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Playing to the Crowd: Musicians, Audiences, and the Intimate Work of Connection (Postmillennial Pop #14)

by Nancy K. Baym

Explains what happened to music—for both artists and fans—when music went online. Playing to the Crowd explores and explains how the rise of digital communication platforms has transformed artist-fan relationships into something closer to friendship or family. Through in-depth interviews with musicians such as Billy Bragg and Richie Hawtin, as well as members of the Cure, UB40, and Throwing Muses, Baym reveals how new media has facilitated these connections through the active, and often required, participation of the artists and their devoted, digital fan base.Before the rise of social sharing and user-generated content, fans were mostly seen as an undifferentiated and unidentifiable mass, often mediated through record labels and the press. However, in today’s networked era, musicians and fans have built more active relationships through social media, fan sites, and artist sites, giving fans a new sense of intimacy and offering artists unparalleled information about their audiences. However, this comes at a price. For audiences, meeting their heroes can kill the mystique. And for artists, maintaining active relationships with so many people can be both personally and financially draining, as well as extremely labor intensive.Drawing on her own rich history as an active and deeply connected music fan, Baym offers an entirely new approach to media culture, arguing that the work musicians put in to create and maintain these intimate relationships reflect the demands of the gig economy, one which requires resources and strategies that we must all come to recognize and appreciate.

Playing to the Crowd

by Frederick Burwick

The firststudy ofthe productions of the minor theatres, how theywere adapted toappealto the local patrons and the audienceswho worked and lived inthese communities. "

Playing Together: 101 Terrific Games and Activities That Children Ages 3-9 Can Do Together

by Wendy Smolen

Smolen makes getting siblings, cousins, or neighborhood children of different ages together an easy task, providing a collection of outdoor and indoor games and arts and crafts projects adapted to satisfy the interests and skills of children of various ages simultaneously.

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

by Peter Vorderer Jennings Bryant

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Playing War: Military Video Games After 9/11

by Matthew Thomas Payne

Explores the culture that made military shooter video games popular, and key in understanding the War on TerrorNo video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Playing with Feelings: Video Games and Affect

by Aubrey Anable

How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us &“rehearse&” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers.Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail.Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

Playing with Fire: Queer Politics, Queer Theories (Thinking Gender)

by Shane Phelan

The last five years have witnessed the birth of a vibrant new group of young scholars who are writing about queer law, politics, and policy--topics which are no longer treated as of interest only to lesbians and gay men, but which now garner the attention of political theorists of all stripes. Playing With Fire--the first scholarly collection on queer politics by US political theorists--opens the intersection of lesbian and gay studies and political theory to a wide audience. It covers a wide range of issues, including: the theory of queer identities; the contrasts among ethnic, racial, and sexual identities; the debate between liberals and communitarians; the right to privacy; and the meaning of equal citizenship.

Playing With Fire: Feminist Thought And Activism Through Seven Lives In India

by Sangtin Writers Richa Nagar

Seven voices contribute to this rare glimpse of the work being done on the front lines of the fight for social change in India. Playing with Fire is written in the collective voice of women employed by a large NGO as activists in their communities and is based on diaries, interviews, and conversations among them. Together their personal stories reveal larger themes and questions of sexism, casteism, and communalism, and a startling picture emerges of how NGOs both nourish and stifle local struggles for solidarity. The Hindi edition of the book, Sangtin Yatra, published in 2004, created controversy that resulted in backlash against the authors by their employer. The publication also drew support for the women and instigated a public conversation about the issues exposed in the book. Here, Richa Nagar addresses the dispute in the context of the politics of NGOs and feminist theory, articulating how development ideology employed by aid organizations serves to reinforce the domination of those it claims to help. The Sangtin Writers, Anupamlata, Ramsheela, Reshma Ansari, Richa Singh, Shashibala, Shashi Vaish, Surbala, and Vibha Bajpayee, are grassroots activists and members of a small organization called Sangtin in Uttar Pradesh, India. Richa Nagar teaches women’s studies at the University of Minnesota.

