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Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications (Studies in Systems, Decision and Control #412)
by Aboul Ella Hassanien Deepak Gupta Ashish Khanna Adam SlowikThis book presents the augmented reality (AR) and virtual reality (VR) automotive applications. It unites automobile with a leading technology i.e. augmented and virtual reality and uses the advantages of the latter to solve the problems faced by the former. The book highlights the reasons for the growing abundance and complexity in this sector. Virtual and augmented reality presents a powerful engineering tool that finds application in various engineering fields. It brings new possibilities that result is increasing of productivity and reliability of production, quality of products and processes. The book further illustrates the possible challenges in its applications and suggests ways to overcome them. The book includes nine chapters focusing on automobile collision avoidance, self-driving cars, autonomous vehicles, navigation systems, and many more applications.
Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)
by Yiyu Cai Wouter Van Joolingen Koen VeermansThis book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)
by Wolfgang Broll Paul Grimm Bernhard Jung Ralf DoernerThis comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
Virtual and Rapid Manufacturing: Advanced Research in Virtual and Rapid Prototyping
by Ljubomir TanchevCollection of 120 peer-reviewed papers that were presented at the 3rd International Conference on Advanced Research in Virtual and Rapid Prototyping, held in Leiria, Portugal in September 2007. Essential reading for all those working on V&RP, focused on inducing increased collaboration between industry and academia. In addition to key
Virtual and Remote Control Tower
by Norbert FürstenauThe interdisciplinary research and development work carried out in the last ten years which is presented in this book aimed at replacing the conventional airport control tower by a new "remote tower operation" work environment (RTO) which should enhance work efficiency and safety and reduce costs. This revolutionary human-system interface allows for remote aerodrome traffic control without a physical tower building and enables the establishment of remote airport traffic control centers (RTC) of which each may serve several airports from a central location.
Virtual and Remote Control Tower: Research, Design, Development, Validation, and Implementation (Research Topics in Aerospace)
by Norbert FürstenauThis book presents the interdisciplinary and international “Virtual and Remote Tower” research and development work. It has been carried out since nearly twenty years with the goal of replacing the conventional aerodrome control tower by a new “Remote Tower Operation” (RTO) work environment for enhancing work efficiency and safety and reducing cost. The revolutionary human–system interface replaces the out-of-windows view by an augmented vision video panorama that allows for remote aerodrome traffic control without a physical tower building. It enables the establishment of a (multiple) remote control center (MRTO, RTC) that may serve several airports from a central location. The first (2016) edition of this book covered all aspects from preconditions over basic research and prototype development to initial validation experiments with field testing. Co-edited and -authored by DLR RTO-team members Dr. Anne Papenfuss and Jörn Jakobi, this second extended edition with nearly doubled number of chapters includes further important aspects of the international follow-up work towards the RTO-deployment. Focus of the extension with new contributions from ENRI/Japan and IAA/Dublin with Cranfield University, is on MRTO, workload, implementation, and standardization. Specifically, the two revised and nine new Chapters put the focus on inclusion of augmented vision and virtual reality technologies, human-in-the-loop simulation for quantifying workload and deriving minimum (technical) requirements according to standards of the European Organization for Civil Aviation Equipment (EUROCAE), and MRTO implementation and certification. Basics of optical / video design, workload measures, and advanced psychophysical data analysis are presented in four appendices.
Virtual, Augmented Reality and Serious Games for Healthcare 1
by Minhua Ma Lakhmi C. Jain Paul AndersonThere is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.
Virtual Biorefinery
by Marco A. P. Lima Marcelo Pereira da Cunha Otávio Cavalett Antonio BonomiThis book presents a concise framework for assessing technical and sustainability impacts of existing biorefineries and provides a possible road map for development of novel biorefineries. It offers a detailed, integrated approach to evaluate the entire biomass production chain, from the agricultural feedstock production and transportation, to the industrial conversion and commercialization & use of products. The Brazilian sugarcane biorefinery is used as a case study; however, the methods and concepts can be applied to almost any biomass alternative. Chapters explore the main issues regarding biorefinery assessment, including feedstock production and transportation modeling, biofuels and green chemistry products, as well as assessment of sustainability impacts. This book is a valuable source of information to researchers in bioenergy, green chemistry and sustainability fields. It also provides a useful framework for government agencies, investors and the energy industry to evaluate and predict the success of current and future biorefinery alternatives.
Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities
by Kent E. Portney Steve Cohen Dean Rehberger Carolyn ThorsenDevelopments in digital technologies--and in understandings of how best to use them--have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms.The book relies on a four-part framework for developing a digital multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework.Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design.
Virtual Design and Validation (Lecture Notes in Applied and Computational Mechanics #93)
by Peter Wriggers Olivier Allix Christian WeißenfelsThis book provides an overview of the experimental characterization of materials and their numerical modeling, as well as the development of new computational methods for virtual design. Its 17 contributions are divided into four main sections: experiments and virtual design, composites, fractures and fatigue, and uncertainty quantification. The first section explores new experimental methods that can be used to more accurately characterize material behavior. Furthermore, it presents a combined experimental and numerical approach to optimizing the properties of a structure, as well as new developments in the field of computational methods for virtual design. In turn, the second section is dedicated to experimental and numerical investigations of composites, with a special focus on the modeling of failure modes and the optimization of these materials. Since fatigue also includes wear due to frictional contact and aging of elastomers, new numerical schemes in the field of crack modeling and fatigue prediction are also discussed. The input parameters of a classical numerical simulation represent mean values of actual observations, though certain deviations arise: to illustrate the uncertainties of parameters used in calculations, the book’s final section presents new and efficient approaches to uncertainty quantification.
Virtual Destruction (The Craig Kreident Thrillers)
by Kevin J. Anderson Doug BeasonAt the Lawrence Livermore National Laboratory in California—one of the nation’s premier nuclear-weapons design facilities—high-level physicists operate within heavy security to model and test new warhead designs. But politics can be just as dangerous as the weapons they design, and with gigantic budgets on the line, scientific egos, and personality clashes, research can turn deadly. When a prominent and abrasive nuclear-weapons researcher is murdered inside a Top Security zone, FBI investigator Craig Kreident is brought in on the case—but his FBI security clearance isn’t the same as a Department of Energy or Department of Defense clearance, and many of the clues are “sanitized” before he arrives. Kreident finds that dealing with red tape and political in-fighting might be more difficult than solving a murder. Written by two insiders who have worked at Lawrence Livermore, Virtual Destruction is not only a gripping thriller and complex mystery, but a vivid portrayal of an actual US nuclear-design facility.
Virtual Element Methods in Engineering Sciences
by Peter Wriggers Fadi Aldakheel Blaž HudobivnikThis book provides a comprehensive treatment of the virtual element method (VEM) for engineering applications, focusing on its application in solid mechanics. Starting with a continuum mechanics background, the book establishes the necessary foundation for understanding the subsequent chapters. It then delves into the VEM's Ansatz functions and projection techniques, both for solids and the Poisson equation, which are fundamental to the method. The book explores the virtual element formulation for elasticity problems, offering insights into its advantages and capabilities. Moving beyond elasticity, the VEM is extended to problems in dynamics, enabling the analysis of dynamic systems with accuracy and efficiency. The book also covers the virtual element formulation for finite plasticity, providing a framework for simulating the behavior of materials undergoing plastic deformation. Furthermore, the VEM is applied to thermo-mechanical problems, where it allows for the investigation of coupled thermal and mechanical effects. The book dedicates a significant portion to the virtual elements for fracture processes, presenting techniques to model and analyze fractures in engineering structures. It also addresses contact problems, showcasing the VEM's effectiveness in dealing with contact phenomena. The virtual element method's versatility is further demonstrated through its application in homogenization, offering a means to understand the effective behavior of composite materials and heterogeneous structures. Finally, the book concludes with the virtual elements for beams and plates, exploring their application in these specific structural elements. Throughout the book, the authors emphasize the advantages of the virtual element method over traditional finite element discretization schemes, highlighting its accuracy, flexibility, and computational efficiency in various engineering contexts.
Virtual Equivalent System Approach for Stability Analysis of Model-based Control Systems
by Weicun Zhang Qing LiThis book puts forward the concept of a virtual equivalent system (VES) based on theoretical analysis and simulation results. The new concept will facilitate the development of a unified framework for analyzing the stability and convergence of self-tuning control (STC) systems, and potentially, of all adaptive control systems. The book then shows that a time-varying STC system can be converted into a time-invariant system using a certain nonlinear compensation signal, which reduces the complexity and difficulty of stability and convergence analysis. In closing, the VES concept and methodology are used to assess the stability of multiple model adaptive control (MMAC) systems and T-S model-based fuzzy control systems.
