- Table View
- List View
Beginning Haskell: A Project-Based Approach
by Alejandro Serrano MenaBeginning Haskell provides a broad-based introduction to the Haskell language, its libraries and environment, and to the functional programming paradigm that is fast growing in importance in the software industry. The book takes a project-based approach to learning the language that is unified around the building of a web-based storefront. Excellent coverage is given to the Haskell ecosystem and supporting tools. These include the Cabal build tool for managing projects and modules, the HUnit and QuickCheck tools for software testing, the Scotty framework for developing web applications, Persistent and Esqueleto for database access, and also parallel and distributed programming libraries. Functional programming is gathering momentum, allowing programmers to express themselves in a more concise way, reducing boilerplate and increasing the safety of code. Indeed, mainstream languages such as C# and Java are adopting features from functional programming, and from languages implementing that paradigm. Haskell is an elegant and noise-free pure functional language with a long history, having a huge number of library contributors and an active community. This makes Haskell the best tool for both learning and applying functional programming, and Beginning Haskell the perfect book to show off the language and what it can do. Takes you through a series of projects showing the different parts of the language. Provides an overview of the most important libraries and tools in the Haskell ecosystem. Teaches you how to apply functional patterns in real-world scenarios. What you'll learn Build small and large projects using the Haskell language. Profit from ecosystem tools such as Cabal, HLint, and QuickCheck. Implement efficient stream I/O via libraries like Conduit. Parallelize code to run on multiple processors or distributed across a network. Create domain-specific languages useable by business users, and to tackle specific problem domains. Build Haskell-backed websites using database and web-application libraries such as Persistent, Esqueleto, and Scotty Who this book is for Beginning Haskell is for programmers new to functional programming, who want to learn this new paradigm and how it can improve the quality of their code. Beginning Haskell is also a great choice for functional programmers wanting to get a taste of the Haskell ecosystem and its unique features, or who wish to learn about advanced type system features and patterns. Table of Contents Part I: First Steps 1. Going Functional 2. Declaring the Data Model 3. Reusing Code through Lists 4. Using Containers and Type Classes 5. Laziness and Infinite Structures Part II: Data Mining 6. Knowing Your Clients Using Monads 7. More Monads: Now for Recommendations 8. Parallelizing the Execution Part III: Resource Handling 9. Dealing with Files: IO and Conduit 10. Builders and Parsers 11. Safe Database Access 12. Web Applications Part IV: Domain Specific Languages 13. Strong Types 14. Attribute Grammars Part V: Engineering the Store 15. Documenting, Testing, and Verifying 16. Architecting Your Application Appendix A Appendix B
Beginning HCL Programming: Using Hashicorp Language for Automation and Configuration
by Pierluigi Riti David FlynnGet started with programming and using the Hashicorp Language (HCL). This book introduces you to the HCL syntax and its ecosystem then it shows you how to integrate it as part of an overall DevOps approach. Next, you’ll learn how to implement infrastructure as code, specifically, using the Terraform template, a set of cloud infrastructure automation tools. As part of this discussion, you’ll cover Consul, a service mesh solution providing a full-featured control plane with service discovery, configuration, and segmentation functionality. You’ll integrate these with Vault to build HCL-based infrastructure as code solutions. Finally, you’ll use Jenkins and HCL to provision and maintain the infrastructure as code system. After reading and using Beginning HCL Programming, you'll have the know-how and source code to get started with flexible HCL for all your cloud and DevOps needs. What You Will Learn Get started with programming and using HCL Use Vault, Consul, and Terraform Apply HCL to infrastructure as code Define the Terraform template with HCL Configure Consul using HCL Use HCL to configure Vault Provision and maintain infrastructure as code using Jenkins and HCL Who This Book Is For Anyone new to HCL but who does have at least some prior programming experience as well as knowledge of DevOps in general.