Playing with Fire

by Chicago Tribune Staff

The average American baby is born with 10 fingers, 10 toes, and the highest recorded levels of flame retardants among infants in the world. How could it possibly be in the US that children are already contaminated at birth with such disturbingly high levels of toxic chemicals? The truth lies in the greed and deception of two powerful industries-Big Tobacco and chemical manufacturers.In a groundbreaking piece of investigative journalism by the Chicago Tribune, Playing with Fire exposes the realities about the ineffectiveness and potential health risks caused by the flame retardants that are pervasive in American homes. Big Tobacco and large chemical companies used fear, exaggerated scientific claims, and shady deal-making to serve their own interests at the expense of consumer safety.Playing with Fire is an extremely significant, revelatory piece of watchdog journalism that is a must-read for anyone with small children and for citizens who demand responsibility of big businesses and their governments. The investigation, launched in May 2012, prompted two US Senate hearings, and the US Environmental Protection Agency announced it would launch an investigation of flame retardants. Also, California's governor said the state would scrap the rule responsible for flame retardants' presence in furniture.

Playing with Fire: Feminist Thought and Activism through Seven Lives in India

by Sangtin Writers

Seven voices contribute to this rare glimpse of the work being done on the front lines of the fight for social change in India. Playing with Fire is written in the collective voice of women employed by a large NGO as activists in their communities and is based on diaries, interviews, and conversations among them. Together their personal stories reveal larger themes and questions of sexism, casteism, and communalism, and a startling picture emerges of how NGOs both nourish and stifle local struggles for solidarity. The Hindi edition of the book, Sangtin Yatra, published in 2004, created controversy that resulted in backlash against the authors by their employer. The publication also drew support for the women and instigated a public conversation about the issues exposed in the book. Here, Richa Nagar addresses the dispute in the context of the politics of NGOs and feminist theory, articulating how development ideology employed by aid organizations serves to reinforce the domination of those it claims to help. The Sangtin Writers, Anupamlata, Ramsheela, Reshma Ansari, Richa Singh, Shashibala, Shashi Vaish, Surbala, and Vibha Bajpayee, are grassroots activists and members of a small organization called Sangtin in Uttar Pradesh, India. Richa Nagar teaches women's studies at the University of Minnesota.

Playing with Friends: Comparing Past and Present (Comparing Past and Present)

by Rebecca Rissman

Read Playing with Friends to learn how games, hobbies, and sports have changed over time! Photographs and clear text compare and contrast modern and historical amusements in a child-friendly format, making this a great tool for discussing how life has changed over the years.

Playing with History: American Identities and Children’s Consumer Culture

by Molly Rosner

Since the advent of the American toy industry, children’s cultural products have attempted to teach and sell ideas of American identity. By examining cultural products geared towards teaching children American history, Playing With History highlights the changes and constancies in depictions of the American story and ideals of citizenship over the last one hundred years. This book examines political and ideological messages sold to children throughout the twentieth century, tracing the messages conveyed by racist toy banks, early governmental interventions meant to protect the toy industry, influences and pressures surrounding Cold War stories of the western frontier, the fractures visible in the American story at a mid-century history themed amusement park. The study culminates in a look at the successes and limitations of the American Girl Company empire.

Playing with Languages

by Amy L. Paugh

Over several generations villagers of Dominica have been shifting from Patwa, an Afro-French creole, to English, the official language. Despite government efforts at Patwa revitalization and cultural heritage tourism, rural caregivers and teachers prohibit children from speaking Patwa in their presence. Drawing on detailed ethnographic fieldwork and analysis of video-recorded social interaction in naturalistic home, school, village and urban settings, the study explores this paradox and examines the role of children and their social worlds. It offers much-needed insights into the study of language socialization, language shift and Caribbean children's agency and social lives, contributing to the burgeoning interdisciplinary study of children's cultures. Further, it demonstrates the critical role played by children in the transmission and transformation of linguistic practices, which ultimately may determine the fate of a language.

Playing with Nature: History and Politics of Environment in North-East India

by Sajal Nag

North East India is called nature’s gift to India. It is mountainous, thickly forested, nourished by massive rainfall, has massive rivers, has a diverse wildlife, inhabited a number of forest dwellers called tribes who cherished environmentalist ethos. The region has been experiencing environmental depletion which was a result of colonial policies, exploitation of its ecological and mineral resources, large scale trans-border immigration and settlement of people, establishment of the plantation industry through deforestation and the dependence of the dairy industry on grazing and other factors. This books depicts the precariousness of the environmental situation and traces the history and politics of such degeneration with a view to raise the consciousness of the people of the region towards their environment and save it from further aggravation.

