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Introduction to Literature: The Start of Something Great
by Kathleen T. DanielFresh, original and compelling, An Introduction to Literature is the essential guide to literary studies. Starting at 'the beginning' and concluding with 'the end', the book covers topics that range from the familiar (character, narrative, the author) to the more unusual (secrets, pleasure, ghosts).
Introduction to Psychology
by Mcdougal LittellSome of the topics covered in this book include: the world of psychology, research in psychology, psychology & the brain, sensation, perception, consciousness, learning, memory and intelligence among others.
Intruder
by Carolyn KeeneNancy must catch a powler before he ruins the day!The library's Jane Austen Tea Party benefit is put in jeopardy when someone starts sabotaging the Bed and Breakfast hosting the event. Nancy has been called on to figure out how the prowler is getting into the house and why.
The Inuit: Ivory Carvers Of The Far North (America's First Peoples )
by Rachel A. Koestler-GrackDiscusses the Inuit Indians, focusing on their tradition of carving ivory. Includes a recipe for a blueberry-topped snowcream, and instructions for carving soap animals and for playing an Inuit game.
The Inuit Thought Of It: Amazing Arctic Innovations
by Alootook Ipellie David MacdonaldToday’s Arctic communities have all the comforts of modern living. Yet the Inuit survived in this harsh landscape for hundreds of years with nothing but the land and their own ingenuity. Join authors Alootook Ipellie and David MacDonald as they explore the amazing innovations of traditional Inuit and how their ideas continue to echo around the world. Some inventions are still familiar to us: the one-person watercraft known as a kayak still retains its Inuit name. Other innovations have been replaced by modern technology: slitted snow goggles protected Inuit eyes long before sunglasses arrived on the scene. Andother ideas were surprisingly inspired: using human-shaped stone stacks (Inunnguat) to trick and trap caribou. Many more Inuit innovations are explored here, including: * Dog sleds * Shelter * Clothing * Kids’ stuff * Food preservation * Medicine. In all, more than 40 Inuit items and ideas are showcased through dramatic photos and captivating language. From how these objects were made, to their impact on contemporary culture, The Inuit Thought of It is a remarkable catalogue of Inuit invention.
The Invaders (Brotherband Chronicles #2)
by John FlanaganFrom the author of the global phenomenon Ranger's Apprentice!<P> Hal and the Herons have done the impossible. This group of outsiders has beaten out the strongest, most skilled young warriors in all of Skandia to win the Brotherband competition. But their celebration comes to an abrupt end when the Skandians' most sacred artifact, the Andomal, is stolen--and the Herons are to blame. <P> To find redemption they must track down the thief Zavac and recover the Andomal. But that means traversing stormy seas, surviving a bitter winter, and battling a group of deadly pirates willing to protect their prize at all costs. Even Brotherband training and the help of Skandia's greatest warrior may not be enough to ensure that Hal and his friends return home with the Andomal--or their lives.<P> Perfect for fans of J.R.R. Tolkien's Lord of the Rings, T.H. White's The Sword in the Stone, Christopher Paolini's Eragon series, and George R. R. Martin's Game of Thrones/A Song of Ice and Fire series.
The Invasion (Animorphs #1)
by K. A. ApplegateThe Earth is being invaded, but no one knows about it. When Jake, Rachel, Tobias, Cassie, and Marco stumble upon a downed alien spaceship and its dying pilot, they're given an incredible power -- they can transform into any animal they touch. With it, they become Animorphs, the unlikely champions in a secret war for the planet. And the enemies they're fighting could be anyone, even the people closest to them. So begins K. A. Applegate's epic series about five normal kids with a limitless amount of forms and abilities.
Invasion (The 39 Clues: Rapid Fire #6)
by Clifford RileyThe sixth of seven brand new 39 Clues stories leading up to one explosive reveal. Dan Cahill loves hanging out with his new friend Atticus Rosenbloom a child prodigy whose genius IQ doesn't stop him from playing video games or practicing ninja moves. It's a relief to get to pretend to be a normal kid for once and not worry about finding Clues or looking out for Vespers. But when Atticus's house is attacked by strange intruders Dan has to rely on his Cahill training to keep them out. Are they normal burglars? Or does Atticus's family have a secret of its own?
The Invasion: A Graphic Novel (Animorphs Ser.)
by K. A. Applegate Michael GrantThe wildly popular, bestselling sci-fi series by Katherine Applegate and Michael grant returns in a new full-color graphic novel series, adapted by Chris Grine.Sometimes weird things happen to people. Ask Jake. He could tell you about the night he and his friends saw a strange light in the sky that seemed to be heading right for them. That was the night five normal kids learned that humanity is under a silent attack -- and were given the power to fight back.Now Jake, Rachel, Cassie, Tobias, and Marco can transform into some of the most dangerous creatures on Earth. And they must use that power to outsmart an evil greater than anything the world has ever seen. . . .
