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Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings (Lecture Notes in Computer Science #12945)

by Bobbie Fletcher Minhua Ma Stefan Göbel Jannicke Baalsrud Hauge Tim Marsh

This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022.The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains.

Serious Games: 4th Joint International Conference, Jcsg 2018, Darmstadt, Germany, November 7-8, 2018. Proceedings (Lecture Notes in Computer Science #11243)

by Stefan Göbel Augusto Garcia-Agundez Thomas Tregel Minhua Ma Jannicke Baalsrud Hauge Manuel Oliveira Tim Marsh Polona Caserman

This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.

Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings (Lecture Notes in Computer Science #12434)

by Minhua Ma Bobbie Fletcher Stefan Göbel Jannicke Baalsrud Hauge Tim Marsh

This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.

Serious Games: Mechanisms and Effects

by Ritterfeld Ute Cody Michael Peter Vorderer

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

Serious Games Analytics

by Christian Sebastian Loh Yanyan Sheng Dirk Ifenthaler

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i. e. , finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Serious Games and Edutainment Applications: Volume Ii

by Lakhmi C. Jain Andreas Oikonomou Minhua Ma

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Serious Games and Edutainment Applications

by Lakhmi C. Jain Andreas Oikonomou Minhua Ma

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)

by Babak Akhgar

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.

Serious Games in Personalized Learning: New Models for Design and Performance

by Scott M. Martin James R. Casey Stephanie Kane

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

Serious Microhydro

by Scott Davis

Waterpower is the largest source of renewable energy in the world today, and microhydro is a mature, proven technology that can provide clean, inexpensive, renewable energy with little or no impact on the environment. Serious Microhydro brings you dozens of firsthand stories of energy independence covering a complete range of systems, from household pressure sites to higher pressure installations capable of powering a farm, business, or small neighborhood. Topics include: Low head and medium head sites AC-only systems as well as ones using a battery/inverter subsystem Stand alone power supply or grid intertie setups Hybrid systems (combined with photovoltaics or wind) With all the variables involved in microhydro, there is no "typical" system. These case studies represent the most comprehensive collection of knowledge and experience available for tailoring an installation to meet the needs of a site and its owner or operators. If you are considering building a system, you are bound to find a wealth of creative solutions appropriate to your own circumstances. Serious Microhydro shows how scores of people are achieving a high standard of living from local energy sources with a minimal ecological footprint. It has particular appeal to homeowners, teachers, renewable energy professionals, activists, and decision makers who want to understand the technology from a "hands-on" perspective. Scott Davis is an award-winning renewable energy project developer with decades of experience operating, installing, designing, selling, and teaching microhydro technology. He is a founder and president of Friends of Renewable Energy BC, and the author of Microhydro: Clean Power From Water.

Serverless Computing: Principles and Paradigms (Lecture Notes on Data Engineering and Communications Technologies #162)

by Rajalakshmi Krishnamurthi Adarsh Kumar Sukhpal Singh Gill Rajkumar Buyya

This book explores how advances in graphic processing units (GPUs), programmable logic devices (TPUs), and field-programmable gate arrays have altered the serverless computing landscape (FPGAs). Distributed system architectures and implementations have undergone significant changes due to the popularity of serverless computing. Making and releasing product applications, doing market research, and maintaining customer interactions might all benefit from the reduced infrastructure expenses made possible by serverless computing. This book is a great resource for teachers and students interested in learning more about serverless computing. Some of the main questions surrounding serverless technology, such as scalability and performance distribution, are answered. Concepts and fundamentals of computing performance such as cost-free operation, good time and resource management, fairness, and interoperability are discussed. Serverless is at the forefront of this shift, which has made data-intensive, distributed applications, and open-source platforms essential for any modern computer to function. Data-centric queuing, real-time logging and monitoring, querying, and alarms are all examples of serverless services.

Service Automation in the Public Sector: Concepts, Empirical Examples and Challenges (Progress in IS)

by Gustaf Juell-Skielse Ida Lindgren Maria Åkesson

This edited volume highlights the latest advances in and findings from research on service automation in public sector organizations. The contributing authors use a mix of social and technological approaches to increase readers’ understanding of public service automation. The respective chapters discuss the automation of services in public organizations from a conceptual standpoint, present empirical examples of automation applications in public organizations, and consider the implementation-related challenges that can arise. The book’s overall goal is to aid and inspire researchers and practitioners to expand their knowledge of service automation in public organizations, while also providing a foundation for policy development and future research. Following a brief introductory chapter, the book addresses major gaps in our current understanding of service automation in public organizations, and provides suggestions for future research. Moreover, it argues that there is a continued need to observe and learn from empirical examples, and a need for more critical studies on the social and societal consequences of increased service automation in public organizations.