Playing with Purpose: Adventures in Performative Social Science (Writing Lives: Ethnographic Narratives #12)

by Mary M Gergen Kenneth J Gergen

Distilling decades of work spanning their prestigious careers, Mary M. and Kenneth J. Gergen make a strong case for enriching the social sciences through performative work. They present a unique exploration of the origins of performative social science and provide an intellectually rich overview of its significance in the field, as well as its evolving potential. Many of their own performance pieces are included in the volume. The authors envision a broadening of the social sciences, making it more accessible to non-experts and opening up new dialogues between society and science—and changing the world in the process. Social scientists and researchers will gain a valuable new perspective from this insightful tome.

Playing with Reality: Denying, Manipulating, Converting, and Enhancing What Is There (Routledge Research in Cultural and Media Studies)

by Sidney Homan

This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Finding it important to come to terms with reality, with what is there before us, and, with reality however defined, to live responsibly, this collection takes a truly multidisciplinary approach to examining the idea that history, the truth, facts, and the events of the present time can be refashioned as prismatic, theatrical, something we can play with for agendas either noble or ignoble. An international team of contributors considers the issue of how and why, in dealing what is there before us, we play with reality by employing theatre, fiction, words, conspiracy theories, alternate realities, scenarios, and art itself. Chapters delve into issues of fake news, propaganda, virtual reality, theatre as real life, reality TV, and positive ways of refashioning and enhancing your own reality. Drawing on examples from film studies to sociology, from the social sciences to medicine, this volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre.

Playing with the Past: Exploring Values in Heritage Practice

by Kate Clark

Heritage is all around us, not just in monuments and museums, but in places that matter, in the countryside and in collections and stories. It touches all of us. How do we decide what to preserve? How do we make the case for heritage when there are so many other priorities? Playing with the Past is the first ever action-learning book about heritage. Over eighty creative activities and games encompass the basics of heritage practice, from management and decisionmaking to community engagement and leadership. Although designed to ‘train the trainers’, the activities in the book are relevant to anyone involved in caring for heritage.

Playing with Videogames

by James Newman

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Playlisting: Collecting Music, Remediated (Routledge Focus on Digital Media and Culture)

by Onur Sesigür

This book examines the collection and curation of music, and the way digital streaming services are transforming the way we engage with the media. The study foregrounds personal digital curation techniques, rather than algorithms or technology, to acknowledge the sustaining human agency involved in playlisting. The author looks at Digital Service Providers such as Spotify, Apple and Deezer, which offer their users not just access to large collections of music, but also the opportunity to create and maintain personalised consumption subsets such as playlists. Positioning these current playlisting practices as a remediation of significant cultural practices of the 20th century – such as collecting records and mix-taping – the book highlights the continuity of culture through media change, and the implications for concepts of self and identity, society and sharing. Shedding new light on this contemporary cultural phenomenon, this book will be an important read for scholars who are interested in the area of digital music from different disciplines such as communication, digital humanities and social sciences in fields of media studies, digital cultures, personal information management, digital curation and popular music.

Playmakers: How the NFL Really Works (And Doesn't)

by Mike Florio

The story of a modern NFL that can&’t get out of its own way—and can&’t stop making moneyIn recent decades, the NFL has simultaneously become an athletic, financial, and cultural powerhouse—and a League that can&’t seem to go more than a few weeks without a scandal. Whether it&’s about domestic violence, performance-enhancing drugs, racism, or head trauma, the NFL always seems to be in some kind of trouble. Yet no matter the drama, the TV networks keep showing games, the revenue keeps rising, and the viewers keep tuning in.How can a sports league—or any organization—operate this way? Why do the negative stories keep happening, and why don&’t they ever seem to affect the bottom line? In this wide-ranging book, Mike Florio takes readers from the boardroom to the locker room, from draft day to the Super Bowl, answering these questions and more, and showing what really goes on in the sport that America can&’t seem to quit.Known for his constant stream of new information and incisive commentary, Florio delivers again in this book. With new insights and reporting on scandals past and present, this book will be the talk of the League—whether the League likes it or not.

