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Playing Big: Find Your Voice, Your Mission, Your Message
by Tara MohrA groundbreaking women's leadership expert and popular conference speaker gives women the practical skills to voice and implement the changes they want to see--in themselves and in the world In her coaching and programs for women, Tara Mohr saw how women were "playing small" in their lives and careers, were frustrated by it, and wanted to "play bigger." She has devised a proven way for them to achieve their dreams by playing big from the inside out. Mohr's work helping women play bigger has earned acclaim from the likes of Maria Shriver and Jillian Michaels, and has been featured on the Today show, CNN, and a host of other media outlets. Sheryl Sandberg's Lean In gave many women new awareness about what kinds of changes they need to make to become more successful; yet most women need help implementing them. In the tradition of Brené Brown's Daring Greatly, Playing Big provides real, practical tools to help women quiet self-doubt, identify their callings, "unhook" from praise and criticism, unlearn counterproductive good girl habits, and begin taking bold action. While not all women aspire to end up in the corner office, every woman aspires to something. Playing Big fills a major gap among women's career books; it isn't just for corporate women. The book offers tools to help every woman play bigger--whether she's an executive, community volunteer, artist, or stay-at-home mom. Thousands of women across the country have been transformed by Mohr's program, and now this book makes the ideas and practices available to everyone who is ready to play big.
Playing Big
by Tara MohrA groundbreaking women's leadership expert and popular conference speaker gives women the practical skills to voice and implement the changes they want to see--in themselves and in the world In her coaching and programs for women, Tara Mohr saw how women were "playing small" in their lives and careers, were frustrated by it, and wanted to "play bigger." She has devised a proven way for them to achieve their dreams by playing big from the inside out. Mohr's work helping women play bigger has earned acclaim from the likes of Maria Shriver and Jillian Michaels, and has been featured on the Today show, CNN, and a host of other media outlets. Sheryl Sandberg's Lean In gave many women new awareness about what kinds of changes they need to make to become more successful; yet most women need help implementing them. In the tradition of Brené Brown's Daring Greatly, Playing Big provides real, practical tools to help women quiet self-doubt, identify their callings, "unhook" from praise and criticism, unlearn counterproductive good girl habits, and begin taking bold action. While not all women aspire to end up in the corner office, every woman aspires to something. Playing Big fills a major gap among women's career books; it isn't just for corporate women. The book offers tools to help every woman play bigger--whether she's an executive, community volunteer, artist, or stay-at-home mom. Thousands of women across the country have been transformed by Mohr's program, and now this book makes the ideas and practices available to everyone who is ready to play big.
Playing by the Rules: All the Rules of the Game, Complete with Memorable Rulings From Golf's Rich History
by Arnold Palmer Steve EubanksIt was a moment seen by millions on television. During play at the 1999 Phoenix Open, Tiger Woods had a "loose impediment? removed to play his shot -- an everyday occurrence under golf's rules. But that impediment was not a leaf or twig, it was a 350-pound boulder that took six people to move! The gallery and television audience buzzed with disbelief. How could this be legal under the rules?Indeed it could, says golf legend Arnold Palmer, who throughout his distinguished career has taken part in a sizable share of rules controversies. Despite the fact that golf has fewer rules than such sports as baseball or football or rugby, it is a contest of honor, and all players, be they tour professionals or casual weekend hackers, respect the rules. But, as Palmer points out, sometimes the rules are a little confusing -- and from time to time, even the pros are puzzled.When exactly is a ball considered "lost?? How is "slow play? defined? And when is a "drop? allowed? Palmer helps makes sense of it all with simple-to-understand language and hundreds of "infamous? pictures of some of the more controversial rulings -- affording readers a visual recall of memorable moments involving Greg Norman, Lee Janzen, Mark O'Meara, John Daly, even Palmer himself.If you're one of the millions who taketo the links every year, need a clear explanation of all the rules of the game you love, and more important, don't want to be speechless when an argument over the "coefficient of restitution? pops up, then Playing By The Rules will be an invaluable guide you'll refer to time and again.