Virtual Experiments in Mechanical Vibrations: Structural Dynamics and Signal Processing
by Bin Tang Michael J. BrennanVIRTUAL EXPERIMENTS in MECHANICAL VIBRATIONS The first book of its kind to explain fundamental concepts in both vibrations and signal processing using MATLAB virtual experiments Students and young engineers with a strong grounding in engineering theory often lack the practical skills and knowledge required to carry out experimental work in the laboratory. Fundamental and time-consuming errors can be avoided with the appropriate training and a solid understanding of basic concepts in vibrations and/or signal processing, which are critical to testing new designs. Virtual Experiments in Mechanical Vibrations: Structural Dynamics and Signal Processing is designed for readers with limited knowledge of vibrations and signal processing. The intention is to help them relate vibration theory to measurements carried out in the laboratory. With a hands-on approach that emphasizes physics rather than mathematics, this practical resource explains fundamental concepts in vibrations and signal processing. It uses the concept of a virtual experiment together with MATLAB to show how the dynamic properties of vibration isolators can be determined, how vibration absorbers can be designed, and how they perform on distributed parameter structures. Readers will find that this text: Allows the concepts of experimental work to be discussed and simulated in the classroom using a physics-based approach Presents computational virtual experiments using MATLAB examples to determine the dynamic behaviour of several common dynamic systems Explains the rationale of virtual experimentation and describes typical vibration testing setups Introduces the signal processing tools needed to determine the frequency response of a system from input and output data Includes access to a companion website containing MATLAB code Virtual Experiments in Mechanical Vibrations: Structural Dynamics and Signal Processing is a must-have resource for researchers, mechanical engineers, and advanced undergraduate and graduate students who are new to the subjects of vibrations, signal processing, and vibration testing. It is also an invaluable tool for universities where the possibilities of doing experimental work are limited.
Virtual Freedoms, Terrorism and the Law (Routledge-Giappichelli Studies in Law)
by Giovanna De MinicoThis book examines the risks to freedom of expression, particularly in relation to the internet, as a result of regulation introduced in response to terrorist threats. The work explores the challenges of maintaining security in the fight against traditional terrorism while protecting fundamental freedoms, particularly online freedom of expression. The topics discussed include the clash between freedom of speech and national security; the multijurisdictional nature of the internet and the implications for national sovereignty and transnational legal structures; how to determine legitimate and illegitimate association online; and the implications for privacy and data protection. The book presents a theoretical analysis combined with empirical research to demonstrate the difficulty of combatting internet use by terror organizations or individuals and the range of remedies that might be drawn from national and international law. The work will be essential reading for students, researchers and policy makers in the areas of Constitutional law; Criminal Law, European and International law, Information and Technology law and Security Studies.
The Virtual Future
by William Sims BainbridgeThe newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.
Virtual Human-Animal Interactions: Supporting Learning, Social Connections and Well-being
by Christine Yvette Tardif-Williams John-Tyler BinfetInterest in the field of human-animal interactions is burgeoning, and researchers and educators are keen to understand the science undergirding research that helps us understand interactions between people and animals. Recently, exciting and innovative research is focusing on how people’s virtual interactions with animals can enhance their learning, social interactions, and well-being. This research aims to answer questions such as, "What types of interactions do people have with animals in a virtual context? How do people access and experience their virtual interactions with animals? Do virtual interactions with animals hold potential to enhance people’s well-being and learning in the same way that in-person interactions with animals have been documented? What educational strategies could be employed to enhance people’s virtual interactions with animals? How can we respect animals as research participants within a virtual context?" Drawing from seminal and cutting-edge research in the field of human-animal interactions, these questions and others are answered in Virtual Human-Animal Interactions. Research-informed and grounded in critical discussions of theory and practice, this book challenges readers to reconceptualize their understanding of research and practice exploring the complexities inherent in, and arising from, people’s virtual interactions with animals. Further, with an eye to the future, this book illuminates readers’ thinking around the empirical and practical implications of facilitating interactions between people and animals within virtual contexts. Researchers and educators from across disciplines will find Virtual Human-Animal Interactions both scientifically savvy and practical.
