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Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III (Lecture Notes in Computer Science #12202)

by Aaron Marcus Elizabeth Rosenzweig

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public, urban and rural contexts; UX design for health and well-being; DUXU for creativity, learning and collaboration; DUXU for culture and tourism.

Design, User Experience, and Usability. Interaction Design: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I (Lecture Notes in Computer Science #12200)

by Aaron Marcus Elizabeth Rosenzweig

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

Design with the Desert: Conservation and Sustainable Development

by Richard Malloy

Typical development in the American Southwest often resulted in scraping the desert lands of the ancient living landscape, to be replaced with one that is human-made and dependent on a large consumption of energy and natural resources. This transdisciplinary book explores the natural and built environment of this desert region and introduces development tools for shaping its future in a more sustainable way. It offers valuable insights to help promote ecological balance between nature and the built environment in the American Southwest-and in other ecologically fragile regions around the world.

Designed Experiments for Science and Engineering

by Michael D. Holloway

Designed Experiments for Science and Engineering is a versatile and overarching toolkit that explores various methods of designing experiments for over 20 disciplines in science and engineering.Designed experiments provide a structured approach to hypothesis testing, data analysis, and decision‑making. They allow researchers and engineers to efficiently explore multiple factors, interactions, and their impact on outcomes, ultimately leading to better‑designed processes, products, and systems across a wide range of scientific and engineering disciplines. Each discipline covered in this book includes the key characteristics of the steps in choosing and executing the experimental designs (one factor, fractional factorial, mixture experimentation, factor central composite, 3‑factor + central composite, etc.) and reviews the various statistical tools used as well as the steps in how to utilize each (standard deviation analysis, analysis of variance [ANOVA], relative standard deviation, bias analysis, etc.).This book is essential reading for students and professionals who are involved in research and development within various fields in science and engineering, such as mechanical engineering, environmental science, manufacturing, and aerospace engineering.

Designed Forests: A Cultural History

by Dan Handel

Designed Forests: A Cultural History explores the unique kinship that exists between forests and spatial design; the forest’s influence on architectural culture and practice; and the potentials and pitfalls of “forest thinking” for more sustainable and ethical ways of doing architecture today. It tackles these subjects by focusing on architecture’s own dispositions, which stem from an ecology of metaphor that surrounds its encounters with the forest and undergird ideas about Nature and natural systems. The book weaves together global narratives and chapters explore a range of topics, such as the invention of forest plans in colonial India, the war waged on the jungles of Vietnam, economic land use concepts in rural Germany, precolonial ecological pasts in Manhattan, and technologically saturated forests in California. This book is essential for landscape architects, urbanists, architects, forestry experts, and everyone concerned with larger environmental contexts and the ever-evolving relationship between nature and culture.

Designed to Kill: The Case Against Weapons Research

by John Forge

The pilot-less drones, smart bombs and other high-tech weapons on display in recent conflicts are all the outcome of weapons research. However, the kind of scientific and technological endeavour has been around for a long time, producing not only the armaments of Nazi Germany and the atomic bombs dropped on Japan, but the catapults used in ancient Greece and Rome and the assault rifles used by child soldiers in Africa. In this book John Forge examines such weapons research and asks whether it is morally acceptable to undertake such an activity. He argues that it is in fact morally wrong to take part in weapons research as its primary purpose is to produce the means to harm others, and moreover he argues that all attempts to then justify participation in weapons research do not stand up to scrutiny. This book has wide appeal in fields of philosophy and related areas, as well to a more general audience who are puzzled about the rate at which new weapons are accumulated.

Designer Biochar Assisted Bioremediation of Industrial Effluents: A Low-Cost Sustainable Green Technology

by Riti Thapar Kapoor Maulin P. Shah

This book provides useful information and applications of biochar produced from agricultural waste for removal of contaminants from industrial effluent and reutilization of waste sludge in the production of biofuel/bioenergy. It describes how designer or modified biochar or combined application (biochar + microbes) can be applied successfully for reuse of wastewater and contaminated soil for ecorestoration, environment protection, and sustainable development. It also deals with the unique features, advantages, and disadvantages of techniques for biochar production and analyses. It underlines a road map in development of future strategy for pollution abatement and sustainable development. Features: Provides exhaustive coverage of biochar and its production and properties. Highlights use of biochar in pollution control and environment protection. Covers use of agricultural waste/waste biomass for dye decolorization and degradation. Explores synergistic approaches for contaminants removal for better insights into basic and advanced biotechnological applications. Describes how biochar treatment can be successfully applied for reuse of wastewater and contaminated soil ecorestoration and environment protection. This book is aimed at graduate students and researchers in chemical/biochemical engineering, biotechnology, environmental sciences/engineering, and agriculture engineering.