Service Availability

by Francis Tam Maria Toeroe

Our society increasingly depends on computer-based systems; the number of applications deployed has increased dramatically in recent years and this trend is accelerating. Many of these applications are expected to provide their services continuously. The Service Availability Forum has recognized this need and developed a set of specifications to help software designers and developers to focus on the value added function of applications, leaving the availability management functions for the middleware.A practical and informative reference for the Service Availability Forum specifications, this book gives a cohesive explanation of the founding principles, motivation behind the design of the specifications, and the solutions, usage scenarios and limitations that a final system may have. Avoiding complex mathematical explanations, the book takes a pragmatic approach by discussing issues that are as close as possible to the daily software design/development by practitioners, and yet at a level that still takes in the overall picture. As a result, practitioners will be able to use the specifications as intended.Takes a practical approach, giving guidance on the use of the specifications to explain the architecture, redundancy models and dependencies of the Service Availability (SA) Forum servicesExplains how service availability provides fault tolerance at the service levelClarifies how the SA Forum solution is supported by open source implementations of the middlewareIncludes fragments of code, simple example and use cases to give readers a practical understanding of the topicProvides a stepping stone for applications and system designers, developers and advanced students to help them understand and use the specifications

Service Charges in Commercial Properties

by Michael Young

First Published in 1990. Routledge is an imprint of Taylor & Francis, an informa company.

Service Design for Emerging Technologies Product Development: Bridging the Interdisciplinary Knowledge Gap (Springer Series in Design and Innovation #29)

by Umar Zakir Abdul Hamid Mari Suoheimo

The productization of emerging technologies related to the Fourth Industrial Revolution (FIR) is now getting more attention across different industries. Compared to the previous industrial transformations that the world has seen which relied on mechanical innovations, the ongoing FIR is seeing software and data-driven products as the foundation. Apart from that, topics such as circular and sustainable economy as well as climate change are also disrupting the industrial ecosystem. For a viable and successful productization of emerging technologies, collaborations between interdisciplinary stakeholders are a necessity. One of the elements that has been identified to facilitate this collaboration is service design. This book aimed to provide comprehensive service design discussions for practitioners in different fields and sectors. The aim is to bridge the knowledge gap between experts in academia, business and product development, among many others, to provide a unified understanding of the importance of service design for the productization of emerging technologies. The book consists of an overview of emerging technologies product development and service design, as well as perspectives from different sectors of the industry. The book is expected to benefit multi-disciplinary researchers, practitioners and general audiences with interests in Service Design for Emerging Technologies.

Service Design for Urban Commons (SpringerBriefs in Applied Sciences and Technology)

by Anna Meroni Daniela Selloni

This book explores the application of service design to urban commons. It originates from a project developed by the research group of POLIMI DESIS Lab of Politecnico di Milano, aimed at imagining the future of the Reggio Emilia Ducal Palace and its park - the Reggia di Rivalta. The peculiarity of the project lays in the idea that the design of a (public) space should be informed by the design of its services, because the development of specific activities actually builds a fundamental part of the identity of a place, conceiving both the tangible and intangible dimensions as part of a single creative process. The combination of a participatory process and the integration of spatial and service design led to infrastructuring a multi-stakeholder participatory action research of envisioning the future of a public good. This effort has been thus framed into a working methodology, specific tools and progressive outputs, which are defined as Service Master Planning (the process), and Service Master Plan (the product), allowing service design professionals to expand their knowledge and develop skills for a new field of application connected to urban planning.

Service Level Management in Emerging Environments

by Nader Mbarek

Networks are now embedded in daily life thanks to smaller, faster, inexpensive components that are more powerful and increasingly connected. Parallel to this quantitative explosion of communication networks, technology has become more complex. This development comes with challenges related to management and control, and it has become necessary to manage the service level demands of the client to which the service provider commits. Different approaches to managing one or more service level components in different emerging environments are explored, such as: the Internet of Things, the Cloud, smart grids, e-health, mesh networking, D2D (Device to Device), smart cities and even green networking. This book therefore allows for a better understanding of the important challenges and issues relating to Quality of Service (QoS) management, security and mobility in these types of environment.