Beginning Helidon: Building Cloud-Native Microservices and Applications
by Dmitry Kornilov Daniel Kec Dmitry AleksandrovLearn how to build cloud-native microservices with Helidon - an open-source Java framework from Oracle. This book will show you how to take full advantage of the cloud by optimizing applications with fast start times, low memory consumption, and a small disk footprint. The open-source Helidon framework provides all that, and more. It’s based on Java 17, giving you full access to new code features. This book reveals how Helidon also supports modern enterprise Java standards such as MicroProfile. Plus, you'll see how Helidon lets you use GraalVM to build lightning-fast native executables, and its unique reactive layer allows you to develop efficient low-level APIs.Each chapter in the book teaches a new Helidon concept through practical examples based on real-life use-cases. You’ll learn how to add observability and security to your microservices, how to work with databases, and call other services. You'll also look at all MicroProfile 5.0 platform specifications as well as some stand-alone specs such as Messaging and Long Running Actions. Best of all, everything covered in this book makes it a great study guide for the upcoming Oracle Helidon certification - the perfect way to prove your new skills to a prospective employer!What You'll LearnPackage microservices using JLink and GraalVMDeploy microservices to Kubernetes Review MicroProfile 5.0 specifications in detailUnderstand the basics of Helidon Reactive APIsWho This Book Is ForDevelopers and architects who want to start developing cloud-native applications; developers who already use different Java framework and want to learn about Helidon; those interested in developing portable applications using MicroProfile and Jakarta EE
Beginning Hibernate: An Introduction To All The New Featres Of The Hibernate 3.2 Persistense Api
by Joseph B. Ottinger Dave Minter Jeff LinwoodBeginning Hibernate, Third Edition is ideal if youOCOre experienced in Java with databases (the traditional, or OC connected, OCO approach), but new to open-source, lightweight Hibernate, a leading object-relational mapping and database-oriented application development framework. This book packs in information about the release of the Hibernate 4. x persistence layer and provides a clear introduction to the current standard for object-relational persistence in Java. And since the book keeps its focus on Hibernate without wasting time on nonessential third-party tools, youOCOll be able to immediately start building transaction-based engines and applications. Experienced authors Joseph Ottinger with Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. The authors also present material in a lively, example-based mannerOConot a dry, theoretical, hard-to-read fashion. "
Beginning Hibernate: For Hibernate 5
by Joseph B. Ottinger Dave Minter Jeff LinwoodBeginning Hibernate, Second Edition is ideal if you're experienced in Java with databases (the traditional, or "connected," approach), but new to open-source, lightweight Hibernate--the de facto object-relational mapping and database-oriented application development framework. This book packs in information about the release of the Hibernate 3. 5 persistence layer and provides a clear introduction to the current standard for object-relational persistence in Java. And since the book keeps its focus on Hibernate without wasting time on nonessential third-party tools, you'll be able to immediately start building transaction-based engines and applications. Experienced authors Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. The authors also present material in a lively, example-based manner--not a dry, theoretical, hard-to-read fashion. What you'll learn How to build enterprise Java-based transaction-type applications that access complex data with Hibernate, including Software as a Service (SaaS) How to work with Hibernate 3. 5 Where to integrate into the persistence lifecycle, including cloud application implications How to map using annotations, Hibernate XML files, and more How to search and query with the new version of Hibernate When to integrate with Spring, Grails, and more Who this book is for This book is for Java developers who want to learn about Hibernate. Table of Contents An Introduction to Hibernate Integrating and Configuring Hibernate Building a Simple Application The Persistence Life Cycle An Overview of Mapping Mapping with Annotations Creating Mappings with Hibernate XML Files Using the Session Searches and Queries Advanced Queries Using Criteria Filtering the Results of Searches Case Study -- Using Hibernate with an Existing Database
Beginning Hibernate 6: Java Persistence from Beginner to Pro
by Joseph B. Ottinger Jeff Linwood Dave MinterGet started with Hibernate, an open source Java persistence layer and gain a clear introduction to the current standard for object-relational persistence in Java. This updated edition includes the new Hibernate 6.0 framework which covers new configuration, new object relational mapping changes, and enhanced integration with the more general Spring, Boot and Quarkus and other Java frameworks.The book keeps its focus on Hibernate without wasting time on nonessential third-party tools, so you’ll be able to immediately start building transaction-based engines and applications. Experienced authors Joseph Ottinger with Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. They present their material in a lively, example-based manner—not a dry, theoretical, hard-to-read fashion.What You'll LearnBuild enterprise Java-based transaction-type applications that access complex data with HibernateWork with Hibernate 6 using a present-day build processIntegrate into the persistence life cycleSearch and query with the new version of HibernateKeep track of versioned data with Hibernate EnversWho This Book Is ForProgrammers experienced in Java with databases (the traditional, or connected, approach), but new to open-source, lightweight Hibernate.