Designerly Ways of Knowing and Thinking

by Nigel Cross

This book is an edited collection of key lectures and foundational publications by Professor Nigel Cross on creative design thinking. This is an expanded and updated new edition of the previous version, with three additional chapters. The book investigates and explains the nature of designerly ways of knowing and thinking, and offers rich insights into a field of study that provides important foundations for design education, research and practice. The view that designers have and use particular designerly ways of knowing and thinking developed from new approaches in design education and new empirical studies of design processes. The concept was first clearly articulated by Professor Cross, one of the most respected design researchers internationally. Since then, the field of study has grown considerably, as both design education and design research have developed together into a practice-based discipline influential across many spheres of design and innovation. As an extensive review of scholarship and research, and a resource for studying designerly ways of knowing and thinking, the book will be of value to researchers, teachers, students and practitioners across all fields of design, including engineering and architectural design, industrial and product design, software and service design. It will also be of interest to those engaging in creative developments across a wide range of social and technological innovation.

A Designer's Guide to Asynchronous VLSI

by Peter A. Beerel Recep O. Ozdag Marcos Ferretti

Bypass the limitations of synchronous design and create low power, higher performance circuits with shorter design times using this practical guide to asynchronous design. The fundamentals of asynchronous design are covered, as is a large variety of design styles, while the emphasis throughout is on practical techniques and real-world applications.

Designing 2D and 3D Network-on-Chip Architectures

by Konstantinos Tatas Kostas Siozios Dimitrios Soudris Axel Jantsch

This book covers key concepts in the design of 2D and 3D Network-on-Chip interconnect. It highlights design challenges and discusses fundamentals of NoC technology, including architectures, algorithms and tools. Coverage focuses on topology exploration for both 2D and 3D NoCs, routing algorithms, NoC router design, NoC-based system integration, verification and testing, and NoC reliability. Case studies are used to illuminate new design methodologies.

Designing a New Class of Distributed Systems

by Rao Mikkilineni

Designing a New Class of Distributed Systems closely examines the Distributed Intelligent Managed Element (DIME) Computing Model, a new model for distributed systems, and provides a guide to implementing Distributed Managed Workflows with High Reliability, Availability, Performance and Security. The book also explores the viability of self-optimizing, self-monitoring autonomous DIME-based computing systems. Designing a New Class of Distributed Systems is designed for practitioners as a reference guide for innovative distributed systems design. Researchers working in a related field will also find this book valuable.

Designing a Racecar

by Aaron Millar

Before the race even begins, engineers and designers have already been hard at work testing each and every part of a racecar.

Designing Across Senses: A Multimodal Approach to Product Design

by John Alderman Christine W. Park

Today we have the ability to connect speech, touch, haptic, and gestural interfaces into products that engage several human senses at once. This practical book explores examples from current designers and devices to describe how these products blend multiple interface modes together into a cohesive user experience.Authors Christine Park and John Alderman explain the basic principles behind multimodal interaction and introduce the tools you need to root your design in the ways our senses shape experience. This book also includes guides on process, design, and deliverables to help your team get started.The book covers several topics within multimodal design, including:New Human Factors: learn how human sensory abilities allow us to interact with technology and the physical worldNew Technologies: explore some of the technologies that enable multimodal interactions, products, and capabilitiesMultimodal Products: examine different categories of products and learn how they deliver sensory-rich experiencesMultimodal Design: learn processes and methodologies for multimodal product design, development, and release

Designing Adaptive and Personalized Learning Environments (Interdisciplinary Approaches to Educational Technology)

by Kinshuk

Designing Adaptive and Personalized Learning Environments provides a theoretically-based yet practical guide to systematic design processes for learning environments that provide automatic customization of learning and instruction. The book consists of four main sections: In "Introduction and Overview," the concepts of adaptivity and personalization are introduced and explored in detail. In "Theoretical Perspectives with Example Applications," various theoretical concepts underlying adaptive and personalized learning are discussed, including cognitive profiling, content-based adaptivity, exploration-based adaptivity, and mobile and ubiquitous settings. In "Practical Perspectives with Example Applications," the implementation process for adaptive and personalized learning environments is described, followed by application in various contexts. In "Validation and Future Trends," various evaluation techniques for validating the efficiency and efficacy of adaptive and personalized learning systems are discussed. This final section concludes with a discussion of emerging trends in adaptive and personalized learning research. Based on cutting-edge research, Designing Adaptive and Personalized Learning Environments is appropriate as a primary textbook for both undergraduate and graduate courses focused on the design of learning systems, and as a secondary textbook for a variety of courses in programs such as educational technology, instructional design, learning sciences, digital literacy, computer based systems, and STEM content fields.