Service Life Prediction of Exterior Plastics

by Christopher C. White Jon Martin J. Thomas Chapin

This book defines the current state-of-the-art for predicting the lifetime of plastics exposed to weather and outlines the future research needed to advance this important field of study. Coverage includes progress in developing new science and test methods to determine how materials respond to weather exposure. This book is ideal for researchers and professionals working in the field of service life prediction. This book also: Examines numerous consensus standards that affect commercial products allowing readers to see the future of standards related to service life prediction Provides scientific foundation for latest commercially viable instruments Presents groundbreaking research including the blueprint of a new test method that will significantly shorten the service life prediction process time Covers two of the latest verified predictive models, which demonstrate realized-potential to transform the field

Service Network Design of Bike Sharing Systems

by Patrick Vogel

This monograph presents a tactical planning approach for service network design in metropolitan areas. Designing the service network requires the suitable aggregation of demand data as well as the anticipation of operational relocation decisions. To this end, an integrated approach of data analysis and mathematical optimization is introduced. The book also includes a case study based on real-world data to demonstrate the benefit of the proposed service network design approach. The target audience comprises primarily research experts in the field of traffic engineering, but the book may also be beneficial for graduate students.

Service Orientation in Holonic and Multi-Agent Manufacturing: Proceedings Of Sohoma 2017 (Studies in Computational Intelligence #762)

by Theodor Borangiu Damien Trentesaux André Thomas Sergio Cavalieri

This book gathers the peer-reviewed papers presented at the 8th edition of the International Workshop “Service Orientation in Holonic and Multi-Agent Manufacturing – SOHOMA’18” held at the University of Bergamo, Italy on June 11–12, 2018. The objective of the SOHOMA annual workshops is to foster innovation in smart and sustainable manufacturing and logistics systems by promoting new concepts, methods and solutions that use service orientation of agent-based control technologies with distributed intelligence.Reflecting the theme of SOHOMA’18: “Digital transformation of manufacturing with agent-based control and service orientation of Internet-scale platforms”, the research included focuses on how the digital transformation, as advocated by the “Industry 4.0”, “Industrial Internet of Things”, “Cyber-Physical Production Systems” and “Cloud Manufacturing” frameworks, improves the efficiency, agility and sustainability of manufacturing processes, products, and services, and how it relates to the interaction between the physical and informational worlds, which is implemented in the virtualization of products, processes and resources managed as services.

Service Orientation in Holonic and Multi-Agent Manufacturing

by Theodor Borangiu Damien Trentesaux André Thomas Duncan Mcfarlane

This volume gathers the peer reviewed papers which were presented at the 5th edition of the International Workshop "Service Orientation in Holonic and Multi-agent Man-ufacturing - SOHOMA'15" organized in November 5-6, 2015 by the Institute for Manufacturing (IfM) of the University of Cambridge, UK in collaboration with the CIMR Research Centre in Computer Integrated Manufacturing and Robotics of the University Politehnica of Bucharest, Romania, the LAMIH Laboratory of Industrial and Human Automation Control, Mechanical Engineering and Computer Science of the University of Valenciennes and Hainaut-Cambrésis, France and the CRAN Re-search Centre for Automatic Control, Nancy of the University of Lorraine, France. The book is structured in seven parts, each one grouping a number of chapters de-scribing research in actual domains of the digital transformation in manufacturing and trends in future manufacturing control: (1) Applications of Intelligent Products; (2) Advances in Control of Physical Internet and Interconnected Logistics; (3) Sustaina-bility Issues in Intelligent Manufacturing Systems; (4) Holonic and Multi-agent Sys-tem Design for Industry and Services; (5) Service Oriented Enterprise Management and Control; (6) Cloud and Computing-oriented Manufacturing; (7) Smart Grids and Wireless Sensor Networks. These seven evolution lines have in common concepts, methodologies and imple-menting solutions for the Digital Transformation of Manufacturing. The book offers an integrated vision on complexity, big data and virtualization in service- and compu-ting-oriented manufacturing, combining emergent information and communication technologies, control with distributed intelligence and MAS implementation for total