Playing Cleopatra: Inventing the Female Celebrity in Third Republic France
by Holly GroutQuestions about the meaning of womanhood and femininity loomed large in late nineteenth- and early twentieth-century French culture. In Playing Cleopatra, Holly Grout uses the theater—specifically, Parisian stage performances of the Egyptian queen Cleopatra by Sarah Bernhardt, Colette, and Josephine Baker—to explore these cultural and political debates. How and why did portrayals of Cleopatra influence French attitudes regarding race, sexuality, and gender? To what extent did Bernhardt, Colette, and Baker manipulate the image of Cleopatra to challenge social norms and to generate new models of womanhood? Why was Cleopatra—an ancient, mythologized queen—the chosen vehicle for these spectacular expressions of modern womanhood? In the context of late nineteenth-century Egyptomania, Cleopatra’s eroticized image—as well as her controversial legacy of female empowerment—resonated in new ways with a French public engaged in reassessing feminine sexuality, racialized beauty, and national identity. By playing Cleopatra, Bernhardt, Colette, and Baker did more than personify a character; they embodied the myriad ways in which celebrity was racialized, gendered, and commoditized, and they generated a model of female stardom that set the stage for twentieth-century celebrity long before the Hollywood machine’s mass manufacture of “stars.” At the same time, these women engaged with broader debates regarding the meaning of womanhood, celebrity, and Frenchness in the tumultuous decades before World War II.Drawing on plays, periodicals, autobiographies, personal letters, memoirs, novels, works of art, and legislation, Playing Cleopatra contributes to a growing body of literature that examines how individuals subverted the prevailing gender norms that governed relations between the sexes in liberal democratic regimes. By offering employment, visibility, and notoriety, the theater provided an especially empowering world for women, in which the roles they played both reflected and challenged contemporary cultural currents. Through the various iterations in which Bernhardt, Colette, and Baker played Cleopatra, they not only resurrected an ancient queen but also appropriated her mystique to construct new narratives of womanhood.
Playing Dead: A Journey Through the World of Death Fraud
by Elizabeth GreenwoodIs it still possible to fake your own death in the twenty-first century? With six figures of student loan debt, Elizabeth Greenwood was tempted to find out.So she sets off on a foray into the world of death fraud, where for $30,000 a consultant can make you disappear--but your suspicious insurance company might hire a private detective to dig up your coffin...only to find it filled with rocks. Greenwood tracks down a man who staged a kayaking accident and then returned to live in his own house while all his neighbors thought he was dead. She takes a call from Michael Jackson (yes, he's alive--or so some would have her believe), talks to people contemplating pseudocide, and gathers intel on black market morgues in the Philippines, where she may or may not succeed in obtaining some fraudulent goodies of her own. Along the way, she learns that love is a much less common motive than money, and that making your death look like a drowning virtually guarantees you'll be caught. (Disappearing while hiking, however, is a great way to go.) Playing Dead is an utterly fascinating and charmingly bizarre investigation into our all-too-human desire to escape from the lives we lead, and the men and women desperate enough to lose their identities--and their families--to begin again.
Playing Dead: Mock Trauma and Folk Drama in Staged High School Drunk Driving Tragedies (Ritual, Festival, and Celebration #2)
by Montana MillerAs the Grim Reaper pulls a student out of class to be a “victim” of drunk driving in a program called “Every 15 Minutes,” Montana Miller observes the ritual through a folklorist’s lens. Playing Dead examines why hundreds of American schools and communities each year organize these mock tragedies without any national sponsorship or coordination. Often, the event is complete with a staged accident in the parking lot, a life-flight helicopter, and faux eulogies for the “dead” students read in school assemblies. Grounding her research in play theory, frame theory, and theory of folk drama, Miller investigates key aspects of this emergent tradition, paying particular attention to its unplanned elements—enabled by the performance’s spontaneous nature and the participants’ tendency to stray from the intended frame. Miller examines such variations in terms of the program as a whole, analyzing its continued popularity and weighing its success as perceived by participants. Her fieldwork reveals a surprising aspect of Every 15 Minutes that typical studies of ritual do not include: It can be fun. Playing Dead is volume two of the series Ritual, Festival, and Celebration, edited by Jack Santino.
