- Table View
- List View
Warcraft: The Sundering
by Richard A. KnaakThe hour of wrath draws near. . . The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths. . . WARCRAFTIn the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour. . . where past and future collide!THE SUNDERINGAn original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
Warcraft: The Well of Eternity
by Richard A. KnaakMany months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of. . . War Craft®. In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future. . .
Warcry
by Elizabeth VaughanAll is not well in Xy. There is a faction of nobles who are plotting against the Queen and her barbarian warlord, heath. As cultures clash and tempers flare, Heath and the fierce Plains warrior woman Atira of the Bear must come together to fight the conspiracy... and to search their hearts for something deeper than raw passion.
Warcry
by Elizabeth VaughanAll is not well in Xy. A faction of nobles who are plotting against the Queen and her barbarian warlord. As cultures clash and tempers flare, Heath and the fierce Plains warrior woman Atira of the Bear must come together to fight the conspiracy... and to search their hearts for something deeper than raw passion.Book four in the steamy Chronicles of the Warlands series continues to be just as sexy as the earlier novels, but this time a new romance blossoms out of rivalry . . .
Ward & Weft
by Parker FoyeIn this male/male paranormal historical romance, warden and wolf must reignite the magic that first bonded them together. Wales, 1912 For generations, the magic wardens and the fierce werewolves combined forces to keep their enemies at bay. But when his family breaks longstanding ties to the pack that's been a part of his life since birth, warden Griffith Jones sets out on a journey to learn all he can of the magic that will reunite them. And reunite Griffith with the first-and only-man he's ever loved. Llywelyn ap Hywel, son of the alpha, can't let painful-or passionate-memories of Griffith distract him. His dwindling pack is in trouble, reeling from loss and locked in a grim battle with a dangerous rival-a pack with a warden who hasn't abandoned them. A warden whose dark magic could destroy them all. Up against enemies determined to steal their land and end life as they know it, Griffith and Llywelyn must fight as one to protect all they hold dear-their territory, their people and the fiery love they can no longer deny. This book is approximately 33,000 words One-click with confidence. This title is part of the Carina Press Romance Promise: all the romance you're looking for with an HEA/HFN. It's a promise!
Ward Against Death
by Melanie CardWard de'Ath expected this to be a simple job-bring a nobleman's daughter back from the dead for fifteen minutes, let her family say good-bye, and launch his fledgling career as a necromancer. Goddess knows he can't be a surgeon-the Quayestri already branded him a criminal for trying-so bringing people back from the dead it is.But when Ward wakes the beautiful Celia Carlyle, he gets more than he bargained for. Insistent that she's been murdered, Celia begs Ward to keep her alive and help her find justice. By the time she drags him out her bedroom window and into the sewers, Ward can't bring himself to break his damned physician's Oath and desert her.However, nothing is as it seems-including Celia. One second, she's treating Ward like sewage, the next she's kissing him. And for a nobleman's daughter, she sure has a lot of enemies. If he could just convince his heart to give up on the infuriating beauty, he might get out of this alive...
Warden of Greyrock (The Warlocks of Talverdin #3)
by K. V. JohansenIn this third volume of the Warlocks of Talverdin series, Maurey must make an impossible choice while Annot, Baroness of Oakhold, fights for freedom; should either fail, Talverdin will fail.
Warden of Horses (The Slow World #2)
by Karen RipleyMarooned on a strange planet beset by unnatural creatures, Cassidy hopes to regain her memory by finding the Warden of Horses, reputed keeper of the Memories of the mythical Slow World.
