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World of Warcraft: Part III

by Richard A. Knaak

Third in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak!THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for... or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

World of Warcraft: Part IV

by Richard A. Knaak

Fourth in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak!THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for... or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

World of Warcraft: Part V

by Richard A. Knaak

The final installment in an all-new World of Warcraft e-novella series from New York Times bestselling author Richard A. Knaak!The age of dragons is over. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for--or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that lead to the...dawn of the Aspects. Ó2013 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the US and/or other countries.

World of Warcraft: Stormrage

by Richard A. Knaak

When the world of Azeroth was young, the god-like titans brought order to it by reshaping its lands and seas. Throughout their great work, they followed a magnificent design for what they envisioned Azeroth would become. Although the titans departed Azeroth long ago, that design endures to this day. It is known as the Emerald Dream, a lush and savagely primal version of the... WORLD OF WARCRAFT Many are the mysteries surrounding the Emerald Dream and its reclusive guardians, the green dragonflight. In times past, druids have entered the Dream to monitor the ebb and flow of life on Azeroth in their never-ending quest to maintain the delicate balance of nature. However, not all dreams are pleasant ones. Recently the Emerald Nightmare, an area of corruption within the Emerald Dream, began growing in size, transforming the Dream into a realm of unimaginable horror. Green dragons have been unexpectedly caught up in the Nightmare, emerging from it with shattered minds and twisted bodies. Druids who have entered the darkening Dream lately have found it difficult -- sometimes even impossible -- to escape. Nor are these the Nightmare's only victims: more and more people are being affected. Even Malfurion Stormrage, first and foremost of the druids on Azeroth, may have fallen victim to this growing threat. As uncontrollable nightmares spread across the world, a desperate quest begins to find and free the archdruid. Soon nature's enemies will learn the true meaning of the name STORMRAGE

World of Warcraft: Part I (WORLD OF WARCRAFT)

by Richard A. Knaak

THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for...or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS PART I The former Dragon Aspects are on the brink of going their separate ways to forge new destinies. As Kalecgos ponders the uncertain future awaiting his kind, he uncovers a mysterious artifact that allows him to see through the eyes of his late predecessor, Malygos. Intense visions bombard Kalecgos, transporting him to a time when the original Aspects were no more than primitive proto-dragons. Across ancient Kalimdor's northern plains, they fought for survival against each other and a terrifying creature that dominated the era: the Father of Dragons, Galakrond. But many questions remain for Kalecgos. What are the origins of this strange artifact? Are its visions a gift, or a curse?

World of Warcraft: Wolfheart (WORLD OF WARCRAFT)

by Richard A. Knaak

In the wake of the Cataclysm, conflict has engulfed every corner of Azeroth. Hungering for more resources amid the turmoil, the Horde has pressed into Ashenvale to feed its burgeoning war machine. There, acting warchief Garrosh Hellscream has employed a brutal new tactic to conquer the region and crush its night elf defenders, a move that will cripple the Alliance’s power throughout the World of Warcraft.Unaware of the disaster brewing in Ashenvale, the night elves’ legendary leaders, High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage, conduct a summit near Darnassus in order to vote the proud worgen of Gilneas into the Alliance. However, resentment of Gilneas and its ruler, Genn Greymane, runs deep in Stormwind’s King Varian Wrynn. His refusal to forgive Genn for closing his nation off from the rest of the world years ago endangers more than just the summit: it threatens to unravel the Alliance itself.Varian’s animosity is only one of many unsettling developments in Darnassus. An uneasiness creeps over the once-immortal night elves as the first of them fall victim to the infirmities of age. While they cope with their mortality, tensions flare over the reintroduction of the Highborne, formerly the highest caste of night elf nobility, into their society. Many night elves are unable to pardon the Highborne for the destruction unleashed on Azeroth millennia ago by their reckless use of magic.When a murdered Highborne is discovered on the outskirts of Darnassus, Malfurion and Tyrande move to stop further bloodshed and unrest by appointing one of the night elves’ most cunning and skilled agents to find the killer: the renowned warden Maiev Shadowsong. Yet with all that is transpiring in Darnassus, the Alliance might be powerless to stop the relentless new warchief Garrosh from seizing the whole of Ashenvale.