Playing Dead
by Montana MillerAs the Grim Reaper pulls a student out of class to be a "victim" of drunk driving in a program called "Every 15 Minutes," Montana Miller observes the ritual through a folklorist's lens. Playing Dead examines why hundreds of American schools and communities each year organize these mock tragedies without any national sponsorship or coordination. Often, the event is complete with a staged accident in the parking lot, a life-flight helicopter, and faux eulogies for the "dead" students read in school assemblies. Grounding her research in play theory, frame theory, and theory of folk drama, Miller investigates key aspects of this emergent tradition, paying particular attention to its unplanned elements--enabled by the performance's spontaneous nature and the participants' tendency to stray from the intended frame. Miller examines such variations in terms of the program as a whole, analyzing its continued popularity and weighing its success as perceived by participants. Her fieldwork reveals a surprising aspect of Every 15 Minutes that typical studies of ritual do not include: It can be fun. Playing Dead is volume two of the series Ritual, Festival, and Celebration, edited by Jack Santino.
The Playing Fields of Eton
by Mika Lavaque-Manty"A very insightful and clearly written philosophical inquiry into the nature of sport. " ---Marion Smiley, Brandeis University Can equality and excellence coexist? If we assert that no person stands above the rest, can we encourage and acknowledge athletic, artistic, and intellectual achievements? Perhapsequalityshould merely meanequality of opportunity. But then how can society reconcile inherent differences between men and women, the strong and the weak, the able-bodied and the disabled? InThe Playing Fields of Eton, Mika LaVaque-Manty addresses questions which have troubled philosophers, reformers, and thoughtful citizens for more than two centuries. Drawing examples from the 18th century debate over dueling as a gentleman's prerogative to recent controversies over athletes' use of performance enhancing drugs, LaVaque-Manty shows that societies have repeatedly redefinedequalityandexcellence. One constant, however, remains: sports provide an arena for working out tensions between these two ideals. He concludes that, just as in sports where athletes are sorted by age, sex, and professional status, in modern democratic societyexcellencehas meaning only in the context of comparison among individuals who are, theoretically, equals. LaVaque-Manty's argument will engage philosophers, yet his inviting prose style and use of familiar illustrations will welcome non-philosophers to join the conversation. Mika LaVaque-Manty is Associate Professor of Political Science at the University of Michigan.
Playing for God: Evangelical Women and the Unintended Consequences of Sports Ministry (North American Religions)
by Annie BlazerWhen sports ministry first emerged in the 1950s and 1960s, its founders imagined male celebrity athletes as powerful salespeople who could deliver a message of Christian strength: “If athletes can endorse shaving cream, razor blades, and cigarettes, surely they can endorse the Lord, too,” reasoned Fellowship of Christian Athletes founder Don McClanen. But combining evangelicalism and sport did much more than serve as an advertisement for religion: it gave athletes the opportunity to think about the embodied experiences of sport as a way to experience intimate connection with the divine. As sports ministry developed, it focused on individual religious experiences and downplayed celebrity sales power, opening the door for female Christian athletes to join and eventually dominate sports ministry. Today, women are the majority of participants in sports ministry in the United States. In Playing for God, Annie Blazer offers an exploration of the history and religious lives of Christian athletes, showing that evangelical engagement with popular culture can carry unintended consequences. When sport became an avenue for embodied worship, it forced a reckoning with evangelical teachings about the body. Female Christian athletes increasingly turned to their own bodies to understand their religious identity, and in so doing, came to question evangelical mainstays on gender and sexuality. What was once a male-dominated masculinist project of sports engagement became a female-dominated movement that challenged evangelical ideas on femininity, marriage hierarchy, and the sinfulness of homosexuality. Though evangelicalism has not changed sporting culture, for those involved in sports ministry, sport has changed evangelicalism.
Playing for Keeps: A History of Early Baseball
by Warren GoldsteinIn the late 1850s, organized baseball was a club-based fraternal sport thriving in the cultures of respectable artisans, clerks and shopkeepers, and middle-class sportsmen. Two decades later it had become an entertainment business run by owners and managers, depending on gate receipts and the increasingly disciplined labor of skilled player-employees. Playing for Keeps is an insightful, in-depth account of the game that became America's premier spectator sport for nearly a century.Reconstructing the culture and experience of early baseball through a careful reading of the sporting press, baseball guides, and the correspondence of the player-manager Harry Wright, Warren Goldstein discovers the origins of many modern controversies during the game's earliest decades.The 20th Anniversary Edition of Goldstein's classic includes information about the changes that have occurred in the history of the sport since the 1980s and an account of his experience as a scholarly consultant during the production of Ken Burns's Baseball.