Virtual Humans: Today and Tomorrow (Chapman & Hall/CRC Artificial Intelligence and Robotics Series)
by David Burden Maggi Savin-BadenVirtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references
Virtual Inertia Synthesis and Control (Power Systems)
by Thongchart Kerdphol Fathin Saifur Rahman Masayuki Watanabe Yasunori MitaniThis book provides a thorough understanding of the basic principles, synthesis, analysis, and control of virtual inertia systems. It uses the latest technical tools to mitigate power system stability and control problems under the presence of high distributed generators (DGs) and renewable energy sources (RESs) penetration. This book uses a simple virtual inertia control structure based on the frequency response model, complemented with various control methods and algorithms to achieve an adaptive virtual inertia control respect to the frequency stability and control issues. The chapters capture the important aspects in virtual inertia synthesis and control with the objective of solving the stability and control problems regarding the changes of system inertia caused by the integration of DGs/RESs. Different topics on the synthesis and application of virtual inertia are thoroughly covered with the description and analysis of numerous conventional and modern control methods for enhancing the full spectrum of power system stability and control. Filled with illustrative examples, this book gives the necessary fundamentals and insight into practical aspects. This book stimulates further research and offers practical solutions to real-world power system stability and control problems with respect to the system inertia variation triggered by the integration of RESs/DGs. It will be of use to engineers, academic researchers, and university students interested in power systems dynamics, analysis, stability and control.
Virtual Learning: Insights and Perspectives
by Ravi Inder Singh Pooja SikkaThis book brings together the research work conducted by renowned academics and practitioners on critical and immensely important issues of virtual learning. It provides innovative ideas and empirical findings on the subject. The sixteen chapters by established and young scholars from all over the country offer strong theoretical and analytical discussion, and examine a wide range of issues confronting the education sector in India in general and the higher education sector in particular. The book seeks to address pertinent issues relating to virtual learning like emerging scenario with respect to required changes in pedagogy used in higher education learning, perceptions of learners about online mode of learning, problems and challenges in virtual learning, paradigm shifts in higher education, designing of new learning strategies for online mode of learning and about the role virtual learning plays in inclusive growth. The scholarly discussion of the book will serve as an excellent vade mecum for readers who want to understand the various dimensions of virtual learning, specifically those that emerged during the Covid-19 Pandemic period, and will provide opportunities to researchers to use it as reference to pursue research in the field of virtual learning.
Virtual Learning Environments: Using, Choosing and Developing your VLE
by Martin WellerVirtual learning environments are widely spread in higher education, yet they are often under utilised by the institutions that employ them. This book addresses the need to move beyond thinking about the VLE simply in terms of the particular package that an institution has adopted, and viewing it as a significant educational technology that will shape much of the teaching and learning process in the coming years. Considering how virtual learning environments can be successfully deployed and used for effective teaching, it sets out a model for effective use, focussing on pedagogic application rather than a specific technology, and seeks to provide a bridge between pedagogical approaches and the tools educators have at their disposal. It contains essential advice for those choosing a VLE and encourages all those involved in the deployment of a VLEs to use them more productively in order to create engaging learning experiences.
Virtual Manufacturing
by Kai Cheng Abdul Raouf Wasim Ahmed KhanVirtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems. The authors address the relevant concepts of manufacturing engineering, virtual reality, and computer science and engineering, before embarking on a description of the methodology for building augmented reality for manufacturing processes and manufacturing systems. Virtual Manufacturing is centered on the description of the development of augmented reality models for a range of processes based on CNC, PLC, SCADA, mechatronics and on embedded systems. Further discussions address the use of augmented reality for developing augmented reality models to control contemporary manufacturing systems and to acquire micro- and macro-level decision parameters for managers to boost profitability of their manufacturing systems. Guiding readers through the building of their own virtual factory software, Virtual Manufacturing comes with access to online files and software that will enable readers to create a virtual factory, operate it and experiment with it. This is a valuable source of information with a useful toolkit for anyone interested in virtual manufacturing, including advanced undergraduate students, postgraduate students and researchers.