Beginning HTML and CSS
by Rob LarsenEverything you need to build websites with the newest versions of HTML and CSSIf you develop websites, you know that the goal posts keep moving, especially now that your website must work on not only traditional desktops, but also on an ever-changing range of smartphones and tablets. This step-by-step book efficiently guides you through the thicket. Teaching you the very latest best practices and techniques, this practical reference walks you through how to use HTML5 and CSS3 to develop attractive, modern websites for today's multiple devices. From handling text, forms, and video, to implementing powerful JavaScript functionality, this book covers it all.Serves as the ultimate beginners guide for anyone who wants to build websites with HTML5 and CSS3, whether as a hobbyist or aspiring professional developerCovers the basics, including the different versions of HTML and CSS and how modern websites use structure and semantics to describe their contentsExplains core processes, such as marking up text, images, lists, tables, forms, audio, and videoDelves into CSS3, teaching you how to control or change the way your pages look and offer tips on how to create attractive designsExplores the jQuery library and how to implement powerful JavaScript features, such as tabbed content, image carousels, and moreGet up to speed on HTML5, CSS3, and today's website design with this practical guide. Then, keep it on your desk as a reference!
Beginning HTML, XHTML, CSS, and JavaScript®
by Jon DuckettAn indispensable introductory guide to creating web pages using the most up-to-date standards This beginner guide shows you how to use XHTML, CSS, and JavaScript to create compelling Web sites. While learning these technologies, you will discover coding practices such as writing code that works on multiple browsers including mobile devices, how to use AJAX frameworks to add interactivity to your pages, and how to ensure your pages meet accessible requirements. Packed with real-world examples, the book not only teaches you how to write Web sites using XHTML, CSS and JavaScript, but it also teaches you design principles that help you create attractive web sites and practical advice on how to make web pages more usable. In addition, special checklists and appendices review key topics and provide helpful references that re-enforce the basics you've learned. Serves as an ideal beginners guide to writing web pages using XHTML Explains how to use CSS to make pages more appealing and add interactivity to pages using JavaScript and AJAX frameworks Share advice on design principles and how to make pages more attractive and offers practical help with usability and accessibility Features checklists and appendices that review key topics This introductory guide is essential reading for getting started with using XHTML, CSS and JavaScript to create exciting and compelling Web sites. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Beginning HTML5 and CSS3 For Dummies
by Ed Tittel Chris MinnickYour full-color, friendly guide to getting started with HTML5 and CSS3!HTML and CSS are essential tools for creating dynamic websites and help make your websites even more effective and unique. This friendly-but-straightforward guide gets you started with the basics of the latest versions of HTML and CSS: HTML5 and CSS3. Introducing you to the syntax and structure of the languages, this helpful guide shows you how to create and view a web page, explains ideal usage of HTML5 and CSS3, walks you through the CSS3 rules and style sheets, addresses common mistakes and explains how to fix them, and explores interesting HTML5 tools.Serves as an ideal introduction to HTML5 and CSS3 for beginners with little to no web development experienceDetails the capabilities of HTML5 and CSS3 and how to use both to create responsive, practical, and well-designed websitesHelps you understand how HTML5 and CSS3 are the foundation upon which hundreds of millions of web pages are builtFeatures full-color illustrations to enhance your learning processBeginning HTML5 and CSS3 For Dummies is the perfect first step for getting started with the fundamentals of web development and design.