Playing for Their Lives: The Global El Sistema Movement for Social Change Through Music
by Eric Booth Tricia TunstallAn eye-opening view of the unprecedented global spread of El Sistema--intensive music education that disrupts the cycles of poverty. In some of the bleakest corners of the world, an unprecedented movement is taking root. From the favelas of Brazil to the Maori villages in New Zealand, from occupied Palestine to South Central Los Angeles, musicians with strong social consciences are founding intensive orchestra programs for children in need. In this captivating and inspiring account, authors Tricia Tunstall and Eric Booth tell the remarkable story of the international El Sistema movement. A program that started over four decades ago with a handful of music students in a parking garage in Caracas, El Sistema has evolved into one of classical music's most vibrant new expressions and one of the world's most promising social initiatives. Now with more than 700,000 students in Venezuela, El Sistema's central message--that music can be a powerful tool for social change--has burst borders to grow in 64 countries (and that number increases steadily) across the globe. To discover what makes this movement successful across the radically different cultures that have embraced it, the authors traveled to 25 countries, where they discovered programs thriving even in communities ravaged by poverty, violence, or political unrest. At the heart of each program is a deep commitment to inclusivity. There are no auditions or entry costs, so El Sistema's doors are open to any child who wants to learn music--or simply needs a place to belong. While intensive music-making may seem an unlikely solution to intractable poverty, this book bears witness to a program that is producing tangible changes in the lives of children and their communities. The authors conclude with a compelling and practicable call to action, highlighting civic and corporate collaborations that have proven successful in communities around the world.
Playing Gay in the Golden Age of British TV
by Stephen Bourne Mark Gatiss Russell T DaviesTHE TELEVISION SET – the humble box in the corner of almost every British household – has brought about some of the biggest social changes in modern times. It gives us a window into the lives of people who are different from us: different classes, different races, different sexualities. And through this window, we’ve learnt that, perhaps, we’re not so different after all. Playing Gay in the Golden Age of British TV looks at gay male representation on and off the small screen – from the programmes that hinted at homoeroticism to Mary Whitehouse’s Clean Up TV campaign, and The Naked Civil Servant to the birth of Channel 4 as an exciting ‘alternative’ television channel. Here, acclaimed social historian Stephen Bourne tells the story of the innovation, experimentation, back-tracking and bravery that led British television to help change society for the better.
Playing God: Redeeming the Gift of Power
by Andy CrouchMidwest Publishing Association Award of Excellence Outreach Magazine Resource of the Year ForeWord Book of the Year Award Honorable Mention Power corrupts—as we've seen time and time again. People too often abuse their power and play god in the lives of others. Shady politicians, corrupt executives and ego-filled media stars have made us suspicious of those who wield influence and authority. They too often breed injustice by participating in what the Bible calls idolatry. Yet power is also the means by which we bring life, create possibilities, offer hope and make human flourishing possible. This is "playing god" as it is meant to be. If we are to do God's work—fight injustice, bring peace, create beauty and allow the image of God to thrive in those around us—how are we to do these things if not by power? With his trademark clear-headed analysis, Andy Crouch unpacks the dynamics of power that either can make human flourishing possible or can destroy the image of God in people. While the effects of power are often very evident, he uncovers why power is frequently hidden. He considers not just its personal side but the important ways power develops and resides in institutions. Throughout Crouch offers fresh insights from key biblical passages, demonstrating how Scripture calls us to discipline our power. Wielding power need not distort us or others, but instead can be stewarded well. An essential book for all who would influence their world for the good.