World of Warcraft: Night of the Dragon (WORLD OF WARCRAFT)

by Richard A. Knaak

Grim Batol: its dark legacy stretches back into the mists of Azeroth's past. But most know it as the site of a terrible tragedy -- where the vile orcs corrupted the hatchlings of the noble Dragonqueen, Alexstrasza, and used them as weapons of war. Though a band of heroes, led by the enigmatic mage, Krasus, defeated the orcs and freed the captive dragons, the cursed mountain stands as another ravaged landmark within the... WORLD OF WARCRAFT But now Krasus -- known to some as the red dragon Korialstrasz -- senses the malice of Grim Batol rising once more to threaten those he holds dear. Determined this time to confront this evil by himself, he is unaware of the quests that will draw others to Grim Batol and reveal the monstrous truth that could not only herald their deaths, but usher in a terrible new age of darkness and destruction.

World of Warcraft: Part I

by Richard A. Knaak

THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for...or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS PART I The former Dragon Aspects are on the brink of going their separate ways to forge new destinies. As Kalecgos ponders the uncertain future awaiting his kind, he uncovers a mysterious artifact that allows him to see through the eyes of his late predecessor, Malygos. Intense visions bombard Kalecgos, transporting him to a time when the original Aspects were no more than primitive proto-dragons. Across ancient Kalimdor's northern plains, they fought for survival against each other and a terrifying creature that dominated the era: the Father of Dragons, Galakrond. But many questions remain for Kalecgos. What are the origins of this strange artifact? Are its visions a gift, or a curse?

World of Warcraft: The Official Cookbook (World Of Warcraft Ser.)

by Chelsea Monroe-Cassel

New York Times–Bestselling Author: Prepare a feast fit for a warchief with this official cookbook inspired by Blizzard Entertainment’s hit online game.Presenting delicacies favored by the Horde and the Alliance alike, this authorized cookbook teaches apprentice chefs how to conjure up a menu of food and drink from across the realm of Azeroth.Featuring food pairings for each dish, ideas for creating your own Azerothian feasts, and tips on adapting meals to specific diets, this otherworldly culinary guide offers something for everyone. The aromatic Spiced Blossom Soup is perfect for plant-loving druids, and orcs will go berserk for the fall-off-the-bone Beer-Basted Boar Ribs. With alternatives to the more obscure ingredients—just in case you don’t have Chimaerok Chops lying around—this comprehensive cookbook will ensure that you have no trouble staying Well Fed. Each chapter features dishes at a variety of skill levels for a total of more than one hundred easy-to-follow recipes for food and brews, including: Ancient Pandaren Spices Fel Eggs and Ham Mulgore Spice Bread Dragonbreath Chili Graccu’s Homemade Meat Pie Bloodberry Tart Greatfather’s Winter Ale Whether you’re cooking for two or revitalizing your raid group for a late-night dungeon run, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life.“The cookbook instilled in me not only a love for the craft of cooking, but a newfound love for the game.” —PC Gamer

World of Warcraft: Beyond the Dark Portal (WORLD OF WARCRAFT)

by Aaron Rosenberg

The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?

World of WarCraft: Tides of Darkness

by Aaron Rosenberg

After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the. . . WORLD OF WARCRAFTAnduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?

World of Warcraft: Shadows of the Horde (WORLD OF WARCRAFT)

by Michael A. Stackpole

A brand-new novel set in the universe of the record-breaking, internationally bestselling video game World of Warcraft!WAR IS COMING. Vol'jin, courageous leader of the Darkspear tribe. His strength and cunning are unmatched even among the Horde's most exalted champions. Now on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the...WORLD OF WARCRAFT®Warchief Garrosh's assassins strike at Vol'jin, leaving him at death's door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol'jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier. Yet this is only the beginning of Vol'jin's worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol'jin a chance to seize the glory that is the birthright of all trolls...an offer made even more tempting after Garrosh's brazen treachery. Amid these troubling events, Vol'jin is rocked by intense visions depicting his race's grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh's heel in the...SHADOWS OF THE HORDE© 2013 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.www.warcraft.comwww.blizzard.com

World of Warcraft Chronicle Volume 4 (World of Warcraft)

by Matt Forbeck Marty Forbeck

Stunning artwork and ancient mythos abound in the fourth installment of the bestselling World of Warcraft Chronicle series!In the wake of cataclysmic events across Azeroth, new adventures and old dangers await those willing to meet them. From the rediscovery of lost lands to a demonic invasion that sees Horde and Alliance banding together to a journey into the Shadowlands themselves, fans won&’t want to miss this comprehensive volume packed with fresh story insights, gorgeous original artwork, maps, cosmology charts, characterfamily trees and more!Encompassing lore from five expansions: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands!