The Invasion of Sandy Bay
by Anita SanchezA young boy plays a key role when the War of 1812 comes to his Massachusetts coastal fishing village. The little town of Sandy Bay, Massachusetts, was the site of one of the wildest invasions in U.S. history, when the might of the British Empire came up against hardheaded New England townsfolk. The Invasion of Sandy Bay, based on eyewitness accounts of actual events, tells the tale--through the eyes of a twelve-year-old boy--of what happened on the night when the British put too much gunpowder in one of their cannons. <P><P> The hilarious--and true--events of the topsy-turvy invasion are set against the backdrop of the dangerous lives of the fishermen. Includes author's notes and bibliography.
Invasion of the Living Ted (Living Ted #3)
by Barry HutchisonThe final invasion of the world's most evil teddy bears is here! A laugh-out-loud adventure series for fans of The Last Kids on Earth and My Big Fat Zombie Goldfish. It's been three days since Grizz almost took over the world - again. Lisa Marie and Vernon have been interrogated by the police, and Bearvis and the Duds have been taken away to be studied. But things are far from over. Grizz has found a way to infiltrate the wireless networks and he's planning an invasion. As all teddy bears come to life, Lisa Marie and Vernon must battle a King-Kong sized teddy bear with a mind for evil. It looks like they're going to need their furry friends back!
Invasion of the Road Weenies: And Other Warped and Creepy Tales (Weenies Stories)
by David LubarInvasion of the Road Weenies, a collection of warped and creepy tales ranging from the silly and offbeat to flat-out horrifying from the award-winning storyteller and master of the macabre, David Lubar A town is overrun by road weenies--a.k.a. joggers--who never smile. A girl thinks she's too old for Halloween...until she finds a special pair of gloves. A boy takes a shortcut to an unexpected place. A mummy takes his revenge, one little piece at a time.... Welcome to the weird and wacky world of award-winning storyteller and master of the macabre, David Lubar. These thirty-five tales ranging from the silly and offbeat to flat-out horrifying are just right for reading alone or for telling aloud in the dark. As an added bonus at the end of the book, David answers the question most frequently asked of writers with a behind-the-scenes look at the various ways he got the ideas for the stories in this collection. Don't be a weenie. Read these stories. If you dare!At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Invasion of the Scorp-lions: A Monstertown Mystery (Monstertown Mysteries #3)
by Bruce HaleSomething is very wrong at Monterrosa Elementary--again. Weird noises and funky smells are coming through the classroom vents. Could the school be haunted? When one of their classmates falls into a coma, best friends Carlos and Benny know it's time to call in the best monster hunters they know: each other. This may well be their wackiest extermination challenge yet! In his third Monstertown Mystery, Bruce Hale delivers another silly, strange, and spooky tale for readers who like their chills with a side of chuckles.
Inventing Toys: Kids Having Fun Learning Science
by Ed SobeyAn intriguing combination of invention and toy making, this guide encourages students to work in teams to design and fabricate working toys while learning the fundamentals of science, design, tool usage, and the creative process. Toys range from cars to electric fans to rockets, and the trial-and-error process that students use to build these toys allows them to refine their models through experimentation--building, conducting tests, collecting and interpreting data, and making changes or improvements to their inventions. There are directions for seven workshops and suggestions for five more, and the science concepts and historical background involved in each project are explained for teachers.
The Invention of Hugo Cabret
by Brian SelznickDon't miss Selznick's other novels in words and pictures, Wonderstruck and The Marvels, which together with The Invention of Hugo Cabret, form an extraordinary thematic trilogy!2008 Caldecott Medal winnerThe groundbreaking debut novel from bookmaking pioneer, Brian Selznick!Orphan, clock keeper, and thief, Hugo lives in the walls of a busy Paris train station, where his survival depends on secrets and anonymity. But when his world suddenly interlocks--like the gears of the clocks he keeps--with an eccentric, bookish girl and a bitter old man who runs a toy booth in the station, Hugo's undercover life and his most precious secret are put in jeopardy. A cryptic drawing, a treasured notebook, a stolen key, a mechanical man, and a hidden message from Hugo's dead father form the backbone of this intricate, tender, and spellbinding mystery.With 284 pages of original drawings and combining elements of picture book, graphic novel, and film, Brian Selznick breaks open the novel form to create an entirely new reading experience. Here is a stunning cinematic tour de force from a boldly innovative storyteller and artist.