Beginning HTML5 Games with CreateJS
by Brad ManderscheidBeginningHTML5 Games with CreateJS provides a hands-on approach to get you up and running withthe most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, youOCOll learn to fully utilize the CreateJS suite to bring your new or existinggame techniques to desktop and mobile devices. Thisbook covers everything from creating graphics in HTML5 Canvas, to capturinguser input (whether from keyboard, mouse, or touch), to using a state machinefor efficient game control. There are practical (and fun) examples throughoutthe book, with four full game projects, including a mobile RPG. The book alsocovers optimizing your games for mobile and publishing them to app stores. HTML5games are growing more and more popular, and the demand for HTML5 Canvas skillsis on the rise. The CreateJS suite is a powerful toolset that will help youmanage Canvas drawing and animations, asset loading, sound management, complextweening, and much more. Using these robust libraries, you can build powerfuland engaging games that reach a wide range of audiences and devices. "
Beginning HTML5 Media: Make the most of the new video and audio standards for the Web
by Silvia Pfeiffer Tom GreenBeginning HTML5 Media, Second Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. Beginning HTML5 Media dives deep into the markup that is introduced for media element support in browsers. You'll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You'll also learn how to account for H. 264, WebM and Ogg Theora codecs as well as explore the emerging Web Audio API standard, which provides an extensive set of hardware-accelerated audio filters to achieve a level of audio signal manipulation in the browser previously only available to audio professionals. What you'll learn How to create cross-browser markup in HTML to include audio and video into your web pages How to replace the default controls of web browsers with your own or "skin" your media player How to use the JavaScript API for media elements How to integrate media elements with other HTML5 constructs such as CSS, Canvas, or Web Worker Threads How to make audio and video accessible How to use media fragment URIs to address certain temporal subparts or tracks of a media resource How to work with the Web Audio API Who this book is for This book is for those who are proficient in authoring and publishing Web pages, but have never utilized audio and video. It will also help those proficient in the use of Adobe Flash, Microsoft Silverlight, or QuickTime to understand what is happening in HTML5 media and how to use the new media elements. Table of Contents 1. Encoding Media 2. Using and Manipulating Media Elements 3. The JavaScript API 4. Accessibility and Internationalization of HTML5 Media 5. Manipulating Media via Canvas 6. Manipulating Audio Through the WebAudio API
Beginning Human Rights Law (Beginning the Law)
by Howard DavisWhether you’re new to higher education, coming to legal study for the first time or just wondering what Human Rights Law is all about, Beginning Human Rights Law is the ideal introduction to help you hit the ground running. Starting with the basics and an overview of each topic, it will help you come to terms with the structure, themes and issues of the subject so that you can begin your Human Rights module with confidence. Adopting a clear and simple approach with legal vocabulary explained in a detailed glossary, Howard Davis breaks the subject of Human Rights Law down using practical everyday examples to make it understandable for anyone, whatever their background. Diagrams and flowcharts simplify complex issues, important cases are identified and explained and on-the- spot questions help you recognise potential issues or debates within the law so that you can contribute in classes with confidence. Beginning Human Rights Law is an ideal first introduction to the subject for LLB, GDL or ILEX and especially international students, those enrolled on distance learning courses or on other degree programmes.