World of Warcraft Gold Strategy Guide

by Eric Dekker

Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.

World of Warcraft Não Oficial Guia Warlords of Draenor

by Márcia de Medeiros Souza Joshua Abbott

Com o meu guia do jogo, você aprenderá exatamente o que precisa saber para se transformar em um excelente jogador, vencer os oponentes e ganhar toneladas de ouro! Este é uma guia completo com tudo que precisa saber sobre o jogo e MAIS! Com essa compra, você também poderá fazer um download de sua cópia gratuita do jogo. - Introdução & informações básicas. - Chegue ao nível 100. - Dicas profissionais e estratégias. - Muito fácil de seguir as instruções. - Segredos, dicas, hacks, desbloqueios, e truques usados pelos jogadores Pro! - E MUITO MAIS! Compre agora e destrua seus oponentes! Torna-se um jogador Pro hoje mesmo!

A World of Women (MIT Press / Radium Age)

by J. D. Beresford

When a plague wipes out most of the world&’s male population and civilization crumbles, women struggle to build an agrarian community in the English countryside.Imagine a plague that brings society to a standstill by killing off most of the men on Earth. The few men who survive descend into lechery and atavism. Meanwhile, a group of women (accompanied by one virtuous male survivor) leave the wreckage of London to start fresh, establishing a communally run agrarian outpost. But their sexist society hasn&’t permitted most of them to learn any useful skills—will the commune survive their first winter? This is the bleak world imagined in 1913 by English writer J. D. Beresford—one that has particular resonance for the planet&’s residents in the 2020s. This edition of A World of Women offers twenty-first century readers a new look at a neglected classic. Beresford introduces us to the solidly bourgeois, prim and proper Gosling family. As once-bustling London shuts down—Parliament closes, factories grind to a halt, nature reclaims stone and steel—the paterfamilias Mr. Gosling adopts a life of libertinism while his daughters in the countryside struggle to achieve a radically transformed and improved egalitarian and feminist future.

World of Wonders: Fifth Business; The Manticore; World Of Wonders (Deptford Trilogy Ser. #3)

by Robertson Davies Wayne Johnston

Hailed by the Washington Post Book World as "a modern classic," Robertson Davies’s acclaimed Deptford Trilogy is a glittering, fantastical, cunningly contrived series of novels, around which a mysterious death is woven. World of Wonders—the third book in the series after The Manticore—follows the story of Magnus Eisengrim—the most illustrious magician of his age—who is spirited away from his home by a member of a traveling sideshow, the Wanless World of Wonders. After honing his skills and becoming better known, Magnus unfurls his life’s courageous and adventurous tale in this third and final volume of a spectacular, soaring work.For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.

The World of Yesod - Air (The World of Yesod #1)

by Marzia Bosoni

Yesod is a world made up of four kingdoms, each taking its name and character from one of the four primordial elements: Air, Water, Earth and Fire. The four kingdoms are on the verge of civil war, due to the disappearance of the ancient Power, the magic that held them together, stolen by an Enemy who has already been beaten once but never completely defeated. Four young chosen ones, one from each kingdom, must go in search of the Keys of Power, the legendary talismans that will allow them to open the gates of the fortress of Atai, where the Power was guarded, which now lies closed and empty. Avir, Mayim, Karka and Esh, through adventures and dangers, undergo a process of discovery, learning to know themselves and to understand that victory and deliverance can only come from combining their strengths and differences.

