.
World Out of Mind (Gateway Essentials #422)
by J. T. McIntoshThey had conquered Mars! Earth was next.And in the council chambers at Washington, Earth's leaders gathered to face the peril.Mars had gone down to defeat in one hour and thirty-four minutes. And now a fleet of creatures from outer space was headed towards Earth.All eyes turned to Eldin Raigmore, President of the United States - the one man to be trusted above all others. One by one the elite were dispatched on missions of last-minute strategy. They went with confidence, inspired by the swift, sure mind of Raigmore.Civilization rested in his hands. And he was a secret member of the invader race!
A World Out of Time
by Larry NivenJaybee Corbell awoke after more than 200 years as a corpsicle -- in someone else's body, and under sentence of instant annihilation if he made a wrong move while they were training him for a one-way mission to the stars. But Corbell picked his time and made his own move. Once he was outbound, where the Society that ruled Earth could not reach him, he headed his starship toward the galactic core, where the unimaginable energies of the Universe wrenched the fabric of time and space and promised final escape from his captors. Then he returned to an Earth eons older than the one he'd left...a planet that had had 3,000,000 years to develop perils he had never dreamed of -- perils that became nightmares that he had to escape...somehow!
World Running Down
by Al HessA transgender salvager on the outskirts of a dystopian Utah gets the chance to earn the ultimate score and maybe even a dash of romance. But there's no such thing as a free lunch…–––Valentine Weis is a salvager in the future wastelands of Utah. Wrestling with body dysphoria, he dreams of earning enough money to afford citizenship in Salt Lake City – a utopia where the testosterone and surgery he needs to transition is free, the food is plentiful, and folk are much less likely to be shot full of arrows by salt pirates. But earning that kind of money is a pipe dream, until he meets the exceptionally handsome Osric.Once a powerful AI in Salt Lake City, Osric has been forced into an android body against his will and sent into the wasteland to offer Valentine a job on behalf of his new employer – an escort service seeking to retrieve their stolen androids. The reward is a visa into the city, and a chance at the life Valentine&’s always dreamed of. But as they attempt to recover the &“merchandise&”, they encounter a problem: the android ladies are becoming self-aware, and have no interest in returning to their old lives.The prize is tempting, but carrying out the job would go against everything Valentine stands for, and would threaten the fragile found family that&’s kept him alive so far. He&’ll need to decide whether to risk his own dream in order to give the AI a chance to live theirs.
The World Set Free: Perfect Gifts For The Readers Annotated By H. G. Wells (MIT Press / Radium Age)
by H. G. WellsIn a novel written on the eve of World War I, H. G. Wells imagines a war &“to end all wars&” that begins in atomic apocalypse but ends in an enlightened utopia.Writing in 1913, on the eve of World War I&’s mass slaughter and long before World War II&’s mushroom cloud finale, H. G. Wells imagined a war that begins in atomic apocalypse but ends in a utopia of enlightened world government. Set in the 1950s, Wells&’s neglected novel The World Set Free describes a conflict so horrific that it actually is the war that ends war. Wells—the first to imagine a &“uranium-based bomb&”—offers a prescient description of atomic warfare that renders cities unlivable for years: &“Whole blocks of buildings were alight and burning fiercely, the trembling, ragged flames looking pale and ghastly and attenuated in comparison with the full-bodied crimson glare beyond.&” Drawing on discoveries by physicists and chemists of the time, Wells foresees both a world powered by clean, plentiful atomic energy—and the destructive force of the neutron chain reaction. With a cast of characters including Marcus Karenin, the moral center of the narrative; Firmin, a proto-Brexiteer; and Egbert, the visionary young British monarch, Wells dramatizes a world struggling for sanity. Wells&’s supposedly happy ending—a planetary government presided over by European men—may not appeal to contemporary readers, but his anguish at the world&’s self-destructive tendencies will strike a chord. Sarah Cole is the author of Inventing Tomorrow: H.G. Wells and The Twentieth Century (2019). The Parr Professor of English and Comparative Literature and Dean of Humanities at Columbia University, she is the cofounder of the NYNJ Modernism Seminar and founder of the Humanities War and Peace Initiative at Columbia. She is also the author of Modernism, Male Friendship, and the First World War (2003) and At the Violet Hour: Modernism and Violence in England and Ireland (2012). Joshua Glenn, who was the first to describe the years 1900–1935 as science fiction&’s &“Radium Age,&” has helped popularize stories from the era for over a decade now. A former Boston Globe staffer and publisher of the indie intellectual journal Hermenaut, he is coauthor of The Idler&’s Glossary (2008), Significant Objects (2012), and the family activities guide UNBORED (2012). He is also cofounder of the brand consultancy Semiovox; and he publishes the blogHiLobrow.
The World Set Free: A Story Of Mankind
by H.G. WellsIn "The World Set Free," H.G. Wells takes a science fictional look at the future, where if world peace is to be attained through labour internationalism, it will have to be at the price of complete social and economic reconstruction. But first comes a phase of revolution - violent, very bloody, and prolonged, which in the end may fail to achieve anything but social destruction . . . "The World Set Free" is a vision of highly educated and highly favoured leading and ruling men, voluntarily setting themselves to the task of reshaping the world.
World-Shocking Mystery: Volume 1 (Volume 1 #1)
by Xiao ZuWith the discovery of powers countless organizations formed by humans with powers became increasingly active in human society the star league is acutely aware that these powerful powers have become a source of social unrest located in huikexi star new star city has become the focus of the reorganization of the interstellar alliance were ordered to 1 at first wanted revenge for his brother to capture all the crimes of 0 but gradually although the emergence of an enemy let 1 found that his new star city tour far is not so easy as you think
The World Shuffler (Lafayette O'Leary #2)
by Keith Laumer'TWAS BORING IN ARTESIA...or so thought Sir Lafayette O'Leary, ex-craftsman from Earth, and now seemingly ex-interdimensional swashbuckler extraordinaire as well. His battles were all won, his dragons all slain and life was just the same boring round of riches, royal hunts and regatas. Boring, boring, boring; until he walked past the azalia...Suddenly Artesia was gone, and O'Leary was trapped in Melange, a world of giants and pirates, karate-chopping hags and electronic flying carpets, a world where goons and harlots are the spitting images (literally!) of his own aristocratic Artesian associates. And because they think he's his double, lots of his new friends want O'Leary dead.Unless he can get through the interdimensional gate and find the continuum path back home, O'Leary's life will never be boring again. Just short.