Wardens of Eternity
by Courtney Allison MoultonMagic and magical creatures. Immortal gods and goddesses. History and mythology. Strap in for this action-packed YA novel that that takes place over the days leading up to World War II, when Ziva must rely on her wit and magic to outmaneuver Nazis and ancient Egyptian gods to prevent global destruction.Ziva has one memory of her parents, made the day they abandoned her on the streets of New York City when she was three years old. They left her with only a memory and a promise that she had a great and terrible destiny.Fifteen years later, Ziva discovers that destiny includes powers that she doesn&’t understand and can barely control. Her magic attracts vicious, otherworldly monsters, and eventually compatriots to help her fight them. Sayer and Nasira know the secrets Ziva doesn&’t; that Ziva is descended from Egyptian royalty and in possession of ancient magic passed down from the time of the gods. They promise to teach Ziva to control her magic and to give her the family she&’s always yearned for.But trouble is brewing in the world around them; darkness is descending on Hitler&’s Germany, threatening World War II. As the last heir of a revered Egyptian queen, Ziva is the only one with the power to prevent another costly global conflict. As Ziva navigates her newfound abilities and makes a connection with Anubis and other Egyptian gods, the Nazis are hunting for the ultimate weapon, and Ziva has caught their interest.Wardens of EternityIs written by Courtney Moulton, author of the acclaimed Angelfire seriesIs an action-packed page-turner that blends history, mythology, and magicIs a clean teen historical fantasy; perfect for fans of Rick Riordan and Kiersten White
Warders Volume One (The Warder Series)
by Mary CalmesMost humans live in blissful ignorance, never dreaming of the frightening surprises and paranormal danger that lurks in the night. Most... but not all. These few who stand against the darkness are the Warders, men who fight demons and square off against all kinds of creatures from the pit with only their brothers-in-arms and their lovers--their Hearths--to strengthen them in the unending battle of good versus evil. Novellas included: His Hearth Tooth & Nail Heart in HandWarders Volume One previously published in paperback by Dreamspinner Press, June 2012.His Hearth (July 2010), Tooth & Nail (November 2010), Heart in Hand (May 2011) were previously published individually in eBook format by Dreamspinner Press.
Warders Volume Two (The Warder Series)
by Mary CalmesMost humans live in blissful ignorance, never dreaming of the frightening surprises and paranormal danger that lurks in the night. Most... but not all. These few who stand against the darkness are the Warders, men who fight demons and square off against all kinds of creatures from the pit with only their brothers-in-arms and their lovers--their Hearths--to strengthen them in the unending battle of good versus evil. Novellas included: Sinnerman Nexus Cherish Your NameWarders Volume Two previously published in paperback by Dreamspinner Press, June 2012.Sinnerman (June 2011), Nexus (October 2011), and Cherish Your Name (December 2011) were previously published individually in eBook format by Dreamspinner Press.
Wardok the Sky Terror: Series 15 Book 1 (Beast Quest #83)
by Adam BladeBattle fearsome beasts and fight evil with Tom and Elenna in the bestselling adventure series for boys and girls aged 7 and up.An old enemy seeks revenge on Avantia's heroes, and the safety of the kingdom of Tangala is also under threat. Tom must find the Crown Jewels of Tangala, or Velmal's Beasts will destroy everything!There are FOUR thrilling adventures to collect in the Beast Quest: Velmal's Revenge series: Wardok the Sky Terror; Xerik the Bone Cruncher; Plexor the Raging Reptile; Quagos the Armoured Beetle.If you like Beast Quest, check out Adam Blade's other series: Team Hero, Sea Quest and Beast Quest: New Blood!