The Virtual Mind: Designing the Logic to Approximate Human Thinking (Chapman & Hall/CRC Artificial Intelligence and Robotics Series)
by Niklas HagebackThe Virtual Mind: Designing the Logic to Approximate Human Thinking, through an in-depth and multidisciplinary review, outlines and defines the underpinnings for modelling human thinking through approximating the mind. Whilst there are plenty of efforts underway trying to mimic the brain, its complexities have so far proven insurmountable. But replicating the abstract notion of the mind provides a viable and quicker route. Broadly, the mind consists of a conscious and an unconscious part with separate logic schemes and these absorbs reality in diverging chunks, with the former truncated through narratives and norms and the latter able to amass broader perceptions of reality. These are held together and controlled through a governing mechanism. With the replication and establishment of the mind’s mechanistic rules and dynamic constants, tested through a big data approach from public media, it allows for standardization and machine generated human thinking, a Virtual Mind.A virtual mind is able to cover a wide array of applications, in particular forecasting of human behavior and decision-making. In essence, the whole socioeconomic spectra can be captured, including politics, financial markets and consumer patterns. Another area of potential application would be to augment various game software and of course, it would be applicable for the man-machine connect.The book guides the reader on how to develop and produce a machine generated virtual mind in a step-by-step manner. It is a must for anyone with an interest in artificial intelligence, the design and construction of the next generation of computer logic and it provides an enhanced understanding of mankind’s greatest mystery, the workings of the mind. Niklas Hageback has extensive experience of risk modelling and financial analytics working at tier-one financial institutions and consulting firms, such as Deutsche Bank, KPMG, and Goldman Sachs, where he held regional executive risk management and oversight roles in both Europe and Asia.
Virtual Natives: How a New Generation is Revolutionizing the Future of Work, Play, and Culture
by Catherine D. Henry Leslie ShannonThe eclipse of Digital Natives and the dawn of virtual culture—how Gen A, Z are radically redefining the future of work, play, economics, and social life. We’re living through what is arguably one of the most exciting, confusing, and powerful social moments in the history of humanity, the shift from the Digital Age to the Virtual Age. This shift is being driven by technology, and the people who are leading it are the ones who know it best: the Virtual Natives. This book will introduce you to the Virtual Native cohort and mindset, decipher their socio-cultural and economic experiences, and unpack their expectations of companies looking to engage, market, or employ them. In this book, we explore: How Virtual Natives are deploying the new technologies driving the virtualized world How relationships and work habits are being virtualized Identify ten main Virtual Native-led behaviors that are upending work and culture How Virtual Natives are evolving their expertise into a full-blown economy This is nothing short of a cultural revolution. Virtual Natives are the driving force behind a seismic change that is redefining the world through technology and virtual worlds: this book tells you how they are navigating everything from AI to Augmented and virtual reality, gaming, blockchain and Web3 in easy, accessible language. To understand the future, read Virtual Natives.
Virtual Networks: Pluralistic Approach for the Next Generation of Internet
by Otto Carlos M.B. Duarte Guy PujolleThe first chapter of this title concerns virtualization techniques that allow sharing computational resources basically, slicing a real computational environment into virtual computational environments that are isolated from one another. The Xen and OpenFlow virtualization platforms are then presented in Chapter 2 and a performance analysis of both is provided. This chapter also defines the primitives that the network virtualization infrastructure must provide for allowing the piloting plane to manage virtual network elements. Following this, interfaces for system management of the two platforms are proposed in Chapter 3. To control and manage virtual network elements, five primitives that the network virtualization infrastructure must provide are defined: instantiate, delete, migrate, monitor and set. The book then moves on to survey existing control algorithms for virtual networking. It also describes the main challenges for packet forwarding using Xen as a virtualization tool and describes, in more detail, a proposal for local control of virtual networks. Within each physical node, this proposal guarantees the service level acquired by each virtual network, even in the presence of misbehaving virtual networks. Contents 1. Virtualization, Luís Henrique M.K. Costa. 2. Virtual Network Interfaces, Miguel Elias M. Campista. 3. Performance Improvement and Control of Virtual Network Elements, Igor M. Moraes. 4. State of the Art in Context-Aware Technologies, Edmundo R.M. Madeira and Guy Pujolle. 5. Providing Isolation and Quality-of-Service to Virtual Networks, Miguel Elias M. Campista. 6. Piloting System, Edmundo R.M. Madeira and Nelson Luis S. Da Fonseca. 7. Management and Control: The Situated View, Otto Carlos M.B. Duarte. 8. System Architecture Design, Otto Carlos M.B. Duarte. About the Authors Otto Carlos M.B. Duarte is Full Professor at Universidade Federal do Rio de Janeiro in Brazil, where he has worked since 1978. His research interests include mobile communications, security, multicast, and QoS guarantees. Guy Pujolle is currently Professor at University Pierre and Marie Curie (Paris VI) in France and a member of the Scientific Advisory Board of Orange/France Telecom Group. He has published widely in the area of computer systems modeling and performance, queuing theory, high-speed networks, intelligence in networking, wireless networks, and Post-IP networks, including 19 influential texts and monographs in these areas.