Beginning Hybrid Mobile Application Development
by Mahesh PanhaleToday, a mobile device user prefers installed application over browsing internet; e. g. booking cab, buying movie tickets, watching you tube videos etc. Market share of mobile devices based on android, iOS & Windows Phone is considerable. Creating an installable application targeting these multiple devices involves too much of pain because of expertise required e. g. Java for android, Objective C for iOS and DotNET for Windows Phone. Shortcomings of this development approach are - more development time, it requires different expertise & involves less reusability of the code. A solution to this problem is HTML 5, JQuery, CSS 3 based - Hybrid Mobile Applications . These hybrid applications needs to be created once but after packaging can be deployed on multiple mobile devices like Android, iOS & Windows Phone. This kind of application development has edge over native application development. Beginning Hybrid Mobile Application Development by Panhale can help each entity involved in mobile application development. With availability of multiple coding and packaging platforms; HMAD has even become more easy. Since HMAD happens in HTML & Javascript it's even possible that with small effort conditionally; existing web application can be converted into mobile based application. HMAD can give larger audience for many web applications by making it available as mobile application. This book covers: Basics of Hybrid Application Development Platforms, Frameworks used for Hybrid Application Development Internals of how hybrid applications work Hybrid Application Development using available APIs Accessing data in hybrid application Role of JSON over XML in hybrid application Code Security This book will change the paradigm of mobile application development as the efforts are less, learning curve is small, success ratio is high and monetary benefit is on higher side! What you'll learn How to create, package, test & deploy hybrid mobile application step by step How to solve issues while accessing device specific features How to establish synergy between web application & mobile application Insight to advertisement frameworks in hybrid applications How to secure code in hybrid application Who this book is for Mobile application developers for Android, iOS, Windows Phone architects, and technical managers. Table of Contents Introduction to Mobile Application Development (MAD) Getting Started Building blocks of HMAD Creating first Hybrid Application HMAD: Internals Data Access in HMAD UI for HMAD Using device specific features in HMAD How to advertise with HMAD Working with third party services in HMAD Setup and Deployment XAMARIN vs HMAD! Case Study: Practical Approach
Beginning in Christ Together (Experiencing Christ Together)
by Karen Lee-Thorp Todd Wendorff Brett Eastman Dee Eastman Denise WendorffThe heart of Christianity is not a ritual or a structure, but a Person—Jesus Christ. But even as his followers, our vision of Jesus can get muddied by man-made theories of who he was. Whether you’re a seasoned believer or a brand new Christian, come walk in the footsteps of his first disciples to see him afresh: as Teacher, Healer, Shepherd, Servant, Savior, and Risen Lord. These six sessions lay the foundation for radical discipleship as our hearts are once again captured by who he is.Experiencing Christ Together helps your group explore the five biblical purposes that make up a high-impact Christian life —fellowship, discipleship, ministry, evangelism, and worship. Jesus perfectly lived out God’s purposes for his life, and he taught his followers how to do the same. As you walk in the footsteps of those first disciples by listening to and watching Jesus through these studies, you and your group will be transformed.One small group leader put it this way: “The Experiencing Christ Together series has motivated me more than any other Bible study that I have ever been to. This Bible study gets to the heart of the matter—my character in Christ—and that has created action on my part.”
Beginning IntelliJ IDEA: Integrated Development Environment for Java Programming
by Ted HagosGet started quickly with IntelliJ, from installation to configuration to working with the source code and more. This tutorial will show you how to leverage IntelliJ’s tools to develop clean, efficient Java applications. Author Ted Hagos will first walk you through buidling your first Java applications using IntelliJ. Then, he’ll show you how to analyze your application, top to bottom; using version control and tools that allow you expand your application for big data or data science applications and more. You'll also learn some of the IDE’s advanced features to fully maximize your application's capabilities. The last portion of the book focuses on application testing and deployment, and language- and framework- specific guidelines. After reading this book and working through its freely available source code, you'll be up to speed with this powerful IDE for today's Java development. What You Will Learn Use IntelliJ IDEA to build Java applications Set up your IDE and project Work with source code Extend your Java application to data science and other kinds of applications Test and deploy your application and much more Who This Book Is For Programmers new to IntelliJ IDEA who may have some prior exposure to Java programming.
Beginning & Intermediate Algebra (Fifth Edition)
by Elayn Martin-GayThe book intends to provide a solid foundation in algebra for students who might not have previous experience in algebra.
Beginning Interpretative Inquiry: A Step-by-Step Approach to Research and Evaluation
by Richard E MorehouseBeginning Interpretive Inquiry importantly makes the distinction between the use of ‘inquiry’ rather than interpretive research or interpretive evaluation. Richard Morehouse explores how inquiry is a far more inclusive concept that allows for a detailed understanding of both research and evaluation. The author draws on his personal experiences and observations that many academics and practitioners in education, psychology and many other academic disciplines are successfully engaged in both research and evaluation and that in practice these enterprises share much in common. This book provides detailed examples of different projects; some that are primarily research oriented, others that are primarily evaluation; and projects that effectively and seamlessly combine both research and evaluation. Having provided a solid philosophical foundation for an understanding of interpretive inquiry, the author gives a detailed and accessible step-by-step approach that explores all stages of the process including: How the processes of interpretive inquiry fit together Understanding where inquiry ideas come from How to develop an appropriate inquiry sample Data collection mechanisms Effective data analysis Writing successfully for publication Complete with case studies of a wide variety of interpretive inquiry projects this vital new book is an essential tool for researchers from a wide range of disciples. It will help them plan, conduct and evaluate research that successfully blends both qualitative and quantitative approaches.