Service Oriented, Holonic and Multi-Agent Manufacturing Systems for Industry of the Future: Proceedings of SOHOMA 2022 (Studies in Computational Intelligence Series #1083)

by Theodor Borangiu Damien Trentesaux Paulo Leitão

<p>The scientific theme of the book is “Virtualisation – a multifaceted key enabler of Industry 4.0 from holonic to cloud manufacturing” which is addressed in the framework of cyber-physical system development.<p> <p>The book approaches cyber-physical systems for manufacturing with emergent digital technologies: Internet of Things, digital twins (based on the virtualization of production models embedded in the design, virtual commissioning, optimization and resilience of processes and fault tolerance of resources), big data, cloud control and computing, machine learning and cobots, that are applied in the book’s chapters to industry and service sectors such as manufacturing, energy, logistics, construction and health care.<p> <p>The novelty of this approach consists in interpreting and applying the characteristics of RAMI4.0—the reference architecture model of the Industry 4.0 framework—as combinations of virtualized cyber-physical system elements and IT components in life cycle value stream models.<p> <p>The general scope of the book is to foster innovation in smart and sustainable manufacturing and logistics systems and in this context to promote concepts, methods and solutions for the digital transformation of manufacturing through service orientation in holonic and agent-based control with distributed intelligence.<p>

Service Oriented, Holonic and Multi-Agent Manufacturing Systems for Industry of the Future: Proceedings of SOHOMA 2023 (Studies in Computational Intelligence #1136)

by Theodor Borangiu Damien Trentesaux Paulo Leitão Lamia Berrah Jose-Fernando Jimenez

The scientific theme of the book is “Sustainability for the digital manufacturing era” which is focused on how the technological enablers of digital systems drive the sustainability for products, processes, manufacturing, and logistics systems in the industry of the future. The book’s chapters describe sustainability drivers specific to the technological advances that motivate, encourage, and engage the economic, social, and environmental aspects within intelligent manufacturing and logistics systems. The novelty of this approach consists in extending the economic sustainability of digital manufacturing with the ethical perspective at human social scale. The general scope of the book is to foster innovation in smart and sustainable manufacturing and logistics systems and in this context to promote concepts, methods, and solutions for the digital transformation of manufacturing through service orientation in holonic and agent-based control with distributed intelligence. The book’s readership is comprised of researchers and engineers working in the value chain of products and processes, who develop digital control solutions in the “Industry of the Future” vision. The book is also addressed to master’s and Ph.D. students enrolled in Engineering Sciences programs.

Service Oriented, Holonic and Multi-agent Manufacturing Systems for Industry of the Future: Proceedings of SOHOMA 2021 (Studies in Computational Intelligence #1034)

by Theodor Borangiu Damien Trentesaux Paulo Leitão Olivier Cardin Laurent Joblot

This volume gathers the peer reviewed papers presented at the 11th edition of the International Workshop on Service-oriented, Holonic and Multi-Agent Manufacturing Systems for the Industry of the Future, SOHOMA’21, organized on 18-19 November, 2021 by the Arts et Métiers Institute of Technology of Cluny, France in collaboration with University Politehnica of Bucharest (the CIMR Research Centre in Computer Integrated Manufacturing and Robotics), Polytechnic University Hauts-de-France (the LAMIH Laboratory of Industrial and Human Automation Control, Mechanical Engineering and Computer Science) and Polytechnic Institute of Bragança (the CeDRI Research Centre in Digitalization and Intelligent Robotics).

Service Oriented, Holonic and Multi-Agent Manufacturing Systems for Industry of the Future: Proceedings of SOHOMA 2020 (Studies in Computational Intelligence #952)

by Theodor Borangiu Damien Trentesaux Paulo Leitão Olivier Cardin Samir Lamouri

The scientific theme of the book concerns “Manufacturing as a Service (MaaS)” which is developed in a layered cloud networked manufacturing perspective, from the shop floor resource sharing model to the virtual enterprise collaborative model, by distributing the cost of the manufacturing infrastructure - equipment, software, maintenance, networking - across all customers.MaaS is approached in terms of new models of service-oriented, knowledge-based manufacturing systems optimized and reality-aware, that deliver value to customer and manufacturer via Big data analytics, Internet of Things communications, Machine learning and Digital twins embedded in Cyber-Physical System frameworks. From product design to after-sales services, MaaS relies on the servitization of manufacturing operations such as: Design as a Service, Predict as a Service or Maintain as a service.The general scope of the book is to foster innovation in smart and sustainable manufacturing and logistics systems and in this context to promote concepts, methods and solutions for the digital transformation of manufacturing through service orientation in holonic and agent-based control with distributed intelligence.The book’s readership is comprised by researchers and engineers working in the manufacturing value chain area who develop and use digital control solutions in the ‘Industry of the Future’ vision. The book also addresses to master and Ph.D. students enrolled in Engineering Sciences programs.

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