Wards of Faerie (Dark Legacy of Shannara #1)
by Terry BrooksSeven years after the conclusion of the High Druid of Shannara trilogy, New York Times bestselling author Terry Brooks at last revisits one of the most popular eras in the legendary epic fantasy series that has spellbound readers for more than three decades. When the world was young, and its name was Faerie, the power of magic ruled--and the Elfstones warded the race of Elves and their lands, keeping evil at bay. But when an Elven girl fell hopelessly in love with a Darkling boy of the Void, he carried away more than her heart. Thousands of years later, tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. Elves have distanced their society from the other races. The dwindling Druid order and its teachings are threatened with extinction. A sinister politician has used treachery and murder to rise as prime minister of the mighty Federation. Meanwhile, poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl's heartbreak and the shocking truth about the vanished Elfstones. But never has a little knowledge been so very dangerous--as Aphenglow quickly learns when she's set upon by assassins. Yet there can be no turning back from the road to which fate has steered her. For whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come. But Aphenglow and her allies--Druids, Elves, and humans alike--remember the monstrous history of the Demon War, and they know that the Four Lands will never survive another reign of darkness. But whether they themselves can survive the attempt to stem that tide is another question entirely. "[Terry Brooks is] the most important fantasy writer since J.R.R. Tolkien."--Rocky Mountain News
Wards of Faerie: Book 1 of The Dark Legacy of Shannara (Dark Legacy of Shannara #1)
by Terry Brooks***50 MILLION TERRY BROOKS COPIES SOLD AROUND THE WORLD***THE SHANNARA CHRONICLES IS NOW A MAJOR TV SERIES'Terry's place is at the head of the fantasy world' Philip PullmanTHERE WAS AN AGE WHEN THE WORLD WAS YOUNG.It was a time before the coming of humans, a time when magic was the dominant power - and it was named the age of Faerie. Ever since this time, a bitter war has been raging between the forces of good and evil. And it was during this age that the Elfstones protecting the Elven race disappeared. They have been missing for thousands of years. Now a clue to their location may have surfaced in the ancient diary of a princess, and it will be the beginning of an adventure that no-one could have anticipated.This is the beginning of a breathtaking new series from the master of modern fantasy Terry Brooks. Returning to his core Shannara world, this spellbinding series will astound both seasoned Terry Brooks fans and those discovering his magical world for the first time.Praise for Terry Brooks:'A master of the craft . . . required reading' Brent Weeks'I can't even begin to count how many of Terry Brooks's books I've read (and re-read) over the years' Patrick Rothfuss, author of The Name of the Wind'I would not be writing epic fantasy today if not for Shannara' Peter V. Brett, author of The Painted Man'If you haven't read Terry Brooks, you haven't read fantasy' Christopher Paolini, author of EragonThe Dark Legacy of Shannara:VOL. 1: WARDS OF FAERIEvOL. 2: BLOODFIRE QUESTVOL. 3: WITCH WRAITH
Ware Hawk: Witch World Series (Witch World: Estcarp Cycle #2)
by Andre NortonFew authors have achieved such renown as World Fantasy Life Achievement honoree and Science Fiction Writers of America Grand Master Andre Norton. With the love of readers and the praise of critics, Norton’s books have sold millions of copies worldwide.Tirtha was the last of the line of Hawkholme. Those who hated the Old Race had destroyed her clan, and she alone shouldered the burden of her family’s destiny. Compelled by a powerful magic to return to her ancestral home, she set out into the desolate, ruined mountains of Estcarp. Her guide was a falconer, a man of an ancient warrior race who was also alone in the world . . . But a Dark One was determined to foil their mission—only together could they hope to stand against its awesome powers.
Warehouse 13: A Touch of Fever
by Greg CoxTHE UNKNOWN HAS AN ADDRESS. . . . Hidden away in the Badlands of South Dakota, Warehouse 13 is a top-secret repository for historical artifacts imbued with dangerous supernatural properties. Secret Service agents Pete Lattimer and Myka Bering are ever on the lookout for loose artifacts threatening to ruin the world's day. Their mission:"Snag it, bag it, tag it." Reports of a genuine psychic healer, along with a simultaneous epidemic of mysterious illnesses, lead Myka and Pete on a hazardous investigation that stretches from a carnival sideshow back to the bloody history of the Civil War. But when Pete is infected with a deadly disease, Myka and the rest of the team, including Artie Nielsen and Claudia Donovan, must track down a pair of cursed gloves--before a madman unleashes a virulent plague upon America!