Beginning Investing: Explore the Risks and Rewards for Various Investment Options (Idiot's Guides)
by Danielle L. SchultzIdiot's Guides: Beginning Investing helps the new investor understand all of the most common investment options, how to choose the right ones for your needs and goals, and how to increase your chances for success.This book covers: • Self-assessment tools that help readers understand their own personal risk tolerance and choose the investment strategies that fit their needs. • Basics on the each investment type, including stocks, bonds, mutual funds, real estate, and more, with primers on each investment type, the basics on how to invest with each option, and how to improve chances for success. • The dos and don'ts of real estate investing, including what to pursue, and what to avoid when it comes to real estate. . • Simple strategies for investing in the bond market. • Tips and tricks for investing in stocks, including which types of stocks to avoid and which types to buy. • How to protect assets and invest using time-tested and sensible techniques. • Setting goals and investing for college, retirement, luxury purchases, and other common financial goals. • Managing investments and personal portfolios for both short term and long term gains.
Beginning iOS 7 Development: Exploring the iOS SDK
by David Mark Jeff Lamarche Jack Nutting Fredrik OlssonThe team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand-new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, youOCOll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. YouOCOll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and youOCOll learn how to save your data using the iPhone file system. YouOCOll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And thereOCOs much more YouOCOll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. YouOCOll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 7 update to the bestselling and most recommended book for Cocoa touch developersPacked full of tricks, techniques, and enthusiasm for the new SDK from a developer perspectiveWritten in an accessible, easy-to-follow style"
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#
by Allan FowlerCreate a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.What You'll LearnDownload assets from the Unity storeCreate a scene in Unity 2017Use physics and controls on mobile devicesWho This Book Is ForBeginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
Beginning iOS Cloud and Database Development: Build Data-Driven Cloud Apps for iOS
by Brian Miller Nathan Ooley Nick TichawaBeginning iOS Cloud and Database Development gets you started with building apps that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOS apps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents. There's more! You'll learn how to integrate iCloud with Core Data based applications. Besides technical advice, you'll find suggestions and best practices to design the interaction of iCloud-driven applications. According to many industry sources, analysts, and shows, Apple will rely more and more on iCloud or web apps in the cloud to store and stream data-intensive media and other kinds of apps. As the majority of apps use some sort of data--and that only will grow as apps become more complex with rich and streaming media--this book shows developers how to create apps for iCloud, Apple's new cloud computing storage and data service. What you'll learn How to use, design, and develop for iCloud, including iOS data-driven apps, media apps and more How to work with documents in iCloud How to create custom documents in iCloud How to work with Core Data and iCloud Who this book is for This book is for iOS developers who want to build apps for or that use the new iCloud platform. Table of Contents Cloud Database Development: The Basics Introduction to The Cloud Applications for the Cloud Basic Setup of iCloud and Key-Value Storage iCloud Document Storage with Core Data and UIDocument iCloud with Core Data Connections, Testing, and Submission for Apple
Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS
by Kyle Richter Beau G. BolleCreate fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights.Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll LearnBuild a reusable Game Center manager class that can be quickly used in future projectsIntegrate Game Kit and Game Center leaderboards and Achievements into your projectAdd real time and turned based multiplayer functionality to your gameImplement a real time voice chat systemWho This Book Is ForExperienced developers who already have a basic understanding of iOS development but haven’t yet had a chance to work with GameKit technology will benefit from this book.
Beginning iOS Game Development
by Patrick AlessiGet in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running, Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Beginning iOS Game Development
by Patrick AlessiGet in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Beginning iOS Media App Development
by Ahmed BakirBeginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir. You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features. After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.