The Plays of Georgia Douglas Johnson: From the New Negro Renaissance to the Civil Rights Movement

by Georgia Douglas Johnson

Recovering the stage work of one of America's finest black female writers This volume collects twelve of Georgia Douglas Johnson's one-act plays, including two never-before-published scripts found in the Library of Congress. As an integral part of Washington, D.C.'s, thriving turn-of-the-century literary scene, Johnson hosted regular meetings with Harlem Renaissance writers and other artists, including Countee Cullen, Langston Hughes, May Miller, and Jean Toomer, and was herself considered among the finest writers of the time. Johnson also worked for U.S. government agencies and actively supported women's and minorities' rights. As a leading authority on Johnson, Judith L. Stephens provides a brief overview of Johnson's career and significance as a playwright; sections on the creative environment in which she worked; her S Street Salon; "The Saturday Nighters," and its significance to the New Negro Theatre; selected photographs; and a discussion of Johnson's genres, themes, and artistic techniques.

Plays of Our Own: An Anthology of Scripts by Deaf and Hard-of-Hearing Writers (Routledge Series in Equity, Diversity, and Inclusion in Theatre and Performance)

by Willy Conley

Plays of Our Own is the first anthology of its kind containing an eclectic range of plays by Deaf and hard-of-hearing writers. These writers have made major, positive contributions to world drama or Deaf theatre arts. Their topics range from those completely unrelated to deafness to those with strong Deaf-related themes such as a dreamy, headstrong girl surviving a male-dominated world in Depression-era Ireland; a famous Spanish artist losing his hearing while creating his most controversial art; a Deaf African-American woman dealing with AIDS in her family; and a Deaf peddler ridiculed and rejected by his own kind for selling ABC fingerspelling cards. The plays are varied in style – a Kabuki western, an ensemble-created variety show, a visual-gestural play with no spoken nor signed language, a cartoon tragicomedy, historical and domestic dramas, and a situation comedy. This volume contains the well-known Deaf theatre classics, My Third Eye and A Play of Our Own. At long last, directors, producers, Deaf and hearing students, professors, and researchers will be able to pick up a book of "Deaf plays" for production consideration, Deaf culture or multicultural analysis, or the simple pleasure of reading.

Playthrough Poetics: Gameplay as Research Method

by Milena Droumeva

Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research. In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell.

Playwriting in Europe: Mapping Ecosystems and Practices with Fabulamundi (Routledge Advances in Theatre & Performance Studies)

by Margherita Laera

This book maps contemporary playwriting and theatre translation practices and ecologies in the European continent. Whether you are a scholar researching contemporary drama and translation, or a theatre practitioner looking for ways to navigate theatrical conventions in other countries, this book is for you. Through questionnaires and one-to-one interviews with key stakeholders, Dr Laera collects qualitative and quantitative data about how each national theatre culture supports living dramatists, what conventions drive the production and translation (or lack thereof) of contemporary plays, and what perceptions are held by gatekeepers, theatre-makers and other cultural operators about the theatre system in which they work. Through country-by-country descriptions and analyses; interviews with playwrights, translators, directors and gatekeepers; a list of key facts and best practices; and a rigorous assessment of its methodologies, this volume is indispensable for those interested in contemporary European theatre practice.

Plea Bargaining in National and International Law: A Comparative Study

by Regina Rauxloh

Plea bargaining is one of the most important and most discussed issues in modern criminal procedure law. Based on historical and comparative legal research, the author has analysed the wide-spread use of plea bargaining in different criminal justice systems. The book sets out in-depth studies of consensual case dispositions in the UK, examining how plea bargaining has developed and spread in England and Wales. It also goes on to discusses in detail the problems that this practise poses for the rule of law by avoiding procedural safe-guards. The book draws on empirical research in its examination of the absence of informal settlements in the former GDR, offering a unique insight into criminal procedure in a socialist legal system that has been little studied. Drawing on her research findings, the author goes on to discuss the extent to which plea bargaining should be developed in the International Criminal Court in The Hague, as the question of this practise is set to be one of the seminal debates in the development of international criminal procedures in the new International Criminal Court. Plea Bargaining in National and International Law will be of particular interest to academics and students of international criminal law, criminal procedures and comparative law.

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