Wargames Terrain & Buildings: North Africa and the Middle East (Wargames Terrain And Buildings Ser.)
by Tony Harwood&“Master terrainer Harwood offer[s] advice on 10 projects, from the mosque on the cover to mud-brick buildings to grass huts . . . he knows his stuff.&” —Historical Miniatures Gaming SocietyThe Middle East and North Africa have been the backdrop for many conflicts through the centuries, making them a popular setting for miniature wargames. Whether you are fielding your Parthians against invading Roman legions, Crusaders against Saladin&’s Saracens, recreating Lawrence&’s exploits in Arabia, or trying to halt Rommel at El Alamein, this book will help you set the scene for your games.Expert terrain modeler Tony Harwood takes the reader through a range of projects step by step, from selection of materials to the finished items. Each stage is illustrated with color photographs. The projects have been selected to provide a useful range of features but also to introduce materials and techniques the reader can then apply to further buildings and terrain pieces. Included are a range of traditional mud-brick dwellings/shops, mosque, well, palm trees, rocky outcrop, Bedouin tent, El Alamein railway station, Sudanese huts, colonial river gunboat. They are easily adaptable to different scales. Suited to novice and experienced modelers alike.&“Soon your DAK or Desert Rat themed builds will look right at home in their natural setting. No matter your skill level, the information in the book will give you all you need to dive right in and give it a try!&” —AMPS &“A lavishly illustrated how to book full of full color photographs detail[ing] the construction of 9 buildings and 1 gunboat in a spread of 15mm and 28mm scales . . . full of useful tricks and tips.&” —History of War
Wargames Terrain & Buildings: North Africa and the Middle East (Wargames Terrain And Buildings Ser.)
by Tony Harwood&“Master terrainer Harwood offer[s] advice on 10 projects, from the mosque on the cover to mud-brick buildings to grass huts . . . he knows his stuff.&” —Historical Miniatures Gaming SocietyThe Middle East and North Africa have been the backdrop for many conflicts through the centuries, making them a popular setting for miniature wargames. Whether you are fielding your Parthians against invading Roman legions, Crusaders against Saladin&’s Saracens, recreating Lawrence&’s exploits in Arabia, or trying to halt Rommel at El Alamein, this book will help you set the scene for your games.Expert terrain modeler Tony Harwood takes the reader through a range of projects step by step, from selection of materials to the finished items. Each stage is illustrated with color photographs. The projects have been selected to provide a useful range of features but also to introduce materials and techniques the reader can then apply to further buildings and terrain pieces. Included are a range of traditional mud-brick dwellings/shops, mosque, well, palm trees, rocky outcrop, Bedouin tent, El Alamein railway station, Sudanese huts, colonial river gunboat. They are easily adaptable to different scales. Suited to novice and experienced modelers alike.&“Soon your DAK or Desert Rat themed builds will look right at home in their natural setting. No matter your skill level, the information in the book will give you all you need to dive right in and give it a try!&” —AMPS &“A lavishly illustrated how to book full of full color photographs detail[ing] the construction of 9 buildings and 1 gunboat in a spread of 15mm and 28mm scales . . . full of useful tricks and tips.&” —History of War
Wargaming Campaigns
by Henry HydeMost miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Warhammer 40,000 The Ultimate Guide
by Guy Haley Gavin ThorpeThe first-ever Warhammer 40,000 encyclopedia is here.Dive into the vast universe of Warhammer 40,000 and explore miniatures from every faction, captured in all their glory through official photography. Follow key characters throughout the evolution of their models and experience in pinpoint detail the warriors who wage endless war across the ravaged galaxy of the 41st Millennium.Explore the Warhammer 40,000 universe and its factions in striking detail:The first book of its kind, this Ultimate Guide goes into unparalleled detail on the miniatures and lore of Warhammer 40,000 and is sure to delight long-time fans and newcomers alike.Lavishly illustrated with hundreds of beautifully shot photographs of Warhammer 40,000 miniatures that showcase fine details and intricate designs across each faction, from the mighty Space Marines to the ravenous Tyranids, foul Chaos Daemons, deathless Necrons – and more.Written by Guy Haley and Gav Thorpe – these prolific Black Library authors who are household names of Warhammer fandom walk you through this world with richly detailed descriptions and insights into the lore.Packed with insight into the game’s defining miniatures, Warhammer 40,000: The Ultimate Guide goes deep into the Warhammer 40,000 universe like never before. Whether you’re a new fan who wants a complete guide to the setting, a collector of miniatures, a follower of the lore, or simply looking to celebrate your favorite hobby, this must-have volume is an essential visual journey through the grim darkness of Warhammer 40,000.© Copyright Games Workshop Limited 2024