Playing GOD
by Benjamin NowlandPlaying God guides us through the invisible. Benjamin Nowland moved to inner city Sydney in 2013 and soon after experienced acute symptoms of electromagnetic radiation pollution sickness. His physical, mental and spiritual health were profoundly affected. The only place he functioned was away from Wi-Fi, towers and mobile devices in a Zero EMF Sanctuary. In his search for truth, Ben questioned the suppression of scientific evidence. He asked why adverse health effects of Wi-Fi, mobile devices, and telco and NBN microwave towers are not shared with the public? What don't telcos and mobile manufacturers want us to know? In what he called the Sydney EMF Experiment he used himself as the subject to correlate effects of electromagnetic radiation. Insights were substantiated with extensive research. Tens of thousands of dollars in products and mainstream and alternative therapies were tested during his two-year journey. Playing God provides a streamlined path to discover the invisible. It introduces the new concept of 'spiritual effects' of electromagnetic radiation and inspires us to walk our own unique path to optimal physical and mental health.
Playing Nature: Ecology in Video Games (Electronic Mediations #58)
by Alenda Y. ChangA potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work.Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.
Playing on the Edge: Sadomasochism, Risk, and Intimacy
by Staci NewmahrRepresentations of consensual sadomasochism range from the dark, seedy undergrounds of crime thrillers to the fetishized pornographic images of sitcoms and erotica. In this pathbreaking book, ethnographer Staci Newmahr delves into the social space of a public, pansexual SM community to understand sadomasochism from the inside out. Based on four years of in-depth and immersive participant observation, she juxtaposes her experiences in the field with the life stories of community members, providing a richly detailed portrait of SM as a social space in which experiences of "violence" intersect with experiences of the erotic. She shows that SM is a recreational and deeply gendered risk-taking endeavor, through which participants negotiate boundaries between chaos and order. Playing on the Edge challenges our assumptions about sadomasochism, sexuality, eroticism, and emotional experience, exploring what we mean by intimacy, and how, exactly, we achieve it.
Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games
by Mary Flanagan Mikael JakobssonA striking analysis of popular board games&’ roots in imperialist reasoning—and why the future of play depends on reckoning with it.Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Mary Flanagan and Mikael Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism.Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire&’s distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century &“trading games&” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games&’ most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination.An essential addition to any player&’s bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination.
Playing Out of Bounds: “Belonging” and the North American Chinese Invitational Volleyball Tournament (G - Reference, Information and Interdisciplinary Subjects)
by Yuka NakamuraPlaying Out of Bounds investigates the North American Chinese Invitational Volleyball Tournament (NACIVT), an annual event that began in the 1930s in the streets of Manhattan and now attracts 1200 competitors from the U.S. and Canada. Its two key features are the 9-man game, where there are nine instead of the usual six volleyball players on the court, and the fact that player eligibility is limited to "100% Chinese" and Asian players, as defined in the tournament rules. These rules that limit competitors to specific ethno-racial groups is justified by the discrimination that Chinese people faced when they were denied access to physical activity spaces, and instead played in the alleyways and streets of Chinatowns. Drawing on interviews, participant-observation, and analysis of websites and tournament documents, Playing Out of Bounds explores how participants understand and negotiate their sense of belonging within this community of volleyball players and how membership within and the boundaries of this community are continually being (re)defined. This identity/community building occurs within a context of anti-Asian racism, growing numbers of mixed race players, and fluidity of what it means to be Canadian, American, Chinese, and Asian.
Playing Place: Board Games, Popular Culture, Space
by Chad Randl D. Medina LasanskyAn essay collection exploring the board game&’s relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space.Board games harness the creation of entirely new worlds. From the medieval warlord to the modern urban planner, players are permitted to inhabit a staggering variety of roles and are prompted to incorporate preexisting notions of placemaking into their decisions. To what extent do board games represent the social context of their production? How might they reinforce or subvert normative ideas of community and fulfillment? In Playing Place, Chad Randl and D. Medina Lasansky have curated a collection of thirty-seven fascinating essays, supplemented by a rich trove of photo illustrations, that unpack these questions with breadth and care.Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum—rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of pieces reflecting on subjects as diverse as the rigidly gendered fantasies of classic mass-market games; the imperial convictions embedded in games that position player-protagonists as conquerors establishing dominion over their &“discoveries&”; and even the uncanny prescience of games that have players responding to a global pandemic. Representing a thrilling convergence of historiography, architectural history, and media studies scholarship, Playing Place suggests not only that tabletop games should be taken seriously but also that the medium itself is uniquely capable of facilitating our critical consideration of structures that are often taken for granted.