The World of Yesod - Earth (The World of Yesod #2)

by Marzia Bosoni

Continuing the story of Avir, Karka, Esh and Mayim who, having faced the dangers of the kingdom of Air, now find themselves crossing a dry and desolate country: the fertile and luxuriant kingdom of Earth is succumbing to the drought caused by the Enemy, which may even be waiting for the young Seekers right in the capital, Oldstone. From the unstable border hills to the caverns under the capital, and eventually reaching the distant Hills of Dorim, the friends continue their search for the legendary Key of Earth through dangers and puzzles, but also start bringing to light some truths about the history of the whole land of Yesod.

The World of Yesod - Fire (The World of Yesod #4)

by Marzia Bosoni

The chosen ones have reached the kingdom of Fire, where the fourth and final Key of the Power awaits them. Before they can retrieve the final amulet and complete their mission, though, the Company of Seekers will again be put to the test: this time it is Mayim and Esh who have to find their way through pain, loss and treachery. While the Enemy’s plan to destroy the Power emerges from the past, and its threat grows as the chosen ones come closer to the truth, their journey helps them uncover new evidence of the importance of their mission. From the gigantic Baar of Hot Well to the dark Zalyan of Slowfire, new friends contribute to their understanding of the truth, while the extraordinary magic of the Keys begins to reveal itself to support their mission. That same magic, though, could keep the Power out of Yesod for ever. When the Gorge of Flame releases its treasure, the chosen ones will hold the destiny of the four kingdoms in their hands.

The World of Yesod - Water (The World of Yesod #3)

by Marzia Bosoni

The truth about the disappearance of the Power and the identity of the Enemy is a puzzle for which Avir and his friends find new pieces every day but which they have not yet managed to solve. As, one after another, the predictions of the Zalyan in Silverlight seem to be proved right, the chosen ones face difficulties that could cause the Company of Seekers to fall apart completely. The arrival of a legendary figure – the Errant – could mean a turning point in the mission but also raises new questions about its nature. From the unexplored marshes and wilderness of the kingdom of Earth to the unfathomably deep waters of the Great Sweet Lake, the Key of the kingdom of Water requires Mayim to face the hardest test: the truth.

World on Fire

by Hayley B. James

When shy Cole Saunders sets out for Nowheresville, Colorado, to interview a reclusive artist, it's mostly to prove he's capable of doing the job. He doesn't expect a house and garden so elaborate and secluded that he's forced to rely on his subject, Lucian Thomas, for anything he needs. While Cole is trying to get a read on his host, Lucian turns the tables on him, knowing more about Cole than should be possible, wielding an uncanny ability to draw Cole out of his shell. And something even stranger is happening in the garden, which seems to rearrange itself at its master's whim. Lucian claims he wants to set Cole's world on fire, but all Cole can see smoldering is the tension between them.

World Out of Mind

by J. T. Mcintosh

The earth is doomed!Only ten people out of every 3,000 will escape aboard space ships to begin a new colony on Mars. For the rest of humanity . . . inevitable destruction.Bill Easson is a conscientious, straightforward guy. But as pilot of one of the ships, he holds the power of life and death in his hands. As the time grows nearer, violent mobs swarm through the streets, and the ten names on Bill's list change and change again.The authorities only give Bill a 60 percent chance of survival. He knows in his bones he's got to lengthen the odds.Or die trying.

World Out of Mind

by J. T. Mcintosh

The earth is doomed!Only ten people out of every 3,000 will escape aboard space ships to begin a new colony on Mars. For the rest of humanity . . . inevitable destruction.Bill Easson is a conscientious, straightforward guy. But as pilot of one of the ships, he holds the power of life and death in his hands. As the time grows nearer, violent mobs swarm through the streets, and the ten names on Bill’s list change and change again.The authorities only give Bill a 60 percent chance of survival. He knows in his bones he’s got to lengthen the odds.Or die trying.

World Out of Mind (Gateway Essentials #422)

by J. T. McIntosh

They had conquered Mars! Earth was next.And in the council chambers at Washington, Earth's leaders gathered to face the peril.Mars had gone down to defeat in one hour and thirty-four minutes. And now a fleet of creatures from outer space was headed towards Earth.All eyes turned to Eldin Raigmore, President of the United States - the one man to be trusted above all others. One by one the elite were dispatched on missions of last-minute strategy. They went with confidence, inspired by the swift, sure mind of Raigmore.Civilization rested in his hands. And he was a secret member of the invader race!

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