The Invention of the Airplane (World-changing Inventions Ser.)
by Lucy BeevorExplore the history and development of the airplane and find out how an airplane works. Learn about the inventors who helped influence the invention of the airplane.
The Invention of the Computer (World-changing Inventions Ser.)
by Lucy BeevorExplore the history and development of the computer and find out how a computer works. Learn about the inventors who helped influence the invention of the computer.
The Invention of the Telephone (World-changing Inventions Ser.)
by Lucy BeevorExplore the history and development of the telephone and find out how a telephone works. Learn about the inventors who helped influence the invention of the telephone.
The Invention of the Television (World-changing Inventions Ser.)
by Lucy BeevorExplore the history and development of the television and find out how a television works. Learn about the inventors who helped influence the invention of the television.
Inventions: That Could Have Changed the World...But Didn't!
by Joe RhatiganThe fascinating stories of inventions that could have changed the world, should have made a difference, or would have astounded us all, but for one reason or another, didn&’t. Some inventions were too wacky, weird, or unwieldy. Others simply didn&’t work. And still others may be the next big thing . . . some day. Learn about the inventors, what they thought they would accomplish, and what--if anything--they did accomplish. Zany illustrations of the contraptions in use throughout.
The Inventors and the Lost Island
by A. M. MorgenGet ready for heart-pounding action, mystery, and hijinks in the thrilling sequel to The Inventors at No. 8! Things are finally looking up for George, the 3rd Lord of Devonshire. Not only did he and his friends outwit a nefarious criminal organization, the extremely rare (and extremely valuable) mushrooms growing in his attic ensure he'll never need money again. After years of misery, George is no longer the unluckiest boy in London. Nothing could go wrong... Until Don Nadie, the leader of the Society of Nobodies, moves in next door with his sights set on George...and everything goes wrong. Overnight, George finds himself framed for poisoning the king (a crime he most assuredly did not commit) and once again on the run with his best friend Ada Byron, the future Countess of Lovelace. Together, they must navigate the high seas in Ada's latest invention, a submersible mechanical whale, all while trying to stay one step ahead of their enemies. Chased to the ends of the earth, it's up to George, Ada, and their friends to clear the Devonshire name-and maybe even save the world. In this rollicking sequel, author A.M. Morgen raises the stakes and delivers a humor- and heart-filled story sure to appeal to fans of The Mysterious Benedict Society and The Inquisitor's Tale.
The Inventors at No. 8
by A. M. MorgenBrimming with mystery and treasure, this action-packed tale sends a boy in need of luck and girl in need of a friend on an adventure that will change their lives forever. Meet George, the third Lord of Devonshire and the unluckiest boy in London. Why is George so unlucky? First, he's an orphan. Second, unless he sells everything, he's about to lose his house. So when his family's last heirloom, a priceless map to the Star of Victory (a unique gem said to bring its owner success in any battle) is stolen by a nefarious group of criminals, George knows that there is no one less lucky--or more alone--than he is. That is until Ada Byron, the future Countess of Lovelace, bursts into his life. She promises to help George recover his family legacy, and is determined to find her own father along the way--all in a flying machine she built herself. Joined by a mischievous orangutan and the long-lost son of an infamous pirate, Ada and George take off on a cross-continent journey through the skies that will change their lives, and perhaps the world, forever.
The Inventors of LEGO® Toys (Awesome Minds)
by Erin Hagar Paige GarrisonEveryone has played with LEGO® toys, but not many people know who is behind this awesome invention. This fun and engaging book tells the story of how a Danish carpenter and his family turned a desperate situation into the most popular toy in history. <P><P>With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Inventors of LEGO® Toys is the perfect read for those with creative spirits and curious minds. <P><P>This book is an independently authored and published biography of the family that created the LEGO® construction toy and is not sponsored or endorsed by or affiliated in any way with the LEGO Group of companies, owner of the LEGO® trademarks. <br>Lexile Level: 970L <br>Guided Reading Level: R4
The Inventor's Secret (Cragbridge Hall #1)
by Chad MorrisImagine a school in the year 2074 where students don't read history, but watch it happen around them; where running in gym class isn't around a track, but up a virtual mountain; and where learning about animals means becoming one through an avatar. Welcome to Cragbridge Hall. Twins Abby and Derick Cragbridge are excited as to use their famed grandfather's inventions at their new school. But when their grandfather and parents go missing, the twins must follow a mysterious trail of clues in order to find out where their family is, learn who they can trust, and discover what secrets are hidden within Cragbridge Hall. Abby and Derick are soon caught in a race against a fierce adversary to discover their grandfather's greatest secret--a dangerous discovery that could alter both history and reality.