Designing Aeration Systems using Baseline Mass Transfer Coefficients: For Water and Wastewater Treatment

by Johnny Lee

The book is about the discovery of a Standard Specific Baseline Mass Transfer Coefficient (KLa0)20 that represents a revolutionary change in the understanding, designing, and operation of aeration equipment, as well as providing a baseline for future research and development for water and wastewater treatment systems. It discusses the use of the Standard Model for oxygen transfer to determine the baseline, and its major finding is to show that the gas transfer model is a consistent relativistic theory of molecular interactions. Previously, the challenge was the appearance of divergences in the mass transfer coefficient estimations that defies aeration design. This normalization to a baseline is a great achievement in physics and engineering.

Designing Aircraft Simulators (Springer Aerospace Technology)

by Nikolay Kondratyevich Yurkov Nina Ivanovna Romancheva Dmitry Alexandrovich Zatuchny Evgeny Yuryevich Goncharov

This book presents the design of modular architecture flight simulators. Safe transportation of people and goods is one of the main directions for the development of the world economy. At the same time, in conditions of constantly increasing intensity of air traffic, the actions of people, responsible for piloting aircraft and air traffic control are of particular importance. In this regard, special attention should be paid to the process of training such specialists. This book describes various flight simulators of an aircraft, as well as to assess the impact of various characteristics of aviation simulators on the quality of skills of aviation specialists. The book discusses the following issues: 1) method of setting dynamic parameters; 2) methods of correction of simulator parameters, according to expert opinions of operating organizations; 3) modules of simulators of operation of various aircraft units and flight conditions; 4) prospects for the development of aviation simulators; 5) collection and evaluation of information in the process of training on aviation simulators.

Designing an Innovative Pedagogy for Sustainable Development in Higher Education (Higher Education and Sustainability)

by Vasiliki Brinia J. Paulo Davim

Designing an Innovative Pedagogy for Sustainable Development in Higher Education This book develops a "green pedagogy" and an innovation mindset in higher education by using approaches based on innovative design thinking, arts-based practices, digital transformation, and entrepreneurship for sustainable development. New pedagogical methods and educational solutions are developed throughout this book to offer pedagogical support to both students and university/college-level instructors. This book leads students as well as their instructors, through an artful and experimental way of thinking and doing, to take the ownership of the co-creation process. This is the basis for increasing social responsibility, motivation and commitment, and fostering creativity and innovation. An educational toolkit, including human-centric design methods, digital tools, creative and arts-based practices, innovation-related skills, and nascent and social entrepreneurship competencies, is provided for higher education instructors. This method kit will help instructors support students in the process of creating new knowledge for addressing real-world problems and enhance their societal involvement, foster entrepreneurial spirit, and reach opportunities for a sustainable future. Features Discusses arts-based education and entrepreneurship-based skills. Presents digital transformation and innovation-related skills for sustainable development. Proposes an experimental culture of thinking and doing. Provides agile and collaborative development methodology. Leads students to be much more creative and innovative. Offers a method kit for instructors to respond to 21st-century requirements in the field of higher education.

Designing an Internet (Information Policy)

by David D. Clark

Why the Internet was designed to be the way it is, and how it could be different, now and in the future.How do you design an internet? The architecture of the current Internet is the product of basic design decisions made early in its history. What would an internet look like if it were designed, today, from the ground up? In this book, MIT computer scientist David Clark explains how the Internet is actually put together, what requirements it was designed to meet, and why different design decisions would create different internets. He does not take today's Internet as a given but tries to learn from it, and from alternative proposals for what an internet might be, in order to draw some general conclusions about network architecture. Clark discusses the history of the Internet, and how a range of potentially conflicting requirements—including longevity, security, availability, economic viability, management, and meeting the needs of society—shaped its character. He addresses both the technical aspects of the Internet and its broader social and economic contexts. He describes basic design approaches and explains, in terms accessible to nonspecialists, how networks are designed to carry out their functions. (An appendix offers a more technical discussion of network functions for readers who want the details.) He considers a range of alternative proposals for how to design an internet, examines in detail the key requirements a successful design must meet, and then imagines how to design a future internet from scratch. It's not that we should expect anyone to do this; but, perhaps, by conceiving a better future, we can push toward it.