Playing Possum: How Animals Understand Death
by Susana MonsóHow animals conceive of death and dying—and what it can teach us about our own relationships with mortalityWhen the opossum feels threatened, she becomes paralyzed. Her body temperature plummets, her breathing and heart rates drop to a minimum, and her glands simulate the smell of a putrefying corpse. Playing Possum explores what the opossum and other creatures can teach us about how we and other species understand mortality, and demonstrates that the concept of death, far from being a uniquely human attribute, is widespread in the animal kingdom.With humor and empathy, Susana Monsó tells the stories of ants who attend their own funerals, chimpanzees who clean the teeth of their dead, dogs who snack on their caregivers, crows who avoid the places where they saw a carcass, elephants obsessed with collecting ivory, and whales who carry their dead for weeks. Monsó, one of today&’s leading experts on animal cognition and ethics, shows how there are more ways to conceive of mortality than the human way, and challenges the notion that the only emotional reactions to death worthy of our attention are ones that resemble our own.Blending philosophical insight with new evidence from behavioral science and comparative psychology, Playing Possum dispels the anthropocentric biases that cloud our understanding of the natural world, and reveals that, when it comes to death and dying, we are just another animal.
Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
by Julian TogeliusA new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Playing the Hand We Are Dealt: The Counterpoint of Fate and Freewill in Literature and Life
by Michael JacksonThe relationship between literature and life can be construed as a counterpoint of fate and freewill. Rather than equating fate to the ‘hand we are dealt’ which is reducible to the social or familial environments into which we are born, this book explores the idea of fate through the books that shape our lives and under whose influence we write. Writing in this sense is seen as beyond its utility of making meaning. It is a way of recovering agency in the face of overwhelming experiences. In juxtaposing factuality and fiction, the author makes a case for a radically empirical approach to human experience.
Playing the Identity Card: Surveillance, Security and Identification in Global Perspective
by David Lyon Colin J. BennettNational identity cards are in the news. While paper ID documents have been used in some countries for a long time, today's rapid growth features high-tech IDs with built-in biometrics and RFID chips. Both long-term trends towards e-Government and the more recent responses to 9/11 have prompted the quest for more stable identity systems. Commercial pressures mix with security rationales to catalyze ID development, aimed at accuracy, efficiency and speed. New ID systems also depend on computerized national registries. Many questions are raised about new IDs but they are often limited by focusing on the cards themselves or on "privacy." Playing the Identity Card shows not only the benefits of how the state can "see" citizens better using these instruments but also the challenges this raises for civil liberties and human rights. ID cards are part of a broader trend towards intensified surveillance and as such are understood very differently according to the history and cultures of the countries concerned.
Playing the Marginality Game: Identity Politics in West Africa (Integration and Conflict Studies #19)
by Anita SchrovenIn Guinea, situated in the background of central government struggles, rural elites use identity politics, through history and contemporary political reforms to maintain their privileges and perpetuate a generation-old local social contract that bridges ethnic and religious divides. Simultaneously, administrative reform and national unrest lead to the creative re-combination of sources of authority and practices of legitimate rule. Past periods of decolonization, socialism and authoritarian regime are reflected in contemporary struggles to make sense of participatory democracy and the future of the embattled Guinean national state.
Playing the Supporting Role: Strip Club Managers and Other Third Parties
by Tuulia LawStrippers may be the main attraction of strip clubs, but their work is bolstered by people who are rarely meaningfully considered: those who organize, supervise, manage, or coordinate the labour of erotic dancers, including managers, bouncers, and disc jockeys. Playing the Supporting Role contends it is essential to explore the managerial layer in order to have a comprehensive understanding of the power relations and working conditions in the erotic dance sector – and, consequently, distinguish banal or beneficial from unfair or exploitative sex-industry labour practices. Focusing primarily on third parties in the erotic dance sector, this book examines who these individuals are; how they manage clients, workers, security, and stigma; the services and resources they provide; and, in turn, strippers’ experiences and perceptions of these practices. Through qualitative interview data with third parties and strippers from two Ontario cities, Playing the Supporting Role ultimately advances an understanding of third-party work as gendered, classed, and racialized occupational performance in a stigmatized labour sector that is simultaneously over- and under-regulated.