Warhammer 40,000: La guía visual definitiva (The Ultimate Guide)
by Gavin ThorpeWarhammer 40,000: La guía visual definitiva se adentra en el vasto universo del 41.º Milenio para que puedas explorarlo con milimétrico detalle a través sus modelos y miniaturas.Observa las miniaturas de cada facción y conoce a fondo a los personajes más importantes a través de la evolución de sus modelos.Escrito por los autores más vendidos del NYT, Gav Thorpe y Guy Haley, este libro repleto de información es un viaje visual imprescindible para cualquier fan de Warhammer.© Copyright Games Workshop Limited 2024------------------------------------------------Warhammer 40,000: The Ultimate Guide dives into the vast universe of the 41st Millennium with hundreds of beautiful photographs showcasing miniatures from every faction, following key characters through the evolution of their models and exploring Warhammer 40,000 in pinpoint detail through the lens of its incredible miniatures.This essential visual journey through the history of Warhammer 40,000 is written by NYT bestselling authors Gav Thorpe and Guy Haley, and is packed with insight into the game’s defining miniatures.© Copyright Games Workshop Limited 2024
Warheart: Sword of Truth - The Conclusion (Richard and Kahlan #4)
by Terry GoodkindAll is lost. Evil will soon consume the D'Haran Empire. Richard Rahl lies on his funeral bier. It is the end of everything.Except what isn't lost is Kahlan Amnell. Following an inner prompting beyond all reason, the last Confessor will wager everything on a final desperate gambit, and in so doing, she will change the world forever.Terry Goodkind's Warheart is the direct sequel to, and the conclusion of, the story begun in The Omen Machine, The Third Kingdom, and Severed Souls.
Warhorse
by Timothy ZahnThe Tampy aliens&’ living spaceships are far more powerful than humanity&’s non-biological technology. Can they—and should they—be tamed?Throughout the universe, space horses are among the most coveted of species. They are starfaring creatures with telekinetic abilities, tamed and controlled by the Tampy aliens—who aren&’t willing to share their understanding of the creatures. Despite diplomatic government intervention, human poachers are determined to capture and control the giant beings. With a tenuous peace treaty in place between the Tampy and humans, the first jointly helmed space horse will undertake its first mission. But will the two races be able to work together—or will their peace break down into all-out war?
Warhost of Vastmark (Wars Of Light And Shadow #3)
by Janny WurtsThe Mistwraith's curse of vengeance has locked two princes into an ever deeper pattern of enmity. Since the deception and betrayal which ended Ships of Merior, their struggle has widened to encompass the fates of the world. Lysaer, Prince of Light--committed to serving justice, deeply bitter over the total destruction of his fleet, he lacks the means to transport his vast warhost, but swears he will still capture Arithon, defenseless in his shipyard at the seaside village of Merior. . . Arithon, Master of Shadow--set back since the fire which has damaged the vessels he built to escape into freedom, he has no choice but to attempt the impossible: to so one ship launched before Lysaer's warhost can corner him, or to raise up a counterforce and meet on a field at a ruinous cost in bloodshed.
Warlock (Darkwar Trilogy #2)
by Glen CookThe world grows colder with each passing year, the longer winters and ever-deepening snows awaking ancient fears within the Dengan Packstead, fears of invasion by armed and desperate nomads, attack by the witchlike and mysterious Silth, able to kill with their minds alone, and of the Grauken, that desperate time when intellect gives way to buried cannibalistic instinct, when meth feeds upon meth. For Marika, a young pup of the Packstead, loyal to pack and family, times are dark indeed, for against these foes, the Packstead cannot prevail. But awakening within Marika is a power unmatched in all the world, a legendary power that may not just save her world, but allow her to grasp the stars themselves. From Glen Cook, author of the Black Company and Dread Empire novels. The second book in the Darkwar series.