Designing and Building with UHPFRC

by Jacques Resplendino François Toulemonde

This book contains the proceedings of the international workshop “Designing and Building with Ultra-High Performance Fibre-Reinforced Concrete (UHPFRC): State of the Art and Development”, organized by AFGC, the French Association for Civil Engineering and French branch of fib, in Marseille (France), November 17-18, 2009. This workshop was focused on the experience of a lot of recent UHPFRC realizations. Through more than 50 papers, this book details the experience of many countries in UHPFRC construction and design, including projects from Japan, Germany, Australia, Austria, USA, Denmark, the Netherlands, Canada… and France. The projects are categorized as novel architectural solutions, new frontiers for bridges, new equipments and structural components, and extending the service life of structures. The last part presents major research results, durability and sustainability aspects, and the updated AFGC Recommendations on UHPFRC.

Designing and Conducting a Forest Inventory - case: 9th National Forest Inventory of Finland

by Matti Katila Juha Heikkinen Helena M. Henttonen Tarja Tuomainen Nina Vainikainen Antti Ihalainen Helena Mäkelä Erkki Tomppo

This book demonstrates in detail all phases of the 9th National Forest Inventory of Finland (1996-2003): the planning of the sampling design, measurements, estimation methods and results. The inventory knowledge accumulated during almost one hundred years is consolidated in the book. The purpose of the numerous examples of results is to demonstrate the diversity of the estimates and content of a national forest inventory. The most recent results include the assessment of the indicators describing the biodiversity of forests. The Finnish NFI has been and is a model for many countries worldwide. The methods and results of the book are set in the international context and are applicable globally. The book provides a valuable information source for countries, institutions and researchers planning own inventories as well as modifying the existing ones, or seeking the applicable definitions and estimation methods to use in their own inventories.

Designing and Developing Robust Instructional Apps

by Kenneth J. Luterbach

Designing and Developing Robust Instructional Apps advances the state of instructional app development using three learning paradigms for building knowledge foundations, problem-solving, and experimentation. Drawing on research and development lessons gleaned?from noted educational technologists, time-tested systematic instructional design processes, and results from user experience design, the book considers the planning and specification of instructional apps that blend media (text, images, sound, and moving pictures) and instructional method. Further, for readers with little to no programming experience, introductory treatments of JavaScript and Python, along with data fundamentals and machine learning techniques, offer a guided journey that produces robust instructional apps and?concludes with next steps for advancing the state of instructional app development.

Designing and Executing Strategy in Aviation Management

by Triant G. Flouris Sharon L. Oswald

Designing and Executing Strategy in Aviation Management is designed to provide an intensely practical guide to this critically important topic. Comprehensive in coverage and easy-to-read in style, it allows both professionals and students to understand the principles and practicalities of crafting and executing business strategies with an aviation context. The result is a comprehensive and multifaceted teaching/learning package, which includes applied case studies on a wide range of airlines and aviation businesses, setting out how these organizations deal with strategy formulation and implementation in critical areas. Topics covered include: corporate strategy, generic strategy, competitive strategy, internal and external environment assessment, mergers, alliances, safety and security. Written directly for both aviation professionals and student courses in aviation strategy, aviation management and aviation operations, it will also be of great interest to aviation professionals in a variety of different fields, including airlines, corporate aviation, consultancy, etc., as well as academics within the field of aviation and those within the field of strategy and management science.

Designing and Teaching the Elementary Science Methods Course (Teaching and Learning in Science Series)

by Sandra K. Abell Ken Appleton Deborah L. Hanuscin

What do aspiring and practicing elementary science teacher education faculty need to know as they plan and carry out instruction for future elementary science teachers? This scholarly and practical guide for science teacher educators outlines the theory, principles, and strategies needed, and provides classroom examples anchored to those principles. The theoretical and empirical foundations are supported by scholarship in the field, and the practical examples are derived from activities, lessons, and units field-tested in the authors’ elementary science methods courses. Designing and Teaching the Elementary Science Methods Course is grounded in the theoretical framework of pedagogical content knowledge (PCK), which describes how teachers transform subject matter knowledge into viable instruction in their discipline. Chapters on science methods students as learners, the science methods course curriculum, instructional strategies, methods course assessment, and the field experience help readers develop their PCK for teaching prospective elementary science teachers. "Activities that Work" and "Tools for Teaching the Methods Course" provide useful examples for putting this knowledge into action in the elementary science methods course.

Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory

by Will C. Pirkle

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.

Designing Better Maps: A Guide For GIS Users

by Cynthia A. Brewer

Describing how to build balanced map layouts suited to varied mapping goals, this guide focuses on export options that suit different media and can be edited in other applications. The wide range of text characteristics needed for expert map design as well as how to improve map readability with type effects such as character spacing, leading, callouts, shadows, and halos is detailed. Tips are included for using font tools in the Windows operating system, such as creating special characters in map text, as is information on using text characteristics to indicate feature locations, categories, and hierarchies on maps. How cartographic conventions guide placement of labels for point, line, and area features are also explained.

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